mirror of
https://github.com/overte-org/overte.git
synced 2025-04-21 18:44:00 +02:00
fixing file
This commit is contained in:
commit
d51904b7b3
26 changed files with 388 additions and 180 deletions
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@ -32,7 +32,7 @@ var BUTTON_SIZE = 32;
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var PADDING = 3;
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var offButton = Overlays.addOverlay("image", {
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x: screenSize.x / 2 - BUTTON_SIZE,
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x: screenSize.x / 2 - BUTTON_SIZE * 2 + PADDING,
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y: screenSize.y- (BUTTON_SIZE + PADDING),
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width: BUTTON_SIZE,
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height: BUTTON_SIZE,
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@ -40,6 +40,17 @@ var offButton = Overlays.addOverlay("image", {
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color: { red: 255, green: 255, blue: 255},
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alpha: 1
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});
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var deleteButton = Overlays.addOverlay("image", {
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x: screenSize.x / 2 - BUTTON_SIZE,
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y: screenSize.y- (BUTTON_SIZE + PADDING),
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width: BUTTON_SIZE,
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height: BUTTON_SIZE,
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imageURL: HIFI_PUBLIC_BUCKET + "images/delete.png",
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color: { red: 255, green: 255, blue: 255},
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alpha: 1
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});
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var diceButton = Overlays.addOverlay("image", {
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x: screenSize.x / 2 + PADDING,
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y: screenSize.y - (BUTTON_SIZE + PADDING),
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@ -108,6 +119,8 @@ function mousePressEvent(event) {
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if (clickedOverlay == offButton) {
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deleteDice();
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Script.stop();
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} else if (clickedOverlay == deleteButton) {
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deleteDice();
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} else if (clickedOverlay == diceButton) {
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var HOW_HARD = 2.0;
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var position = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation()));
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@ -120,6 +133,7 @@ function mousePressEvent(event) {
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function scriptEnding() {
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Overlays.deleteOverlay(offButton);
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Overlays.deleteOverlay(diceButton);
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Overlays.deleteOverlay(deleteButton);
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}
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Entities.entityCollisionWithEntity.connect(entityCollisionWithEntity);
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@ -193,12 +193,15 @@ function update(deltaTime) {
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// Add Damping
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newVelocity = Vec3.subtract(newVelocity, Vec3.multiply(newVelocity, DAMPING_RATE));
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// Update entity
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//add damping to angular velocity:
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} else {
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newVelocity = entityProps.velocity;
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}
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if (shouldRotate) {
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angularVelocity = Vec3.subtract(angularVelocity, Vec3.multiply(angularVelocity, ANGULAR_DAMPING_RATE));
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} else {
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angularVelocity = entityProps.angularVelocity;
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}
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Entities.editEntity(grabbedEntity, {
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velocity: newVelocity,
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angularVelocity: angularVelocity
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@ -26,6 +26,20 @@
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);
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};
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}
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function createEmitGroupCheckedPropertyUpdateFunction(group, propertyName) {
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return function() {
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var properties = {};
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properties[group] = {};
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properties[group][propertyName] = this.checked;
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EventBridge.emitWebEvent(
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JSON.stringify({
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type: "update",
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properties: properties
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})
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);
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};
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}
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function createEmitNumberPropertyUpdateFunction(propertyName) {
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return function() {
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EventBridge.emitWebEvent(
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@ -286,6 +300,8 @@
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var elZoneAtmosphereScatteringWavelengthsX = document.getElementById("property-zone-atmosphere-scattering-wavelengths-x");
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var elZoneAtmosphereScatteringWavelengthsY = document.getElementById("property-zone-atmosphere-scattering-wavelengths-y");
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var elZoneAtmosphereScatteringWavelengthsZ = document.getElementById("property-zone-atmosphere-scattering-wavelengths-z");
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var elZoneAtmosphereHasStars = document.getElementById("property-zone-atmosphere-has-stars");
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if (window.EventBridge !== undefined) {
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EventBridge.scriptEventReceived.connect(function(data) {
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@ -486,7 +502,7 @@
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elZoneAtmosphereScatteringWavelengthsX.value = properties.atmosphere.scatteringWavelengths.x;
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elZoneAtmosphereScatteringWavelengthsY.value = properties.atmosphere.scatteringWavelengths.y;
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elZoneAtmosphereScatteringWavelengthsZ.value = properties.atmosphere.scatteringWavelengths.z;
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elZoneAtmosphereHasStars.checked = properties.atmosphere.hasStars;
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}
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@ -650,6 +666,8 @@
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elZoneAtmosphereScatteringWavelengthsX.addEventListener('change', zoneAtmosphereScatterWavelengthsChangeFunction);
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elZoneAtmosphereScatteringWavelengthsY.addEventListener('change', zoneAtmosphereScatterWavelengthsChangeFunction);
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elZoneAtmosphereScatteringWavelengthsZ.addEventListener('change', zoneAtmosphereScatterWavelengthsChangeFunction);
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elZoneAtmosphereHasStars.addEventListener('change', createEmitGroupCheckedPropertyUpdateFunction('atmosphere','hasStars'));
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elMoveSelectionToGrid.addEventListener("click", function() {
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EventBridge.emitWebEvent(JSON.stringify({
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@ -1136,23 +1154,29 @@
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<div class="zone-section property">
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<div class="label">Atmosphere Mie Scattering</div>
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<div class="value">
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<input class="coord" type='number' id="property-zone-atmosphere-mie-scattering" min="0" max="0.5" step="0.001"></input>
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<input class="coord no-spin" type='number' id="property-zone-atmosphere-mie-scattering" min="0" max="0.5" step="any"></input>
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</div>
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</div>
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<div class="zone-section property">
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<div class="label">Atmosphere Rayleigh Scattering</div>
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<div class="value">
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<input class="coord" type='number' id="property-zone-atmosphere-rayleigh-scattering" min="0" max="0.5" step="0.001"></input>
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<input class="coord no-spin" type='number' id="property-zone-atmosphere-rayleigh-scattering" min="0" max="0.5" step="any"></input>
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</div>
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</div>
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<div class="zone-section property">
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<div class="label">Atmosphere Scattering Wavelenghts</div>
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<div class="value">
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<div class="input-area">X <br><input class="coord" type='number' id="property-zone-atmosphere-scattering-wavelengths-x" min="0" max="1" step="0.001"></input></div>
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<div class="input-area">Y <br><input class="coord" type='number' id="property-zone-atmosphere-scattering-wavelengths-y" min="0" max="1" step="0.001"></input></div>
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<div class="input-area">Z <br><input class="coord" type='number' id="property-zone-atmosphere-scattering-wavelengths-z" min="0" max="1" step="0.001"></input></div>
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<div class="input-area">X <br><input class="coord no-spin" type='number' id="property-zone-atmosphere-scattering-wavelengths-x" min="0" max="1" step="any"></input></div>
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<div class="input-area">Y <br><input class="coord no-spin" type='number' id="property-zone-atmosphere-scattering-wavelengths-y" min="0" max="1" step="any"></input></div>
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<div class="input-area">Z <br><input class="coord no-spin" type='number' id="property-zone-atmosphere-scattering-wavelengths-z" min="0" max="1" step="any"></input></div>
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</div>
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</div>
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<div class="zone-section property">
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<span class="label">Atmosphere Has Stars</span>
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<span class="value">
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<input type='checkbox' id="property-zone-atmosphere-has-stars">
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</span>
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</div>
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</div>
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@ -121,6 +121,14 @@ input.coord {
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display: block;
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}
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input.no-spin::-webkit-outer-spin-button,
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input.no-spin::-webkit-inner-spin-button {
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display: none;
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-webkit-appearance: none;
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-moz-appearance: none;
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margin: 0; /* <-- Apparently some margin are still there even though it's hidden */
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}
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table#entity-table {
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border-collapse: collapse;
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font-family: Sans-Serif;
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@ -203,7 +203,7 @@ SelectionManager = (function() {
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try {
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listeners[i]();
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} catch (e) {
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print("EntitySelectionTool got exception: " = JSON.stringify(e));
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print("EntitySelectionTool got exception: " + JSON.stringify(e));
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}
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}
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};
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@ -812,8 +812,7 @@ void Application::initializeUi() {
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if (devicePixelRatio != oldDevicePixelRatio) {
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oldDevicePixelRatio = devicePixelRatio;
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qDebug() << "Device pixel ratio changed, triggering GL resize";
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resizeGL(_glWidget->width(),
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_glWidget->height());
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resizeGL();
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}
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});
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}
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@ -830,15 +829,7 @@ void Application::paintGL() {
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PerformanceWarning::setSuppressShortTimings(Menu::getInstance()->isOptionChecked(MenuOption::SuppressShortTimings));
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bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
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PerformanceWarning warn(showWarnings, "Application::paintGL()");
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// Set the desired FBO texture size. If it hasn't changed, this does nothing.
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// Otherwise, it must rebuild the FBOs
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if (OculusManager::isConnected()) {
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DependencyManager::get<TextureCache>()->setFrameBufferSize(OculusManager::getRenderTargetSize());
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} else {
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QSize fbSize = _glWidget->getDeviceSize() * getRenderResolutionScale();
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DependencyManager::get<TextureCache>()->setFrameBufferSize(fbSize);
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}
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resizeGL();
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glEnable(GL_LINE_SMOOTH);
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@ -915,7 +906,14 @@ void Application::paintGL() {
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renderRearViewMirror(_mirrorViewRect);
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}
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DependencyManager::get<GlowEffect>()->render();
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auto finalFbo = DependencyManager::get<GlowEffect>()->render();
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, gpu::GLBackend::getFramebufferID(finalFbo));
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glBlitFramebuffer(0, 0, _renderResolution.x, _renderResolution.y,
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0, 0, _glWidget->getDeviceSize().width(), _glWidget->getDeviceSize().height(),
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GL_COLOR_BUFFER_BIT, GL_NEAREST);
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{
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PerformanceTimer perfTimer("renderOverlay");
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@ -960,33 +958,47 @@ void Application::showEditEntitiesHelp() {
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InfoView::show(INFO_EDIT_ENTITIES_PATH);
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}
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void Application::resetCamerasOnResizeGL(Camera& camera, int width, int height) {
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void Application::resetCamerasOnResizeGL(Camera& camera, const glm::uvec2& size) {
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if (OculusManager::isConnected()) {
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OculusManager::configureCamera(camera, width, height);
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OculusManager::configureCamera(camera, size.x, size.y);
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} else if (TV3DManager::isConnected()) {
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TV3DManager::configureCamera(camera, width, height);
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TV3DManager::configureCamera(camera, size.x, size.y);
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} else {
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camera.setAspectRatio((float)width / height);
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camera.setAspectRatio((float)size.x / size.y);
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camera.setFieldOfView(_fieldOfView.get());
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}
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}
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void Application::resizeGL(int width, int height) {
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DependencyManager::get<TextureCache>()->setFrameBufferSize(QSize(width, height));
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resetCamerasOnResizeGL(_myCamera, width, height);
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void Application::resizeGL() {
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// Set the desired FBO texture size. If it hasn't changed, this does nothing.
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// Otherwise, it must rebuild the FBOs
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QSize renderSize;
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if (OculusManager::isConnected()) {
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renderSize = OculusManager::getRenderTargetSize();
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} else {
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renderSize = _glWidget->getDeviceSize() * getRenderResolutionScale();
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}
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if (_renderResolution == toGlm(renderSize)) {
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return;
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}
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glViewport(0, 0, width, height); // shouldn't this account for the menu???
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_renderResolution = toGlm(renderSize);
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DependencyManager::get<TextureCache>()->setFrameBufferSize(renderSize);
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resetCamerasOnResizeGL(_myCamera, _renderResolution);
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glViewport(0, 0, _renderResolution.x, _renderResolution.y); // shouldn't this account for the menu???
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updateProjectionMatrix();
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glLoadIdentity();
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auto offscreenUi = DependencyManager::get<OffscreenUi>();
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offscreenUi->resize(_glWidget->size());
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_glWidget->makeCurrent();
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// update Stats width
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// let's set horizontal offset to give stats some margin to mirror
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int horizontalOffset = MIRROR_VIEW_WIDTH + MIRROR_VIEW_LEFT_PADDING * 2;
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Stats::getInstance()->resetWidth(width, horizontalOffset);
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Stats::getInstance()->resetWidth(_renderResolution.x, horizontalOffset);
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}
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void Application::updateProjectionMatrix() {
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@ -1824,7 +1836,7 @@ void Application::setFullscreen(bool fullscreen) {
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}
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void Application::setEnable3DTVMode(bool enable3DTVMode) {
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resizeGL(_glWidget->getDeviceWidth(), _glWidget->getDeviceHeight());
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resizeGL();
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}
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void Application::setEnableVRMode(bool enableVRMode) {
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@ -1849,7 +1861,7 @@ void Application::setEnableVRMode(bool enableVRMode) {
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_myCamera.setHmdRotation(glm::quat());
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}
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resizeGL(_glWidget->getDeviceWidth(), _glWidget->getDeviceHeight());
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resizeGL();
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updateCursorVisibility();
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}
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@ -1934,6 +1946,7 @@ void Application::setActiveFaceTracker() {
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bool isUsingDDE = Menu::getInstance()->isOptionChecked(MenuOption::UseCamera);
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Menu::getInstance()->getActionForOption(MenuOption::UseAudioForMouth)->setVisible(isUsingDDE);
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Menu::getInstance()->getActionForOption(MenuOption::VelocityFilter)->setVisible(isUsingDDE);
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Menu::getInstance()->getActionForOption(MenuOption::CalibrateCamera)->setVisible(isUsingDDE);
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auto ddeTracker = DependencyManager::get<DdeFaceTracker>();
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ddeTracker->setIsMuted(isMuted);
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ddeTracker->setEnabled(isUsingDDE && !isMuted);
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@ -3228,12 +3241,12 @@ void Application::displaySide(Camera& theCamera, bool selfAvatarOnly, RenderArgs
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_stars.render(theCamera.getFieldOfView(), theCamera.getAspectRatio(), theCamera.getNearClip(), alpha);
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}
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// draw the sky dome
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if (!selfAvatarOnly && Menu::getInstance()->isOptionChecked(MenuOption::Atmosphere)) {
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PerformanceTimer perfTimer("atmosphere");
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PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
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"Application::displaySide() ... atmosphere...");
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_environment.renderAtmospheres(theCamera);
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// draw the sky dome
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if (!selfAvatarOnly && Menu::getInstance()->isOptionChecked(MenuOption::Atmosphere)) {
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PerformanceTimer perfTimer("atmosphere");
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PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
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"Application::displaySide() ... atmosphere...");
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_environment.renderAtmospheres(theCamera);
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}
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}
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@ -4637,7 +4650,3 @@ PickRay Application::computePickRay() const {
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bool Application::hasFocus() const {
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return _glWidget->hasFocus();
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}
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void Application::resizeGL() {
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this->resizeGL(_glWidget->getDeviceWidth(), _glWidget->getDeviceHeight());
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}
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|
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@ -163,7 +163,7 @@ public:
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void initializeGL();
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void initializeUi();
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void paintGL();
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void resizeGL(int width, int height);
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void resizeGL();
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void resizeEvent(QResizeEvent * size);
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@ -194,7 +194,6 @@ public:
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bool hasFocus() const;
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PickRay computePickRay() const;
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PickRay computeViewPickRay(float xRatio, float yRatio) const;
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void resizeGL();
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bool isThrottleRendering() const;
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|
@ -463,7 +462,7 @@ private slots:
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void setCursorVisible(bool visible);
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private:
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void resetCamerasOnResizeGL(Camera& camera, int width, int height);
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void resetCamerasOnResizeGL(Camera& camera, const glm::uvec2& size);
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void updateProjectionMatrix();
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void updateProjectionMatrix(Camera& camera, bool updateViewFrustum = true);
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|
@ -662,6 +661,7 @@ private:
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QHash<QString, AcceptURLMethod> _acceptedExtensions;
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QList<QString> _domainConnectionRefusals;
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glm::uvec2 _renderResolution;
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};
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#endif // hifi_Application_h
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|
|
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@ -64,7 +64,7 @@ void GLCanvas::paintGL() {
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}
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void GLCanvas::resizeGL(int width, int height) {
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Application::getInstance()->resizeGL(width, height);
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Application::getInstance()->resizeGL();
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}
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void GLCanvas::activeChanged(Qt::ApplicationState state) {
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|
|
|
@ -392,6 +392,9 @@ Menu::Menu() {
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useAudioForMouth->setVisible(false);
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QAction* ddeFiltering = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::VelocityFilter, 0, true);
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ddeFiltering->setVisible(false);
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QAction* ddeCalibrate = addActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::CalibrateCamera, 0,
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DependencyManager::get<DdeFaceTracker>().data(), SLOT(calibrate()));
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ddeCalibrate->setVisible(false);
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#endif
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#if defined(HAVE_FACESHIFT) || defined(HAVE_DDE)
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faceTrackingMenu->addSeparator();
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|
|
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@ -154,6 +154,7 @@ namespace MenuOption {
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const QString Bookmarks = "Bookmarks";
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const QString CascadedShadows = "Cascaded";
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const QString CachesSize = "RAM Caches Size";
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const QString CalibrateCamera = "Calibrate Camera";
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const QString Chat = "Chat...";
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const QString Collisions = "Collisions";
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const QString Console = "Console...";
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|
@ -181,7 +182,7 @@ namespace MenuOption {
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const QString EditEntitiesHelp = "Edit Entities Help...";
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const QString Enable3DTVMode = "Enable 3DTV Mode";
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const QString EnableCharacterController = "Enable avatar collisions";
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const QString EnableGlowEffect = "Enable Glow Effect (Warning: Poor Oculus Performance)";
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const QString EnableGlowEffect = "Enable Glow Effect";
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const QString EnableVRMode = "Enable VR Mode";
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const QString ExpandMyAvatarSimulateTiming = "Expand /myAvatar/simulation";
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const QString ExpandMyAvatarTiming = "Expand /myAvatar";
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|
|
|
@ -20,6 +20,7 @@
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|||
#include <GLMHelpers.h>
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#include <NumericalConstants.h>
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||||
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||||
#include "Application.h"
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||||
#include "DdeFaceTracker.h"
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#include "FaceshiftConstants.h"
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||||
#include "InterfaceLogging.h"
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||||
|
@ -86,16 +87,16 @@ static const float DDE_COEFFICIENT_SCALES[] = {
|
|||
3.0f, // BrowsU_L
|
||||
3.0f, // BrowsU_R
|
||||
1.0f, // JawFwd
|
||||
1.5f, // JawLeft
|
||||
2.0f, // JawLeft
|
||||
1.8f, // JawOpen
|
||||
1.0f, // JawChew
|
||||
1.5f, // JawRight
|
||||
2.0f, // JawRight
|
||||
1.5f, // MouthLeft
|
||||
1.5f, // MouthRight
|
||||
1.5f, // MouthFrown_L
|
||||
1.5f, // MouthFrown_R
|
||||
1.5f, // MouthSmile_L
|
||||
1.5f, // MouthSmile_R
|
||||
2.5f, // MouthSmile_L
|
||||
2.5f, // MouthSmile_R
|
||||
1.0f, // MouthDimple_L
|
||||
1.0f, // MouthDimple_R
|
||||
1.0f, // LipsStretch_L
|
||||
|
@ -106,8 +107,8 @@ static const float DDE_COEFFICIENT_SCALES[] = {
|
|||
1.0f, // LipsLowerDown
|
||||
1.0f, // LipsUpperOpen
|
||||
1.0f, // LipsLowerOpen
|
||||
2.5f, // LipsFunnel
|
||||
2.0f, // LipsPucker
|
||||
1.5f, // LipsFunnel
|
||||
2.5f, // LipsPucker
|
||||
1.5f, // ChinLowerRaise
|
||||
1.5f, // ChinUpperRaise
|
||||
1.0f, // Sneer
|
||||
|
@ -135,7 +136,9 @@ struct Packet {
|
|||
char name[MAX_NAME_SIZE + 1];
|
||||
};
|
||||
|
||||
const float STARTING_DDE_MESSAGE_TIME = 0.033f;
|
||||
static const float STARTING_DDE_MESSAGE_TIME = 0.033f;
|
||||
|
||||
static const int CALIBRATION_SAMPLES = 150;
|
||||
|
||||
#ifdef WIN32
|
||||
// warning C4351: new behavior: elements of array 'DdeFaceTracker::_lastEyeBlinks' will be default initialized
|
||||
|
@ -178,11 +181,18 @@ DdeFaceTracker::DdeFaceTracker(const QHostAddress& host, quint16 serverPort, qui
|
|||
_filteredBrowUp(0.0f),
|
||||
_lastEyeBlinks(),
|
||||
_filteredEyeBlinks(),
|
||||
_lastEyeCoefficients()
|
||||
_lastEyeCoefficients(),
|
||||
_isCalibrating(false),
|
||||
_calibrationValues(),
|
||||
_calibrationCount(0),
|
||||
_calibrationBillboard(NULL),
|
||||
_calibrationBillboardID(0),
|
||||
_calibrationMessage(QString())
|
||||
{
|
||||
_coefficients.resize(NUM_FACESHIFT_BLENDSHAPES);
|
||||
|
||||
_blendshapeCoefficients.resize(NUM_FACESHIFT_BLENDSHAPES);
|
||||
_coefficientAverages.resize(NUM_FACESHIFT_BLENDSHAPES);
|
||||
_calibrationValues.resize(NUM_FACESHIFT_BLENDSHAPES);
|
||||
|
||||
_eyeStates[0] = EYE_OPEN;
|
||||
_eyeStates[1] = EYE_OPEN;
|
||||
|
@ -195,6 +205,10 @@ DdeFaceTracker::DdeFaceTracker(const QHostAddress& host, quint16 serverPort, qui
|
|||
|
||||
DdeFaceTracker::~DdeFaceTracker() {
|
||||
setEnabled(false);
|
||||
|
||||
if (_isCalibrating) {
|
||||
cancelCalibration();
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef WIN32
|
||||
|
@ -212,6 +226,12 @@ void DdeFaceTracker::setEnabled(bool enabled) {
|
|||
return;
|
||||
}
|
||||
#ifdef HAVE_DDE
|
||||
|
||||
if (_isCalibrating) {
|
||||
cancelCalibration();
|
||||
}
|
||||
|
||||
|
||||
// isOpen() does not work as one might expect on QUdpSocket; don't test isOpen() before closing socket.
|
||||
_udpSocket.close();
|
||||
if (enabled) {
|
||||
|
@ -382,10 +402,18 @@ void DdeFaceTracker::decodePacket(const QByteArray& buffer) {
|
|||
_coefficients[DDE_TO_FACESHIFT_MAPPING[i]] = packet.expressions[i];
|
||||
}
|
||||
|
||||
// Calibration
|
||||
if (_isCalibrating) {
|
||||
addCalibrationDatum();
|
||||
}
|
||||
for (int i = 0; i < NUM_FACESHIFT_BLENDSHAPES; i++) {
|
||||
_coefficients[i] -= _coefficientAverages[i];
|
||||
}
|
||||
|
||||
// Use BrowsU_C to control both brows' up and down
|
||||
float browUp = _coefficients[_browUpCenterIndex];
|
||||
if (isFiltering) {
|
||||
const float BROW_VELOCITY_FILTER_STRENGTH = 0.75f;
|
||||
const float BROW_VELOCITY_FILTER_STRENGTH = 0.5f;
|
||||
float velocity = fabs(browUp - _lastBrowUp) / _averageMessageTime;
|
||||
float velocityFilter = glm::clamp(velocity * BROW_VELOCITY_FILTER_STRENGTH, 0.0f, 1.0f);
|
||||
_filteredBrowUp = velocityFilter * browUp + (1.0f - velocityFilter) * _filteredBrowUp;
|
||||
|
@ -399,11 +427,11 @@ void DdeFaceTracker::decodePacket(const QByteArray& buffer) {
|
|||
_coefficients[_browDownRightIndex] = -browUp;
|
||||
|
||||
// Offset jaw open coefficient
|
||||
static const float JAW_OPEN_THRESHOLD = 0.16f;
|
||||
static const float JAW_OPEN_THRESHOLD = 0.1f;
|
||||
_coefficients[_jawOpenIndex] = _coefficients[_jawOpenIndex] - JAW_OPEN_THRESHOLD;
|
||||
|
||||
// Offset smile coefficients
|
||||
static const float SMILE_THRESHOLD = 0.18f;
|
||||
static const float SMILE_THRESHOLD = 0.5f;
|
||||
_coefficients[_mouthSmileLeftIndex] = _coefficients[_mouthSmileLeftIndex] - SMILE_THRESHOLD;
|
||||
_coefficients[_mouthSmileRightIndex] = _coefficients[_mouthSmileRightIndex] - SMILE_THRESHOLD;
|
||||
|
||||
|
@ -430,7 +458,7 @@ void DdeFaceTracker::decodePacket(const QByteArray& buffer) {
|
|||
|
||||
// Change to closing or opening states
|
||||
const float EYE_CONTROL_HYSTERISIS = 0.25f;
|
||||
const float EYE_CLOSING_THRESHOLD = 0.95f;
|
||||
const float EYE_CLOSING_THRESHOLD = 0.8f;
|
||||
const float EYE_OPENING_THRESHOLD = EYE_CONTROL_THRESHOLD - EYE_CONTROL_HYSTERISIS;
|
||||
if ((_eyeStates[i] == EYE_OPEN || _eyeStates[i] == EYE_OPENING) && eyeCoefficients[i] > EYE_CLOSING_THRESHOLD) {
|
||||
_eyeStates[i] = EYE_CLOSING;
|
||||
|
@ -510,4 +538,81 @@ void DdeFaceTracker::decodePacket(const QByteArray& buffer) {
|
|||
} else {
|
||||
qCWarning(interfaceapp) << "DDE Face Tracker: Decode error";
|
||||
}
|
||||
|
||||
if (_isCalibrating && _calibrationCount > CALIBRATION_SAMPLES) {
|
||||
finishCalibration();
|
||||
}
|
||||
}
|
||||
|
||||
static const int CALIBRATION_BILLBOARD_WIDTH = 240;
|
||||
static const int CALIBRATION_BILLBOARD_HEIGHT = 180;
|
||||
static const int CALIBRATION_BILLBOARD_TOP_MARGIN = 60;
|
||||
static const int CALIBRATION_BILLBOARD_LEFT_MARGIN = 30;
|
||||
static const int CALIBRATION_BILLBOARD_FONT_SIZE = 16;
|
||||
static const float CALIBRATION_BILLBOARD_ALPHA = 0.5f;
|
||||
static QString CALIBRATION_INSTRUCTION_MESSAGE = "Hold still to calibrate";
|
||||
|
||||
void DdeFaceTracker::calibrate() {
|
||||
if (!_isCalibrating) {
|
||||
qCDebug(interfaceapp) << "DDE Face Tracker: Calibration started";
|
||||
|
||||
_isCalibrating = true;
|
||||
_calibrationCount = 0;
|
||||
_calibrationMessage = CALIBRATION_INSTRUCTION_MESSAGE + "\n\n";
|
||||
|
||||
_calibrationBillboard = new TextOverlay();
|
||||
_calibrationBillboard->setTopMargin(CALIBRATION_BILLBOARD_TOP_MARGIN);
|
||||
_calibrationBillboard->setLeftMargin(CALIBRATION_BILLBOARD_LEFT_MARGIN);
|
||||
_calibrationBillboard->setFontSize(CALIBRATION_BILLBOARD_FONT_SIZE);
|
||||
_calibrationBillboard->setText(CALIBRATION_INSTRUCTION_MESSAGE);
|
||||
_calibrationBillboard->setAlpha(CALIBRATION_BILLBOARD_ALPHA);
|
||||
glm::vec2 viewport = qApp->getCanvasSize();
|
||||
_calibrationBillboard->setX((viewport.x - CALIBRATION_BILLBOARD_WIDTH) / 2);
|
||||
_calibrationBillboard->setY((viewport.y - CALIBRATION_BILLBOARD_HEIGHT) / 2);
|
||||
_calibrationBillboard->setWidth(CALIBRATION_BILLBOARD_WIDTH);
|
||||
_calibrationBillboard->setHeight(CALIBRATION_BILLBOARD_HEIGHT);
|
||||
_calibrationBillboardID = qApp->getOverlays().addOverlay(_calibrationBillboard);
|
||||
|
||||
for (int i = 0; i < NUM_FACESHIFT_BLENDSHAPES; i++) {
|
||||
_calibrationValues[i] = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DdeFaceTracker::addCalibrationDatum() {
|
||||
const int LARGE_TICK_INTERVAL = 30;
|
||||
const int SMALL_TICK_INTERVAL = 6;
|
||||
int samplesLeft = CALIBRATION_SAMPLES - _calibrationCount;
|
||||
if (samplesLeft % LARGE_TICK_INTERVAL == 0) {
|
||||
_calibrationMessage += QString::number(samplesLeft / LARGE_TICK_INTERVAL);
|
||||
_calibrationBillboard->setText(_calibrationMessage);
|
||||
} else if (samplesLeft % SMALL_TICK_INTERVAL == 0) {
|
||||
_calibrationMessage += ".";
|
||||
_calibrationBillboard->setText(_calibrationMessage);
|
||||
}
|
||||
|
||||
for (int i = 0; i < NUM_FACESHIFT_BLENDSHAPES; i++) {
|
||||
_calibrationValues[i] += _coefficients[i];
|
||||
}
|
||||
|
||||
_calibrationCount += 1;
|
||||
}
|
||||
|
||||
void DdeFaceTracker::cancelCalibration() {
|
||||
qApp->getOverlays().deleteOverlay(_calibrationBillboardID);
|
||||
_calibrationBillboard = NULL;
|
||||
_isCalibrating = false;
|
||||
qCDebug(interfaceapp) << "DDE Face Tracker: Calibration cancelled";
|
||||
}
|
||||
|
||||
void DdeFaceTracker::finishCalibration() {
|
||||
qApp->getOverlays().deleteOverlay(_calibrationBillboardID);
|
||||
_calibrationBillboard = NULL;
|
||||
_isCalibrating = false;
|
||||
|
||||
for (int i = 0; i < NUM_FACESHIFT_BLENDSHAPES; i++) {
|
||||
_coefficientAverages[i] = _calibrationValues[i] / (float)CALIBRATION_SAMPLES;
|
||||
}
|
||||
|
||||
qCDebug(interfaceapp) << "DDE Face Tracker: Calibration finished";
|
||||
}
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include <QUdpSocket>
|
||||
|
||||
#include <DependencyManager.h>
|
||||
#include <ui/overlays/TextOverlay.h>
|
||||
|
||||
#include "FaceTracker.h"
|
||||
|
||||
|
@ -51,6 +52,7 @@ public:
|
|||
|
||||
public slots:
|
||||
void setEnabled(bool enabled);
|
||||
void calibrate();
|
||||
|
||||
private slots:
|
||||
void processFinished(int exitCode, QProcess::ExitStatus exitStatus);
|
||||
|
@ -121,6 +123,17 @@ private:
|
|||
float _lastEyeBlinks[2];
|
||||
float _filteredEyeBlinks[2];
|
||||
float _lastEyeCoefficients[2];
|
||||
QVector<float> _coefficientAverages;
|
||||
|
||||
bool _isCalibrating;
|
||||
int _calibrationCount;
|
||||
QVector<float> _calibrationValues;
|
||||
TextOverlay* _calibrationBillboard;
|
||||
int _calibrationBillboardID;
|
||||
QString _calibrationMessage;
|
||||
void addCalibrationDatum();
|
||||
void cancelCalibration();
|
||||
void finishCalibration();
|
||||
};
|
||||
|
||||
#endif // hifi_DdeFaceTracker_h
|
||||
|
|
|
@ -627,7 +627,7 @@ void OculusManager::display(QGLWidget * glCanvas, const glm::quat &bodyOrientati
|
|||
if (Menu::getInstance()->isOptionChecked(MenuOption::EnableGlowEffect)) {
|
||||
//Full texture viewport for glow effect
|
||||
glViewport(0, 0, _renderTargetSize.w, _renderTargetSize.h);
|
||||
finalFbo = DependencyManager::get<GlowEffect>()->render(true);
|
||||
finalFbo = DependencyManager::get<GlowEffect>()->render();
|
||||
} else {
|
||||
finalFbo = DependencyManager::get<TextureCache>()->getPrimaryFramebuffer();
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
#include <glm/glm.hpp>
|
||||
|
||||
#include <GlowEffect.h>
|
||||
|
||||
#include "gpu/GLBackend.h"
|
||||
#include "Application.h"
|
||||
|
||||
#include "TV3DManager.h"
|
||||
|
@ -163,10 +163,18 @@ void TV3DManager::display(Camera& whichCamera) {
|
|||
glPopMatrix();
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
|
||||
auto finalFbo = DependencyManager::get<GlowEffect>()->render();
|
||||
auto fboSize = finalFbo->getSize();
|
||||
// Get the ACTUAL device size for the BLIT
|
||||
deviceSize = qApp->getDeviceSize();
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, gpu::GLBackend::getFramebufferID(finalFbo));
|
||||
glBlitFramebuffer(0, 0, fboSize.x, fboSize.y,
|
||||
0, 0, deviceSize.width(), deviceSize.height(),
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
|
||||
// reset the viewport to how we started
|
||||
glViewport(0, 0, deviceSize.width(), deviceSize.height());
|
||||
|
||||
DependencyManager::get<GlowEffect>()->render();
|
||||
}
|
||||
|
||||
void TV3DManager::overrideOffAxisFrustum(float& left, float& right, float& bottom, float& top, float& nearVal,
|
||||
|
|
|
@ -190,8 +190,8 @@ void ApplicationOverlay::renderOverlay() {
|
|||
Overlays& overlays = qApp->getOverlays();
|
||||
|
||||
_textureFov = glm::radians(_hmdUIAngularSize);
|
||||
glm::vec2 deviceSize = qApp->getCanvasSize();
|
||||
_textureAspectRatio = (float)deviceSize.x / (float)deviceSize.y;
|
||||
glm::vec2 size = qApp->getCanvasSize();
|
||||
_textureAspectRatio = aspect(size);
|
||||
|
||||
//Handle fading and deactivation/activation of UI
|
||||
|
||||
|
@ -204,12 +204,13 @@ void ApplicationOverlay::renderOverlay() {
|
|||
_overlays.buildFramebufferObject();
|
||||
_overlays.bind();
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glViewport(0, 0, size.x, size.y);
|
||||
|
||||
glPushMatrix(); {
|
||||
const float NEAR_CLIP = -10000;
|
||||
const float FAR_CLIP = 10000;
|
||||
glLoadIdentity();
|
||||
glOrtho(0, deviceSize.x, deviceSize.y, 0, NEAR_CLIP, FAR_CLIP);
|
||||
glOrtho(0, size.x, size.y, 0, NEAR_CLIP, FAR_CLIP);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
|
@ -269,6 +270,7 @@ void ApplicationOverlay::displayOverlayTexture() {
|
|||
if (_alpha < 1.0) {
|
||||
glEnable(GL_BLEND);
|
||||
}
|
||||
glViewport(0, 0, qApp->getDeviceSize().width(), qApp->getDeviceSize().height());
|
||||
|
||||
static const glm::vec2 topLeft(-1, 1);
|
||||
static const glm::vec2 bottomRight(1, -1);
|
||||
|
@ -1129,8 +1131,9 @@ void ApplicationOverlay::TexturedHemisphere::cleanupVBO() {
|
|||
}
|
||||
|
||||
void ApplicationOverlay::TexturedHemisphere::buildFramebufferObject() {
|
||||
auto deviceSize = qApp->getDeviceSize();
|
||||
if (_framebufferObject != NULL && deviceSize == _framebufferObject->size()) {
|
||||
auto canvasSize = qApp->getCanvasSize();
|
||||
QSize fboSize = QSize(canvasSize.x, canvasSize.y);
|
||||
if (_framebufferObject != NULL && fboSize == _framebufferObject->size()) {
|
||||
// Already build
|
||||
return;
|
||||
}
|
||||
|
@ -1139,7 +1142,7 @@ void ApplicationOverlay::TexturedHemisphere::buildFramebufferObject() {
|
|||
delete _framebufferObject;
|
||||
}
|
||||
|
||||
_framebufferObject = new QOpenGLFramebufferObject(deviceSize, QOpenGLFramebufferObject::Depth);
|
||||
_framebufferObject = new QOpenGLFramebufferObject(fboSize, QOpenGLFramebufferObject::Depth);
|
||||
glBindTexture(GL_TEXTURE_2D, getTexture());
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
|
|
@ -450,8 +450,8 @@ void EntityTreeRenderer::render(RenderArgs::RenderMode renderMode,
|
|||
|
||||
} else {
|
||||
_viewState->endOverrideEnvironmentData();
|
||||
auto stage = scene->getSkyStage();
|
||||
if (_bestZone->getBackgroundMode() == BACKGROUND_MODE_SKYBOX) {
|
||||
auto stage = scene->getSkyStage();
|
||||
stage->getSkybox()->setColor(_bestZone->getSkyboxProperties().getColorVec3());
|
||||
if (_bestZone->getSkyboxProperties().getURL().isEmpty()) {
|
||||
stage->getSkybox()->clearCubemap();
|
||||
|
@ -461,6 +461,8 @@ void EntityTreeRenderer::render(RenderArgs::RenderMode renderMode,
|
|||
stage->getSkybox()->setCubemap(cubeMap->getGPUTexture());
|
||||
}
|
||||
stage->setBackgroundMode(model::SunSkyStage::SKY_BOX);
|
||||
} else {
|
||||
stage->setBackgroundMode(model::SunSkyStage::SKY_DOME); // let the application atmosphere through
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -478,7 +480,7 @@ void EntityTreeRenderer::render(RenderArgs::RenderMode renderMode,
|
|||
_hasPreviousZone = false;
|
||||
}
|
||||
_viewState->endOverrideEnvironmentData();
|
||||
scene->getSkyStage()->setBackgroundMode(model::SunSkyStage::SKY_DOME);
|
||||
scene->getSkyStage()->setBackgroundMode(model::SunSkyStage::SKY_DOME); // let the application atmosphere through
|
||||
}
|
||||
|
||||
// we must call endScene while we still have the tree locked so that no one deletes a model
|
||||
|
|
|
@ -16,12 +16,19 @@
|
|||
#include "EntityItemPropertiesMacros.h"
|
||||
|
||||
AtmospherePropertyGroup::AtmospherePropertyGroup() {
|
||||
_center = glm::vec3(0.0f);
|
||||
_innerRadius = 0.0f;
|
||||
_outerRadius = 0.0f;
|
||||
_mieScattering = 0.0f;
|
||||
_rayleighScattering = 0.0f;
|
||||
_scatteringWavelengths = glm::vec3(0.0f);
|
||||
const glm::vec3 DEFAULT_CENTER = glm::vec3(0.0f, -1000.0f, 0.0f);
|
||||
const float DEFAULT_INNER_RADIUS = 1000.0f;
|
||||
const float DEFAULT_OUTER_RADIUS = 1025.0f;
|
||||
const float DEFAULT_RAYLEIGH_SCATTERING = 0.0025f;
|
||||
const float DEFAULT_MIE_SCATTERING = 0.0010f;
|
||||
const glm::vec3 DEFAULT_SCATTERING_WAVELENGTHS = glm::vec3(0.650f, 0.570f, 0.475f);
|
||||
|
||||
_center = DEFAULT_CENTER;
|
||||
_innerRadius = DEFAULT_INNER_RADIUS;
|
||||
_outerRadius = DEFAULT_OUTER_RADIUS;
|
||||
_mieScattering = DEFAULT_MIE_SCATTERING;
|
||||
_rayleighScattering = DEFAULT_RAYLEIGH_SCATTERING;
|
||||
_scatteringWavelengths = DEFAULT_SCATTERING_WAVELENGTHS;
|
||||
_hasStars = true;
|
||||
}
|
||||
|
||||
|
|
|
@ -151,10 +151,10 @@ void EntityMotionState::setWorldTransform(const btTransform& worldTrans) {
|
|||
_movingStepsWithoutSimulationOwner = 0;
|
||||
}
|
||||
|
||||
int ownershipClaimDelay = 50; // TODO -- how to pick this? based on meters from our characterController?
|
||||
uint32_t ownershipClaimDelay = 50; // TODO -- how to pick this? based on meters from our characterController?
|
||||
|
||||
if (_movingStepsWithoutSimulationOwner > ownershipClaimDelay) {
|
||||
qDebug() << "Warning -- claiming something I saw moving." << getName();
|
||||
//qDebug() << "Warning -- claiming something I saw moving." << getName();
|
||||
setShouldClaimSimulationOwnership(true);
|
||||
}
|
||||
|
||||
|
@ -178,7 +178,7 @@ void EntityMotionState::computeObjectShapeInfo(ShapeInfo& shapeInfo) {
|
|||
const int MAX_NUM_NON_MOVING_UPDATES = 5;
|
||||
|
||||
bool EntityMotionState::doesNotNeedToSendUpdate() const {
|
||||
return !_body->isActive() && _numNonMovingUpdates > MAX_NUM_NON_MOVING_UPDATES;
|
||||
return !_body || (_body->isActive() && _numNonMovingUpdates > MAX_NUM_NON_MOVING_UPDATES);
|
||||
}
|
||||
|
||||
bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
|
||||
|
@ -232,6 +232,7 @@ bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
|
|||
_serverPosition += dt * _serverVelocity;
|
||||
}
|
||||
|
||||
// TODO: compensate for simulation offset here
|
||||
btTransform worldTrans = _body->getWorldTransform();
|
||||
glm::vec3 position = bulletToGLM(worldTrans.getOrigin());
|
||||
|
||||
|
@ -310,86 +311,60 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
|
|||
return; // never update entities that are unknown
|
||||
}
|
||||
|
||||
bool active = _body->isActive();
|
||||
if (!active) {
|
||||
if (_sentMoving) {
|
||||
// make sure all derivatives are zero
|
||||
glm::vec3 zero(0.0f);
|
||||
_entity->setVelocity(zero);
|
||||
_entity->setAngularVelocity(zero);
|
||||
_entity->setAcceleration(zero);
|
||||
}
|
||||
|
||||
} else {
|
||||
float gravityLength = glm::length(_entity->getGravity());
|
||||
float accVsGravity = glm::abs(glm::length(_measuredAcceleration) - gravityLength);
|
||||
if (accVsGravity < ACCELERATION_EQUIVALENT_EPSILON_RATIO * gravityLength) {
|
||||
// acceleration measured during the most recent simulation step was close to gravity.
|
||||
if (getAccelerationNearlyGravityCount() < STEPS_TO_DECIDE_BALLISTIC) {
|
||||
// only increment this if we haven't reached the threshold yet. this is to avoid
|
||||
// overflowing the counter.
|
||||
incrementAccelerationNearlyGravityCount();
|
||||
}
|
||||
} else {
|
||||
// acceleration wasn't similar to this entities gravity, so reset the went-ballistic counter
|
||||
resetAccelerationNearlyGravityCount();
|
||||
}
|
||||
|
||||
// if this entity has been accelerated at close to gravity for a certain number of simulation-steps, let
|
||||
// the entity server's estimates include gravity.
|
||||
if (getAccelerationNearlyGravityCount() >= STEPS_TO_DECIDE_BALLISTIC) {
|
||||
_entity->setAcceleration(_entity->getGravity());
|
||||
} else {
|
||||
_entity->setAcceleration(glm::vec3(0.0f));
|
||||
}
|
||||
}
|
||||
|
||||
// remember properties for local server prediction
|
||||
_serverPosition = _entity->getPosition();
|
||||
_serverRotation = _entity->getRotation();
|
||||
_serverVelocity = _entity->getVelocity();
|
||||
_serverAcceleration = _entity->getAcceleration();
|
||||
_serverAngularVelocity = _entity->getAngularVelocity();
|
||||
|
||||
_sentMoving = _serverVelocity != glm::vec3(0.0f) || _serverAngularVelocity != glm::vec3(0.0f);
|
||||
|
||||
EntityItemProperties properties = _entity->getProperties();
|
||||
|
||||
float gravityLength = glm::length(_entity->getGravity());
|
||||
float accVsGravity = glm::abs(glm::length(_measuredAcceleration) - gravityLength);
|
||||
if (accVsGravity < ACCELERATION_EQUIVALENT_EPSILON_RATIO * gravityLength) {
|
||||
// acceleration measured during the most recent simulation step was close to gravity.
|
||||
if (getAccelerationNearlyGravityCount() < STEPS_TO_DECIDE_BALLISTIC) {
|
||||
// only increment this if we haven't reached the threshold yet. this is to avoid
|
||||
// overflowing the counter.
|
||||
incrementAccelerationNearlyGravityCount();
|
||||
}
|
||||
} else {
|
||||
// acceleration wasn't similar to this entities gravity, so reset the went-ballistic counter
|
||||
resetAccelerationNearlyGravityCount();
|
||||
}
|
||||
|
||||
// if this entity has been accelerated at close to gravity for a certain number of simulation-steps, let
|
||||
// the entity server's estimates include gravity.
|
||||
if (getAccelerationNearlyGravityCount() >= STEPS_TO_DECIDE_BALLISTIC) {
|
||||
_entity->setAcceleration(_entity->getGravity());
|
||||
} else {
|
||||
_entity->setAcceleration(glm::vec3(0.0f));
|
||||
}
|
||||
|
||||
btTransform worldTrans = _body->getWorldTransform();
|
||||
_serverPosition = bulletToGLM(worldTrans.getOrigin());
|
||||
properties.setPosition(_serverPosition + ObjectMotionState::getWorldOffset());
|
||||
|
||||
_serverRotation = bulletToGLM(worldTrans.getRotation());
|
||||
// explicitly set the properties that changed
|
||||
properties.setPosition(_serverPosition);
|
||||
properties.setRotation(_serverRotation);
|
||||
|
||||
bool zeroSpeed = true;
|
||||
bool zeroSpin = true;
|
||||
|
||||
if (_body->isActive()) {
|
||||
_serverVelocity = bulletToGLM(_body->getLinearVelocity());
|
||||
_serverAngularVelocity = bulletToGLM(_body->getAngularVelocity());
|
||||
|
||||
// if the speeds are very small we zero them out
|
||||
const float MINIMUM_EXTRAPOLATION_SPEED_SQUARED = 1.0e-4f; // 1cm/sec
|
||||
zeroSpeed = (glm::length2(_serverVelocity) < MINIMUM_EXTRAPOLATION_SPEED_SQUARED);
|
||||
if (zeroSpeed) {
|
||||
_serverVelocity = glm::vec3(0.0f);
|
||||
}
|
||||
const float MINIMUM_EXTRAPOLATION_SPIN_SQUARED = 0.004f; // ~0.01 rotation/sec
|
||||
zeroSpin = glm::length2(_serverAngularVelocity) < MINIMUM_EXTRAPOLATION_SPIN_SQUARED;
|
||||
if (zeroSpin) {
|
||||
_serverAngularVelocity = glm::vec3(0.0f);
|
||||
}
|
||||
|
||||
_sentMoving = ! (zeroSpeed && zeroSpin);
|
||||
} else {
|
||||
_serverVelocity = _serverAngularVelocity = glm::vec3(0.0f);
|
||||
_sentMoving = false;
|
||||
}
|
||||
properties.setVelocity(_serverVelocity);
|
||||
_serverGravity = _entity->getGravity();
|
||||
properties.setGravity(_entity->getGravity());
|
||||
_serverAcceleration = _entity->getAcceleration();
|
||||
properties.setAcceleration(_serverAcceleration);
|
||||
properties.setAngularVelocity(_serverAngularVelocity);
|
||||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
QUuid myNodeID = nodeList->getSessionUUID();
|
||||
QUuid simulatorID = _entity->getSimulatorID();
|
||||
|
||||
if (getShouldClaimSimulationOwnership()) {
|
||||
properties.setSimulatorID(myNodeID);
|
||||
setShouldClaimSimulationOwnership(false);
|
||||
} else if (simulatorID == myNodeID && zeroSpeed && zeroSpin) {
|
||||
// we are the simulator and the entity has stopped. give up "simulator" status
|
||||
_entity->setSimulatorID(QUuid());
|
||||
properties.setSimulatorID(QUuid());
|
||||
} else if (simulatorID == myNodeID && !_body->isActive()) {
|
||||
// it's not active. don't keep simulation ownership.
|
||||
_entity->setSimulatorID(QUuid());
|
||||
properties.setSimulatorID(QUuid());
|
||||
}
|
||||
|
||||
// RELIABLE_SEND_HACK: count number of updates for entities at rest so we can stop sending them after some limit.
|
||||
// RELIABLE_SEND_HACK: count number of updates for entities at rest
|
||||
// so we can stop sending them after some limit.
|
||||
if (_sentMoving) {
|
||||
_numNonMovingUpdates = 0;
|
||||
} else {
|
||||
|
@ -397,8 +372,6 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
|
|||
}
|
||||
if (_numNonMovingUpdates <= 1) {
|
||||
// we only update lastEdited when we're sending new physics data
|
||||
// (i.e. NOT when we just simulate the positions forward, nor when we resend non-moving data)
|
||||
// NOTE: Andrew & Brad to discuss. Let's make sure we're using lastEdited, lastSimulated, and lastUpdated correctly
|
||||
quint64 lastSimulated = _entity->getLastSimulated();
|
||||
_entity->setLastEdited(lastSimulated);
|
||||
properties.setLastEdited(lastSimulated);
|
||||
|
@ -415,6 +388,25 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
|
|||
properties.setLastEdited(_entity->getLastEdited());
|
||||
}
|
||||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
QUuid myNodeID = nodeList->getSessionUUID();
|
||||
QUuid simulatorID = _entity->getSimulatorID();
|
||||
|
||||
if (getShouldClaimSimulationOwnership()) {
|
||||
// we think we should own it, so we tell the server that we do,
|
||||
// but we don't remember that we own it...
|
||||
// instead we expect the sever to tell us later whose ownership it has accepted
|
||||
properties.setSimulatorID(myNodeID);
|
||||
setShouldClaimSimulationOwnership(false);
|
||||
} else if (simulatorID == myNodeID
|
||||
&& !_sentMoving
|
||||
&& _numNonMovingUpdates == MAX_NUM_NON_MOVING_UPDATES) {
|
||||
// we own it, the entity has stopped, and we're sending the last non-moving update
|
||||
// --> give up ownership
|
||||
_entity->setSimulatorID(QUuid());
|
||||
properties.setSimulatorID(QUuid());
|
||||
}
|
||||
|
||||
if (EntityItem::getSendPhysicsUpdates()) {
|
||||
EntityItemID id(_entity->getID());
|
||||
EntityEditPacketSender* entityPacketSender = static_cast<EntityEditPacketSender*>(packetSender);
|
||||
|
|
|
@ -167,7 +167,12 @@ VectorOfMotionStates& PhysicalEntitySimulation::getObjectsToAdd() {
|
|||
_tempVector.push_back(motionState);
|
||||
entityItr = _pendingAdds.erase(entityItr);
|
||||
} else {
|
||||
<<<<<<< HEAD
|
||||
// qDebug() << "Warning! Failed to generate new shape for entity." << entity->getName();
|
||||
=======
|
||||
// TODO: Seth to look into why this case is hit.
|
||||
//qDebug() << "Warning! Failed to generate new shape for entity." << entity->getName();
|
||||
>>>>>>> 72e1ea688adad9914d9994b81a96225ac411ba83
|
||||
++entityItr;
|
||||
}
|
||||
} else {
|
||||
|
|
|
@ -147,6 +147,7 @@ void PhysicsEngine::deleteObjects(VectorOfMotionStates& objects) {
|
|||
// NOTE: setRigidBody() modifies body->m_userPointer so we should clear the MotionState's body BEFORE deleting it.
|
||||
btRigidBody* body = object->getRigidBody();
|
||||
object->setRigidBody(nullptr);
|
||||
body->setMotionState(nullptr);
|
||||
delete body;
|
||||
object->releaseShape();
|
||||
delete object;
|
||||
|
@ -161,6 +162,7 @@ void PhysicsEngine::deleteObjects(SetOfMotionStates& objects) {
|
|||
|
||||
// NOTE: setRigidBody() modifies body->m_userPointer so we should clear the MotionState's body BEFORE deleting it.
|
||||
object->setRigidBody(nullptr);
|
||||
body->setMotionState(nullptr);
|
||||
delete body;
|
||||
object->releaseShape();
|
||||
delete object;
|
||||
|
|
|
@ -95,4 +95,7 @@ void FboCache::setSize(const QSize& newSize) {
|
|||
});
|
||||
}
|
||||
|
||||
const QSize& FboCache::getSize() {
|
||||
return _size;
|
||||
}
|
||||
|
||||
|
|
|
@ -37,6 +37,8 @@ public:
|
|||
// internal locks and pointers but execute no OpenGL opreations.
|
||||
void lockTexture(int texture);
|
||||
void releaseTexture(int texture);
|
||||
|
||||
const QSize& getSize();
|
||||
|
||||
protected:
|
||||
QMap<int, QSharedPointer<QOpenGLFramebufferObject>> _fboMap;
|
||||
|
|
|
@ -129,7 +129,7 @@ static void maybeRelease(const gpu::FramebufferPointer& fbo) {
|
|||
}
|
||||
}
|
||||
|
||||
gpu::FramebufferPointer GlowEffect::render(bool toTexture) {
|
||||
gpu::FramebufferPointer GlowEffect::render() {
|
||||
PerformanceTimer perfTimer("glowEffect");
|
||||
|
||||
auto textureCache = DependencyManager::get<TextureCache>();
|
||||
|
@ -151,26 +151,24 @@ gpu::FramebufferPointer GlowEffect::render(bool toTexture) {
|
|||
glDisable(GL_DEPTH_TEST);
|
||||
glDepthMask(GL_FALSE);
|
||||
|
||||
gpu::FramebufferPointer destFBO = toTexture ?
|
||||
textureCache->getSecondaryFramebuffer() : nullptr;
|
||||
gpu::FramebufferPointer destFBO = textureCache->getSecondaryFramebuffer();
|
||||
if (!_enabled || _isEmpty) {
|
||||
// copy the primary to the screen
|
||||
if (destFBO && QOpenGLFramebufferObject::hasOpenGLFramebufferBlit()) {
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, primaryFBO);
|
||||
if (QOpenGLFramebufferObject::hasOpenGLFramebufferBlit()) {
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, gpu::GLBackend::getFramebufferID(destFBO));
|
||||
glBlitFramebuffer(0, 0, framebufferSize.width(), framebufferSize.height(), 0, 0, framebufferSize.width(), framebufferSize.height(), GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, primaryFBO);
|
||||
glBlitFramebuffer(0, 0, framebufferSize.width(), framebufferSize.height(),
|
||||
0, 0, framebufferSize.width(), framebufferSize.height(),
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
} else {
|
||||
maybeBind(destFBO);
|
||||
if (!destFBO) {
|
||||
//destFBO->getSize();
|
||||
glViewport(0, 0, framebufferSize.width(), framebufferSize.height());
|
||||
}
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, gpu::GLBackend::getFramebufferID(destFBO));
|
||||
glViewport(0, 0, framebufferSize.width(), framebufferSize.height());
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glDisable(GL_LIGHTING);
|
||||
renderFullscreenQuad();
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glEnable(GL_LIGHTING);
|
||||
maybeRelease(destFBO);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
}
|
||||
} else {
|
||||
// diffuse into the secondary/tertiary (alternating between frames)
|
||||
|
@ -199,22 +197,18 @@ gpu::FramebufferPointer GlowEffect::render(bool toTexture) {
|
|||
_diffuseProgram->release();
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
destFBO = oldDiffusedFBO;
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
// add diffused texture to the primary
|
||||
glBindTexture(GL_TEXTURE_2D, gpu::GLBackend::getTextureID(newDiffusedFBO->getRenderBuffer(0)));
|
||||
|
||||
if (toTexture) {
|
||||
destFBO = oldDiffusedFBO;
|
||||
}
|
||||
maybeBind(destFBO);
|
||||
if (!destFBO) {
|
||||
glViewport(0, 0, framebufferSize.width(), framebufferSize.height());
|
||||
}
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, gpu::GLBackend::getFramebufferID(destFBO));
|
||||
glViewport(0, 0, framebufferSize.width(), framebufferSize.height());
|
||||
_addSeparateProgram->bind();
|
||||
renderFullscreenQuad();
|
||||
_addSeparateProgram->release();
|
||||
maybeRelease(destFBO);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
|
|
|
@ -52,7 +52,7 @@ public:
|
|||
/// Renders the glow effect. To be called after rendering the scene.
|
||||
/// \param toTexture whether to render to a texture, rather than to the frame buffer
|
||||
/// \return the framebuffer object to which we rendered, or NULL if to the frame buffer
|
||||
gpu::FramebufferPointer render(bool toTexture = false);
|
||||
gpu::FramebufferPointer render();
|
||||
|
||||
public slots:
|
||||
void toggleGlowEffect(bool enabled);
|
||||
|
|
|
@ -117,6 +117,11 @@ QMatrix4x4 fromGlm(const glm::mat4 & m);
|
|||
|
||||
QRectF glmToRect(const glm::vec2 & pos, const glm::vec2 & size);
|
||||
|
||||
template <typename T>
|
||||
float aspect(const T& t) {
|
||||
return (float)t.x / (float)t.y;
|
||||
}
|
||||
|
||||
#define YAW(euler) euler.y
|
||||
#define PITCH(euler) euler.x
|
||||
#define ROLL(euler) euler.z
|
||||
|
|
|
@ -117,8 +117,13 @@ void OffscreenUi::addImportPath(const QString& path) {
|
|||
void OffscreenUi::resize(const QSize& newSize) {
|
||||
makeCurrent();
|
||||
|
||||
// Clear out any fbos with the old size
|
||||
qreal pixelRatio = _renderControl->_renderWindow ? _renderControl->_renderWindow->devicePixelRatio() : 1.0;
|
||||
QSize newOffscreenSize = newSize * pixelRatio;
|
||||
if (newOffscreenSize == _fboCache.getSize()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Clear out any fbos with the old size
|
||||
qDebug() << "Offscreen UI resizing to " << newSize.width() << "x" << newSize.height() << " with pixel ratio " << pixelRatio;
|
||||
_fboCache.setSize(newSize * pixelRatio);
|
||||
|
||||
|
|
Loading…
Reference in a new issue