Merge pull request #3936 from samcake/tot

Fix the shadow bug
This commit is contained in:
Brad Hefta-Gaub 2014-12-09 18:27:39 -08:00
commit d54d7c70e9
2 changed files with 8 additions and 3 deletions

View file

@ -2874,8 +2874,13 @@ void Application::updateShadowMap() {
// store view matrix without translation, which we'll use for precision-sensitive objects
updateUntranslatedViewMatrix();
// TODO: assign an equivalent viewTransform object to the application to match the current path which uses glMatrixStack
// setViewTransform(viewTransform);
// Equivalent to what is happening with _untranslatedViewMatrix and the _viewMatrixTranslation
// the viewTransofmr object is updatded with the correct values and saved,
// this is what is used for rendering the Entities and avatars
Transform viewTransform;
viewTransform.setRotation(rotation);
setViewTransform(viewTransform);
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(1.1f, 4.0f); // magic numbers courtesy http://www.eecs.berkeley.edu/~ravir/6160/papers/shadowmaps.ppt

View file

@ -1520,7 +1520,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
}
} else {
std::string whatisthat = subobject.name;
if (whatisthat == "WTF") {
if (whatisthat == "Shape") {
}
}
#endif