mirror of
https://github.com/overte-org/overte.git
synced 2025-07-10 14:38:31 +02:00
commit
d54d7c70e9
2 changed files with 8 additions and 3 deletions
|
@ -2874,8 +2874,13 @@ void Application::updateShadowMap() {
|
||||||
|
|
||||||
// store view matrix without translation, which we'll use for precision-sensitive objects
|
// store view matrix without translation, which we'll use for precision-sensitive objects
|
||||||
updateUntranslatedViewMatrix();
|
updateUntranslatedViewMatrix();
|
||||||
// TODO: assign an equivalent viewTransform object to the application to match the current path which uses glMatrixStack
|
|
||||||
// setViewTransform(viewTransform);
|
// Equivalent to what is happening with _untranslatedViewMatrix and the _viewMatrixTranslation
|
||||||
|
// the viewTransofmr object is updatded with the correct values and saved,
|
||||||
|
// this is what is used for rendering the Entities and avatars
|
||||||
|
Transform viewTransform;
|
||||||
|
viewTransform.setRotation(rotation);
|
||||||
|
setViewTransform(viewTransform);
|
||||||
|
|
||||||
glEnable(GL_POLYGON_OFFSET_FILL);
|
glEnable(GL_POLYGON_OFFSET_FILL);
|
||||||
glPolygonOffset(1.1f, 4.0f); // magic numbers courtesy http://www.eecs.berkeley.edu/~ravir/6160/papers/shadowmaps.ppt
|
glPolygonOffset(1.1f, 4.0f); // magic numbers courtesy http://www.eecs.berkeley.edu/~ravir/6160/papers/shadowmaps.ppt
|
||||||
|
|
|
@ -1520,7 +1520,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
std::string whatisthat = subobject.name;
|
std::string whatisthat = subobject.name;
|
||||||
if (whatisthat == "WTF") {
|
if (whatisthat == "Shape") {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in a new issue