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remove some dead code, added a debugging notes comment
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1 changed files with 5 additions and 16 deletions
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@ -63,6 +63,11 @@ EntityTreeRenderer::~EntityTreeRenderer() {
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// automatically but we do need to delete our sandbox script engine.
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if (_sandboxScriptEngine) {
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// NOTE: is it possible this is a problem? I think that we hook the script engine object up to a deleteLater()
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// call inside of registerScriptEngineWithApplicationServices() but do we not call that for _sandboxScriptEngine???
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// this _sandboxScriptEngine implementation is confusing and potentially error prone because it's not a full fledged
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// ScriptEngine that has been fully connected. We did this so that scripts that were ill-formed could be evaluated
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// but not execute against the application.
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qDebug() << "EntityTreeRenderer::~EntityTreeRenderer() delete _sandboxScriptEngine!!!!!";
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delete _sandboxScriptEngine;
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_sandboxScriptEngine = NULL;
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@ -103,22 +108,6 @@ void EntityTreeRenderer::init() {
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void EntityTreeRenderer::shutdown() {
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_shuttingDown = true;
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/*
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if (_entitiesScriptEngine) {
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_entitiesScriptEngine->stop();
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QEventLoop loop;
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QObject::connect(_entitiesScriptEngine, &ScriptEngine::doneRunning, &loop, &QEventLoop::quit);
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_entitiesScriptEngine->stop();
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qDebug() << "waiting on Entities sandbox script to stop... ";
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loop.exec();
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qDebug() << "done waiting... ";
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}
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*/
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}
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