mirror of
https://github.com/overte-org/overte.git
synced 2025-08-08 21:57:00 +02:00
Update Rectangle, Grid, and Billboard overlays to use batches
This commit is contained in:
parent
8241a2170b
commit
d47f5a2abb
3 changed files with 274 additions and 175 deletions
|
@ -43,16 +43,6 @@ void BillboardOverlay::render(RenderArgs* args) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
glEnable(GL_ALPHA_TEST);
|
|
||||||
glAlphaFunc(GL_GREATER, 0.5f);
|
|
||||||
|
|
||||||
glEnable(GL_TEXTURE_2D);
|
|
||||||
glDisable(GL_LIGHTING);
|
|
||||||
|
|
||||||
glBindTexture(GL_TEXTURE_2D, _texture->getID());
|
|
||||||
|
|
||||||
glPushMatrix(); {
|
|
||||||
glTranslatef(_position.x, _position.y, _position.z);
|
|
||||||
glm::quat rotation;
|
glm::quat rotation;
|
||||||
if (_isFacingAvatar) {
|
if (_isFacingAvatar) {
|
||||||
// rotate about vertical to face the camera
|
// rotate about vertical to face the camera
|
||||||
|
@ -62,13 +52,6 @@ void BillboardOverlay::render(RenderArgs* args) {
|
||||||
} else {
|
} else {
|
||||||
rotation = getRotation();
|
rotation = getRotation();
|
||||||
}
|
}
|
||||||
glm::vec3 axis = glm::axis(rotation);
|
|
||||||
glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
|
|
||||||
glScalef(_scale, _scale, _scale);
|
|
||||||
|
|
||||||
const float MAX_COLOR = 255.0f;
|
|
||||||
xColor color = getColor();
|
|
||||||
float alpha = getAlpha();
|
|
||||||
|
|
||||||
float imageWidth = _texture->getWidth();
|
float imageWidth = _texture->getWidth();
|
||||||
float imageHeight = _texture->getHeight();
|
float imageHeight = _texture->getHeight();
|
||||||
|
@ -99,6 +82,38 @@ void BillboardOverlay::render(RenderArgs* args) {
|
||||||
glm::vec2 texCoordBottomRight((fromImage.x() + fromImage.width()) / imageWidth,
|
glm::vec2 texCoordBottomRight((fromImage.x() + fromImage.width()) / imageWidth,
|
||||||
(fromImage.y() + fromImage.height()) / imageHeight);
|
(fromImage.y() + fromImage.height()) / imageHeight);
|
||||||
|
|
||||||
|
const float MAX_COLOR = 255.0f;
|
||||||
|
xColor color = getColor();
|
||||||
|
float alpha = getAlpha();
|
||||||
|
|
||||||
|
auto batch = args->_batch;
|
||||||
|
|
||||||
|
if (batch) {
|
||||||
|
Transform transform;
|
||||||
|
transform.setTranslation(_position);
|
||||||
|
transform.setRotation(rotation);
|
||||||
|
transform.setScale(_scale);
|
||||||
|
|
||||||
|
batch->setModelTransform(transform);
|
||||||
|
batch->setUniformTexture(0, _texture->getGPUTexture());
|
||||||
|
|
||||||
|
DependencyManager::get<GeometryCache>()->renderQuad(*batch, topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
|
||||||
|
glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha));
|
||||||
|
} else {
|
||||||
|
glEnable(GL_ALPHA_TEST);
|
||||||
|
glAlphaFunc(GL_GREATER, 0.5f);
|
||||||
|
|
||||||
|
glEnable(GL_TEXTURE_2D);
|
||||||
|
glDisable(GL_LIGHTING);
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, _texture->getID());
|
||||||
|
|
||||||
|
glPushMatrix(); {
|
||||||
|
glTranslatef(_position.x, _position.y, _position.z);
|
||||||
|
glm::vec3 axis = glm::axis(rotation);
|
||||||
|
glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
|
||||||
|
glScalef(_scale, _scale, _scale);
|
||||||
|
|
||||||
DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
|
DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
|
||||||
glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha));
|
glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha));
|
||||||
|
|
||||||
|
@ -109,6 +124,7 @@ void BillboardOverlay::render(RenderArgs* args) {
|
||||||
glDisable(GL_ALPHA_TEST);
|
glDisable(GL_ALPHA_TEST);
|
||||||
|
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void BillboardOverlay::setProperties(const QScriptValue &properties) {
|
void BillboardOverlay::setProperties(const QScriptValue &properties) {
|
||||||
|
|
|
@ -36,6 +36,59 @@ void Grid3DOverlay::render(RenderArgs* args) {
|
||||||
return; // do nothing if we're not visible
|
return; // do nothing if we're not visible
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const int MINOR_GRID_DIVISIONS = 200;
|
||||||
|
const int MAJOR_GRID_DIVISIONS = 100;
|
||||||
|
const float MAX_COLOR = 255.0f;
|
||||||
|
|
||||||
|
// center the grid around the camera position on the plane
|
||||||
|
glm::vec3 rotated = glm::inverse(_rotation) * Application::getInstance()->getCamera()->getPosition();
|
||||||
|
|
||||||
|
float spacing = _minorGridWidth;
|
||||||
|
|
||||||
|
float alpha = getAlpha();
|
||||||
|
xColor color = getColor();
|
||||||
|
glm::vec4 gridColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
|
||||||
|
|
||||||
|
auto batch = args->_batch;
|
||||||
|
|
||||||
|
if (batch) {
|
||||||
|
Transform transform;
|
||||||
|
transform.setRotation(_rotation);
|
||||||
|
|
||||||
|
|
||||||
|
// Minor grid
|
||||||
|
{
|
||||||
|
batch->_glLineWidth(1.0f);
|
||||||
|
auto position = glm::vec3(_minorGridWidth * (floorf(rotated.x / spacing) - MINOR_GRID_DIVISIONS / 2),
|
||||||
|
spacing * (floorf(rotated.y / spacing) - MINOR_GRID_DIVISIONS / 2),
|
||||||
|
_position.z);
|
||||||
|
float scale = MINOR_GRID_DIVISIONS * spacing;
|
||||||
|
|
||||||
|
transform.setTranslation(position);
|
||||||
|
transform.setScale(scale);
|
||||||
|
|
||||||
|
batch->setModelTransform(transform);
|
||||||
|
|
||||||
|
DependencyManager::get<GeometryCache>()->renderGrid(*batch, MINOR_GRID_DIVISIONS, MINOR_GRID_DIVISIONS, gridColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Major grid
|
||||||
|
{
|
||||||
|
batch->_glLineWidth(4.0f);
|
||||||
|
spacing *= _majorGridEvery;
|
||||||
|
auto position = glm::vec3(spacing * (floorf(rotated.x / spacing) - MAJOR_GRID_DIVISIONS / 2),
|
||||||
|
spacing * (floorf(rotated.y / spacing) - MAJOR_GRID_DIVISIONS / 2),
|
||||||
|
_position.z);
|
||||||
|
float scale = MAJOR_GRID_DIVISIONS * spacing;
|
||||||
|
|
||||||
|
transform.setTranslation(position);
|
||||||
|
transform.setScale(scale);
|
||||||
|
|
||||||
|
batch->setModelTransform(transform);
|
||||||
|
|
||||||
|
DependencyManager::get<GeometryCache>()->renderGrid(*batch, MAJOR_GRID_DIVISIONS, MAJOR_GRID_DIVISIONS, gridColor);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
if (!_gridProgram.isLinked()) {
|
if (!_gridProgram.isLinked()) {
|
||||||
if (!_gridProgram.addShaderFromSourceFile(QGLShader::Vertex, PathUtils::resourcesPath() + "shaders/grid.vert")) {
|
if (!_gridProgram.addShaderFromSourceFile(QGLShader::Vertex, PathUtils::resourcesPath() + "shaders/grid.vert")) {
|
||||||
qDebug() << "Failed to compile: " + _gridProgram.log();
|
qDebug() << "Failed to compile: " + _gridProgram.log();
|
||||||
|
@ -66,21 +119,8 @@ void Grid3DOverlay::render(RenderArgs* args) {
|
||||||
|
|
||||||
glLineWidth(1.5f);
|
glLineWidth(1.5f);
|
||||||
|
|
||||||
// center the grid around the camera position on the plane
|
|
||||||
glm::vec3 rotated = glm::inverse(rotation) * Application::getInstance()->getCamera()->getPosition();
|
|
||||||
float spacing = _minorGridWidth;
|
|
||||||
|
|
||||||
float alpha = getAlpha();
|
|
||||||
xColor color = getColor();
|
|
||||||
glm::vec3 position = getPosition();
|
glm::vec3 position = getPosition();
|
||||||
|
|
||||||
const int MINOR_GRID_DIVISIONS = 200;
|
|
||||||
const int MAJOR_GRID_DIVISIONS = 100;
|
|
||||||
const float MAX_COLOR = 255.0f;
|
|
||||||
|
|
||||||
|
|
||||||
glm::vec4 gridColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
|
|
||||||
|
|
||||||
_gridProgram.bind();
|
_gridProgram.bind();
|
||||||
|
|
||||||
// Minor grid
|
// Minor grid
|
||||||
|
@ -117,6 +157,7 @@ void Grid3DOverlay::render(RenderArgs* args) {
|
||||||
|
|
||||||
glEnable(GL_LIGHTING);
|
glEnable(GL_LIGHTING);
|
||||||
glDepthMask(GL_TRUE);
|
glDepthMask(GL_TRUE);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Grid3DOverlay::setProperties(const QScriptValue& properties) {
|
void Grid3DOverlay::setProperties(const QScriptValue& properties) {
|
||||||
|
|
|
@ -41,14 +41,55 @@ void Rectangle3DOverlay::render(RenderArgs* args) {
|
||||||
const float MAX_COLOR = 255.0f;
|
const float MAX_COLOR = 255.0f;
|
||||||
glm::vec4 rectangleColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
|
glm::vec4 rectangleColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
|
||||||
|
|
||||||
glDisable(GL_LIGHTING);
|
|
||||||
|
|
||||||
glm::vec3 position = getPosition();
|
glm::vec3 position = getPosition();
|
||||||
glm::vec3 center = getCenter();
|
glm::vec3 center = getCenter();
|
||||||
glm::vec2 dimensions = getDimensions();
|
glm::vec2 dimensions = getDimensions();
|
||||||
glm::vec2 halfDimensions = dimensions * 0.5f;
|
glm::vec2 halfDimensions = dimensions * 0.5f;
|
||||||
glm::quat rotation = getRotation();
|
glm::quat rotation = getRotation();
|
||||||
|
|
||||||
|
auto batch = args->_batch;
|
||||||
|
|
||||||
|
if (batch) {
|
||||||
|
Transform transform;
|
||||||
|
transform.setTranslation(position);
|
||||||
|
transform.setRotation(rotation);
|
||||||
|
|
||||||
|
batch->setModelTransform(transform);
|
||||||
|
|
||||||
|
if (getIsSolid()) {
|
||||||
|
glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, 0.0f);
|
||||||
|
glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, 0.0f);
|
||||||
|
DependencyManager::get<GeometryCache>()->renderQuad(*batch, topLeft, bottomRight, rectangleColor);
|
||||||
|
} else {
|
||||||
|
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||||
|
if (getIsDashedLine()) {
|
||||||
|
glm::vec3 point1(-halfDimensions.x, -halfDimensions.y, 0.0f);
|
||||||
|
glm::vec3 point2(halfDimensions.x, -halfDimensions.y, 0.0f);
|
||||||
|
glm::vec3 point3(halfDimensions.x, halfDimensions.y, 0.0f);
|
||||||
|
glm::vec3 point4(-halfDimensions.x, halfDimensions.y, 0.0f);
|
||||||
|
|
||||||
|
geometryCache->renderDashedLine(*batch, point1, point2, rectangleColor);
|
||||||
|
geometryCache->renderDashedLine(*batch, point2, point3, rectangleColor);
|
||||||
|
geometryCache->renderDashedLine(*batch, point3, point4, rectangleColor);
|
||||||
|
geometryCache->renderDashedLine(*batch, point4, point1, rectangleColor);
|
||||||
|
} else {
|
||||||
|
if (halfDimensions != _previousHalfDimensions) {
|
||||||
|
QVector<glm::vec3> border;
|
||||||
|
border << glm::vec3(-halfDimensions.x, -halfDimensions.y, 0.0f);
|
||||||
|
border << glm::vec3(halfDimensions.x, -halfDimensions.y, 0.0f);
|
||||||
|
border << glm::vec3(halfDimensions.x, halfDimensions.y, 0.0f);
|
||||||
|
border << glm::vec3(-halfDimensions.x, halfDimensions.y, 0.0f);
|
||||||
|
border << glm::vec3(-halfDimensions.x, -halfDimensions.y, 0.0f);
|
||||||
|
geometryCache->updateVertices(_geometryCacheID, border, rectangleColor);
|
||||||
|
|
||||||
|
_previousHalfDimensions = halfDimensions;
|
||||||
|
}
|
||||||
|
geometryCache->renderVertices(*batch, gpu::LINE_STRIP, _geometryCacheID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
glDisable(GL_LIGHTING);
|
||||||
|
|
||||||
float glowLevel = getGlowLevel();
|
float glowLevel = getGlowLevel();
|
||||||
Glower* glower = NULL;
|
Glower* glower = NULL;
|
||||||
if (glowLevel > 0.0f) {
|
if (glowLevel > 0.0f) {
|
||||||
|
@ -110,6 +151,7 @@ void Rectangle3DOverlay::render(RenderArgs* args) {
|
||||||
if (glower) {
|
if (glower) {
|
||||||
delete glower;
|
delete glower;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Rectangle3DOverlay::setProperties(const QScriptValue &properties) {
|
void Rectangle3DOverlay::setProperties(const QScriptValue &properties) {
|
||||||
|
|
Loading…
Reference in a new issue