remove unnecessary stage::getNames

This commit is contained in:
HifiExperiments 2024-10-23 15:53:35 -07:00
parent 6876742e6f
commit d5158875af
5 changed files with 14 additions and 14 deletions

View file

@ -43,7 +43,7 @@ render::ShapePipeline::ItemSetter FadeEffect::getItemUniformSetter() const {
if (!render::TransitionStage::isIndexInvalid(item.getTransitionId())) {
const auto& scene = args->_scene;
const auto& batch = args->_batch;
auto transitionStage = scene->getStage<render::TransitionStage>(render::TransitionStage::getName());
auto transitionStage = scene->getStage<render::TransitionStage>();
auto& transitionState = transitionStage->getTransition(item.getTransitionId());
if (transitionState.paramsBuffer._size != sizeof(gpu::StructBuffer<FadeObjectParams>)) {
@ -76,7 +76,7 @@ render::ShapePipeline::ItemSetter FadeEffect::getItemStoredSetter() {
return [this](const render::ShapePipeline& shapePipeline, render::Args* args, const render::Item& item) {
if (!render::TransitionStage::isIndexInvalid(item.getTransitionId())) {
auto scene = args->_scene;
auto transitionStage = scene->getStage<render::TransitionStage>(render::TransitionStage::getName());
auto transitionStage = scene->getStage<render::TransitionStage>();
auto& transitionState = transitionStage->getTransition(item.getTransitionId());
const auto fadeCategory = FadeJob::transitionToCategory[transitionState.eventType];

View file

@ -559,7 +559,7 @@ void FadeJob::configure(const Config& config) {
void FadeJob::run(const render::RenderContextPointer& renderContext, FadeJob::Output& output) {
Config* jobConfig = static_cast<Config*>(renderContext->jobConfig.get());
auto scene = renderContext->args->_scene;
auto transitionStage = scene->getStage<render::TransitionStage>(render::TransitionStage::getName());
auto transitionStage = scene->getStage<render::TransitionStage>();
uint64_t now = usecTimestampNow();
const double deltaTime = (int64_t(now) - int64_t(_previousTime)) / double(USECS_PER_SECOND);
render::Transaction transaction;

View file

@ -156,7 +156,7 @@ void DrawHighlightMask::run(const render::RenderContextPointer& renderContext, c
_boundsBuffer = std::make_shared<gpu::Buffer>(sizeof(render::ItemBound));
}
auto highlightStage = renderContext->_scene->getStage<render::HighlightStage>(render::HighlightStage::getName());
auto highlightStage = renderContext->_scene->getStage<render::HighlightStage>();
auto highlightId = _sharedParameters->_highlightIds[_highlightPassIndex];
if (!inShapes.empty() && !render::HighlightStage::isIndexInvalid(highlightId)) {
@ -244,7 +244,7 @@ void DrawHighlight::run(const render::RenderContextPointer& renderContext, const
if (sceneDepthBuffer) {
auto args = renderContext->args;
auto highlightStage = renderContext->_scene->getStage<render::HighlightStage>(render::HighlightStage::getName());
auto highlightStage = renderContext->_scene->getStage<render::HighlightStage>();
auto highlightId = _sharedParameters->_highlightIds[_highlightPassIndex];
if (!render::HighlightStage::isIndexInvalid(highlightId)) {
auto& highlight = highlightStage->getHighlight(highlightId);
@ -408,7 +408,7 @@ gpu::PipelinePointer& DebugHighlight::getDepthPipeline() {
void SelectionToHighlight::run(const render::RenderContextPointer& renderContext, const Inputs& inputs, Outputs& outputs) {
auto scene = renderContext->_scene;
auto highlightStage = scene->getStage<render::HighlightStage>(render::HighlightStage::getName());
auto highlightStage = scene->getStage<render::HighlightStage>();
auto outlines = inputs.get0();
auto framebuffer = inputs.get1();
@ -570,7 +570,7 @@ void AppendNonMetaOutlines::run(const render::RenderContextPointer& renderContex
void HighlightCleanup::run(const render::RenderContextPointer& renderContext, const Inputs& inputs) {
auto scene = renderContext->_scene;
auto highlightStage = scene->getStage<render::HighlightStage>(render::HighlightStage::getName());
auto highlightStage = scene->getStage<render::HighlightStage>();
for (auto index : inputs.get0()) {
std::string selectionName = highlightStage->getHighlight(index)._selectionName;

View file

@ -153,7 +153,7 @@ void DrawStatus::run(const RenderContextPointer& renderContext, const Input& inp
// We have a transition. Show this icon.
status.setScale(1.0f);
// Is this a valid transition ID according to FadeJob?
auto transitionStage = scene->getStage<TransitionStage>(TransitionStage::getName());
auto transitionStage = scene->getStage<TransitionStage>();
if (transitionStage) {
if (transitionStage->isTransitionUsed(transitionID)) {
// Valid, active transition

View file

@ -382,7 +382,7 @@ void Scene::updateItems(const Transaction::Updates& transactions) {
}
void Scene::resetTransitionItems(const Transaction::TransitionResets& transactions) {
auto transitionStage = getStage<TransitionStage>(TransitionStage::getName());
auto transitionStage = getStage<TransitionStage>();
if (!transitionStage) {
return;
@ -425,7 +425,7 @@ void Scene::removeTransitionItems(const Transaction::TransitionRemoves& transact
}
void Scene::queryTransitionItems(const Transaction::TransitionQueries& transactions) {
auto transitionStage = getStage<TransitionStage>(TransitionStage::getName());
auto transitionStage = getStage<TransitionStage>();
if (!transitionStage) {
return;
@ -467,7 +467,7 @@ void Scene::resetTransitionFinishedOperator(const Transaction::TransitionFinishe
}
void Scene::resetHighlights(const Transaction::HighlightResets& transactions) {
auto outlineStage = getStage<HighlightStage>(HighlightStage::getName());
auto outlineStage = getStage<HighlightStage>();
if (outlineStage) {
for (auto& transaction : transactions) {
const auto& selectionName = std::get<0>(transaction);
@ -484,7 +484,7 @@ void Scene::resetHighlights(const Transaction::HighlightResets& transactions) {
}
void Scene::removeHighlights(const Transaction::HighlightRemoves& transactions) {
auto outlineStage = getStage<HighlightStage>(HighlightStage::getName());
auto outlineStage = getStage<HighlightStage>();
if (outlineStage) {
for (auto& selectionName : transactions) {
auto outlineId = outlineStage->getHighlightIdBySelection(selectionName);
@ -497,7 +497,7 @@ void Scene::removeHighlights(const Transaction::HighlightRemoves& transactions)
}
void Scene::queryHighlights(const Transaction::HighlightQueries& transactions) {
auto outlineStage = getStage<HighlightStage>(HighlightStage::getName());
auto outlineStage = getStage<HighlightStage>();
if (outlineStage) {
for (auto& transaction : transactions) {
const auto& selectionName = std::get<0>(transaction);
@ -551,7 +551,7 @@ void Scene::setItemTransition(ItemID itemId, Index transitionId) {
}
void Scene::removeItemTransition(ItemID itemId) {
auto transitionStage = getStage<TransitionStage>(TransitionStage::getName());
auto transitionStage = getStage<TransitionStage>();
if (!transitionStage) {
return;
}