Clean up coding standard violations

This commit is contained in:
Virendra Singh 2015-02-27 00:59:59 +05:30
parent 93106be466
commit d4367924ad

View file

@ -28,20 +28,21 @@ bool vhacd::VHACDUtil::loadFBX(const QString filename, vhacd::LoadFBXResults *re
//results->meshCount = geometry.meshes.count();
int count = 0;
foreach(FBXMesh mesh, geometry.meshes) {
foreach(FBXMesh mesh, geometry.meshes){
//get vertices for each mesh
QVector<glm::vec3> vertices = mesh.vertices;
//get the triangle indices for each mesh
QVector<int> triangles;
foreach(FBXMeshPart part, mesh.parts) {
foreach(FBXMeshPart part, mesh.parts){
QVector<int> indices = part.triangleIndices;
triangles += indices;
}
//only read meshes with triangles
if (triangles.count() <= 0)
if (triangles.count() <= 0){
continue;
}
results->perMeshVertices.append(vertices);
results->perMeshTriangleIndices.append(triangles);
count++;
@ -55,7 +56,7 @@ bool vhacd::VHACDUtil::computeVHACD(vhacd::LoadFBXResults *meshes, VHACD::IVHACD
VHACD::IVHACD * interfaceVHACD = VHACD::CreateVHACD();
int meshCount = meshes->meshCount;
int count = 0;
std::cout << "Performing V-HACD computation on " << meshCount <<" meshes ..... " << std::endl;
std::cout << "Performing V-HACD computation on " << meshCount << " meshes ..... " << std::endl;
for (int i = 0; i < meshCount; i++){
@ -92,10 +93,13 @@ bool vhacd::VHACDUtil::computeVHACD(vhacd::LoadFBXResults *meshes, VHACD::IVHACD
interfaceVHACD->Clean();
interfaceVHACD->Release();
if (count > 0)
if (count > 0){
return true;
else
}
else{
return false;
}
}
vhacd::VHACDUtil:: ~VHACDUtil(){
@ -107,15 +111,18 @@ void vhacd::ProgressCallback::Update(const double overallProgress, const double
const char * const stage, const char * const operation){
int progress = (int)(overallProgress + 0.5);
if (progress < 10)
if (progress < 10){
std::cout << "\b\b";
else
}
else{
std::cout << "\b\b\b";
}
std::cout << progress << "%";
if (progress >= 100)
if (progress >= 100){
std::cout << std::endl;
}
}
vhacd::ProgressCallback::ProgressCallback(void){}