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Increase the smoothing cutoff.
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@ -1346,7 +1346,7 @@ int VoxelAugmentVisitor::visit(MetavoxelInfo& info) {
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glm::vec3 center;
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glm::vec3 normals[MAX_NORMALS_PER_VERTEX];
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int normalCount = 0;
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const float CREASE_COS_NORMAL = glm::cos(glm::radians(40.0f));
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const float CREASE_COS_NORMAL = glm::cos(glm::radians(45.0f));
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const int MAX_MATERIALS_PER_VERTEX = 4;
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quint8 materials[] = { 0, 0, 0, 0 };
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glm::vec4 materialWeights;
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