mirror of
https://github.com/overte-org/overte.git
synced 2025-08-06 18:25:52 +02:00
commit
d46bc08995
3 changed files with 3 additions and 3 deletions
|
@ -185,7 +185,7 @@ protected:
|
||||||
float getPelvisToHeadLength() const;
|
float getPelvisToHeadLength() const;
|
||||||
|
|
||||||
void renderDisplayName();
|
void renderDisplayName();
|
||||||
virtual void renderBody(RenderMode renderMode, float glowLevel);
|
virtual void renderBody(RenderMode renderMode, float glowLevel = 0.0f);
|
||||||
virtual bool shouldRenderHead(const glm::vec3& cameraPosition, RenderMode renderMode) const;
|
virtual bool shouldRenderHead(const glm::vec3& cameraPosition, RenderMode renderMode) const;
|
||||||
|
|
||||||
virtual void updateJointMappings();
|
virtual void updateJointMappings();
|
||||||
|
|
|
@ -618,7 +618,7 @@ void MyAvatar::setSkeletonModelURL(const QUrl& skeletonModelURL) {
|
||||||
_billboardValid = false;
|
_billboardValid = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void MyAvatar::renderBody(RenderMode renderMode) {
|
void MyAvatar::renderBody(RenderMode renderMode, float glowLevel) {
|
||||||
if (!(_skeletonModel.isRenderable() && getHead()->getFaceModel().isRenderable())) {
|
if (!(_skeletonModel.isRenderable() && getHead()->getFaceModel().isRenderable())) {
|
||||||
return; // wait until both models are loaded
|
return; // wait until both models are loaded
|
||||||
}
|
}
|
||||||
|
|
|
@ -42,7 +42,7 @@ public:
|
||||||
void moveWithLean();
|
void moveWithLean();
|
||||||
|
|
||||||
void render(const glm::vec3& cameraPosition, RenderMode renderMode = NORMAL_RENDER_MODE);
|
void render(const glm::vec3& cameraPosition, RenderMode renderMode = NORMAL_RENDER_MODE);
|
||||||
void renderBody(RenderMode renderMode);
|
void renderBody(RenderMode renderMode, float glowLevel = 0.0f);
|
||||||
bool shouldRenderHead(const glm::vec3& cameraPosition, RenderMode renderMode) const;
|
bool shouldRenderHead(const glm::vec3& cameraPosition, RenderMode renderMode) const;
|
||||||
void renderDebugBodyPoints();
|
void renderDebugBodyPoints();
|
||||||
void renderHeadMouse() const;
|
void renderHeadMouse() const;
|
||||||
|
|
Loading…
Reference in a new issue