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Merge branch 'master' of https://github.com/worklist/hifi into occlusion_culling
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commit
d4ce00de77
4 changed files with 11 additions and 11 deletions
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@ -646,7 +646,7 @@ void* animateVoxels(void* args) {
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}
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uint64_t end = usecTimestampNow();
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int elapsedSeconds = (end - ::start) / 1000000;
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uint64_t elapsedSeconds = (end - ::start) / 1000000;
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if (::shouldShowPacketsPerSecond) {
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printf("packetsSent=%ld, bytesSent=%ld pps=%f bps=%f\n",packetsSent,bytesSent,
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(float)(packetsSent/elapsedSeconds),(float)(bytesSent/elapsedSeconds));
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@ -170,16 +170,16 @@ int VoxelSystem::parseData(unsigned char* sourceBuffer, int numBytes) {
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void VoxelSystem::setupNewVoxelsForDrawing() {
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PerformanceWarning warn(_renderWarningsOn, "setupNewVoxelsForDrawing()"); // would like to include _voxelsInArrays, _voxelsUpdated
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uint64_t start = usecTimestampNow();
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int sinceLastTime = (start - _setupNewVoxelsForDrawingLastFinished) / 1000;
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uint64_t sinceLastTime = (start - _setupNewVoxelsForDrawingLastFinished) / 1000;
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bool iAmDebugging = false; // if you're debugging set this to true, so you won't get skipped for slow debugging
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if (!iAmDebugging && sinceLastTime <= std::max(_setupNewVoxelsForDrawingLastElapsed, SIXTY_FPS_IN_MILLISECONDS)) {
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if (!iAmDebugging && sinceLastTime <= std::max((float) _setupNewVoxelsForDrawingLastElapsed, SIXTY_FPS_IN_MILLISECONDS)) {
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return; // bail early, it hasn't been long enough since the last time we ran
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}
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int sinceLastViewCulling = (start - _lastViewCulling) / 1000;
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uint64_t sinceLastViewCulling = (start - _lastViewCulling) / 1000;
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// If the view frustum is no longer changing, but has changed, since last time, then remove nodes that are out of view
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if ((sinceLastViewCulling >= std::max(_lastViewCullingElapsed, VIEW_CULLING_RATE_IN_MILLISECONDS))
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if ((sinceLastViewCulling >= std::max((float) _lastViewCullingElapsed, VIEW_CULLING_RATE_IN_MILLISECONDS))
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&& !isViewChanging() && hasViewChanged()) {
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_lastViewCulling = start;
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@ -160,10 +160,10 @@ private:
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bool _writeRenderFullVBO;
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bool _readRenderFullVBO;
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double _setupNewVoxelsForDrawingLastElapsed;
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double _setupNewVoxelsForDrawingLastFinished;
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double _lastViewCulling;
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double _lastViewCullingElapsed;
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int _setupNewVoxelsForDrawingLastElapsed;
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uint64_t _setupNewVoxelsForDrawingLastFinished;
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uint64_t _lastViewCulling;
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int _lastViewCullingElapsed;
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GLuint _vboVerticesID;
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GLuint _vboNormalsID;
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@ -34,7 +34,7 @@ const int COLOR_VALUES_PER_VOXEL = NUMBER_OF_COLORS * VERTICES_PER_VOXEL;
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typedef unsigned long int glBufferIndex;
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const glBufferIndex GLBUFFER_INDEX_UNKNOWN = ULONG_MAX;
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const double SIXTY_FPS_IN_MILLISECONDS = 1000.0/60;
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const double VIEW_CULLING_RATE_IN_MILLISECONDS = 1000.0; // once a second is fine
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const float SIXTY_FPS_IN_MILLISECONDS = 1000.0f / 60.0f;
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const float VIEW_CULLING_RATE_IN_MILLISECONDS = 1000.0f; // once a second is fine
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#endif
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