Increase the smoothing cutoff.

This commit is contained in:
Andrzej Kapolka 2014-11-20 12:09:33 -08:00
parent 0a976ad262
commit d351a65999

View file

@ -1346,7 +1346,7 @@ int VoxelAugmentVisitor::visit(MetavoxelInfo& info) {
glm::vec3 center;
glm::vec3 normals[MAX_NORMALS_PER_VERTEX];
int normalCount = 0;
const float CREASE_COS_NORMAL = glm::cos(glm::radians(40.0f));
const float CREASE_COS_NORMAL = glm::cos(glm::radians(45.0f));
const int MAX_MATERIALS_PER_VERTEX = 4;
quint8 materials[] = { 0, 0, 0, 0 };
glm::vec4 materialWeights;