This commit is contained in:
Andrzej Kapolka 2013-05-24 13:59:08 -07:00
commit d32511ee47
21 changed files with 240 additions and 83 deletions

View file

@ -63,10 +63,31 @@ static void sendVoxelEditMessage(PACKET_HEADER header, VoxelDetail& detail) {
}
}
const float BUG_VOXEL_SIZE = 0.125f / TREE_SCALE;
glm::vec3 bugPosition = glm::vec3(BUG_VOXEL_SIZE * 10.0, BUG_VOXEL_SIZE * 30.0, BUG_VOXEL_SIZE * 10.0);
glm::vec3 rotatePoint(glm::vec3 point, float angle) {
// First, create the quaternion based on this angle of rotation
glm::quat q(glm::vec3(0, -angle, 0));
// Next, create a rotation matrix from that quaternion
glm::mat4 rotation = glm::mat4_cast(q);
// Transform the original vectors by the rotation matrix to get the new vectors
glm::vec4 quatPoint(point.x, point.y, point.z, 0);
glm::vec4 newPoint = quatPoint * rotation;
return glm::vec3(newPoint.x, newPoint.y, newPoint.z);
}
const float BUG_VOXEL_SIZE = 0.0625f / TREE_SCALE;
glm::vec3 bugPosition = glm::vec3(BUG_VOXEL_SIZE * 20.0, BUG_VOXEL_SIZE * 30.0, BUG_VOXEL_SIZE * 20.0);
glm::vec3 bugDirection = glm::vec3(0, 0, 1);
const int VOXELS_PER_BUG = 18;
glm::vec3 bugPathCenter = glm::vec3(BUG_VOXEL_SIZE * 150.0, BUG_VOXEL_SIZE * 30.0, BUG_VOXEL_SIZE * 150.0);
float bugPathRadius = BUG_VOXEL_SIZE * 140.0;
float bugPathTheta = 0.0 * PI_OVER_180;
float bugRotation = 0.0 * PI_OVER_180;
float bugAngleDelta = 0.2 * PI_OVER_180;
bool moveBugInLine = false;
class BugPart {
public:
@ -122,10 +143,15 @@ static void renderMovingBug() {
// Generate voxels for where bug used to be
for (int i = 0; i < VOXELS_PER_BUG; i++) {
details[i].s = BUG_VOXEL_SIZE;
details[i].x = bugPosition.x + (bugParts[i].partLocation.x * BUG_VOXEL_SIZE * (bugDirection.x < 0 ? -1 : 1));
details[i].y = bugPosition.y + (bugParts[i].partLocation.y * BUG_VOXEL_SIZE * (bugDirection.y < 0 ? -1 : 1));
details[i].z = bugPosition.z + (bugParts[i].partLocation.z * BUG_VOXEL_SIZE * (bugDirection.z < 0 ? -1 : 1));
glm::vec3 partAt = bugParts[i].partLocation * BUG_VOXEL_SIZE * (bugDirection.x < 0 ? -1.0f : 1.0f);
glm::vec3 rotatedPartAt = rotatePoint(partAt, bugRotation);
glm::vec3 offsetPartAt = rotatedPartAt + bugPosition;
details[i].x = offsetPartAt.x;
details[i].y = offsetPartAt.y;
details[i].z = offsetPartAt.z;
details[i].red = bugParts[i].partColor[0];
details[i].green = bugParts[i].partColor[1];
details[i].blue = bugParts[i].partColor[2];
@ -146,17 +172,40 @@ static void renderMovingBug() {
}
// Move the bug...
bugPosition.x += (bugDirection.x * BUG_VOXEL_SIZE);
bugPosition.y += (bugDirection.y * BUG_VOXEL_SIZE);
bugPosition.z += (bugDirection.z * BUG_VOXEL_SIZE);
if (moveBugInLine) {
bugPosition.x += (bugDirection.x * BUG_VOXEL_SIZE);
bugPosition.y += (bugDirection.y * BUG_VOXEL_SIZE);
bugPosition.z += (bugDirection.z * BUG_VOXEL_SIZE);
// Check boundaries
if (bugPosition.z > 1.0) {
bugDirection.z = -1;
}
if (bugPosition.z < BUG_VOXEL_SIZE) {
bugDirection.z = 1;
// Check boundaries
if (bugPosition.z > 1.0) {
bugDirection.z = -1;
}
if (bugPosition.z < BUG_VOXEL_SIZE) {
bugDirection.z = 1;
}
} else {
//printf("bugPathCenter=(%f,%f,%f)\n", bugPathCenter.x, bugPathCenter.y, bugPathCenter.z);
bugPathTheta += bugAngleDelta; // move slightly
bugRotation -= bugAngleDelta; // rotate slightly
// If we loop past end of circle, just reset back into normal range
if (bugPathTheta > (360.0f * PI_OVER_180)) {
bugPathTheta = 0;
bugRotation = 0;
}
float x = bugPathCenter.x + bugPathRadius * cos(bugPathTheta);
float z = bugPathCenter.z + bugPathRadius * sin(bugPathTheta);
float y = bugPathCenter.y;
bugPosition = glm::vec3(x, y, z);
//printf("bugPathTheta=%f\n", bugPathTheta);
//printf("bugRotation=%f\n", bugRotation);
}
//printf("bugPosition=(%f,%f,%f)\n", bugPosition.x, bugPosition.y, bugPosition.z);
//printf("bugDirection=(%f,%f,%f)\n", bugDirection.x, bugDirection.y, bugDirection.z);
// would be nice to add some randomness here...
@ -164,10 +213,15 @@ static void renderMovingBug() {
// Generate voxels for where bug is going to
for (int i = 0; i < VOXELS_PER_BUG; i++) {
details[i].s = BUG_VOXEL_SIZE;
details[i].x = bugPosition.x + (bugParts[i].partLocation.x * BUG_VOXEL_SIZE * (bugDirection.x < 0 ? -1 : 1));
details[i].y = bugPosition.y + (bugParts[i].partLocation.y * BUG_VOXEL_SIZE * (bugDirection.y < 0 ? -1 : 1));
details[i].z = bugPosition.z + (bugParts[i].partLocation.z * BUG_VOXEL_SIZE * (bugDirection.z < 0 ? -1 : 1));
glm::vec3 partAt = bugParts[i].partLocation * BUG_VOXEL_SIZE * (bugDirection.x < 0 ? -1.0f : 1.0f);
glm::vec3 rotatedPartAt = rotatePoint(partAt, bugRotation);
glm::vec3 offsetPartAt = rotatedPartAt + bugPosition;
details[i].x = offsetPartAt.x;
details[i].y = offsetPartAt.y;
details[i].z = offsetPartAt.z;
details[i].red = bugParts[i].partColor[0];
details[i].green = bugParts[i].partColor[1];
details[i].blue = bugParts[i].partColor[2];

View file

@ -45,9 +45,9 @@ unsigned char *addAgentToBroadcastPacket(unsigned char *currentPosition, Agent *
return currentPosition;
}
void attachAvatarDataToAgent(Agent *newAgent) {
void attachAvatarDataToAgent(Agent* newAgent) {
if (newAgent->getLinkedData() == NULL) {
newAgent->setLinkedData(new AvatarData());
newAgent->setLinkedData(new AvatarData(newAgent));
}
}

View file

@ -71,7 +71,7 @@ void *receiveAgentData(void *args) {
void createAvatarDataForAgent(Agent* agent) {
if (!agent->getLinkedData()) {
agent->setLinkedData(new AvatarData());
agent->setLinkedData(new AvatarData(agent));
}
}

View file

@ -128,7 +128,6 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
_viewFrustumOffsetDistance(25.0),
_viewFrustumOffsetUp(0.0),
_audioScope(256, 200, true),
_myAvatar(true),
_manualFirstPerson(false),
_mouseX(0),
_mouseY(0),
@ -884,7 +883,7 @@ void Application::idle() {
// Read serial port interface devices
if (_serialPort.active) {
_serialPort.readData();
_serialPort.readData(deltaTime);
}
// Sample hardware, update view frustum if needed, and send avatar data to mixer/agents
@ -2098,9 +2097,9 @@ QAction* Application::checkedVoxelModeAction() const {
return 0;
}
void Application::attachNewHeadToAgent(Agent *newAgent) {
void Application::attachNewHeadToAgent(Agent* newAgent) {
if (newAgent->getLinkedData() == NULL) {
newAgent->setLinkedData(new Avatar(false));
newAgent->setLinkedData(new Avatar(newAgent));
}
}

View file

@ -67,10 +67,11 @@ float lightBlue [] = {0.7, 0.8, 1.0 };
bool usingBigSphereCollisionTest = true;
float chatMessageScale = 0.0015;
float chatMessageHeight = 0.10;
float chatMessageHeight = 0.20;
Avatar::Avatar(bool isMine) :
_isMine(isMine),
Avatar::Avatar(Agent* owningAgent) :
AvatarData(owningAgent),
_head(this),
_TEST_bigSphereRadius(0.4f),
_TEST_bigSpherePosition(5.0f, _TEST_bigSphereRadius, 5.0f),
_mousePressed(false),
@ -229,7 +230,7 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
updateSkeleton();
//detect and respond to collisions with other avatars...
if (_isMine) {
if (!_owningAgent) {
updateAvatarCollisions(deltaTime);
}
@ -239,7 +240,7 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
_avatarTouch.simulate(deltaTime);
// apply gravity and collision with the ground/floor
if (_isMine && USING_AVATAR_GRAVITY) {
if (!_owningAgent && USING_AVATAR_GRAVITY) {
_velocity += _gravity * (GRAVITY_SCALE * deltaTime);
updateCollisionWithEnvironment();
@ -254,12 +255,12 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
}
// collision response with voxels
if (_isMine) {
if (!_owningAgent) {
updateCollisionWithVoxels();
}
// driving the avatar around should only apply if this is my avatar (as opposed to an avatar being driven remotely)
if (_isMine) {
if (!_owningAgent) {
_thrust = glm::vec3(0.0f, 0.0f, 0.0f);
@ -304,7 +305,7 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
}
// update body yaw by body yaw delta
if (_isMine) {
if (!_owningAgent) {
_bodyPitch += _bodyPitchDelta * deltaTime;
_bodyYaw += _bodyYawDelta * deltaTime;
_bodyRoll += _bodyRollDelta * deltaTime;
@ -365,7 +366,7 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
}
// If another avatar is near, dampen velocity as a function of closeness
if (_isMine && (_distanceToNearestAvatar < PERIPERSONAL_RADIUS)) {
if (!_owningAgent && (_distanceToNearestAvatar < PERIPERSONAL_RADIUS)) {
float closeness = 1.0f - (_distanceToNearestAvatar / PERIPERSONAL_RADIUS);
float drag = 1.0f - closeness * AVATAR_BRAKING_STRENGTH * deltaTime;
if ( drag > 0.0f ) {
@ -414,7 +415,7 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
}
// set head lookat position
if (_isMine) {
if (!_owningAgent) {
if (_interactingOther) {
_head.setLookAtPosition(_interactingOther->caclulateAverageEyePosition());
} else {
@ -427,7 +428,7 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
_head.setScale (_joint[ AVATAR_JOINT_HEAD_BASE ].radius);
_head.setAudioLoudness(_audioLoudness);
_head.setSkinColor(glm::vec3(skinColor[0], skinColor[1], skinColor[2]));
_head.simulate(deltaTime, _isMine);
_head.simulate(deltaTime, !_owningAgent);
// use speed and angular velocity to determine walking vs. standing
if (_speed + fabs(_bodyYawDelta) > 0.2) {
@ -466,7 +467,7 @@ void Avatar::updateHandMovementAndTouching(float deltaTime) {
_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].position += transformedHandMovement;
if (_isMine) {
if (!_owningAgent) {
_avatarTouch.setMyBodyPosition(_position);
float closestDistance = std::numeric_limits<float>::max();
@ -558,7 +559,7 @@ void Avatar::updateHandMovementAndTouching(float deltaTime) {
updateArmIKAndConstraints(deltaTime);
//Set right hand position and state to be transmitted, and also tell AvatarTouch about it
if (_isMine) {
if (!_owningAgent) {
setHandPosition(_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].position);
if (_mousePressed) {
@ -727,7 +728,7 @@ void Avatar::setGravity(glm::vec3 gravity) {
void Avatar::render(bool lookingInMirror) {
if (_isMine && usingBigSphereCollisionTest) {
if (!_owningAgent && usingBigSphereCollisionTest) {
// show TEST big sphere
glColor4f(0.5f, 0.6f, 0.8f, 0.7);
glPushMatrix();
@ -744,7 +745,7 @@ void Avatar::render(bool lookingInMirror) {
renderBody(lookingInMirror);
// if this is my avatar, then render my interactions with the other avatar
if (_isMine) {
if (!_owningAgent) {
_avatarTouch.render(getCameraPosition());
}
@ -999,7 +1000,7 @@ void Avatar::updateSkeleton() {
}
// if this is not my avatar, then hand position comes from transmitted data
if (! _isMine) {
if (_owningAgent) {
_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].position = _handPosition;
}
@ -1135,12 +1136,12 @@ void Avatar::renderBody(bool lookingInMirror) {
float distanceToCamera = glm::length(getCameraPosition() - _joint[b].position);
// Always render other people, and render myself when beyond threshold distance
if (b == AVATAR_JOINT_HEAD_BASE) { // the head is rendered as a special case
if (lookingInMirror || !_isMine || distanceToCamera > RENDER_OPAQUE_BEYOND) {
if (lookingInMirror || _owningAgent || distanceToCamera > RENDER_OPAQUE_BEYOND) {
_head.render(lookingInMirror);
}
} else if (!_isMine || distanceToCamera > RENDER_TRANSLUCENT_BEYOND) {
} else if (_owningAgent || distanceToCamera > RENDER_TRANSLUCENT_BEYOND) {
// Render the sphere at the joint
if (!_isMine) {
if (_owningAgent) {
glColor3f(skinColor[0] + _joint[b].touchForce * 0.3f,
skinColor[1] - _joint[b].touchForce * 0.2f,
skinColor[2] - _joint[b].touchForce * 0.1f);

View file

@ -76,7 +76,7 @@ enum AvatarJointID
class Avatar : public AvatarData {
public:
Avatar(bool isMine);
Avatar(Agent* owningAgent = NULL);
~Avatar();
void reset();
@ -151,7 +151,6 @@ private:
};
Head _head;
bool _isMine;
float _TEST_bigSphereRadius;
glm::vec3 _TEST_bigSpherePosition;
bool _mousePressed;

View file

@ -8,9 +8,11 @@
#include "Util.h"
#include <vector>
#include <lodepng.h>
#include <AgentList.h>
using namespace std;
const int MOHAWK_TRIANGLES = 50;
const float EYE_RIGHT_OFFSET = 0.27f;
const float EYE_UP_OFFSET = 0.36f;
const float EYE_FRONT_OFFSET = 0.8f;
@ -29,8 +31,8 @@ unsigned int IRIS_TEXTURE_WIDTH = 768;
unsigned int IRIS_TEXTURE_HEIGHT = 498;
vector<unsigned char> irisTexture;
Head::Head() :
Head::Head(Avatar* owningAvatar) :
HeadData((AvatarData*)owningAvatar),
yawRate(0.0f),
_returnHeadToCenter(false),
_audioLoudness(0.0f),
@ -54,7 +56,10 @@ Head::Head() :
_returnSpringScale(1.0f),
_bodyRotation(0.0f, 0.0f, 0.0f),
_headRotation(0.0f, 0.0f, 0.0f),
_renderLookatVectors(false) {
_renderLookatVectors(false),
_mohawkTriangleFan(NULL),
_mohawkColors(NULL)
{
}
void Head::reset() {
@ -175,6 +180,7 @@ void Head::render(bool lookingInMirror) {
glEnable(GL_DEPTH_TEST);
glEnable(GL_RESCALE_NORMAL);
renderMohawk();
renderHeadSphere();
renderEyeBalls();
renderEars();
@ -186,6 +192,46 @@ void Head::render(bool lookingInMirror) {
}
}
void Head::createMohawk() {
// int agentId = AgentList::getInstance()
float height = 0.05f + randFloat() * 0.10f;
float variance = 0.05 + randFloat() * 0.05f;
const float RAD_PER_TRIANGLE = (2.3f + randFloat() * 0.2f) / (float)MOHAWK_TRIANGLES;
_mohawkTriangleFan = new glm::vec3[MOHAWK_TRIANGLES];
_mohawkColors = new glm::vec3[MOHAWK_TRIANGLES];
_mohawkTriangleFan[0] = glm::vec3(0, 0, 0);
glm::vec3 basicColor(randFloat(), randFloat(), randFloat());
_mohawkColors[0] = basicColor;
for (int i = 1; i < MOHAWK_TRIANGLES; i++) {
_mohawkTriangleFan[i] = glm::vec3((randFloat() - 0.5f) * variance,
height * cosf(i * RAD_PER_TRIANGLE - PI / 2.f)
+ (randFloat() - 0.5f) * variance,
height * sinf(i * RAD_PER_TRIANGLE - PI / 2.f)
+ (randFloat() - 0.5f) * variance);
_mohawkColors[i] = randFloat() * basicColor;
}
}
void Head::renderMohawk() {
if (!_mohawkTriangleFan) {
createMohawk();
} else {
glPushMatrix();
glTranslatef(_position.x, _position.y, _position.z);
glRotatef(_bodyRotation.y, 0, 1, 0);
glBegin(GL_TRIANGLE_FAN);
for (int i = 0; i < MOHAWK_TRIANGLES; i++) {
glColor3f(_mohawkColors[i].x, _mohawkColors[i].y, _mohawkColors[i].z);
glVertex3fv(&_mohawkTriangleFan[i].x);
glNormal3fv(&_mohawkColors[i].x);
}
glEnd();
glPopMatrix();
}
}
void Head::renderHeadSphere() {
glPushMatrix();
glTranslatef(_position.x, _position.y, _position.z); //translate to head position

View file

@ -24,13 +24,16 @@ enum eyeContactTargets
MOUTH
};
class Avatar;
class Head : public HeadData {
public:
Head();
Head(Avatar* owningAvatar);
void reset();
void simulate(float deltaTime, bool isMine);
void render(bool lookingInMirror);
void renderMohawk();
void setScale (float scale ) { _scale = scale; }
void setPosition (glm::vec3 position ) { _position = position; }
@ -80,8 +83,11 @@ private:
glm::vec3 _bodyRotation;
glm::vec3 _headRotation;
bool _renderLookatVectors;
glm::vec3* _mohawkTriangleFan;
glm::vec3* _mohawkColors;
// private methods
void createMohawk();
void renderHeadSphere();
void renderEyeBalls();
void renderEyeBrows();

View file

@ -15,6 +15,7 @@
const short NO_READ_MAXIMUM_MSECS = 3000;
const int GRAVITY_SAMPLES = 60; // Use the first few samples to baseline values
const int LONG_TERM_RATE_SAMPLES = 1000;
const bool USING_INVENSENSE_MPU9150 = 1;
@ -136,6 +137,16 @@ void SerialInterface::renderLevels(int width, int height) {
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + getLastPitchRate(), LEVEL_CORNER_Y + 12);
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 27);
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + getLastRollRate(), LEVEL_CORNER_Y + 27);
// Gyro Estimated Rotation
glColor4f(0, 1, 1, 1);
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y - 1);
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _estimatedRotation.y, LEVEL_CORNER_Y - 1);
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 14);
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _estimatedRotation.z, LEVEL_CORNER_Y + 14);
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 29);
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _estimatedRotation.x, LEVEL_CORNER_Y + 29);
// Acceleration
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 42);
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + (int)((_lastAccelX - _gravity.x)* ACCEL_VIEW_SCALING),
@ -169,7 +180,7 @@ void convertHexToInt(unsigned char* sourceBuffer, int& destinationInt) {
destinationInt = result;
}
void SerialInterface::readData() {
void SerialInterface::readData(float deltaTime) {
#ifdef __APPLE__
int initialSamples = totalSamples;
@ -207,6 +218,11 @@ void SerialInterface::readData() {
_lastYawRate = ((float) -yawRate) * LSB_TO_DEGREES_PER_SECOND;
_lastPitchRate = ((float) -pitchRate) * LSB_TO_DEGREES_PER_SECOND;
// Update raw rotation estimates
_estimatedRotation += deltaTime * glm::vec3(_lastRollRate - _averageGyroRates[0],
_lastYawRate - _averageGyroRates[1],
_lastPitchRate - _averageGyroRates[2]);
// Accumulate a set of initial baseline readings for setting gravity
if (totalSamples == 0) {
_averageGyroRates[0] = _lastRollRate;
@ -216,17 +232,20 @@ void SerialInterface::readData() {
_gravity.y = _lastAccelY;
_gravity.z = _lastAccelZ;
}
else if (totalSamples < GRAVITY_SAMPLES) {
_gravity = (1.f - 1.f/(float)GRAVITY_SAMPLES) * _gravity +
1.f/(float)GRAVITY_SAMPLES * glm::vec3(_lastAccelX, _lastAccelY, _lastAccelZ);
_averageGyroRates[0] = (1.f - 1.f/(float)GRAVITY_SAMPLES) * _averageGyroRates[0] +
1.f/(float)GRAVITY_SAMPLES * _lastRollRate;
_averageGyroRates[1] = (1.f - 1.f/(float)GRAVITY_SAMPLES) * _averageGyroRates[1] +
1.f/(float)GRAVITY_SAMPLES * _lastYawRate;
_averageGyroRates[2] = (1.f - 1.f/(float)GRAVITY_SAMPLES) * _averageGyroRates[2] +
1.f/(float)GRAVITY_SAMPLES * _lastPitchRate;
}
else {
// Cumulate long term average to (hopefully) take DC bias out of rotation rates
_averageGyroRates[0] = (1.f - 1.f/(float)LONG_TERM_RATE_SAMPLES) * _averageGyroRates[0] +
1.f/(float)LONG_TERM_RATE_SAMPLES * _lastRollRate;
_averageGyroRates[1] = (1.f - 1.f/(float)LONG_TERM_RATE_SAMPLES) * _averageGyroRates[1] +
1.f/(float)LONG_TERM_RATE_SAMPLES * _lastYawRate;
_averageGyroRates[2] = (1.f - 1.f/(float)LONG_TERM_RATE_SAMPLES) * _averageGyroRates[2] +
1.f/(float)LONG_TERM_RATE_SAMPLES * _lastPitchRate;
if (totalSamples < GRAVITY_SAMPLES) {
_gravity = (1.f - 1.f/(float)GRAVITY_SAMPLES) * _gravity +
1.f/(float)GRAVITY_SAMPLES * glm::vec3(_lastAccelX, _lastAccelY, _lastAccelZ);
}
}
totalSamples++;

View file

@ -38,7 +38,8 @@ class SerialInterface {
public:
SerialInterface() : active(false),
_gravity(0,0,0),
_averageGyroRates(0,0,0),
_averageGyroRates(0, 0, 0),
_estimatedRotation(0, 0, 0),
_lastAccelX(0),
_lastAccelY(0),
_lastAccelZ(0),
@ -47,7 +48,7 @@ public:
_lastRollRate(0) {}
void pair();
void readData();
void readData(float deltaTime);
float getLastYawRate() const { return _lastYawRate - _averageGyroRates[1]; }
float getLastPitchRate() const { return _lastPitchRate - _averageGyroRates[2]; }
@ -68,6 +69,7 @@ private:
timeval lastGoodRead;
glm::vec3 _gravity;
glm::vec3 _averageGyroRates;
glm::vec3 _estimatedRotation;
float _lastAccelX;
float _lastAccelY;
float _lastAccelZ;

View file

@ -44,7 +44,7 @@ GLubyte identityIndices[] = { 0,2,1, 0,3,2, // Z- .
10,11,15, 10,15,14, // Y+
4,5,6, 4,6,7 }; // Z+ .
VoxelSystem::VoxelSystem() {
VoxelSystem::VoxelSystem() : AgentData(NULL) {
_voxelsInReadArrays = _voxelsInWriteArrays = _voxelsUpdated = 0;
_writeRenderFullVBO = true;
_readRenderFullVBO = true;
@ -372,7 +372,10 @@ int VoxelSystem::updateNodeInArraysAsFullVBO(VoxelNode* node) {
_writeVoxelDirtyArray[nodeIndex] = true; // just in case we switch to Partial mode
_voxelsInWriteArrays++; // our know vertices in the arrays
return 1; // rendered
}
} else {
node->setBufferIndex(GLBUFFER_INDEX_UNKNOWN);
}
return 0; // not-rendered
}
@ -978,6 +981,7 @@ public:
shouldRenderNodes(0),
coloredNodes(0),
nodesInVBO(0),
nodesInVBONotShouldRender(0),
nodesInVBOOverExpectedMax(0),
duplicateVBOIndex(0),
leafNodes(0)
@ -990,6 +994,7 @@ public:
unsigned long shouldRenderNodes;
unsigned long coloredNodes;
unsigned long nodesInVBO;
unsigned long nodesInVBONotShouldRender;
unsigned long nodesInVBOOverExpectedMax;
unsigned long duplicateVBOIndex;
unsigned long leafNodes;
@ -1032,6 +1037,11 @@ bool VoxelSystem::collectStatsForTreesAndVBOsOperation(VoxelNode* node, void* ex
if (nodeIndex > args->expectedMax) {
args->nodesInVBOOverExpectedMax++;
}
// if it's in VBO but not-shouldRender, track that also...
if (!node->getShouldRender()) {
args->nodesInVBONotShouldRender++;
}
}
return true; // keep going!
@ -1060,8 +1070,8 @@ void VoxelSystem::collectStatsForTreesAndVBOs() {
printLog("stats: total %ld, leaves %ld, dirty %ld, colored %ld, shouldRender %ld, inVBO %ld\n",
args.totalNodes, args.leafNodes, args.dirtyNodes, args.coloredNodes, args.shouldRenderNodes);
printLog("inVBO %ld, nodesInVBOOverExpectedMax %ld, duplicateVBOIndex %ld\n",
args.nodesInVBO, args.nodesInVBOOverExpectedMax, args.duplicateVBOIndex);
printLog("inVBO %ld, nodesInVBOOverExpectedMax %ld, duplicateVBOIndex %ld, nodesInVBONotShouldRender %ld\n",
args.nodesInVBO, args.nodesInVBOOverExpectedMax, args.duplicateVBOIndex, args.nodesInVBONotShouldRender);
glBufferIndex minInVBO = GLBUFFER_INDEX_UNKNOWN;
glBufferIndex maxInVBO = 0;

View file

@ -13,6 +13,7 @@
#include "AudioRingBuffer.h"
AudioRingBuffer::AudioRingBuffer(int ringSamples, int bufferSamples) :
AgentData(NULL),
_ringBufferLengthSamples(ringSamples),
_bufferLengthSamples(bufferSamples),
_endOfLastWrite(NULL),
@ -20,7 +21,7 @@ AudioRingBuffer::AudioRingBuffer(int ringSamples, int bufferSamples) :
_shouldBeAddedToMix(false),
_shouldLoopbackForAgent(false),
_streamIdentifier()
{
{
_buffer = new int16_t[_ringBufferLengthSamples];
_nextOutput = _buffer;
};

View file

@ -31,7 +31,8 @@ int unpackFloatAngleFromTwoByte(uint16_t* byteAnglePointer, float* destinationPo
return sizeof(uint16_t);
}
AvatarData::AvatarData() :
AvatarData::AvatarData(Agent* owningAgent) :
AgentData(owningAgent),
_handPosition(0,0,0),
_bodyYaw(-90.0),
_bodyPitch(0.0),
@ -67,7 +68,7 @@ int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
// lazily allocate memory for HeadData in case we're not an Avatar instance
if (!_headData) {
_headData = new HeadData();
_headData = new HeadData(this);
}
// Body world position
@ -148,7 +149,7 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
// lazily allocate memory for HeadData in case we're not an Avatar instance
if (!_headData) {
_headData = new HeadData();
_headData = new HeadData(this);
}
// increment to push past the packet header

View file

@ -22,14 +22,14 @@ const int WANT_DELTA_AT_BIT = 2;
enum KeyState
{
NO_KEY_DOWN,
NO_KEY_DOWN,
INSERT_KEY_DOWN,
DELETE_KEY_DOWN
};
class AvatarData : public AgentData {
public:
AvatarData();
AvatarData(Agent* owningAgent = NULL);
~AvatarData();
const glm::vec3& getPosition() const { return _position; }

View file

@ -8,13 +8,14 @@
#include "HeadData.h"
HeadData::HeadData() :
HeadData::HeadData(AvatarData* owningAvatar) :
_yaw(0.0f),
_pitch(0.0f),
_roll(0.0f),
_lookAtPosition(0.0f, 0.0f, 0.0f),
_leanSideways(0.0f),
_leanForward(0.0f)
_leanForward(0.0f),
_owningAvatar(owningAvatar)
{
}

View file

@ -20,9 +20,11 @@ const float MAX_HEAD_PITCH = 60;
const float MIN_HEAD_ROLL = -50;
const float MAX_HEAD_ROLL = 50;
class AvatarData;
class HeadData {
public:
HeadData();
HeadData(AvatarData* owningAvatar);
float getLeanSideways() const { return _leanSideways; }
void setLeanSideways(float leanSideways) { _leanSideways = leanSideways; }
@ -55,6 +57,7 @@ protected:
glm::vec3 _lookAtPosition;
float _leanSideways;
float _leanForward;
AvatarData* _owningAvatar;
private:
// privatize copy ctor and assignment operator so copies of this object cannot be made
HeadData(const HeadData&);

View file

@ -8,4 +8,10 @@
#include "AgentData.h"
AgentData::AgentData(Agent* owningAgent) :
_owningAgent(owningAgent)
{
}
AgentData::~AgentData() {}

View file

@ -3,16 +3,24 @@
// hifi
//
// Created by Stephen Birarda on 2/19/13.
//
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#ifndef hifi_AgentData_h
#define hifi_AgentData_h
class Agent;
class AgentData {
public:
AgentData(Agent* owningAgent);
virtual ~AgentData() = 0;
virtual int parseData(unsigned char* sourceBuffer, int numBytes) = 0;
Agent* getOwningAgent() { return _owningAgent; }
protected:
Agent* _owningAgent;
};
#endif

View file

@ -11,7 +11,8 @@
#include <cstring>
#include <cstdio>
VoxelAgentData::VoxelAgentData() :
VoxelAgentData::VoxelAgentData(Agent* owningAgent) :
AvatarData(owningAgent),
_viewSent(false),
_voxelPacketAvailableBytes(MAX_VOXEL_PACKET_SIZE),
_maxSearchLevel(1),

View file

@ -17,7 +17,7 @@
class VoxelAgentData : public AvatarData {
public:
VoxelAgentData();
VoxelAgentData(Agent* owningAgent);
~VoxelAgentData();
void resetVoxelPacket(); // resets voxel packet to after "V" header

View file

@ -45,7 +45,7 @@ const float DEATH_STAR_RADIUS = 4.0;
const float MAX_CUBE = 0.05f;
const int VOXEL_SEND_INTERVAL_USECS = 100 * 1000;
int PACKETS_PER_CLIENT_PER_INTERVAL = 50;
int PACKETS_PER_CLIENT_PER_INTERVAL = 30;
const int MAX_VOXEL_TREE_DEPTH_LEVELS = 4;
@ -450,9 +450,9 @@ void *distributeVoxelsToListeners(void *args) {
pthread_exit(0);
}
void attachVoxelAgentDataToAgent(Agent *newAgent) {
void attachVoxelAgentDataToAgent(Agent* newAgent) {
if (newAgent->getLinkedData() == NULL) {
newAgent->setLinkedData(new VoxelAgentData());
newAgent->setLinkedData(new VoxelAgentData(newAgent));
}
}