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Cleaning up for release
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parent
be843a0035
commit
d400c694f6
3 changed files with 18 additions and 12 deletions
examples/controllers
libraries/input-plugins/src/input-plugins
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@ -51,8 +51,7 @@ function setup() {
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}
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}
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function updateHand(handNum) {
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function updateHand(handNum, deltaTime) {
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var pose;
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var handName = "right";
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if (handNum == LEFT_HAND) {
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@ -69,7 +68,7 @@ function updateHand(handNum) {
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position: pose.translation,
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visible: true,
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});
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var vpos = Vec3.sum(pose.velocity, pose.translation);
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var vpos = Vec3.sum(Vec3.multiply(10 * deltaTime, pose.velocity), pose.translation);
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Overlays.editOverlay(app.spheres[index(handNum, 1)], {
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position: vpos,
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visible: true,
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@ -85,9 +84,9 @@ function updateHand(handNum) {
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}
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}
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function update() {
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updateHand(LEFT_HAND);
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updateHand(RIGHT_HAND);
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function update(deltaTime) {
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updateHand(LEFT_HAND, deltaTime);
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updateHand(RIGHT_HAND, deltaTime);
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}
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function scriptEnding() {
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@ -240,7 +240,8 @@ void SixenseManager::update(float deltaTime, bool jointsCaptured) {
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} else {
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auto hand = left ? controller::StandardPoseChannel::LEFT_HAND : controller::StandardPoseChannel::RIGHT_HAND;
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_poseStateMap[hand] = controller::Pose();
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_collectedSamples[hand].clear();
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_collectedSamples[hand].first.clear();
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_collectedSamples[hand].second.clear();
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}
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}
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@ -467,10 +468,15 @@ void SixenseManager::handlePoseEvent(float deltaTime, glm::vec3 position, glm::q
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// Average
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auto& samples = _collectedSamples[hand];
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samples.addSample(velocity);
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velocity = samples.average;
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samples.first.addSample(velocity);
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velocity = samples.first.average;
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// FIXME: // Not using quaternion average yet for angular velocity because it s probably wrong but keep the MovingAverage in place
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//samples.second.addSample(glm::vec4(angularVelocity.x, angularVelocity.y, angularVelocity.z, angularVelocity.w));
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//angularVelocity = glm::quat(samples.second.average.w, samples.second.average.x, samples.second.average.y, samples.second.average.z);
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} else if (!prevPose.isValid()) {
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_collectedSamples[hand].clear();
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_collectedSamples[hand].first.clear();
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_collectedSamples[hand].second.clear();
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}
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_poseStateMap[hand] = controller::Pose(position, rotation, velocity, angularVelocity);
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@ -121,8 +121,9 @@ private:
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}
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};
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static const int MAX_NUM_AVERAGING_SAMPLES = 1000; // At ~100 updates per seconds this means averaging over ~.1s
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using MovingAverageMap = std::map< int, MovingAverage< glm::vec3, MAX_NUM_AVERAGING_SAMPLES> >;
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static const int MAX_NUM_AVERAGING_SAMPLES = 50; // At ~100 updates per seconds this means averaging over ~.5s
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using Samples = std::pair< MovingAverage< glm::vec3, MAX_NUM_AVERAGING_SAMPLES>, MovingAverage< glm::vec4, MAX_NUM_AVERAGING_SAMPLES> >;
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using MovingAverageMap = std::map< int, Samples >;
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MovingAverageMap _collectedSamples;
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#ifdef __APPLE__
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