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remove cruft: billboard option for Head::simulate()
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887707426e
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2 changed files with 4 additions and 4 deletions
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@ -70,7 +70,7 @@ void Head::reset() {
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_baseYaw = _basePitch = _baseRoll = 0.0f;
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_baseYaw = _basePitch = _baseRoll = 0.0f;
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}
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}
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void Head::simulate(float deltaTime, bool isMine, bool billboard) {
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void Head::simulate(float deltaTime, bool isMine) {
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// Update audio trailing average for rendering facial animations
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// Update audio trailing average for rendering facial animations
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const float AUDIO_AVERAGING_SECS = 0.05f;
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const float AUDIO_AVERAGING_SECS = 0.05f;
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const float AUDIO_LONG_TERM_AVERAGING_SECS = 30.0f;
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const float AUDIO_LONG_TERM_AVERAGING_SECS = 30.0f;
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@ -117,7 +117,7 @@ void Head::simulate(float deltaTime, bool isMine, bool billboard) {
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}
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}
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}
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}
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if (!(_isFaceTrackerConnected || billboard)) {
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if (!_isFaceTrackerConnected) {
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if (!_isEyeTrackerConnected) {
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if (!_isEyeTrackerConnected) {
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// Update eye saccades
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// Update eye saccades
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@ -220,7 +220,7 @@ void Head::simulate(float deltaTime, bool isMine, bool billboard) {
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_leftEyePosition = _rightEyePosition = getPosition();
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_leftEyePosition = _rightEyePosition = getPosition();
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_eyePosition = getPosition();
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_eyePosition = getPosition();
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if (!billboard && _owningAvatar) {
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if (_owningAvatar) {
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auto skeletonModel = static_cast<Avatar*>(_owningAvatar)->getSkeletonModel();
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auto skeletonModel = static_cast<Avatar*>(_owningAvatar)->getSkeletonModel();
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if (skeletonModel) {
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if (skeletonModel) {
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skeletonModel->getEyePositions(_leftEyePosition, _rightEyePosition);
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skeletonModel->getEyePositions(_leftEyePosition, _rightEyePosition);
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@ -31,7 +31,7 @@ public:
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void init();
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void init();
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void reset();
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void reset();
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void simulate(float deltaTime, bool isMine, bool billboard = false);
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void simulate(float deltaTime, bool isMine);
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void setScale(float scale);
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void setScale(float scale);
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void setPosition(glm::vec3 position) { _position = position; }
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void setPosition(glm::vec3 position) { _position = position; }
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void setAverageLoudness(float averageLoudness) { _averageLoudness = averageLoudness; }
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void setAverageLoudness(float averageLoudness) { _averageLoudness = averageLoudness; }
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