mirror of
https://github.com/overte-org/overte.git
synced 2025-04-18 07:56:25 +02:00
Merge branch 'master' into NOverlays3
This commit is contained in:
commit
d30dd4c26c
175 changed files with 2705 additions and 1613 deletions
|
@ -656,6 +656,8 @@ void Agent::queryAvatars() {
|
|||
ViewFrustum view;
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||||
view.setPosition(scriptedAvatar->getWorldPosition());
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||||
view.setOrientation(scriptedAvatar->getHeadOrientation());
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||||
view.setProjection(DEFAULT_FIELD_OF_VIEW_DEGREES, DEFAULT_ASPECT_RATIO,
|
||||
DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP);
|
||||
view.calculate();
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||||
ConicalViewFrustum conicalView { view };
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||||
|
||||
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@ -876,18 +878,30 @@ void Agent::aboutToFinish() {
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|||
DependencyManager::destroy<AudioInjectorManager>();
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|
||||
// destroy all other created dependencies
|
||||
DependencyManager::destroy<ScriptCache>();
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||||
|
||||
DependencyManager::destroy<ResourceCacheSharedItems>();
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||||
DependencyManager::destroy<SoundCacheScriptingInterface>();
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||||
DependencyManager::destroy<SoundCache>();
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||||
DependencyManager::destroy<AudioScriptingInterface>();
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||||
|
||||
DependencyManager::destroy<RecordingScriptingInterface>();
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||||
DependencyManager::destroy<AnimationCacheScriptingInterface>();
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||||
DependencyManager::destroy<EntityScriptingInterface>();
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||||
DependencyManager::destroy<ResourceScriptingInterface>();
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||||
DependencyManager::destroy<UserActivityLoggerScriptingInterface>();
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|
||||
DependencyManager::destroy<ScriptCache>();
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DependencyManager::destroy<SoundCache>();
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DependencyManager::destroy<AnimationCache>();
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||||
DependencyManager::destroy<recording::Deck>();
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||||
DependencyManager::destroy<recording::Recorder>();
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DependencyManager::destroy<recording::ClipCache>();
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DependencyManager::destroy<AvatarHashMap>();
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DependencyManager::destroy<AssignmentParentFinder>();
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DependencyManager::destroy<MessagesClient>();
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DependencyManager::destroy<ResourceManager>();
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DependencyManager::destroy<ResourceCacheSharedItems>();
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// drop our shared pointer to the script engine, then ask ScriptEngines to shutdown scripting
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// this ensures that the ScriptEngine goes down before ScriptEngines
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_scriptEngine.clear();
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@ -129,17 +129,12 @@ void AssignmentClient::stopAssignmentClient() {
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QThread* currentAssignmentThread = _currentAssignment->thread();
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||||
// ask the current assignment to stop
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BLOCKING_INVOKE_METHOD(_currentAssignment, "stop");
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QMetaObject::invokeMethod(_currentAssignment, "stop");
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|
||||
// ask the current assignment to delete itself on its thread
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_currentAssignment->deleteLater();
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// when this thread is destroyed we don't need to run our assignment complete method
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disconnect(currentAssignmentThread, &QThread::destroyed, this, &AssignmentClient::assignmentCompleted);
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// wait on the thread from that assignment - it will be gone once the current assignment deletes
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currentAssignmentThread->quit();
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currentAssignmentThread->wait();
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auto PROCESS_EVENTS_INTERVAL_MS = 100;
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while (!currentAssignmentThread->wait(PROCESS_EVENTS_INTERVAL_MS)) {
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QCoreApplication::processEvents();
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}
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}
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}
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|
||||
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@ -337,6 +337,13 @@ void AudioMixerClientData::removeAgentAvatarAudioStream() {
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||||
if (it != _audioStreams.end()) {
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_audioStreams.erase(it);
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|
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// Clear mixing structures so that they get recreated with up to date
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// data if the stream comes back
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setHasReceivedFirstMix(false);
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_streams.skipped.clear();
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_streams.inactive.clear();
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_streams.active.clear();
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}
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}
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||||
|
||||
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@ -152,6 +152,8 @@ void AvatarMixerClientData::processSetTraitsMessage(ReceivedMessage& message,
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if (packetTraitVersion > instanceVersionRef) {
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if (traitSize == AvatarTraits::DELETED_TRAIT_SIZE) {
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_avatar->processDeletedTraitInstance(traitType, instanceID);
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// Mixer doesn't need deleted IDs.
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_avatar->getAndClearRecentlyDetachedIDs();
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|
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// to track a deleted instance but keep version information
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// the avatar mixer uses the negative value of the sent version
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|
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@ -21,7 +21,7 @@
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|||
#include <GLMHelpers.h>
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|
||||
ScriptableAvatar::ScriptableAvatar() {
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_clientTraitsHandler = std::unique_ptr<ClientTraitsHandler>(new ClientTraitsHandler(this));
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||||
_clientTraitsHandler.reset(new ClientTraitsHandler(this));
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||||
}
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||||
|
||||
QByteArray ScriptableAvatar::toByteArrayStateful(AvatarDataDetail dataDetail, bool dropFaceTracking) {
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||||
|
|
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@ -583,15 +583,29 @@ void EntityScriptServer::handleOctreePacket(QSharedPointer<ReceivedMessage> mess
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|||
void EntityScriptServer::aboutToFinish() {
|
||||
shutdownScriptEngine();
|
||||
|
||||
DependencyManager::get<EntityScriptingInterface>()->setEntityTree(nullptr);
|
||||
DependencyManager::get<ResourceManager>()->cleanup();
|
||||
|
||||
DependencyManager::destroy<AudioScriptingInterface>();
|
||||
DependencyManager::destroy<SoundCacheScriptingInterface>();
|
||||
DependencyManager::destroy<ResourceScriptingInterface>();
|
||||
DependencyManager::destroy<EntityScriptingInterface>();
|
||||
|
||||
DependencyManager::destroy<SoundCache>();
|
||||
DependencyManager::destroy<ScriptCache>();
|
||||
|
||||
DependencyManager::destroy<ResourceManager>();
|
||||
DependencyManager::destroy<ResourceCacheSharedItems>();
|
||||
|
||||
DependencyManager::destroy<MessagesClient>();
|
||||
|
||||
DependencyManager::destroy<AssignmentDynamicFactory>();
|
||||
DependencyManager::destroy<AssignmentParentFinder>();
|
||||
DependencyManager::destroy<AvatarHashMap>();
|
||||
|
||||
DependencyManager::get<ResourceManager>()->cleanup();
|
||||
|
||||
DependencyManager::destroy<PluginManager>();
|
||||
|
||||
DependencyManager::destroy<ResourceScriptingInterface>();
|
||||
DependencyManager::destroy<EntityScriptingInterface>();
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||||
|
||||
// cleanup the AudioInjectorManager (and any still running injectors)
|
||||
DependencyManager::destroy<AudioInjectorManager>();
|
||||
|
|
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@ -23,6 +23,8 @@ Item {
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|||
width: root.pane.width
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||||
property bool failAfterSignUp: false
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||||
|
||||
onWidthChanged: d.resize();
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||||
|
||||
function login() {
|
||||
flavorText.visible = false
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||||
mainTextContainer.visible = false
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||||
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@ -127,7 +129,7 @@ Item {
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|||
Column {
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id: form
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width: parent.width
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onHeightChanged: d.resize(); onWidthChanged: d.resize();
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onHeightChanged: d.resize();
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anchors {
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top: mainTextContainer.bottom
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|
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@ -44,14 +44,14 @@ Rectangle {
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|||
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||||
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||||
onPasswordChanged: {
|
||||
var use3DKeyboard = (typeof MenuInterface === "undefined") ? false : MenuInterface.isOptionChecked("Use 3D Keyboard");
|
||||
var use3DKeyboard = (typeof KeyboardScriptingInterface === "undefined") ? false : KeyboardScriptingInterface.use3DKeyboard;
|
||||
if (use3DKeyboard) {
|
||||
KeyboardScriptingInterface.password = password;
|
||||
}
|
||||
}
|
||||
|
||||
onRaisedChanged: {
|
||||
var use3DKeyboard = (typeof MenuInterface === "undefined") ? false : MenuInterface.isOptionChecked("Use 3D Keyboard");
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||||
var use3DKeyboard = (typeof KeyboardScriptingInterface === "undefined") ? false : KeyboardScriptingInterface.use3DKeyboard;
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if (!use3DKeyboard) {
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||||
keyboardBase.height = raised ? raisedHeight : 0;
|
||||
keyboardBase.visible = raised;
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||||
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|
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@ -70,8 +70,8 @@ OriginalDesktop.Desktop {
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anchors.horizontalCenter: settings.constrainToolbarToCenterX ? desktop.horizontalCenter : undefined;
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||||
// Literal 50 is overwritten by settings from previous session, and sysToolbar.x comes from settings when not constrained.
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x: sysToolbar.x
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buttonModel: tablet.buttons;
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shown: tablet.toolbarMode;
|
||||
buttonModel: tablet ? tablet.buttons : null;
|
||||
shown: tablet ? tablet.toolbarMode : false;
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||||
}
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||||
|
||||
Settings {
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||||
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|
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@ -207,12 +207,12 @@ Flickable {
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|||
width: 112
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||||
label: "Y Offset"
|
||||
suffix: " cm"
|
||||
minimumValue: -10
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||||
minimumValue: -50
|
||||
maximumValue: 50
|
||||
realStepSize: 1
|
||||
realValue: -5
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||||
colorScheme: hifi.colorSchemes.dark
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||||
|
||||
onEditingFinished: {
|
||||
onRealValueChanged: {
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||||
sendConfigurationSettings();
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||||
openVrConfiguration.forceActiveFocus();
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||||
}
|
||||
|
@ -223,14 +223,14 @@ Flickable {
|
|||
id: headZOffset
|
||||
width: 112
|
||||
label: "Z Offset"
|
||||
minimumValue: -10
|
||||
minimumValue: -50
|
||||
maximumValue: 50
|
||||
realStepSize: 1
|
||||
decimals: 1
|
||||
suffix: " cm"
|
||||
realValue: -5
|
||||
colorScheme: hifi.colorSchemes.dark
|
||||
|
||||
onEditingFinished: {
|
||||
onRealValueChanged: {
|
||||
sendConfigurationSettings();
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||||
openVrConfiguration.forceActiveFocus();
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||||
}
|
||||
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@ -319,11 +319,12 @@ Flickable {
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|||
width: 112
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||||
suffix: " cm"
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||||
label: "Y Offset"
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||||
minimumValue: -10
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||||
minimumValue: -30
|
||||
maximumValue: 30
|
||||
realStepSize: 1
|
||||
colorScheme: hifi.colorSchemes.dark
|
||||
|
||||
onEditingFinished: {
|
||||
onRealValueChanged: {
|
||||
sendConfigurationSettings();
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||||
openVrConfiguration.forceActiveFocus();
|
||||
}
|
||||
|
@ -335,12 +336,13 @@ Flickable {
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|||
width: 112
|
||||
label: "Z Offset"
|
||||
suffix: " cm"
|
||||
minimumValue: -10
|
||||
minimumValue: -30
|
||||
maximumValue: 30
|
||||
realStepSize: 1
|
||||
decimals: 1
|
||||
colorScheme: hifi.colorSchemes.dark
|
||||
|
||||
onEditingFinished: {
|
||||
onRealValueChanged: {
|
||||
sendConfigurationSettings();
|
||||
openVrConfiguration.forceActiveFocus();
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||||
}
|
||||
|
@ -574,7 +576,7 @@ Flickable {
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|||
colorScheme: hifi.colorSchemes.dark
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||||
realValue: 33.0
|
||||
|
||||
onEditingFinished: {
|
||||
onRealValueChanged: {
|
||||
sendConfigurationSettings();
|
||||
openVrConfiguration.forceActiveFocus();
|
||||
}
|
||||
|
@ -592,7 +594,7 @@ Flickable {
|
|||
colorScheme: hifi.colorSchemes.dark
|
||||
realValue: 48
|
||||
|
||||
onEditingFinished: {
|
||||
onRealValueChanged: {
|
||||
sendConfigurationSettings();
|
||||
openVrConfiguration.forceActiveFocus();
|
||||
}
|
||||
|
@ -771,7 +773,7 @@ Flickable {
|
|||
realStepSize: 1.0
|
||||
colorScheme: hifi.colorSchemes.dark
|
||||
|
||||
onEditingFinished: {
|
||||
onRealValueChanged: {
|
||||
calibrationTimer.interval = realValue * 1000;
|
||||
openVrConfiguration.countDown = realValue;
|
||||
numberAnimation.duration = calibrationTimer.interval;
|
||||
|
@ -977,6 +979,13 @@ Flickable {
|
|||
var configurationType = settings["trackerConfiguration"];
|
||||
displayTrackerConfiguration(configurationType);
|
||||
|
||||
// default offset for user wearing puck on the center of their forehead.
|
||||
headYOffset.realValue = 4; // (cm), puck is above the head joint.
|
||||
headZOffset.realValue = 8; // (cm), puck is in front of the head joint.
|
||||
|
||||
// defaults for user wearing the pucks on the backs of their palms.
|
||||
handYOffset.realValue = 8; // (cm), puck is past the the hand joint. (set this to zero if puck is on the wrist)
|
||||
handZOffset.realValue = -4; // (cm), puck is on above hand joint.
|
||||
|
||||
var HmdHead = settings["HMDHead"];
|
||||
var viveController = settings["handController"];
|
||||
|
|
|
@ -61,7 +61,7 @@ Item {
|
|||
RalewaySemiBold {
|
||||
text: Account.loggedIn ? qsTr("Log out") : qsTr("Log in")
|
||||
horizontalAlignment: Text.AlignRight
|
||||
anchors.right: parent.right
|
||||
Layout.alignment: Qt.AlignRight
|
||||
font.pixelSize: 20
|
||||
color: "#afafaf"
|
||||
}
|
||||
|
@ -71,7 +71,7 @@ Item {
|
|||
height: Account.loggedIn ? parent.height/2 - parent.spacing/2 : 0
|
||||
text: Account.loggedIn ? "[" + tabletRoot.usernameShort + "]" : ""
|
||||
horizontalAlignment: Text.AlignRight
|
||||
anchors.right: parent.right
|
||||
Layout.alignment: Qt.AlignRight
|
||||
font.pixelSize: 20
|
||||
color: "#afafaf"
|
||||
}
|
||||
|
@ -115,9 +115,9 @@ Item {
|
|||
property int previousIndex: -1
|
||||
Repeater {
|
||||
id: pageRepeater
|
||||
model: Math.ceil(tabletProxy.buttons.rowCount() / TabletEnums.ButtonsOnPage)
|
||||
model: tabletProxy != null ? Math.ceil(tabletProxy.buttons.rowCount() / TabletEnums.ButtonsOnPage) : 0
|
||||
onItemAdded: {
|
||||
item.proxyModel.sourceModel = tabletProxy.buttons;
|
||||
item.proxyModel.sourceModel = tabletProxy != null ? tabletProxy.buttons : null;
|
||||
item.proxyModel.pageIndex = index;
|
||||
}
|
||||
|
||||
|
|
|
@ -87,7 +87,6 @@
|
|||
#include <FramebufferCache.h>
|
||||
#include <gpu/Batch.h>
|
||||
#include <gpu/Context.h>
|
||||
#include <gpu/gl/GLBackend.h>
|
||||
#include <InfoView.h>
|
||||
#include <input-plugins/InputPlugin.h>
|
||||
#include <controllers/UserInputMapper.h>
|
||||
|
@ -122,8 +121,6 @@
|
|||
#include <plugins/SteamClientPlugin.h>
|
||||
#include <plugins/InputConfiguration.h>
|
||||
#include <RecordingScriptingInterface.h>
|
||||
#include <UpdateSceneTask.h>
|
||||
#include <RenderViewTask.h>
|
||||
#include <render/EngineStats.h>
|
||||
#include <SecondaryCamera.h>
|
||||
#include <ResourceCache.h>
|
||||
|
@ -264,54 +261,7 @@ extern "C" {
|
|||
#include "AndroidHelper.h"
|
||||
#endif
|
||||
|
||||
enum ApplicationEvent {
|
||||
// Execute a lambda function
|
||||
Lambda = QEvent::User + 1,
|
||||
// Trigger the next render
|
||||
Render,
|
||||
// Trigger the next idle
|
||||
Idle,
|
||||
};
|
||||
|
||||
class RenderEventHandler : public QObject {
|
||||
using Parent = QObject;
|
||||
Q_OBJECT
|
||||
public:
|
||||
RenderEventHandler() {
|
||||
// Transfer to a new thread
|
||||
moveToNewNamedThread(this, "RenderThread", [](QThread* renderThread) {
|
||||
hifi::qt::addBlockingForbiddenThread("Render", renderThread);
|
||||
qApp->_lastTimeRendered.start();
|
||||
}, std::bind(&RenderEventHandler::initialize, this), QThread::HighestPriority);
|
||||
}
|
||||
|
||||
private:
|
||||
void initialize() {
|
||||
setObjectName("Render");
|
||||
PROFILE_SET_THREAD_NAME("Render");
|
||||
setCrashAnnotation("render_thread_id", std::to_string((size_t)QThread::currentThreadId()));
|
||||
}
|
||||
|
||||
void render() {
|
||||
if (qApp->shouldPaint()) {
|
||||
qApp->paintGL();
|
||||
}
|
||||
}
|
||||
|
||||
bool event(QEvent* event) override {
|
||||
switch ((int)event->type()) {
|
||||
case ApplicationEvent::Render:
|
||||
render();
|
||||
qApp->_pendingRenderEvent.store(false);
|
||||
return true;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return Parent::event(event);
|
||||
}
|
||||
};
|
||||
|
||||
#include "graphics/RenderEventHandler.h"
|
||||
|
||||
Q_LOGGING_CATEGORY(trace_app_input_mouse, "trace.app.input.mouse")
|
||||
|
||||
|
@ -374,8 +324,6 @@ static const int THROTTLED_SIM_FRAME_PERIOD_MS = MSECS_PER_SECOND / THROTTLED_SI
|
|||
static const int ENTITY_SERVER_ADDED_TIMEOUT = 5000;
|
||||
static const int ENTITY_SERVER_CONNECTION_TIMEOUT = 5000;
|
||||
|
||||
static const uint32_t INVALID_FRAME = UINT32_MAX;
|
||||
|
||||
static const float INITIAL_QUERY_RADIUS = 10.0f; // priority radius for entities before physics enabled
|
||||
|
||||
static const QString DESKTOP_LOCATION = QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
|
||||
|
@ -2060,7 +2008,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
|
||||
auto displayPlugin = qApp->getActiveDisplayPlugin();
|
||||
|
||||
properties["render_rate"] = _renderLoopCounter.rate();
|
||||
properties["render_rate"] = getRenderLoopRate();
|
||||
properties["target_render_rate"] = getTargetRenderFrameRate();
|
||||
properties["present_rate"] = displayPlugin->presentRate();
|
||||
properties["new_frame_present_rate"] = displayPlugin->newFramePresentRate();
|
||||
|
@ -2376,7 +2324,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
DependencyManager::get<Keyboard>()->createKeyboard();
|
||||
|
||||
_pendingIdleEvent = false;
|
||||
_pendingRenderEvent = false;
|
||||
_graphicsEngine.startup();
|
||||
|
||||
qCDebug(interfaceapp) << "Metaverse session ID is" << uuidStringWithoutCurlyBraces(accountManager->getSessionID());
|
||||
|
||||
|
@ -2576,6 +2524,8 @@ void Application::cleanupBeforeQuit() {
|
|||
QString webengineRemoteDebugging = QProcessEnvironment::systemEnvironment().value("QTWEBENGINE_REMOTE_DEBUGGING", "false");
|
||||
qCDebug(interfaceapp) << "QTWEBENGINE_REMOTE_DEBUGGING =" << webengineRemoteDebugging;
|
||||
|
||||
DependencyManager::prepareToExit();
|
||||
|
||||
if (tracing::enabled()) {
|
||||
auto tracer = DependencyManager::get<tracing::Tracer>();
|
||||
tracer->stopTracing();
|
||||
|
@ -2644,11 +2594,6 @@ void Application::cleanupBeforeQuit() {
|
|||
|
||||
// Cleanup all overlays after the scripts, as scripts might add more
|
||||
_overlays.cleanupAllOverlays();
|
||||
// The cleanup process enqueues the transactions but does not process them. Calling this here will force the actual
|
||||
// removal of the items.
|
||||
// See https://highfidelity.fogbugz.com/f/cases/5328
|
||||
_main3DScene->enqueueFrame(); // flush all the transactions
|
||||
_main3DScene->processTransactionQueue(); // process and apply deletions
|
||||
|
||||
// first stop all timers directly or by invokeMethod
|
||||
// depending on what thread they run in
|
||||
|
@ -2663,7 +2608,6 @@ void Application::cleanupBeforeQuit() {
|
|||
}
|
||||
|
||||
_window->saveGeometry();
|
||||
_gpuContext->shutdown();
|
||||
|
||||
// Destroy third party processes after scripts have finished using them.
|
||||
#ifdef HAVE_DDE
|
||||
|
@ -2688,6 +2632,7 @@ void Application::cleanupBeforeQuit() {
|
|||
|
||||
// destroy Audio so it and its threads have a chance to go down safely
|
||||
// this must happen after QML, as there are unexplained audio crashes originating in qtwebengine
|
||||
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "stop");
|
||||
DependencyManager::destroy<AudioClient>();
|
||||
DependencyManager::destroy<AudioInjectorManager>();
|
||||
DependencyManager::destroy<AudioScriptingInterface>();
|
||||
|
@ -2720,10 +2665,9 @@ Application::~Application() {
|
|||
_shapeManager.collectGarbage();
|
||||
assert(_shapeManager.getNumShapes() == 0);
|
||||
|
||||
// shutdown render engine
|
||||
_main3DScene = nullptr;
|
||||
_renderEngine = nullptr;
|
||||
|
||||
// shutdown graphics engine
|
||||
_graphicsEngine.shutdown();
|
||||
|
||||
_gameWorkload.shutdown();
|
||||
|
||||
DependencyManager::destroy<Preferences>();
|
||||
|
@ -2779,10 +2723,8 @@ Application::~Application() {
|
|||
// quit the thread used by the closure event sender
|
||||
closeEventSender->thread()->quit();
|
||||
|
||||
// Can't log to file passed this point, FileLogger about to be deleted
|
||||
// Can't log to file past this point, FileLogger about to be deleted
|
||||
qInstallMessageHandler(LogHandler::verboseMessageHandler);
|
||||
|
||||
_renderEventHandler->deleteLater();
|
||||
}
|
||||
|
||||
void Application::initializeGL() {
|
||||
|
@ -2872,26 +2814,13 @@ void Application::initializeGL() {
|
|||
#endif
|
||||
|
||||
|
||||
_renderEventHandler = new RenderEventHandler();
|
||||
|
||||
// Build an offscreen GL context for the main thread.
|
||||
_glWidget->makeCurrent();
|
||||
glClearColor(0.2f, 0.2f, 0.2f, 1);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
_glWidget->swapBuffers();
|
||||
|
||||
|
||||
// Create the GPU backend
|
||||
|
||||
// Requires the window context, because that's what's used in the actual rendering
|
||||
// and the GPU backend will make things like the VAO which cannot be shared across
|
||||
// contexts
|
||||
_glWidget->makeCurrent();
|
||||
gpu::Context::init<gpu::gl::GLBackend>();
|
||||
_glWidget->makeCurrent();
|
||||
_gpuContext = std::make_shared<gpu::Context>();
|
||||
|
||||
DependencyManager::get<TextureCache>()->setGPUContext(_gpuContext);
|
||||
_graphicsEngine.initializeGPU(_glWidget);
|
||||
}
|
||||
|
||||
static const QString SPLASH_SKYBOX{ "{\"ProceduralEntity\":{ \"version\":2, \"shaderUrl\":\"qrc:///shaders/splashSkybox.frag\" } }" };
|
||||
|
@ -2905,7 +2834,7 @@ void Application::initializeDisplayPlugins() {
|
|||
// Once time initialization code
|
||||
DisplayPluginPointer targetDisplayPlugin;
|
||||
foreach(auto displayPlugin, displayPlugins) {
|
||||
displayPlugin->setContext(_gpuContext);
|
||||
displayPlugin->setContext(_graphicsEngine.getGPUContext());
|
||||
if (displayPlugin->getName() == lastActiveDisplayPluginName) {
|
||||
targetDisplayPlugin = displayPlugin;
|
||||
}
|
||||
|
@ -2975,18 +2904,7 @@ void Application::initializeDisplayPlugins() {
|
|||
void Application::initializeRenderEngine() {
|
||||
// FIXME: on low end systems os the shaders take up to 1 minute to compile, so we pause the deadlock watchdog thread.
|
||||
DeadlockWatchdogThread::withPause([&] {
|
||||
// Set up the render engine
|
||||
render::CullFunctor cullFunctor = LODManager::shouldRender;
|
||||
_renderEngine->addJob<UpdateSceneTask>("UpdateScene");
|
||||
#ifndef Q_OS_ANDROID
|
||||
_renderEngine->addJob<SecondaryCameraRenderTask>("SecondaryCameraJob", cullFunctor, !DISABLE_DEFERRED);
|
||||
#endif
|
||||
_renderEngine->addJob<RenderViewTask>("RenderMainView", cullFunctor, !DISABLE_DEFERRED, render::ItemKey::TAG_BITS_0, render::ItemKey::TAG_BITS_0);
|
||||
_renderEngine->load();
|
||||
_renderEngine->registerScene(_main3DScene);
|
||||
|
||||
// Now that OpenGL is initialized, we are sure we have a valid context and can create the various pipeline shaders with success.
|
||||
DependencyManager::get<GeometryCache>()->initializeShapePipelines();
|
||||
_graphicsEngine.initializeRender(DISABLE_DEFERRED);
|
||||
DependencyManager::get<Keyboard>()->registerKeyboardHighlighting();
|
||||
});
|
||||
}
|
||||
|
@ -3187,7 +3105,7 @@ void Application::onDesktopRootContextCreated(QQmlContext* surfaceContext) {
|
|||
surfaceContext->setContextProperty("Recording", DependencyManager::get<RecordingScriptingInterface>().data());
|
||||
surfaceContext->setContextProperty("Preferences", DependencyManager::get<Preferences>().data());
|
||||
surfaceContext->setContextProperty("AddressManager", DependencyManager::get<AddressManager>().data());
|
||||
surfaceContext->setContextProperty("FrameTimings", &_frameTimingsScriptingInterface);
|
||||
surfaceContext->setContextProperty("FrameTimings", &_graphicsEngine._frameTimingsScriptingInterface);
|
||||
surfaceContext->setContextProperty("Rates", new RatesScriptingInterface(this));
|
||||
|
||||
surfaceContext->setContextProperty("TREE_SCALE", TREE_SCALE);
|
||||
|
@ -3236,7 +3154,7 @@ void Application::onDesktopRootContextCreated(QQmlContext* surfaceContext) {
|
|||
surfaceContext->setContextProperty("LODManager", DependencyManager::get<LODManager>().data());
|
||||
surfaceContext->setContextProperty("HMD", DependencyManager::get<HMDScriptingInterface>().data());
|
||||
surfaceContext->setContextProperty("Scene", DependencyManager::get<SceneScriptingInterface>().data());
|
||||
surfaceContext->setContextProperty("Render", _renderEngine->getConfiguration().get());
|
||||
surfaceContext->setContextProperty("Render", _graphicsEngine.getRenderEngine()->getConfiguration().get());
|
||||
surfaceContext->setContextProperty("Workload", _gameWorkload._engine->getConfiguration().get());
|
||||
surfaceContext->setContextProperty("Reticle", getApplicationCompositor().getReticleInterface());
|
||||
surfaceContext->setContextProperty("Snapshot", DependencyManager::get<Snapshot>().data());
|
||||
|
@ -3524,7 +3442,7 @@ void Application::resizeGL() {
|
|||
|
||||
auto renderResolutionScale = getRenderResolutionScale();
|
||||
if (displayPlugin->getRenderResolutionScale() != renderResolutionScale) {
|
||||
auto renderConfig = _renderEngine->getConfiguration();
|
||||
auto renderConfig = _graphicsEngine.getRenderEngine()->getConfiguration();
|
||||
assert(renderConfig);
|
||||
auto mainView = renderConfig->getConfig("RenderMainView.RenderDeferredTask");
|
||||
assert(mainView);
|
||||
|
@ -3755,8 +3673,8 @@ void Application::onPresent(quint32 frameCount) {
|
|||
postEvent(this, new QEvent((QEvent::Type)ApplicationEvent::Idle), Qt::HighEventPriority);
|
||||
}
|
||||
expected = false;
|
||||
if (_renderEventHandler && !isAboutToQuit() && _pendingRenderEvent.compare_exchange_strong(expected, true)) {
|
||||
postEvent(_renderEventHandler, new QEvent((QEvent::Type)ApplicationEvent::Render));
|
||||
if (_graphicsEngine.checkPendingRenderEvent() && !isAboutToQuit()) {
|
||||
postEvent(_graphicsEngine._renderEventHandler, new QEvent((QEvent::Type)ApplicationEvent::Render));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4544,39 +4462,6 @@ bool Application::acceptSnapshot(const QString& urlString) {
|
|||
return true;
|
||||
}
|
||||
|
||||
static uint32_t _renderedFrameIndex { INVALID_FRAME };
|
||||
|
||||
bool Application::shouldPaint() const {
|
||||
if (_aboutToQuit || _window->isMinimized()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto displayPlugin = getActiveDisplayPlugin();
|
||||
|
||||
#ifdef DEBUG_PAINT_DELAY
|
||||
static uint64_t paintDelaySamples{ 0 };
|
||||
static uint64_t paintDelayUsecs{ 0 };
|
||||
|
||||
paintDelayUsecs += displayPlugin->getPaintDelayUsecs();
|
||||
|
||||
static const int PAINT_DELAY_THROTTLE = 1000;
|
||||
if (++paintDelaySamples % PAINT_DELAY_THROTTLE == 0) {
|
||||
qCDebug(interfaceapp).nospace() <<
|
||||
"Paint delay (" << paintDelaySamples << " samples): " <<
|
||||
(float)paintDelaySamples / paintDelayUsecs << "us";
|
||||
}
|
||||
#endif
|
||||
|
||||
// Throttle if requested
|
||||
if (displayPlugin->isThrottled() && (_lastTimeRendered.elapsed() < THROTTLED_SIM_FRAME_PERIOD_MS)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Sync up the _renderedFrameIndex
|
||||
_renderedFrameIndex = displayPlugin->presentCount();
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifdef Q_OS_WIN
|
||||
#include <Windows.h>
|
||||
#include <TCHAR.h>
|
||||
|
@ -4830,26 +4715,13 @@ void Application::idle() {
|
|||
if (displayPlugin) {
|
||||
PROFILE_COUNTER_IF_CHANGED(app, "present", float, displayPlugin->presentRate());
|
||||
}
|
||||
PROFILE_COUNTER_IF_CHANGED(app, "renderLoopRate", float, _renderLoopCounter.rate());
|
||||
PROFILE_COUNTER_IF_CHANGED(app, "currentDownloads", uint32_t, ResourceCache::getLoadingRequestCount());
|
||||
PROFILE_COUNTER_IF_CHANGED(app, "renderLoopRate", float, getRenderLoopRate());
|
||||
PROFILE_COUNTER_IF_CHANGED(app, "currentDownloads", uint32_t, ResourceCache::getLoadingRequests().length());
|
||||
PROFILE_COUNTER_IF_CHANGED(app, "pendingDownloads", uint32_t, ResourceCache::getPendingRequestCount());
|
||||
PROFILE_COUNTER_IF_CHANGED(app, "currentProcessing", int, DependencyManager::get<StatTracker>()->getStat("Processing").toInt());
|
||||
PROFILE_COUNTER_IF_CHANGED(app, "pendingProcessing", int, DependencyManager::get<StatTracker>()->getStat("PendingProcessing").toInt());
|
||||
auto renderConfig = _renderEngine->getConfiguration();
|
||||
PROFILE_COUNTER_IF_CHANGED(render, "gpuTime", float, (float)_gpuContext->getFrameTimerGPUAverage());
|
||||
auto opaqueRangeTimer = renderConfig->getConfig("OpaqueRangeTimer");
|
||||
auto linearDepth = renderConfig->getConfig("LinearDepth");
|
||||
auto surfaceGeometry = renderConfig->getConfig("SurfaceGeometry");
|
||||
auto renderDeferred = renderConfig->getConfig("RenderDeferred");
|
||||
auto toneAndPostRangeTimer = renderConfig->getConfig("ToneAndPostRangeTimer");
|
||||
|
||||
PROFILE_COUNTER(render_detail, "gpuTimes", {
|
||||
{ "OpaqueRangeTimer", opaqueRangeTimer ? opaqueRangeTimer->property("gpuRunTime") : 0 },
|
||||
{ "LinearDepth", linearDepth ? linearDepth->property("gpuRunTime") : 0 },
|
||||
{ "SurfaceGeometry", surfaceGeometry ? surfaceGeometry->property("gpuRunTime") : 0 },
|
||||
{ "RenderDeferred", renderDeferred ? renderDeferred->property("gpuRunTime") : 0 },
|
||||
{ "ToneAndPostRangeTimer", toneAndPostRangeTimer ? toneAndPostRangeTimer->property("gpuRunTime") : 0 }
|
||||
});
|
||||
auto renderConfig = _graphicsEngine.getRenderEngine()->getConfiguration();
|
||||
PROFILE_COUNTER_IF_CHANGED(render, "gpuTime", float, (float)_graphicsEngine.getGPUContext()->getFrameTimerGPUAverage());
|
||||
|
||||
PROFILE_RANGE(app, __FUNCTION__);
|
||||
|
||||
|
@ -5224,9 +5096,6 @@ void Application::init() {
|
|||
#if !defined(DISABLE_QML)
|
||||
DependencyManager::get<DialogsManager>()->toggleLoginDialog();
|
||||
#endif
|
||||
if (!DISABLE_DEFERRED) {
|
||||
DependencyManager::get<DeferredLightingEffect>()->init();
|
||||
}
|
||||
DependencyManager::get<AvatarManager>()->init();
|
||||
|
||||
_timerStart.start();
|
||||
|
@ -5295,7 +5164,7 @@ void Application::init() {
|
|||
}
|
||||
}, Qt::QueuedConnection);
|
||||
|
||||
_gameWorkload.startup(getEntities()->getWorkloadSpace(), _main3DScene, _entitySimulation);
|
||||
_gameWorkload.startup(getEntities()->getWorkloadSpace(), _graphicsEngine.getRenderScene(), _entitySimulation);
|
||||
_entitySimulation->setWorkloadSpace(getEntities()->getWorkloadSpace());
|
||||
}
|
||||
|
||||
|
@ -5329,7 +5198,7 @@ void Application::updateLOD(float deltaTime) const {
|
|||
// adjust it unless we were asked to disable this feature, or if we're currently in throttleRendering mode
|
||||
if (!isThrottleRendering()) {
|
||||
float presentTime = getActiveDisplayPlugin()->getAveragePresentTime();
|
||||
float engineRunTime = (float)(_renderEngine->getConfiguration().get()->getCPURunTime());
|
||||
float engineRunTime = (float)(_graphicsEngine.getRenderEngine()->getConfiguration().get()->getCPURunTime());
|
||||
float gpuTime = getGPUContext()->getFrameTimerGPUAverage();
|
||||
float batchTime = getGPUContext()->getFrameTimerBatchAverage();
|
||||
auto lodManager = DependencyManager::get<LODManager>();
|
||||
|
@ -5730,7 +5599,7 @@ void Application::updateSecondaryCameraViewFrustum() {
|
|||
// camera should be.
|
||||
|
||||
// Code based on SecondaryCameraJob
|
||||
auto renderConfig = _renderEngine->getConfiguration();
|
||||
auto renderConfig = _graphicsEngine.getRenderEngine()->getConfiguration();
|
||||
assert(renderConfig);
|
||||
auto camera = dynamic_cast<SecondaryCameraJobConfig*>(renderConfig->getConfig("SecondaryCamera"));
|
||||
|
||||
|
@ -5799,7 +5668,7 @@ void Application::updateSecondaryCameraViewFrustum() {
|
|||
static bool domainLoadingInProgress = false;
|
||||
|
||||
void Application::update(float deltaTime) {
|
||||
PROFILE_RANGE_EX(app, __FUNCTION__, 0xffff0000, (uint64_t)_renderFrameCount + 1);
|
||||
PROFILE_RANGE_EX(app, __FUNCTION__, 0xffff0000, (uint64_t)_graphicsEngine._renderFrameCount + 1);
|
||||
|
||||
if (_aboutToQuit) {
|
||||
return;
|
||||
|
@ -6215,7 +6084,7 @@ void Application::update(float deltaTime) {
|
|||
// TODO: Fix this by modeling the way the secondary camera works on how the main camera works
|
||||
// ie. Use a camera object stored in the game logic and informs the Engine on where the secondary
|
||||
// camera should be.
|
||||
updateSecondaryCameraViewFrustum();
|
||||
// updateSecondaryCameraViewFrustum();
|
||||
}
|
||||
|
||||
quint64 now = usecTimestampNow();
|
||||
|
@ -6291,13 +6160,6 @@ void Application::update(float deltaTime) {
|
|||
|
||||
updateRenderArgs(deltaTime);
|
||||
|
||||
// HACK
|
||||
// load the view frustum
|
||||
// FIXME: This preDisplayRender call is temporary until we create a separate render::scene for the mirror rendering.
|
||||
// Then we can move this logic into the Avatar::simulate call.
|
||||
myAvatar->preDisplaySide(&_appRenderArgs._renderArgs);
|
||||
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("AnimDebugDraw");
|
||||
AnimDebugDraw::getInstance().update();
|
||||
|
@ -6308,10 +6170,15 @@ void Application::update(float deltaTime) {
|
|||
PerformanceTimer perfTimer("enqueueFrame");
|
||||
getMain3DScene()->enqueueFrame();
|
||||
}
|
||||
|
||||
// If the display plugin is inactive then the frames won't be processed so process them here.
|
||||
if (!getActiveDisplayPlugin()->isActive()) {
|
||||
getMain3DScene()->processTransactionQueue();
|
||||
}
|
||||
}
|
||||
|
||||
void Application::updateRenderArgs(float deltaTime) {
|
||||
editRenderArgs([this, deltaTime](AppRenderArgs& appRenderArgs) {
|
||||
_graphicsEngine.editRenderArgs([this, deltaTime](AppRenderArgs& appRenderArgs) {
|
||||
PerformanceTimer perfTimer("editRenderArgs");
|
||||
appRenderArgs._headPose = getHMDSensorPose();
|
||||
|
||||
|
@ -6340,7 +6207,7 @@ void Application::updateRenderArgs(float deltaTime) {
|
|||
_viewFrustum.setProjection(adjustedProjection);
|
||||
_viewFrustum.calculate();
|
||||
}
|
||||
appRenderArgs._renderArgs = RenderArgs(_gpuContext, lodManager->getOctreeSizeScale(),
|
||||
appRenderArgs._renderArgs = RenderArgs(_graphicsEngine.getGPUContext(), lodManager->getOctreeSizeScale(),
|
||||
lodManager->getBoundaryLevelAdjust(), lodManager->getLODAngleHalfTan(), RenderArgs::DEFAULT_RENDER_MODE,
|
||||
RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE);
|
||||
appRenderArgs._renderArgs._scene = getMain3DScene();
|
||||
|
@ -6425,6 +6292,13 @@ void Application::updateRenderArgs(float deltaTime) {
|
|||
QMutexLocker viewLocker(&_viewMutex);
|
||||
appRenderArgs._renderArgs.setViewFrustum(_displayViewFrustum);
|
||||
}
|
||||
|
||||
|
||||
// HACK
|
||||
// load the view frustum
|
||||
// FIXME: This preDisplayRender call is temporary until we create a separate render::scene for the mirror rendering.
|
||||
// Then we can move this logic into the Avatar::simulate call.
|
||||
myAvatar->preDisplaySide(&appRenderArgs._renderArgs);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -6634,11 +6508,16 @@ void Application::resetSensors(bool andReload) {
|
|||
}
|
||||
|
||||
void Application::hmdVisibleChanged(bool visible) {
|
||||
// TODO
|
||||
// calling start and stop will change audio input and ouput to default audio devices.
|
||||
// we need to add a pause/unpause functionality to AudioClient for this to work properly
|
||||
#if 0
|
||||
if (visible) {
|
||||
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "start", Qt::QueuedConnection);
|
||||
} else {
|
||||
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "stop", Qt::QueuedConnection);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void Application::updateWindowTitle() const {
|
||||
|
@ -7029,7 +6908,7 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEnginePointe
|
|||
scriptEngine->registerFunction("HMD", "getHUDLookAtPosition3D", HMDScriptingInterface::getHUDLookAtPosition3D, 0);
|
||||
|
||||
scriptEngine->registerGlobalObject("Scene", DependencyManager::get<SceneScriptingInterface>().data());
|
||||
scriptEngine->registerGlobalObject("Render", _renderEngine->getConfiguration().get());
|
||||
scriptEngine->registerGlobalObject("Render", _graphicsEngine.getRenderEngine()->getConfiguration().get());
|
||||
scriptEngine->registerGlobalObject("Workload", _gameWorkload._engine->getConfiguration().get());
|
||||
|
||||
GraphicsScriptingInterface::registerMetaTypes(scriptEngine.data());
|
||||
|
|
|
@ -70,11 +70,11 @@
|
|||
#include "ui/overlays/Overlays.h"
|
||||
|
||||
#include "workload/GameWorkload.h"
|
||||
#include "graphics/GraphicsEngine.h"
|
||||
|
||||
#include <procedural/ProceduralSkybox.h>
|
||||
#include <graphics/Skybox.h>
|
||||
#include <ModelScriptingInterface.h>
|
||||
#include "FrameTimingsScriptingInterface.h"
|
||||
|
||||
#include "Sound.h"
|
||||
|
||||
|
@ -153,7 +153,6 @@ public:
|
|||
void updateSecondaryCameraViewFrustum();
|
||||
|
||||
void updateCamera(RenderArgs& renderArgs, float deltaTime);
|
||||
void paintGL();
|
||||
void resizeGL();
|
||||
|
||||
bool event(QEvent* event) override;
|
||||
|
@ -203,8 +202,8 @@ public:
|
|||
|
||||
Overlays& getOverlays() { return _overlays; }
|
||||
|
||||
size_t getRenderFrameCount() const { return _renderFrameCount; }
|
||||
float getRenderLoopRate() const { return _renderLoopCounter.rate(); }
|
||||
size_t getRenderFrameCount() const { return _graphicsEngine.getRenderFrameCount(); }
|
||||
float getRenderLoopRate() const { return _graphicsEngine.getRenderLoopRate(); }
|
||||
float getNumCollisionObjects() const;
|
||||
float getTargetRenderFrameRate() const; // frames/second
|
||||
|
||||
|
@ -275,10 +274,10 @@ public:
|
|||
void setMaxOctreePacketsPerSecond(int maxOctreePPS);
|
||||
int getMaxOctreePacketsPerSecond() const;
|
||||
|
||||
render::ScenePointer getMain3DScene() override { return _main3DScene; }
|
||||
const render::ScenePointer& getMain3DScene() const { return _main3DScene; }
|
||||
render::EnginePointer getRenderEngine() override { return _renderEngine; }
|
||||
gpu::ContextPointer getGPUContext() const { return _gpuContext; }
|
||||
render::ScenePointer getMain3DScene() override { return _graphicsEngine.getRenderScene(); }
|
||||
render::EnginePointer getRenderEngine() override { return _graphicsEngine.getRenderEngine(); }
|
||||
gpu::ContextPointer getGPUContext() const { return _graphicsEngine.getGPUContext(); }
|
||||
|
||||
|
||||
const GameWorkload& getGameWorkload() const { return _gameWorkload; }
|
||||
|
||||
|
@ -515,7 +514,6 @@ private:
|
|||
bool handleFileOpenEvent(QFileOpenEvent* event);
|
||||
void cleanupBeforeQuit();
|
||||
|
||||
bool shouldPaint() const;
|
||||
void idle();
|
||||
void update(float deltaTime);
|
||||
|
||||
|
@ -535,8 +533,6 @@ private:
|
|||
|
||||
void initializeAcceptedFiles();
|
||||
|
||||
void runRenderFrame(RenderArgs* renderArgs/*, Camera& whichCamera, bool selfAvatarOnly = false*/);
|
||||
|
||||
bool importJSONFromURL(const QString& urlString);
|
||||
bool importSVOFromURL(const QString& urlString);
|
||||
bool importFromZIP(const QString& filePath);
|
||||
|
@ -586,18 +582,12 @@ private:
|
|||
|
||||
bool _activatingDisplayPlugin { false };
|
||||
|
||||
uint32_t _renderFrameCount { 0 };
|
||||
|
||||
// Frame Rate Measurement
|
||||
RateCounter<500> _renderLoopCounter;
|
||||
RateCounter<500> _gameLoopCounter;
|
||||
|
||||
FrameTimingsScriptingInterface _frameTimingsScriptingInterface;
|
||||
|
||||
QTimer _minimizedWindowTimer;
|
||||
QElapsedTimer _timerStart;
|
||||
QElapsedTimer _lastTimeUpdated;
|
||||
QElapsedTimer _lastTimeRendered;
|
||||
|
||||
int _minimumGPUTextureMemSizeStabilityCount { 30 };
|
||||
|
||||
|
@ -683,29 +673,9 @@ private:
|
|||
|
||||
quint64 _lastFaceTrackerUpdate;
|
||||
|
||||
render::ScenePointer _main3DScene{ new render::Scene(glm::vec3(-0.5f * (float)TREE_SCALE), (float)TREE_SCALE) };
|
||||
render::EnginePointer _renderEngine{ new render::RenderEngine() };
|
||||
gpu::ContextPointer _gpuContext; // initialized during window creation
|
||||
|
||||
GameWorkload _gameWorkload;
|
||||
|
||||
mutable QMutex _renderArgsMutex{ QMutex::Recursive };
|
||||
struct AppRenderArgs {
|
||||
render::Args _renderArgs;
|
||||
glm::mat4 _eyeToWorld;
|
||||
glm::mat4 _view;
|
||||
glm::mat4 _eyeOffsets[2];
|
||||
glm::mat4 _eyeProjections[2];
|
||||
glm::mat4 _headPose;
|
||||
glm::mat4 _sensorToWorld;
|
||||
float _sensorToWorldScale { 1.0f };
|
||||
bool _isStereo{ false };
|
||||
};
|
||||
AppRenderArgs _appRenderArgs;
|
||||
|
||||
|
||||
using RenderArgsEditor = std::function <void (AppRenderArgs&)>;
|
||||
void editRenderArgs(RenderArgsEditor editor);
|
||||
GraphicsEngine _graphicsEngine;
|
||||
void updateRenderArgs(float deltaTime);
|
||||
|
||||
|
||||
|
@ -751,8 +721,6 @@ private:
|
|||
|
||||
bool _keyboardDeviceHasFocus { true };
|
||||
|
||||
QString _returnFromFullScreenMirrorTo;
|
||||
|
||||
ConnectionMonitor _connectionMonitor;
|
||||
|
||||
QTimer _addAssetToWorldResizeTimer;
|
||||
|
@ -786,12 +754,8 @@ private:
|
|||
|
||||
QUrl _avatarOverrideUrl;
|
||||
bool _saveAvatarOverrideUrl { false };
|
||||
QObject* _renderEventHandler{ nullptr };
|
||||
|
||||
friend class RenderEventHandler;
|
||||
|
||||
std::atomic<bool> _pendingIdleEvent { true };
|
||||
std::atomic<bool> _pendingRenderEvent { true };
|
||||
|
||||
bool quitWhenFinished { false };
|
||||
|
||||
|
|
|
@ -19,220 +19,207 @@
|
|||
#include "Util.h"
|
||||
|
||||
|
||||
// Statically provided display and input plugins
|
||||
extern DisplayPluginList getDisplayPlugins();
|
||||
|
||||
void Application::editRenderArgs(RenderArgsEditor editor) {
|
||||
QMutexLocker renderLocker(&_renderArgsMutex);
|
||||
editor(_appRenderArgs);
|
||||
|
||||
}
|
||||
|
||||
void Application::paintGL() {
|
||||
// Some plugins process message events, allowing paintGL to be called reentrantly.
|
||||
|
||||
_renderFrameCount++;
|
||||
_lastTimeRendered.start();
|
||||
|
||||
auto lastPaintBegin = usecTimestampNow();
|
||||
PROFILE_RANGE_EX(render, __FUNCTION__, 0xff0000ff, (uint64_t)_renderFrameCount);
|
||||
PerformanceTimer perfTimer("paintGL");
|
||||
|
||||
if (nullptr == _displayPlugin) {
|
||||
return;
|
||||
}
|
||||
|
||||
DisplayPluginPointer displayPlugin;
|
||||
{
|
||||
PROFILE_RANGE(render, "/getActiveDisplayPlugin");
|
||||
displayPlugin = getActiveDisplayPlugin();
|
||||
}
|
||||
|
||||
{
|
||||
PROFILE_RANGE(render, "/pluginBeginFrameRender");
|
||||
// If a display plugin loses it's underlying support, it
|
||||
// needs to be able to signal us to not use it
|
||||
if (!displayPlugin->beginFrameRender(_renderFrameCount)) {
|
||||
QMetaObject::invokeMethod(this, "updateDisplayMode");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
RenderArgs renderArgs;
|
||||
glm::mat4 HMDSensorPose;
|
||||
glm::mat4 eyeToWorld;
|
||||
glm::mat4 sensorToWorld;
|
||||
|
||||
bool isStereo;
|
||||
glm::mat4 stereoEyeOffsets[2];
|
||||
glm::mat4 stereoEyeProjections[2];
|
||||
|
||||
{
|
||||
QMutexLocker viewLocker(&_renderArgsMutex);
|
||||
renderArgs = _appRenderArgs._renderArgs;
|
||||
|
||||
// don't render if there is no context.
|
||||
if (!_appRenderArgs._renderArgs._context) {
|
||||
return;
|
||||
}
|
||||
|
||||
HMDSensorPose = _appRenderArgs._headPose;
|
||||
eyeToWorld = _appRenderArgs._eyeToWorld;
|
||||
sensorToWorld = _appRenderArgs._sensorToWorld;
|
||||
isStereo = _appRenderArgs._isStereo;
|
||||
for_each_eye([&](Eye eye) {
|
||||
stereoEyeOffsets[eye] = _appRenderArgs._eyeOffsets[eye];
|
||||
stereoEyeProjections[eye] = _appRenderArgs._eyeProjections[eye];
|
||||
});
|
||||
}
|
||||
|
||||
{
|
||||
PROFILE_RANGE(render, "/gpuContextReset");
|
||||
_gpuContext->beginFrame(_appRenderArgs._view, HMDSensorPose);
|
||||
// Reset the gpu::Context Stages
|
||||
// Back to the default framebuffer;
|
||||
gpu::doInBatch("Application_render::gpuContextReset", _gpuContext, [&](gpu::Batch& batch) {
|
||||
batch.resetStages();
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
PROFILE_RANGE(render, "/renderOverlay");
|
||||
PerformanceTimer perfTimer("renderOverlay");
|
||||
// NOTE: There is no batch associated with this renderArgs
|
||||
// the ApplicationOverlay class assumes it's viewport is setup to be the device size
|
||||
renderArgs._viewport = glm::ivec4(0, 0, getDeviceSize());
|
||||
_applicationOverlay.renderOverlay(&renderArgs);
|
||||
}
|
||||
|
||||
{
|
||||
PROFILE_RANGE(render, "/updateCompositor");
|
||||
getApplicationCompositor().setFrameInfo(_renderFrameCount, eyeToWorld, sensorToWorld);
|
||||
}
|
||||
|
||||
gpu::FramebufferPointer finalFramebuffer;
|
||||
QSize finalFramebufferSize;
|
||||
{
|
||||
PROFILE_RANGE(render, "/getOutputFramebuffer");
|
||||
// Primary rendering pass
|
||||
auto framebufferCache = DependencyManager::get<FramebufferCache>();
|
||||
finalFramebufferSize = framebufferCache->getFrameBufferSize();
|
||||
// Final framebuffer that will be handed to the display-plugin
|
||||
finalFramebuffer = framebufferCache->getFramebuffer();
|
||||
}
|
||||
|
||||
{
|
||||
if (isStereo) {
|
||||
renderArgs._context->enableStereo(true);
|
||||
renderArgs._context->setStereoProjections(stereoEyeProjections);
|
||||
renderArgs._context->setStereoViews(stereoEyeOffsets);
|
||||
}
|
||||
|
||||
renderArgs._hudOperator = displayPlugin->getHUDOperator();
|
||||
renderArgs._hudTexture = _applicationOverlay.getOverlayTexture();
|
||||
renderArgs._blitFramebuffer = finalFramebuffer;
|
||||
runRenderFrame(&renderArgs);
|
||||
}
|
||||
|
||||
auto frame = _gpuContext->endFrame();
|
||||
frame->frameIndex = _renderFrameCount;
|
||||
frame->framebuffer = finalFramebuffer;
|
||||
frame->framebufferRecycler = [](const gpu::FramebufferPointer& framebuffer) {
|
||||
auto frameBufferCache = DependencyManager::get<FramebufferCache>();
|
||||
if (frameBufferCache) {
|
||||
frameBufferCache->releaseFramebuffer(framebuffer);
|
||||
}
|
||||
};
|
||||
// deliver final scene rendering commands to the display plugin
|
||||
{
|
||||
PROFILE_RANGE(render, "/pluginOutput");
|
||||
PerformanceTimer perfTimer("pluginOutput");
|
||||
_renderLoopCounter.increment();
|
||||
displayPlugin->submitFrame(frame);
|
||||
}
|
||||
|
||||
// Reset the framebuffer and stereo state
|
||||
renderArgs._blitFramebuffer.reset();
|
||||
renderArgs._context->enableStereo(false);
|
||||
|
||||
#if !defined(DISABLE_QML)
|
||||
{
|
||||
auto stats = Stats::getInstance();
|
||||
if (stats) {
|
||||
stats->setRenderDetails(renderArgs._details);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
uint64_t lastPaintDuration = usecTimestampNow() - lastPaintBegin;
|
||||
_frameTimingsScriptingInterface.addValue(lastPaintDuration);
|
||||
}
|
||||
//void Application::paintGL() {
|
||||
// // Some plugins process message events, allowing paintGL to be called reentrantly.
|
||||
//
|
||||
// _renderFrameCount++;
|
||||
// // SG: Moved into the RenderEventHandler
|
||||
// //_lastTimeRendered.start();
|
||||
//
|
||||
// auto lastPaintBegin = usecTimestampNow();
|
||||
// PROFILE_RANGE_EX(render, __FUNCTION__, 0xff0000ff, (uint64_t)_renderFrameCount);
|
||||
// PerformanceTimer perfTimer("paintGL");
|
||||
//
|
||||
// if (nullptr == _displayPlugin) {
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// DisplayPluginPointer displayPlugin;
|
||||
// {
|
||||
// PROFILE_RANGE(render, "/getActiveDisplayPlugin");
|
||||
// displayPlugin = getActiveDisplayPlugin();
|
||||
// }
|
||||
//
|
||||
// {
|
||||
// PROFILE_RANGE(render, "/pluginBeginFrameRender");
|
||||
// // If a display plugin loses it's underlying support, it
|
||||
// // needs to be able to signal us to not use it
|
||||
// if (!displayPlugin->beginFrameRender(_renderFrameCount)) {
|
||||
// QMetaObject::invokeMethod(this, "updateDisplayMode");
|
||||
// return;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// RenderArgs renderArgs;
|
||||
// glm::mat4 HMDSensorPose;
|
||||
// glm::mat4 eyeToWorld;
|
||||
// glm::mat4 sensorToWorld;
|
||||
//
|
||||
// bool isStereo;
|
||||
// glm::mat4 stereoEyeOffsets[2];
|
||||
// glm::mat4 stereoEyeProjections[2];
|
||||
//
|
||||
// {
|
||||
// QMutexLocker viewLocker(&_renderArgsMutex);
|
||||
// renderArgs = _appRenderArgs._renderArgs;
|
||||
//
|
||||
// // don't render if there is no context.
|
||||
// if (!_appRenderArgs._renderArgs._context) {
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// HMDSensorPose = _appRenderArgs._headPose;
|
||||
// eyeToWorld = _appRenderArgs._eyeToWorld;
|
||||
// sensorToWorld = _appRenderArgs._sensorToWorld;
|
||||
// isStereo = _appRenderArgs._isStereo;
|
||||
// for_each_eye([&](Eye eye) {
|
||||
// stereoEyeOffsets[eye] = _appRenderArgs._eyeOffsets[eye];
|
||||
// stereoEyeProjections[eye] = _appRenderArgs._eyeProjections[eye];
|
||||
// });
|
||||
// }
|
||||
//
|
||||
// {
|
||||
// PROFILE_RANGE(render, "/gpuContextReset");
|
||||
// _graphicsEngine.getGPUContext()->beginFrame(_appRenderArgs._view, HMDSensorPose);
|
||||
// // Reset the gpu::Context Stages
|
||||
// // Back to the default framebuffer;
|
||||
// gpu::doInBatch("Application_render::gpuContextReset", _graphicsEngine.getGPUContext(), [&](gpu::Batch& batch) {
|
||||
// batch.resetStages();
|
||||
// });
|
||||
// }
|
||||
//
|
||||
//
|
||||
// {
|
||||
// PROFILE_RANGE(render, "/renderOverlay");
|
||||
// PerformanceTimer perfTimer("renderOverlay");
|
||||
// // NOTE: There is no batch associated with this renderArgs
|
||||
// // the ApplicationOverlay class assumes it's viewport is setup to be the device size
|
||||
// renderArgs._viewport = glm::ivec4(0, 0, getDeviceSize() * getRenderResolutionScale());
|
||||
// _applicationOverlay.renderOverlay(&renderArgs);
|
||||
// }
|
||||
//
|
||||
// {
|
||||
// PROFILE_RANGE(render, "/updateCompositor");
|
||||
// getApplicationCompositor().setFrameInfo(_renderFrameCount, eyeToWorld, sensorToWorld);
|
||||
// }
|
||||
//
|
||||
// gpu::FramebufferPointer finalFramebuffer;
|
||||
// QSize finalFramebufferSize;
|
||||
// {
|
||||
// PROFILE_RANGE(render, "/getOutputFramebuffer");
|
||||
// // Primary rendering pass
|
||||
// auto framebufferCache = DependencyManager::get<FramebufferCache>();
|
||||
// finalFramebufferSize = framebufferCache->getFrameBufferSize();
|
||||
// // Final framebuffer that will be handled to the display-plugin
|
||||
// finalFramebuffer = framebufferCache->getFramebuffer();
|
||||
// }
|
||||
//
|
||||
// {
|
||||
// if (isStereo) {
|
||||
// renderArgs._context->enableStereo(true);
|
||||
// renderArgs._context->setStereoProjections(stereoEyeProjections);
|
||||
// renderArgs._context->setStereoViews(stereoEyeOffsets);
|
||||
// }
|
||||
//
|
||||
// renderArgs._hudOperator = displayPlugin->getHUDOperator();
|
||||
// renderArgs._hudTexture = _applicationOverlay.getOverlayTexture();
|
||||
// renderArgs._blitFramebuffer = finalFramebuffer;
|
||||
// _graphicsEngine.render_runRenderFrame(&renderArgs);
|
||||
// }
|
||||
//
|
||||
// auto frame = _graphicsEngine.getGPUContext()->endFrame();
|
||||
// frame->frameIndex = _renderFrameCount;
|
||||
// frame->framebuffer = finalFramebuffer;
|
||||
// frame->framebufferRecycler = [](const gpu::FramebufferPointer& framebuffer) {
|
||||
// auto frameBufferCache = DependencyManager::get<FramebufferCache>();
|
||||
// if (frameBufferCache) {
|
||||
// frameBufferCache->releaseFramebuffer(framebuffer);
|
||||
// }
|
||||
// };
|
||||
// // deliver final scene rendering commands to the display plugin
|
||||
// {
|
||||
// PROFILE_RANGE(render, "/pluginOutput");
|
||||
// PerformanceTimer perfTimer("pluginOutput");
|
||||
// _renderLoopCounter.increment();
|
||||
// displayPlugin->submitFrame(frame);
|
||||
// }
|
||||
//
|
||||
// // Reset the framebuffer and stereo state
|
||||
// renderArgs._blitFramebuffer.reset();
|
||||
// renderArgs._context->enableStereo(false);
|
||||
//
|
||||
// {
|
||||
// Stats::getInstance()->setRenderDetails(renderArgs._details);
|
||||
// }
|
||||
//
|
||||
// uint64_t lastPaintDuration = usecTimestampNow() - lastPaintBegin;
|
||||
// _frameTimingsScriptingInterface.addValue(lastPaintDuration);
|
||||
//}
|
||||
|
||||
|
||||
// WorldBox Render Data & rendering functions
|
||||
|
||||
class WorldBoxRenderData {
|
||||
public:
|
||||
typedef render::Payload<WorldBoxRenderData> Payload;
|
||||
typedef Payload::DataPointer Pointer;
|
||||
|
||||
int _val = 0;
|
||||
static render::ItemID _item; // unique WorldBoxRenderData
|
||||
};
|
||||
|
||||
render::ItemID WorldBoxRenderData::_item{ render::Item::INVALID_ITEM_ID };
|
||||
|
||||
namespace render {
|
||||
template <> const ItemKey payloadGetKey(const WorldBoxRenderData::Pointer& stuff) { return ItemKey::Builder::opaqueShape().withTagBits(ItemKey::TAG_BITS_0 | ItemKey::TAG_BITS_1); }
|
||||
template <> const Item::Bound payloadGetBound(const WorldBoxRenderData::Pointer& stuff) { return Item::Bound(); }
|
||||
template <> void payloadRender(const WorldBoxRenderData::Pointer& stuff, RenderArgs* args) {
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::WorldAxes)) {
|
||||
PerformanceTimer perfTimer("worldBox");
|
||||
|
||||
auto& batch = *args->_batch;
|
||||
DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch);
|
||||
renderWorldBox(args, batch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Application::runRenderFrame(RenderArgs* renderArgs) {
|
||||
PROFILE_RANGE(render, __FUNCTION__);
|
||||
PerformanceTimer perfTimer("display");
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "Application::runRenderFrame()");
|
||||
|
||||
// The pending changes collecting the changes here
|
||||
render::Transaction transaction;
|
||||
|
||||
if (DependencyManager::get<SceneScriptingInterface>()->shouldRenderEntities()) {
|
||||
// render models...
|
||||
PerformanceTimer perfTimer("entities");
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"Application::runRenderFrame() ... entities...");
|
||||
|
||||
RenderArgs::DebugFlags renderDebugFlags = RenderArgs::RENDER_DEBUG_NONE;
|
||||
|
||||
renderArgs->_debugFlags = renderDebugFlags;
|
||||
}
|
||||
|
||||
// Make sure the WorldBox is in the scene
|
||||
// For the record, this one RenderItem is the first one we created and added to the scene.
|
||||
// We could move that code elsewhere but you know...
|
||||
if (!render::Item::isValidID(WorldBoxRenderData::_item)) {
|
||||
auto worldBoxRenderData = std::make_shared<WorldBoxRenderData>();
|
||||
auto worldBoxRenderPayload = std::make_shared<WorldBoxRenderData::Payload>(worldBoxRenderData);
|
||||
|
||||
WorldBoxRenderData::_item = _main3DScene->allocateID();
|
||||
|
||||
transaction.resetItem(WorldBoxRenderData::_item, worldBoxRenderPayload);
|
||||
_main3DScene->enqueueTransaction(transaction);
|
||||
}
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("EngineRun");
|
||||
_renderEngine->getRenderContext()->args = renderArgs;
|
||||
_renderEngine->run();
|
||||
}
|
||||
}
|
||||
//
|
||||
//class WorldBoxRenderData {
|
||||
//public:
|
||||
// typedef render::Payload<WorldBoxRenderData> Payload;
|
||||
// typedef Payload::DataPointer Pointer;
|
||||
//
|
||||
// int _val = 0;
|
||||
// static render::ItemID _item; // unique WorldBoxRenderData
|
||||
//};
|
||||
//
|
||||
//render::ItemID WorldBoxRenderData::_item{ render::Item::INVALID_ITEM_ID };
|
||||
//
|
||||
//namespace render {
|
||||
// template <> const ItemKey payloadGetKey(const WorldBoxRenderData::Pointer& stuff) { return ItemKey::Builder::opaqueShape().withTagBits(ItemKey::TAG_BITS_0 | ItemKey::TAG_BITS_1); }
|
||||
// template <> const Item::Bound payloadGetBound(const WorldBoxRenderData::Pointer& stuff) { return Item::Bound(); }
|
||||
// template <> void payloadRender(const WorldBoxRenderData::Pointer& stuff, RenderArgs* args) {
|
||||
// if (Menu::getInstance()->isOptionChecked(MenuOption::WorldAxes)) {
|
||||
// PerformanceTimer perfTimer("worldBox");
|
||||
//
|
||||
// auto& batch = *args->_batch;
|
||||
// DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch);
|
||||
// renderWorldBox(args, batch);
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
//
|
||||
//void Application::runRenderFrame(RenderArgs* renderArgs) {
|
||||
// PROFILE_RANGE(render, __FUNCTION__);
|
||||
// PerformanceTimer perfTimer("display");
|
||||
// PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "Application::runRenderFrame()");
|
||||
//
|
||||
// // The pending changes collecting the changes here
|
||||
// render::Transaction transaction;
|
||||
//
|
||||
// if (DependencyManager::get<SceneScriptingInterface>()->shouldRenderEntities()) {
|
||||
// // render models...
|
||||
// PerformanceTimer perfTimer("entities");
|
||||
// PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
// "Application::runRenderFrame() ... entities...");
|
||||
//
|
||||
// RenderArgs::DebugFlags renderDebugFlags = RenderArgs::RENDER_DEBUG_NONE;
|
||||
//
|
||||
// renderArgs->_debugFlags = renderDebugFlags;
|
||||
// }
|
||||
//
|
||||
// // Make sure the WorldBox is in the scene
|
||||
// // For the record, this one RenderItem is the first one we created and added to the scene.
|
||||
// // We could move that code elsewhere but you know...
|
||||
// if (!render::Item::isValidID(WorldBoxRenderData::_item)) {
|
||||
// auto worldBoxRenderData = std::make_shared<WorldBoxRenderData>();
|
||||
// auto worldBoxRenderPayload = std::make_shared<WorldBoxRenderData::Payload>(worldBoxRenderData);
|
||||
//
|
||||
// WorldBoxRenderData::_item = _main3DScene->allocateID();
|
||||
//
|
||||
// transaction.resetItem(WorldBoxRenderData::_item, worldBoxRenderPayload);
|
||||
// _main3DScene->enqueueTransaction(transaction);
|
||||
// }
|
||||
//
|
||||
// {
|
||||
// PerformanceTimer perfTimer("EngineRun");
|
||||
// _renderEngine->getRenderContext()->args = renderArgs;
|
||||
// _renderEngine->run();
|
||||
// }
|
||||
//}
|
||||
|
||||
|
|
|
@ -247,25 +247,35 @@ QVariantMap AvatarBookmarks::getAvatarDataToBookmark() {
|
|||
bookmark.insert(ENTRY_AVATAR_URL, avatarUrl);
|
||||
bookmark.insert(ENTRY_AVATAR_SCALE, avatarScale);
|
||||
|
||||
QScriptEngine scriptEngine;
|
||||
QVariantList wearableEntities;
|
||||
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
|
||||
auto avatarEntities = myAvatar->getAvatarEntityData();
|
||||
for (auto entityID : avatarEntities.keys()) {
|
||||
auto entity = entityTree->findEntityByID(entityID);
|
||||
if (!entity || !isWearableEntity(entity)) {
|
||||
continue;
|
||||
|
||||
if (entityTree) {
|
||||
QScriptEngine scriptEngine;
|
||||
auto avatarEntities = myAvatar->getAvatarEntityData();
|
||||
for (auto entityID : avatarEntities.keys()) {
|
||||
auto entity = entityTree->findEntityByID(entityID);
|
||||
if (!entity || !isWearableEntity(entity)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
QVariantMap avatarEntityData;
|
||||
|
||||
EncodeBitstreamParams params;
|
||||
auto desiredProperties = entity->getEntityProperties(params);
|
||||
desiredProperties += PROP_LOCAL_POSITION;
|
||||
desiredProperties += PROP_LOCAL_ROTATION;
|
||||
desiredProperties -= PROP_JOINT_ROTATIONS_SET;
|
||||
desiredProperties -= PROP_JOINT_ROTATIONS;
|
||||
desiredProperties -= PROP_JOINT_TRANSLATIONS_SET;
|
||||
desiredProperties -= PROP_JOINT_TRANSLATIONS;
|
||||
|
||||
EntityItemProperties entityProperties = entity->getProperties(desiredProperties);
|
||||
QScriptValue scriptProperties = EntityItemPropertiesToScriptValue(&scriptEngine, entityProperties);
|
||||
avatarEntityData["properties"] = scriptProperties.toVariant();
|
||||
wearableEntities.append(QVariant(avatarEntityData));
|
||||
}
|
||||
QVariantMap avatarEntityData;
|
||||
EncodeBitstreamParams params;
|
||||
auto desiredProperties = entity->getEntityProperties(params);
|
||||
desiredProperties += PROP_LOCAL_POSITION;
|
||||
desiredProperties += PROP_LOCAL_ROTATION;
|
||||
EntityItemProperties entityProperties = entity->getProperties(desiredProperties);
|
||||
QScriptValue scriptProperties = EntityItemPropertiesToScriptValue(&scriptEngine, entityProperties);
|
||||
avatarEntityData["properties"] = scriptProperties.toVariant();
|
||||
wearableEntities.append(QVariant(avatarEntityData));
|
||||
}
|
||||
bookmark.insert(ENTRY_AVATAR_ENTITIES, wearableEntities);
|
||||
return bookmark;
|
||||
|
|
|
@ -364,8 +364,6 @@ Menu::Menu() {
|
|||
qApp->setHmdTabletBecomesToolbarSetting(action->isChecked());
|
||||
});
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(uiOptionsMenu, MenuOption::Use3DKeyboard, 0, true);
|
||||
|
||||
// Developer > Render >>>
|
||||
MenuWrapper* renderOptionsMenu = developerMenu->addMenu("Render");
|
||||
|
||||
|
|
|
@ -117,7 +117,7 @@ namespace MenuOption {
|
|||
const QString FrameTimer = "Show Timer";
|
||||
const QString FullscreenMirror = "Mirror";
|
||||
const QString Help = "Help...";
|
||||
const QString HomeLocation = "Home";
|
||||
const QString HomeLocation = "Home ";
|
||||
const QString IncreaseAvatarSize = "Increase Avatar Size";
|
||||
const QString IndependentMode = "Independent Mode";
|
||||
const QString ActionMotorControl = "Enable Default Motor Control";
|
||||
|
@ -213,7 +213,6 @@ namespace MenuOption {
|
|||
const QString TurnWithHead = "Turn using Head";
|
||||
const QString UseAudioForMouth = "Use Audio for Mouth";
|
||||
const QString UseCamera = "Use Camera";
|
||||
const QString Use3DKeyboard = "Use 3D Keyboard";
|
||||
const QString VelocityFilter = "Velocity Filter";
|
||||
const QString VisibleToEveryone = "Everyone";
|
||||
const QString VisibleToFriends = "Friends";
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
#include <QStandardPaths>
|
||||
|
||||
static const QString AVATAR_HEAD_AND_BODY_STRING = "Avatar Body with Head";
|
||||
static const QString AVATAR_ATTACHEMENT_STRING = "Avatar Attachment";
|
||||
static const QString ENTITY_MODEL_STRING = "Entity Model";
|
||||
|
||||
ModelSelector::ModelSelector() {
|
||||
|
|
|
@ -171,7 +171,7 @@ void SecondaryCameraJobConfig::setOrientation(glm::quat orient) {
|
|||
}
|
||||
|
||||
void SecondaryCameraJobConfig::enableSecondaryCameraRenderConfigs(bool enabled) {
|
||||
qApp->getRenderEngine()->getConfiguration()->getConfig<SecondaryCameraRenderTask>()->setEnabled(enabled);
|
||||
qApp->getRenderEngine()->getConfiguration()->getConfig<SecondaryCameraRenderTask>("SecondaryCameraJob")->setEnabled(enabled);
|
||||
setEnabled(enabled);
|
||||
}
|
||||
|
||||
|
@ -187,11 +187,13 @@ public:
|
|||
|
||||
void run(const render::RenderContextPointer& renderContext, const RenderArgsPointer& cachedArgs) {
|
||||
auto args = renderContext->args;
|
||||
if (cachedArgs) {
|
||||
args->_blitFramebuffer = cachedArgs->_blitFramebuffer;
|
||||
args->_viewport = cachedArgs->_viewport;
|
||||
args->popViewFrustum();
|
||||
args->_displayMode = cachedArgs->_displayMode;
|
||||
args->_renderMode = cachedArgs->_renderMode;
|
||||
}
|
||||
args->popViewFrustum();
|
||||
|
||||
gpu::doInBatch("EndSecondaryCameraFrame::run", args->_context, [&](gpu::Batch& batch) {
|
||||
batch.restoreContextStereo();
|
||||
|
|
|
@ -36,114 +36,6 @@
|
|||
|
||||
using namespace std;
|
||||
|
||||
void renderWorldBox(RenderArgs* args, gpu::Batch& batch) {
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
|
||||
// Show center of world
|
||||
static const glm::vec3 RED(1.0f, 0.0f, 0.0f);
|
||||
static const glm::vec3 GREEN(0.0f, 1.0f, 0.0f);
|
||||
static const glm::vec3 BLUE(0.0f, 0.0f, 1.0f);
|
||||
static const glm::vec3 GREY(0.5f, 0.5f, 0.5f);
|
||||
static const glm::vec4 GREY4(0.5f, 0.5f, 0.5f, 1.0f);
|
||||
|
||||
static const glm::vec4 DASHED_RED(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
static const glm::vec4 DASHED_GREEN(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
static const glm::vec4 DASHED_BLUE(0.0f, 0.0f, 1.0f, 1.0f);
|
||||
static const float DASH_LENGTH = 1.0f;
|
||||
static const float GAP_LENGTH = 1.0f;
|
||||
auto transform = Transform{};
|
||||
static std::array<int, 18> geometryIds;
|
||||
static std::once_flag initGeometryIds;
|
||||
std::call_once(initGeometryIds, [&] {
|
||||
for (size_t i = 0; i < geometryIds.size(); ++i) {
|
||||
geometryIds[i] = geometryCache->allocateID();
|
||||
}
|
||||
});
|
||||
|
||||
batch.setModelTransform(transform);
|
||||
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(HALF_TREE_SCALE, 0.0f, 0.0f), RED, geometryIds[0]);
|
||||
geometryCache->renderDashedLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(-HALF_TREE_SCALE, 0.0f, 0.0f), DASHED_RED,
|
||||
DASH_LENGTH, GAP_LENGTH, geometryIds[1]);
|
||||
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, HALF_TREE_SCALE, 0.0f), GREEN, geometryIds[2]);
|
||||
geometryCache->renderDashedLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, -HALF_TREE_SCALE, 0.0f), DASHED_GREEN,
|
||||
DASH_LENGTH, GAP_LENGTH, geometryIds[3]);
|
||||
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, HALF_TREE_SCALE), BLUE, geometryIds[4]);
|
||||
geometryCache->renderDashedLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, -HALF_TREE_SCALE), DASHED_BLUE,
|
||||
DASH_LENGTH, GAP_LENGTH, geometryIds[5]);
|
||||
|
||||
// X center boundaries
|
||||
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f),
|
||||
glm::vec3(HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f), GREY,
|
||||
geometryIds[6]);
|
||||
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f),
|
||||
glm::vec3(-HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY,
|
||||
geometryIds[7]);
|
||||
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f),
|
||||
glm::vec3(HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY,
|
||||
geometryIds[8]);
|
||||
geometryCache->renderLine(batch, glm::vec3(HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f),
|
||||
glm::vec3(HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY,
|
||||
geometryIds[9]);
|
||||
|
||||
// Z center boundaries
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, -HALF_TREE_SCALE, -HALF_TREE_SCALE),
|
||||
glm::vec3(0.0f, -HALF_TREE_SCALE, HALF_TREE_SCALE), GREY,
|
||||
geometryIds[10]);
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, -HALF_TREE_SCALE, -HALF_TREE_SCALE),
|
||||
glm::vec3(0.0f, HALF_TREE_SCALE, -HALF_TREE_SCALE), GREY,
|
||||
geometryIds[11]);
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, HALF_TREE_SCALE, -HALF_TREE_SCALE),
|
||||
glm::vec3(0.0f, HALF_TREE_SCALE, HALF_TREE_SCALE), GREY,
|
||||
geometryIds[12]);
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, -HALF_TREE_SCALE, HALF_TREE_SCALE),
|
||||
glm::vec3(0.0f, HALF_TREE_SCALE, HALF_TREE_SCALE), GREY,
|
||||
geometryIds[13]);
|
||||
|
||||
// Center boundaries
|
||||
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE),
|
||||
glm::vec3(-HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY,
|
||||
geometryIds[14]);
|
||||
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE),
|
||||
glm::vec3(HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE), GREY,
|
||||
geometryIds[15]);
|
||||
geometryCache->renderLine(batch, glm::vec3(HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE),
|
||||
glm::vec3(HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY,
|
||||
geometryIds[16]);
|
||||
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE),
|
||||
glm::vec3(HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY,
|
||||
geometryIds[17]);
|
||||
|
||||
|
||||
geometryCache->renderWireCubeInstance(args, batch, GREY4);
|
||||
|
||||
// Draw meter markers along the 3 axis to help with measuring things
|
||||
const float MARKER_DISTANCE = 1.0f;
|
||||
const float MARKER_RADIUS = 0.05f;
|
||||
|
||||
transform = Transform().setScale(MARKER_RADIUS);
|
||||
batch.setModelTransform(transform);
|
||||
geometryCache->renderSolidSphereInstance(args, batch, RED);
|
||||
|
||||
transform = Transform().setTranslation(glm::vec3(MARKER_DISTANCE, 0.0f, 0.0f)).setScale(MARKER_RADIUS);
|
||||
batch.setModelTransform(transform);
|
||||
geometryCache->renderSolidSphereInstance(args, batch, RED);
|
||||
|
||||
transform = Transform().setTranslation(glm::vec3(0.0f, MARKER_DISTANCE, 0.0f)).setScale(MARKER_RADIUS);
|
||||
batch.setModelTransform(transform);
|
||||
geometryCache->renderSolidSphereInstance(args, batch, GREEN);
|
||||
|
||||
transform = Transform().setTranslation(glm::vec3(0.0f, 0.0f, MARKER_DISTANCE)).setScale(MARKER_RADIUS);
|
||||
batch.setModelTransform(transform);
|
||||
geometryCache->renderSolidSphereInstance(args, batch, BLUE);
|
||||
|
||||
transform = Transform().setTranslation(glm::vec3(MARKER_DISTANCE, 0.0f, MARKER_DISTANCE)).setScale(MARKER_RADIUS);
|
||||
batch.setModelTransform(transform);
|
||||
geometryCache->renderSolidSphereInstance(args, batch, GREY);
|
||||
}
|
||||
|
||||
// Do some basic timing tests and report the results
|
||||
void runTimingTests() {
|
||||
// How long does it take to make a call to get the time?
|
||||
|
|
|
@ -15,14 +15,9 @@
|
|||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
|
||||
#include <gpu/Batch.h>
|
||||
#include <render/Forward.h>
|
||||
|
||||
class ShapeEntityItem;
|
||||
class ShapeInfo;
|
||||
|
||||
void renderWorldBox(RenderArgs* args, gpu::Batch& batch);
|
||||
|
||||
void runTimingTests();
|
||||
void runUnitTests();
|
||||
|
||||
|
|
|
@ -139,7 +139,7 @@ MyAvatar::MyAvatar(QThread* thread) :
|
|||
_flyingHMDSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "flyingHMD", _flyingPrefHMD),
|
||||
_avatarEntityCountSetting(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "avatarEntityData" << "size", 0)
|
||||
{
|
||||
_clientTraitsHandler = std::unique_ptr<ClientTraitsHandler>(new ClientTraitsHandler(this));
|
||||
_clientTraitsHandler.reset(new ClientTraitsHandler(this));
|
||||
|
||||
// give the pointer to our head to inherited _headData variable from AvatarData
|
||||
_headData = new MyHead(this);
|
||||
|
@ -807,46 +807,6 @@ void MyAvatar::simulate(float deltaTime) {
|
|||
// before we perform rig animations and IK.
|
||||
updateSensorToWorldMatrix();
|
||||
|
||||
// if we detect the hand controller is at rest, i.e. lying on the table, or the hand is too far away from the hmd
|
||||
// disable the associated hand controller input.
|
||||
{
|
||||
// NOTE: all poses are in sensor space.
|
||||
auto leftHandIter = _controllerPoseMap.find(controller::Action::LEFT_HAND);
|
||||
if (leftHandIter != _controllerPoseMap.end() && leftHandIter->second.isValid()) {
|
||||
_leftHandAtRestDetector.update(leftHandIter->second.getTranslation(), leftHandIter->second.getRotation());
|
||||
if (_leftHandAtRestDetector.isAtRest()) {
|
||||
leftHandIter->second.valid = false;
|
||||
}
|
||||
} else {
|
||||
_leftHandAtRestDetector.invalidate();
|
||||
}
|
||||
|
||||
auto rightHandIter = _controllerPoseMap.find(controller::Action::RIGHT_HAND);
|
||||
if (rightHandIter != _controllerPoseMap.end() && rightHandIter->second.isValid()) {
|
||||
_rightHandAtRestDetector.update(rightHandIter->second.getTranslation(), rightHandIter->second.getRotation());
|
||||
if (_rightHandAtRestDetector.isAtRest()) {
|
||||
rightHandIter->second.valid = false;
|
||||
}
|
||||
} else {
|
||||
_rightHandAtRestDetector.invalidate();
|
||||
}
|
||||
|
||||
auto headIter = _controllerPoseMap.find(controller::Action::HEAD);
|
||||
|
||||
// The 99th percentile man has a spine to fingertip to height ratio of 0.45. Lets increase that by about 10% to 0.5
|
||||
// then measure the distance the center of the eyes to the finger tips. To come up with this ratio.
|
||||
// From "The Measure of Man and Woman: Human Factors in Design, Revised Edition" by Alvin R. Tilley, Henry Dreyfuss Associates
|
||||
const float MAX_HEAD_TO_HAND_DISTANCE_RATIO = 0.52f;
|
||||
|
||||
float maxHeadHandDistance = getUserHeight() * MAX_HEAD_TO_HAND_DISTANCE_RATIO;
|
||||
if (glm::length(headIter->second.getTranslation() - leftHandIter->second.getTranslation()) > maxHeadHandDistance) {
|
||||
leftHandIter->second.valid = false;
|
||||
}
|
||||
if (glm::length(headIter->second.getTranslation() - rightHandIter->second.getTranslation()) > maxHeadHandDistance) {
|
||||
rightHandIter->second.valid = false;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("skeleton");
|
||||
|
||||
|
|
301
interface/src/graphics/GraphicsEngine.cpp
Normal file
301
interface/src/graphics/GraphicsEngine.cpp
Normal file
|
@ -0,0 +1,301 @@
|
|||
//
|
||||
// GraphicsEngine.cpp
|
||||
//
|
||||
// Created by Sam Gateau on 29/6/2018.
|
||||
// Copyright 2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#include "GraphicsEngine.h"
|
||||
|
||||
#include <shared/GlobalAppProperties.h>
|
||||
|
||||
#include "WorldBox.h"
|
||||
#include "LODManager.h"
|
||||
|
||||
#include <GeometryCache.h>
|
||||
#include <TextureCache.h>
|
||||
#include <FramebufferCache.h>
|
||||
#include <UpdateSceneTask.h>
|
||||
#include <RenderViewTask.h>
|
||||
#include <SecondaryCamera.h>
|
||||
|
||||
#include "RenderEventHandler.h"
|
||||
|
||||
#include <gpu/Batch.h>
|
||||
#include <gpu/Context.h>
|
||||
#include <gpu/gl/GLBackend.h>
|
||||
#include <display-plugins/DisplayPlugin.h>
|
||||
|
||||
#include <display-plugins/CompositorHelper.h>
|
||||
#include <QMetaObject>
|
||||
#include "ui/Stats.h"
|
||||
#include "Application.h"
|
||||
|
||||
GraphicsEngine::GraphicsEngine() {
|
||||
}
|
||||
|
||||
GraphicsEngine::~GraphicsEngine() {
|
||||
}
|
||||
|
||||
void GraphicsEngine::initializeGPU(GLWidget* glwidget) {
|
||||
|
||||
_renderEventHandler = new RenderEventHandler(
|
||||
[this]() { return this->shouldPaint(); },
|
||||
[this]() { this->render_performFrame(); }
|
||||
);
|
||||
|
||||
// Requires the window context, because that's what's used in the actual rendering
|
||||
// and the GPU backend will make things like the VAO which cannot be shared across
|
||||
// contexts
|
||||
glwidget->makeCurrent();
|
||||
gpu::Context::init<gpu::gl::GLBackend>();
|
||||
glwidget->makeCurrent();
|
||||
_gpuContext = std::make_shared<gpu::Context>();
|
||||
|
||||
DependencyManager::get<TextureCache>()->setGPUContext(_gpuContext);
|
||||
}
|
||||
|
||||
void GraphicsEngine::initializeRender(bool disableDeferred) {
|
||||
|
||||
// Set up the render engine
|
||||
render::CullFunctor cullFunctor = LODManager::shouldRender;
|
||||
_renderEngine->addJob<UpdateSceneTask>("UpdateScene");
|
||||
#ifndef Q_OS_ANDROID
|
||||
_renderEngine->addJob<SecondaryCameraRenderTask>("SecondaryCameraJob", cullFunctor, !disableDeferred);
|
||||
#endif
|
||||
_renderEngine->addJob<RenderViewTask>("RenderMainView", cullFunctor, !disableDeferred, render::ItemKey::TAG_BITS_0, render::ItemKey::TAG_BITS_0);
|
||||
_renderEngine->load();
|
||||
_renderEngine->registerScene(_renderScene);
|
||||
|
||||
// Now that OpenGL is initialized, we are sure we have a valid context and can create the various pipeline shaders with success.
|
||||
DependencyManager::get<GeometryCache>()->initializeShapePipelines();
|
||||
}
|
||||
|
||||
void GraphicsEngine::startup() {
|
||||
static_cast<RenderEventHandler*>(_renderEventHandler)->resumeThread();
|
||||
}
|
||||
|
||||
void GraphicsEngine::shutdown() {
|
||||
// The cleanup process enqueues the transactions but does not process them. Calling this here will force the actual
|
||||
// removal of the items.
|
||||
// See https://highfidelity.fogbugz.com/f/cases/5328
|
||||
_renderScene->enqueueFrame(); // flush all the transactions
|
||||
_renderScene->processTransactionQueue(); // process and apply deletions
|
||||
|
||||
_gpuContext->shutdown();
|
||||
|
||||
|
||||
// shutdown render engine
|
||||
_renderScene = nullptr;
|
||||
_renderEngine = nullptr;
|
||||
|
||||
_renderEventHandler->deleteLater();
|
||||
}
|
||||
|
||||
|
||||
void GraphicsEngine::render_runRenderFrame(RenderArgs* renderArgs) {
|
||||
PROFILE_RANGE(render, __FUNCTION__);
|
||||
PerformanceTimer perfTimer("render");
|
||||
|
||||
// Make sure the WorldBox is in the scene
|
||||
// For the record, this one RenderItem is the first one we created and added to the scene.
|
||||
// We could move that code elsewhere but you know...
|
||||
if (!render::Item::isValidID(WorldBoxRenderData::_item)) {
|
||||
render::Transaction transaction;
|
||||
auto worldBoxRenderData = std::make_shared<WorldBoxRenderData>();
|
||||
auto worldBoxRenderPayload = std::make_shared<WorldBoxRenderData::Payload>(worldBoxRenderData);
|
||||
|
||||
WorldBoxRenderData::_item = _renderScene->allocateID();
|
||||
|
||||
transaction.resetItem(WorldBoxRenderData::_item, worldBoxRenderPayload);
|
||||
_renderScene->enqueueTransaction(transaction);
|
||||
}
|
||||
|
||||
{
|
||||
_renderEngine->getRenderContext()->args = renderArgs;
|
||||
_renderEngine->run();
|
||||
}
|
||||
}
|
||||
|
||||
static const unsigned int THROTTLED_SIM_FRAMERATE = 15;
|
||||
static const int THROTTLED_SIM_FRAME_PERIOD_MS = MSECS_PER_SECOND / THROTTLED_SIM_FRAMERATE;
|
||||
|
||||
|
||||
|
||||
|
||||
bool GraphicsEngine::shouldPaint() const {
|
||||
|
||||
auto displayPlugin = qApp->getActiveDisplayPlugin();
|
||||
|
||||
#ifdef DEBUG_PAINT_DELAY
|
||||
static uint64_t paintDelaySamples{ 0 };
|
||||
static uint64_t paintDelayUsecs{ 0 };
|
||||
|
||||
paintDelayUsecs += displayPlugin->getPaintDelayUsecs();
|
||||
|
||||
static const int PAINT_DELAY_THROTTLE = 1000;
|
||||
if (++paintDelaySamples % PAINT_DELAY_THROTTLE == 0) {
|
||||
qCDebug(interfaceapp).nospace() <<
|
||||
"Paint delay (" << paintDelaySamples << " samples): " <<
|
||||
(float)paintDelaySamples / paintDelayUsecs << "us";
|
||||
}
|
||||
#endif
|
||||
|
||||
// Throttle if requested
|
||||
//if (displayPlugin->isThrottled() && (_graphicsEngine._renderEventHandler->_lastTimeRendered.elapsed() < THROTTLED_SIM_FRAME_PERIOD_MS)) {
|
||||
if ( displayPlugin->isThrottled() &&
|
||||
(static_cast<RenderEventHandler*>(_renderEventHandler)->_lastTimeRendered.elapsed() < THROTTLED_SIM_FRAME_PERIOD_MS)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GraphicsEngine::checkPendingRenderEvent() {
|
||||
bool expected = false;
|
||||
return (_renderEventHandler && static_cast<RenderEventHandler*>(_renderEventHandler)->_pendingRenderEvent.compare_exchange_strong(expected, true));
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GraphicsEngine::render_performFrame() {
|
||||
// Some plugins process message events, allowing paintGL to be called reentrantly.
|
||||
|
||||
_renderFrameCount++;
|
||||
|
||||
auto lastPaintBegin = usecTimestampNow();
|
||||
PROFILE_RANGE_EX(render, __FUNCTION__, 0xff0000ff, (uint64_t)_renderFrameCount);
|
||||
PerformanceTimer perfTimer("paintGL");
|
||||
|
||||
DisplayPluginPointer displayPlugin;
|
||||
{
|
||||
PROFILE_RANGE(render, "/getActiveDisplayPlugin");
|
||||
displayPlugin = qApp->getActiveDisplayPlugin();
|
||||
}
|
||||
|
||||
{
|
||||
PROFILE_RANGE(render, "/pluginBeginFrameRender");
|
||||
// If a display plugin loses it's underlying support, it
|
||||
// needs to be able to signal us to not use it
|
||||
if (!displayPlugin->beginFrameRender(_renderFrameCount)) {
|
||||
QMetaObject::invokeMethod(qApp, "updateDisplayMode");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
RenderArgs renderArgs;
|
||||
glm::mat4 HMDSensorPose;
|
||||
glm::mat4 eyeToWorld;
|
||||
glm::mat4 sensorToWorld;
|
||||
|
||||
bool isStereo;
|
||||
glm::mat4 stereoEyeOffsets[2];
|
||||
glm::mat4 stereoEyeProjections[2];
|
||||
|
||||
{
|
||||
QMutexLocker viewLocker(&_renderArgsMutex);
|
||||
renderArgs = _appRenderArgs._renderArgs;
|
||||
|
||||
// don't render if there is no context.
|
||||
if (!_appRenderArgs._renderArgs._context) {
|
||||
return;
|
||||
}
|
||||
|
||||
HMDSensorPose = _appRenderArgs._headPose;
|
||||
eyeToWorld = _appRenderArgs._eyeToWorld;
|
||||
sensorToWorld = _appRenderArgs._sensorToWorld;
|
||||
isStereo = _appRenderArgs._isStereo;
|
||||
for_each_eye([&](Eye eye) {
|
||||
stereoEyeOffsets[eye] = _appRenderArgs._eyeOffsets[eye];
|
||||
stereoEyeProjections[eye] = _appRenderArgs._eyeProjections[eye];
|
||||
});
|
||||
}
|
||||
|
||||
{
|
||||
PROFILE_RANGE(render, "/gpuContextReset");
|
||||
getGPUContext()->beginFrame(_appRenderArgs._view, HMDSensorPose);
|
||||
// Reset the gpu::Context Stages
|
||||
// Back to the default framebuffer;
|
||||
gpu::doInBatch("Application_render::gpuContextReset", getGPUContext(), [&](gpu::Batch& batch) {
|
||||
batch.resetStages();
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
PROFILE_RANGE(render, "/renderOverlay");
|
||||
PerformanceTimer perfTimer("renderOverlay");
|
||||
// NOTE: There is no batch associated with this renderArgs
|
||||
// the ApplicationOverlay class assumes it's viewport is setup to be the device size
|
||||
renderArgs._viewport = glm::ivec4(0, 0, qApp->getDeviceSize());
|
||||
qApp->getApplicationOverlay().renderOverlay(&renderArgs);
|
||||
}
|
||||
|
||||
{
|
||||
PROFILE_RANGE(render, "/updateCompositor");
|
||||
qApp->getApplicationCompositor().setFrameInfo(_renderFrameCount, eyeToWorld, sensorToWorld);
|
||||
}
|
||||
|
||||
gpu::FramebufferPointer finalFramebuffer;
|
||||
QSize finalFramebufferSize;
|
||||
{
|
||||
PROFILE_RANGE(render, "/getOutputFramebuffer");
|
||||
// Primary rendering pass
|
||||
auto framebufferCache = DependencyManager::get<FramebufferCache>();
|
||||
finalFramebufferSize = framebufferCache->getFrameBufferSize();
|
||||
// Final framebuffer that will be handled to the display-plugin
|
||||
finalFramebuffer = framebufferCache->getFramebuffer();
|
||||
}
|
||||
|
||||
{
|
||||
if (isStereo) {
|
||||
renderArgs._context->enableStereo(true);
|
||||
renderArgs._context->setStereoProjections(stereoEyeProjections);
|
||||
renderArgs._context->setStereoViews(stereoEyeOffsets);
|
||||
}
|
||||
|
||||
renderArgs._hudOperator = displayPlugin->getHUDOperator();
|
||||
renderArgs._hudTexture = qApp->getApplicationOverlay().getOverlayTexture();
|
||||
renderArgs._blitFramebuffer = finalFramebuffer;
|
||||
render_runRenderFrame(&renderArgs);
|
||||
}
|
||||
|
||||
auto frame = getGPUContext()->endFrame();
|
||||
frame->frameIndex = _renderFrameCount;
|
||||
frame->framebuffer = finalFramebuffer;
|
||||
frame->framebufferRecycler = [](const gpu::FramebufferPointer& framebuffer) {
|
||||
auto frameBufferCache = DependencyManager::get<FramebufferCache>();
|
||||
if (frameBufferCache) {
|
||||
frameBufferCache->releaseFramebuffer(framebuffer);
|
||||
}
|
||||
};
|
||||
// deliver final scene rendering commands to the display plugin
|
||||
{
|
||||
PROFILE_RANGE(render, "/pluginOutput");
|
||||
PerformanceTimer perfTimer("pluginOutput");
|
||||
_renderLoopCounter.increment();
|
||||
displayPlugin->submitFrame(frame);
|
||||
}
|
||||
|
||||
// Reset the framebuffer and stereo state
|
||||
renderArgs._blitFramebuffer.reset();
|
||||
renderArgs._context->enableStereo(false);
|
||||
|
||||
{
|
||||
auto stats = Stats::getInstance();
|
||||
if (stats) {
|
||||
stats->setRenderDetails(renderArgs._details);
|
||||
}
|
||||
}
|
||||
|
||||
uint64_t lastPaintDuration = usecTimestampNow() - lastPaintBegin;
|
||||
_frameTimingsScriptingInterface.addValue(lastPaintDuration);
|
||||
}
|
||||
|
||||
|
||||
void GraphicsEngine::editRenderArgs(RenderArgsEditor editor) {
|
||||
QMutexLocker renderLocker(&_renderArgsMutex);
|
||||
editor(_appRenderArgs);
|
||||
}
|
90
interface/src/graphics/GraphicsEngine.h
Normal file
90
interface/src/graphics/GraphicsEngine.h
Normal file
|
@ -0,0 +1,90 @@
|
|||
//
|
||||
// GraphicsEngine.h
|
||||
//
|
||||
// Created by Sam Gateau on 29/6/2018.
|
||||
// Copyright 2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#ifndef hifi_GraphicsEngine_h
|
||||
#define hifi_GraphicsEngine_h
|
||||
|
||||
#include <gl/OffscreenGLCanvas.h>
|
||||
#include <gl/GLWidget.h>
|
||||
#include <qmutex.h>
|
||||
|
||||
#include <render/Engine.h>
|
||||
|
||||
#include <OctreeConstants.h>
|
||||
#include <shared/RateCounter.h>
|
||||
|
||||
#include "FrameTimingsScriptingInterface.h"
|
||||
|
||||
|
||||
struct AppRenderArgs {
|
||||
render::Args _renderArgs;
|
||||
glm::mat4 _eyeToWorld;
|
||||
glm::mat4 _view;
|
||||
glm::mat4 _eyeOffsets[2];
|
||||
glm::mat4 _eyeProjections[2];
|
||||
glm::mat4 _headPose;
|
||||
glm::mat4 _sensorToWorld;
|
||||
float _sensorToWorldScale{ 1.0f };
|
||||
bool _isStereo{ false };
|
||||
};
|
||||
|
||||
using RenderArgsEditor = std::function <void(AppRenderArgs&)>;
|
||||
|
||||
|
||||
class GraphicsEngine {
|
||||
public:
|
||||
GraphicsEngine();
|
||||
~GraphicsEngine();
|
||||
|
||||
void initializeGPU(GLWidget*);
|
||||
void initializeRender(bool disableDeferred);
|
||||
void startup();
|
||||
void shutdown();
|
||||
|
||||
render::ScenePointer getRenderScene() const { return _renderScene; }
|
||||
render::EnginePointer getRenderEngine() const { return _renderEngine; }
|
||||
gpu::ContextPointer getGPUContext() const { return _gpuContext; }
|
||||
|
||||
// Same as the one in application
|
||||
bool shouldPaint() const;
|
||||
bool checkPendingRenderEvent();
|
||||
|
||||
size_t getRenderFrameCount() const { return _renderFrameCount; }
|
||||
float getRenderLoopRate() const { return _renderLoopCounter.rate(); }
|
||||
|
||||
// Feed GRaphics Engine with new frame configuration
|
||||
void editRenderArgs(RenderArgsEditor editor);
|
||||
|
||||
private:
|
||||
// Thread specific calls
|
||||
void render_performFrame();
|
||||
void render_runRenderFrame(RenderArgs* renderArgs);
|
||||
|
||||
protected:
|
||||
|
||||
mutable QMutex _renderArgsMutex{ QMutex::Recursive };
|
||||
AppRenderArgs _appRenderArgs;
|
||||
|
||||
RateCounter<500> _renderLoopCounter;
|
||||
|
||||
uint32_t _renderFrameCount{ 0 };
|
||||
render::ScenePointer _renderScene{ new render::Scene(glm::vec3(-0.5f * (float)TREE_SCALE), (float)TREE_SCALE) };
|
||||
render::EnginePointer _renderEngine{ new render::RenderEngine() };
|
||||
|
||||
gpu::ContextPointer _gpuContext; // initialized during window creation
|
||||
|
||||
QObject* _renderEventHandler{ nullptr };
|
||||
friend class RenderEventHandler;
|
||||
|
||||
FrameTimingsScriptingInterface _frameTimingsScriptingInterface;
|
||||
|
||||
friend class Application;
|
||||
};
|
||||
|
||||
#endif // hifi_GraphicsEngine_h
|
58
interface/src/graphics/RenderEventHandler.cpp
Normal file
58
interface/src/graphics/RenderEventHandler.cpp
Normal file
|
@ -0,0 +1,58 @@
|
|||
//
|
||||
// RenderEventHandler.cpp
|
||||
//
|
||||
// Created by Bradley Austin Davis on 29/6/2018.
|
||||
// Copyright 2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#include "RenderEventHandler.h"
|
||||
|
||||
#include "Application.h"
|
||||
#include <shared/GlobalAppProperties.h>
|
||||
#include <shared/QtHelpers.h>
|
||||
|
||||
#include "CrashHandler.h"
|
||||
|
||||
RenderEventHandler::RenderEventHandler(CheckCall checkCall, RenderCall renderCall) :
|
||||
_checkCall(checkCall),
|
||||
_renderCall(renderCall)
|
||||
{
|
||||
// Transfer to a new thread
|
||||
moveToNewNamedThread(this, "RenderThread", [this](QThread* renderThread) {
|
||||
hifi::qt::addBlockingForbiddenThread("Render", renderThread);
|
||||
_lastTimeRendered.start();
|
||||
}, std::bind(&RenderEventHandler::initialize, this), QThread::HighestPriority);
|
||||
}
|
||||
|
||||
void RenderEventHandler::initialize() {
|
||||
setObjectName("Render");
|
||||
PROFILE_SET_THREAD_NAME("Render");
|
||||
setCrashAnnotation("render_thread_id", std::to_string((size_t)QThread::currentThreadId()));
|
||||
}
|
||||
|
||||
void RenderEventHandler::resumeThread() {
|
||||
_pendingRenderEvent = false;
|
||||
}
|
||||
|
||||
void RenderEventHandler::render() {
|
||||
if (_checkCall()) {
|
||||
_lastTimeRendered.start();
|
||||
_renderCall();
|
||||
}
|
||||
}
|
||||
|
||||
bool RenderEventHandler::event(QEvent* event) {
|
||||
switch ((int)event->type()) {
|
||||
case ApplicationEvent::Render:
|
||||
render();
|
||||
_pendingRenderEvent.store(false);
|
||||
return true;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return Parent::event(event);
|
||||
}
|
||||
|
52
interface/src/graphics/RenderEventHandler.h
Normal file
52
interface/src/graphics/RenderEventHandler.h
Normal file
|
@ -0,0 +1,52 @@
|
|||
//
|
||||
// RenderEventHandler.h
|
||||
//
|
||||
// Created by Bradley Austin Davis on 29/6/2018.
|
||||
// Copyright 2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#ifndef hifi_RenderEventHandler_h
|
||||
#define hifi_RenderEventHandler_h
|
||||
|
||||
#include <QEvent>
|
||||
#include <QElapsedTimer>
|
||||
#include "gl/OffscreenGLCanvas.h"
|
||||
|
||||
enum ApplicationEvent {
|
||||
// Execute a lambda function
|
||||
Lambda = QEvent::User + 1,
|
||||
// Trigger the next render
|
||||
Render,
|
||||
// Trigger the next idle
|
||||
Idle,
|
||||
};
|
||||
|
||||
class RenderEventHandler : public QObject {
|
||||
using Parent = QObject;
|
||||
Q_OBJECT
|
||||
public:
|
||||
|
||||
using CheckCall = std::function <bool()>;
|
||||
using RenderCall = std::function <void()>;
|
||||
|
||||
CheckCall _checkCall;
|
||||
RenderCall _renderCall;
|
||||
|
||||
RenderEventHandler(CheckCall checkCall, RenderCall renderCall);
|
||||
|
||||
QElapsedTimer _lastTimeRendered;
|
||||
std::atomic<bool> _pendingRenderEvent{ true };
|
||||
|
||||
void resumeThread();
|
||||
|
||||
private:
|
||||
void initialize();
|
||||
|
||||
void render();
|
||||
|
||||
bool event(QEvent* event) override;
|
||||
};
|
||||
|
||||
#endif // #include hifi_RenderEventHandler_h
|
138
interface/src/graphics/WorldBox.cpp
Normal file
138
interface/src/graphics/WorldBox.cpp
Normal file
|
@ -0,0 +1,138 @@
|
|||
//
|
||||
// WorldBox.cpp
|
||||
//
|
||||
// Created by Sam Gateau on 01/07/2018.
|
||||
// Copyright 2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#include "WorldBox.h"
|
||||
|
||||
#include "OctreeConstants.h"
|
||||
|
||||
render::ItemID WorldBoxRenderData::_item{ render::Item::INVALID_ITEM_ID };
|
||||
|
||||
|
||||
namespace render {
|
||||
template <> const ItemKey payloadGetKey(const WorldBoxRenderData::Pointer& stuff) { return ItemKey::Builder::opaqueShape().withTagBits(ItemKey::TAG_BITS_0 | ItemKey::TAG_BITS_1); }
|
||||
template <> const Item::Bound payloadGetBound(const WorldBoxRenderData::Pointer& stuff) { return Item::Bound(); }
|
||||
template <> void payloadRender(const WorldBoxRenderData::Pointer& stuff, RenderArgs* args) {
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::WorldAxes)) {
|
||||
PerformanceTimer perfTimer("worldBox");
|
||||
|
||||
auto& batch = *args->_batch;
|
||||
DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch);
|
||||
WorldBoxRenderData::renderWorldBox(args, batch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WorldBoxRenderData::renderWorldBox(RenderArgs* args, gpu::Batch& batch) {
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
|
||||
// Show center of world
|
||||
static const glm::vec3 RED(1.0f, 0.0f, 0.0f);
|
||||
static const glm::vec3 GREEN(0.0f, 1.0f, 0.0f);
|
||||
static const glm::vec3 BLUE(0.0f, 0.0f, 1.0f);
|
||||
static const glm::vec3 GREY(0.5f, 0.5f, 0.5f);
|
||||
static const glm::vec4 GREY4(0.5f, 0.5f, 0.5f, 1.0f);
|
||||
|
||||
static const glm::vec4 DASHED_RED(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
static const glm::vec4 DASHED_GREEN(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
static const glm::vec4 DASHED_BLUE(0.0f, 0.0f, 1.0f, 1.0f);
|
||||
static const float DASH_LENGTH = 1.0f;
|
||||
static const float GAP_LENGTH = 1.0f;
|
||||
auto transform = Transform{};
|
||||
static std::array<int, 18> geometryIds;
|
||||
static std::once_flag initGeometryIds;
|
||||
std::call_once(initGeometryIds, [&] {
|
||||
for (size_t i = 0; i < geometryIds.size(); ++i) {
|
||||
geometryIds[i] = geometryCache->allocateID();
|
||||
}
|
||||
});
|
||||
|
||||
batch.setModelTransform(transform);
|
||||
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(HALF_TREE_SCALE, 0.0f, 0.0f), RED, geometryIds[0]);
|
||||
geometryCache->renderDashedLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(-HALF_TREE_SCALE, 0.0f, 0.0f), DASHED_RED,
|
||||
DASH_LENGTH, GAP_LENGTH, geometryIds[1]);
|
||||
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, HALF_TREE_SCALE, 0.0f), GREEN, geometryIds[2]);
|
||||
geometryCache->renderDashedLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, -HALF_TREE_SCALE, 0.0f), DASHED_GREEN,
|
||||
DASH_LENGTH, GAP_LENGTH, geometryIds[3]);
|
||||
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, HALF_TREE_SCALE), BLUE, geometryIds[4]);
|
||||
geometryCache->renderDashedLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, -HALF_TREE_SCALE), DASHED_BLUE,
|
||||
DASH_LENGTH, GAP_LENGTH, geometryIds[5]);
|
||||
|
||||
// X center boundaries
|
||||
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f),
|
||||
glm::vec3(HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f), GREY,
|
||||
geometryIds[6]);
|
||||
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f),
|
||||
glm::vec3(-HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY,
|
||||
geometryIds[7]);
|
||||
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f),
|
||||
glm::vec3(HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY,
|
||||
geometryIds[8]);
|
||||
geometryCache->renderLine(batch, glm::vec3(HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f),
|
||||
glm::vec3(HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY,
|
||||
geometryIds[9]);
|
||||
|
||||
// Z center boundaries
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, -HALF_TREE_SCALE, -HALF_TREE_SCALE),
|
||||
glm::vec3(0.0f, -HALF_TREE_SCALE, HALF_TREE_SCALE), GREY,
|
||||
geometryIds[10]);
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, -HALF_TREE_SCALE, -HALF_TREE_SCALE),
|
||||
glm::vec3(0.0f, HALF_TREE_SCALE, -HALF_TREE_SCALE), GREY,
|
||||
geometryIds[11]);
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, HALF_TREE_SCALE, -HALF_TREE_SCALE),
|
||||
glm::vec3(0.0f, HALF_TREE_SCALE, HALF_TREE_SCALE), GREY,
|
||||
geometryIds[12]);
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, -HALF_TREE_SCALE, HALF_TREE_SCALE),
|
||||
glm::vec3(0.0f, HALF_TREE_SCALE, HALF_TREE_SCALE), GREY,
|
||||
geometryIds[13]);
|
||||
|
||||
// Center boundaries
|
||||
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE),
|
||||
glm::vec3(-HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY,
|
||||
geometryIds[14]);
|
||||
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE),
|
||||
glm::vec3(HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE), GREY,
|
||||
geometryIds[15]);
|
||||
geometryCache->renderLine(batch, glm::vec3(HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE),
|
||||
glm::vec3(HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY,
|
||||
geometryIds[16]);
|
||||
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE),
|
||||
glm::vec3(HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY,
|
||||
geometryIds[17]);
|
||||
|
||||
|
||||
geometryCache->renderWireCubeInstance(args, batch, GREY4);
|
||||
|
||||
// Draw meter markers along the 3 axis to help with measuring things
|
||||
const float MARKER_DISTANCE = 1.0f;
|
||||
const float MARKER_RADIUS = 0.05f;
|
||||
|
||||
transform = Transform().setScale(MARKER_RADIUS);
|
||||
batch.setModelTransform(transform);
|
||||
geometryCache->renderSolidSphereInstance(args, batch, RED);
|
||||
|
||||
transform = Transform().setTranslation(glm::vec3(MARKER_DISTANCE, 0.0f, 0.0f)).setScale(MARKER_RADIUS);
|
||||
batch.setModelTransform(transform);
|
||||
geometryCache->renderSolidSphereInstance(args, batch, RED);
|
||||
|
||||
transform = Transform().setTranslation(glm::vec3(0.0f, MARKER_DISTANCE, 0.0f)).setScale(MARKER_RADIUS);
|
||||
batch.setModelTransform(transform);
|
||||
geometryCache->renderSolidSphereInstance(args, batch, GREEN);
|
||||
|
||||
transform = Transform().setTranslation(glm::vec3(0.0f, 0.0f, MARKER_DISTANCE)).setScale(MARKER_RADIUS);
|
||||
batch.setModelTransform(transform);
|
||||
geometryCache->renderSolidSphereInstance(args, batch, BLUE);
|
||||
|
||||
transform = Transform().setTranslation(glm::vec3(MARKER_DISTANCE, 0.0f, MARKER_DISTANCE)).setScale(MARKER_RADIUS);
|
||||
batch.setModelTransform(transform);
|
||||
geometryCache->renderSolidSphereInstance(args, batch, GREY);
|
||||
}
|
||||
|
43
interface/src/graphics/WorldBox.h
Normal file
43
interface/src/graphics/WorldBox.h
Normal file
|
@ -0,0 +1,43 @@
|
|||
//
|
||||
// WorldBox.h
|
||||
//
|
||||
// Created by Sam Gateau on 01/07/2018.
|
||||
// Copyright 2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#ifndef hifi_WorldBox_h
|
||||
#define hifi_WorldBox_h
|
||||
|
||||
#include <PerfStat.h>
|
||||
|
||||
#include <gpu/Batch.h>
|
||||
#include <render/Forward.h>
|
||||
|
||||
#include <render/Item.h>
|
||||
#include <GeometryCache.h>
|
||||
#include "Menu.h"
|
||||
|
||||
|
||||
|
||||
class WorldBoxRenderData {
|
||||
public:
|
||||
typedef render::Payload<WorldBoxRenderData> Payload;
|
||||
typedef Payload::DataPointer Pointer;
|
||||
|
||||
int _val = 0;
|
||||
static render::ItemID _item; // unique WorldBoxRenderData
|
||||
|
||||
|
||||
|
||||
static void renderWorldBox(RenderArgs* args, gpu::Batch& batch);
|
||||
};
|
||||
|
||||
namespace render {
|
||||
template <> const ItemKey payloadGetKey(const WorldBoxRenderData::Pointer& stuff);
|
||||
template <> const Item::Bound payloadGetBound(const WorldBoxRenderData::Pointer& stuff);
|
||||
template <> void payloadRender(const WorldBoxRenderData::Pointer& stuff, RenderArgs* args);
|
||||
}
|
||||
|
||||
#endif // hifi_WorldBox_h
|
|
@ -32,3 +32,7 @@ void KeyboardScriptingInterface::setPassword(bool password) {
|
|||
void KeyboardScriptingInterface::loadKeyboardFile(const QString& keyboardFile) {
|
||||
DependencyManager::get<Keyboard>()->loadKeyboardFile(keyboardFile);
|
||||
}
|
||||
|
||||
bool KeyboardScriptingInterface::getUse3DKeyboard() {
|
||||
return DependencyManager::get<Keyboard>()->getUse3DKeyboard();
|
||||
}
|
||||
|
|
|
@ -30,6 +30,7 @@ class KeyboardScriptingInterface : public QObject, public Dependency {
|
|||
Q_OBJECT
|
||||
Q_PROPERTY(bool raised READ isRaised WRITE setRaised)
|
||||
Q_PROPERTY(bool password READ isPassword WRITE setPassword)
|
||||
Q_PROPERTY(bool use3DKeyboard READ getUse3DKeyboard);
|
||||
|
||||
public:
|
||||
Q_INVOKABLE void loadKeyboardFile(const QString& string);
|
||||
|
@ -39,5 +40,7 @@ private:
|
|||
|
||||
bool isPassword();
|
||||
void setPassword(bool password);
|
||||
|
||||
bool getUse3DKeyboard();
|
||||
};
|
||||
#endif
|
||||
|
|
|
@ -55,8 +55,6 @@ ApplicationOverlay::~ApplicationOverlay() {
|
|||
// Renders the overlays either to a texture or to the screen
|
||||
void ApplicationOverlay::renderOverlay(RenderArgs* renderArgs) {
|
||||
PROFILE_RANGE(render, __FUNCTION__);
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "ApplicationOverlay::displayOverlay()");
|
||||
|
||||
buildFramebufferObject();
|
||||
|
||||
if (!_overlayFramebuffer) {
|
||||
|
|
|
@ -241,6 +241,17 @@ void Keyboard::registerKeyboardHighlighting() {
|
|||
selection->enableListToScene(KEY_PRESSED_HIGHLIGHT);
|
||||
}
|
||||
|
||||
bool Keyboard::getUse3DKeyboard() const {
|
||||
return _use3DKeyboardLock.resultWithReadLock<bool>([&] {
|
||||
return _use3DKeyboard.get();
|
||||
});
|
||||
}
|
||||
|
||||
void Keyboard::setUse3DKeyboard(bool use) {
|
||||
_use3DKeyboardLock.withWriteLock([&] {
|
||||
_use3DKeyboard.set(use);
|
||||
});
|
||||
}
|
||||
|
||||
void Keyboard::createKeyboard() {
|
||||
auto pointerManager = DependencyManager::get<PointerManager>();
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#include <Sound.h>
|
||||
#include <AudioInjector.h>
|
||||
#include <shared/ReadWriteLockable.h>
|
||||
#include <SettingHandle.h>
|
||||
|
||||
#include "ui/overlays/Overlay.h"
|
||||
|
||||
|
@ -97,6 +98,9 @@ public:
|
|||
bool isPassword() const;
|
||||
void setPassword(bool password);
|
||||
|
||||
bool getUse3DKeyboard() const;
|
||||
void setUse3DKeyboard(bool use);
|
||||
|
||||
void loadKeyboardFile(const QString& keyboardFile);
|
||||
QVector<OverlayID> getKeysID();
|
||||
|
||||
|
@ -143,6 +147,9 @@ private:
|
|||
SharedSoundPointer _keySound { nullptr };
|
||||
std::shared_ptr<QTimer> _layerSwitchTimer { std::make_shared<QTimer>() };
|
||||
|
||||
mutable ReadWriteLockable _use3DKeyboardLock;
|
||||
Setting::Handle<bool> _use3DKeyboard { "use3DKeyboard", true };
|
||||
|
||||
QString _typedCharacters;
|
||||
TextDisplay _textDisplay;
|
||||
Anchor _anchor;
|
||||
|
|
|
@ -24,6 +24,7 @@
|
|||
#include "Snapshot.h"
|
||||
#include "SnapshotAnimated.h"
|
||||
#include "UserActivityLogger.h"
|
||||
#include "ui/Keyboard.h"
|
||||
|
||||
void setupPreferences() {
|
||||
auto preferences = DependencyManager::get<Preferences>();
|
||||
|
@ -119,6 +120,12 @@ void setupPreferences() {
|
|||
preferences->addPreference(new CheckPreference(UI_CATEGORY, "Use reticle cursor instead of arrow", getter, setter));
|
||||
}
|
||||
|
||||
{
|
||||
auto getter = []()->bool { return DependencyManager::get<Keyboard>()->getUse3DKeyboard(); };
|
||||
auto setter = [](bool value) { DependencyManager::get<Keyboard>()->setUse3DKeyboard(value); };
|
||||
preferences->addPreference(new CheckPreference(UI_CATEGORY, "Use Virtual Keyboard", getter, setter));
|
||||
}
|
||||
|
||||
{
|
||||
auto getter = []()->bool { return qApp->getMiniTabletEnabled(); };
|
||||
auto setter = [](bool value) { qApp->setMiniTabletEnabled(value); };
|
||||
|
|
|
@ -302,7 +302,6 @@ void AudioClient::customDeleter() {
|
|||
#if defined(Q_OS_ANDROID)
|
||||
_shouldRestartInputSetup = false;
|
||||
#endif
|
||||
stop();
|
||||
deleteLater();
|
||||
}
|
||||
|
||||
|
|
|
@ -447,9 +447,9 @@ AudioInjectorPointer AudioInjector::playSound(SharedSoundPointer sound, const A
|
|||
using AudioConstants::AudioSample;
|
||||
using AudioConstants::SAMPLE_RATE;
|
||||
const int standardRate = SAMPLE_RATE;
|
||||
// limit to 4 octaves
|
||||
const int pitch = glm::clamp(options.pitch, 1 / 16.0f, 16.0f);
|
||||
const int resampledRate = SAMPLE_RATE / pitch;
|
||||
// limit pitch to 4 octaves
|
||||
const float pitch = glm::clamp(options.pitch, 1 / 16.0f, 16.0f);
|
||||
const int resampledRate = glm::round(SAMPLE_RATE / pitch);
|
||||
|
||||
auto audioData = sound->getAudioData();
|
||||
auto numChannels = audioData->getNumChannels();
|
||||
|
@ -499,9 +499,9 @@ AudioInjectorPointer AudioInjector::playSound(AudioDataPointer audioData, const
|
|||
using AudioConstants::AudioSample;
|
||||
using AudioConstants::SAMPLE_RATE;
|
||||
const int standardRate = SAMPLE_RATE;
|
||||
// limit to 4 octaves
|
||||
const int pitch = glm::clamp(options.pitch, 1 / 16.0f, 16.0f);
|
||||
const int resampledRate = SAMPLE_RATE / pitch;
|
||||
// limit pitch to 4 octaves
|
||||
const float pitch = glm::clamp(options.pitch, 1 / 16.0f, 16.0f);
|
||||
const int resampledRate = glm::round(SAMPLE_RATE / pitch);
|
||||
|
||||
auto numChannels = audioData->getNumChannels();
|
||||
auto numFrames = audioData->getNumFrames();
|
||||
|
|
|
@ -2103,8 +2103,9 @@ void AvatarData::setJointMappingsFromNetworkReply() {
|
|||
|
||||
// before we process this update, make sure that the skeleton model URL hasn't changed
|
||||
// since we made the FST request
|
||||
if (networkReply->url() != _skeletonModelURL) {
|
||||
if (networkReply->error() != QNetworkReply::NoError || networkReply->url() != _skeletonModelURL) {
|
||||
qCDebug(avatars) << "Refusing to set joint mappings for FST URL that does not match the current URL";
|
||||
networkReply->deleteLater();
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -1490,7 +1490,7 @@ protected:
|
|||
bool _isClientAvatar { false };
|
||||
|
||||
// null unless MyAvatar or ScriptableAvatar sending traits data to mixer
|
||||
std::unique_ptr<ClientTraitsHandler> _clientTraitsHandler;
|
||||
std::unique_ptr<ClientTraitsHandler, LaterDeleter> _clientTraitsHandler;
|
||||
|
||||
template <typename T, typename F>
|
||||
T readLockWithNamedJointIndex(const QString& name, const T& defaultValue, F f) const {
|
||||
|
|
|
@ -22,7 +22,7 @@ ClientTraitsHandler::ClientTraitsHandler(AvatarData* owningAvatar) :
|
|||
_owningAvatar(owningAvatar)
|
||||
{
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
QObject::connect(nodeList.data(), &NodeList::nodeAdded, [this](SharedNodePointer addedNode){
|
||||
QObject::connect(nodeList.data(), &NodeList::nodeAdded, this, [this](SharedNodePointer addedNode) {
|
||||
if (addedNode->getType() == NodeType::AvatarMixer) {
|
||||
resetForNewMixer();
|
||||
}
|
||||
|
|
|
@ -14,8 +14,6 @@ void main(void) {
|
|||
ivec2 texCoord = ivec2(floor(varTexCoord0 * vec2(textureData.textureSize)));
|
||||
texCoord.x /= 2;
|
||||
int row = int(floor(gl_FragCoord.y));
|
||||
if (row % 2 > 0) {
|
||||
texCoord.x += (textureData.textureSize.x / 2);
|
||||
}
|
||||
texCoord.x += int(row % 2 > 0) * (textureData.textureSize.x / 2);
|
||||
outFragColor = vec4(pow(texelFetch(colorMap, texCoord, 0).rgb, vec3(2.2)), 1.0);
|
||||
}
|
||||
|
|
|
@ -534,18 +534,26 @@ void OpenGLDisplayPlugin::updateFrameData() {
|
|||
}
|
||||
|
||||
std::function<void(gpu::Batch&, const gpu::TexturePointer&, bool mirror)> OpenGLDisplayPlugin::getHUDOperator() {
|
||||
return [this](gpu::Batch& batch, const gpu::TexturePointer& hudTexture, bool mirror) {
|
||||
if (_hudPipeline && hudTexture) {
|
||||
auto hudPipeline = _hudPipeline;
|
||||
auto hudMirrorPipeline = _mirrorHUDPipeline;
|
||||
auto hudStereo = isStereo();
|
||||
auto hudCompositeFramebufferSize = _compositeFramebuffer->getSize();
|
||||
std::array<glm::ivec4, 2> hudEyeViewports;
|
||||
for_each_eye([&](Eye eye) {
|
||||
hudEyeViewports[eye] = eyeViewport(eye);
|
||||
});
|
||||
return [=](gpu::Batch& batch, const gpu::TexturePointer& hudTexture, bool mirror) {
|
||||
if (hudPipeline && hudTexture) {
|
||||
batch.enableStereo(false);
|
||||
batch.setPipeline(mirror ? _mirrorHUDPipeline : _hudPipeline);
|
||||
batch.setPipeline(mirror ? hudMirrorPipeline : hudPipeline);
|
||||
batch.setResourceTexture(0, hudTexture);
|
||||
if (isStereo()) {
|
||||
if (hudStereo) {
|
||||
for_each_eye([&](Eye eye) {
|
||||
batch.setViewportTransform(eyeViewport(eye));
|
||||
batch.setViewportTransform(hudEyeViewports[eye]);
|
||||
batch.draw(gpu::TRIANGLE_STRIP, 4);
|
||||
});
|
||||
} else {
|
||||
batch.setViewportTransform(ivec4(uvec2(0), _compositeFramebuffer->getSize()));
|
||||
batch.setViewportTransform(ivec4(uvec2(0), hudCompositeFramebufferSize));
|
||||
batch.draw(gpu::TRIANGLE_STRIP, 4);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,7 +9,7 @@ layout(location=0) out vec4 outFragColor;
|
|||
float sRGBFloatToLinear(float value) {
|
||||
const float SRGB_ELBOW = 0.04045;
|
||||
|
||||
return (value <= SRGB_ELBOW) ? value / 12.92 : pow((value + 0.055) / 1.055, 2.4);
|
||||
return mix(pow((value + 0.055) / 1.055, 2.4), value / 12.92, float(value <= SRGB_ELBOW));
|
||||
}
|
||||
|
||||
vec3 colorToLinearRGB(vec3 srgb) {
|
||||
|
|
|
@ -420,18 +420,26 @@ void HmdDisplayPlugin::HUDRenderer::updatePipeline() {
|
|||
|
||||
std::function<void(gpu::Batch&, const gpu::TexturePointer&, bool mirror)> HmdDisplayPlugin::HUDRenderer::render(HmdDisplayPlugin& plugin) {
|
||||
updatePipeline();
|
||||
return [this](gpu::Batch& batch, const gpu::TexturePointer& hudTexture, bool mirror) {
|
||||
if (pipeline && hudTexture) {
|
||||
batch.setPipeline(pipeline);
|
||||
|
||||
batch.setInputFormat(format);
|
||||
gpu::BufferView posView(vertices, VERTEX_OFFSET, vertices->getSize(), VERTEX_STRIDE, format->getAttributes().at(gpu::Stream::POSITION)._element);
|
||||
gpu::BufferView uvView(vertices, TEXTURE_OFFSET, vertices->getSize(), VERTEX_STRIDE, format->getAttributes().at(gpu::Stream::TEXCOORD)._element);
|
||||
auto hudPipeline = pipeline;
|
||||
auto hudFormat = format;
|
||||
auto hudVertices = vertices;
|
||||
auto hudIndices = indices;
|
||||
auto hudUniformBuffer = uniformsBuffer;
|
||||
auto hudUniforms = uniforms;
|
||||
auto hudIndexCount = indexCount;
|
||||
return [=](gpu::Batch& batch, const gpu::TexturePointer& hudTexture, bool mirror) {
|
||||
if (hudPipeline && hudTexture) {
|
||||
batch.setPipeline(hudPipeline);
|
||||
|
||||
batch.setInputFormat(hudFormat);
|
||||
gpu::BufferView posView(hudVertices, VERTEX_OFFSET, hudVertices->getSize(), VERTEX_STRIDE, hudFormat->getAttributes().at(gpu::Stream::POSITION)._element);
|
||||
gpu::BufferView uvView(hudVertices, TEXTURE_OFFSET, hudVertices->getSize(), VERTEX_STRIDE, hudFormat->getAttributes().at(gpu::Stream::TEXCOORD)._element);
|
||||
batch.setInputBuffer(gpu::Stream::POSITION, posView);
|
||||
batch.setInputBuffer(gpu::Stream::TEXCOORD, uvView);
|
||||
batch.setIndexBuffer(gpu::UINT16, indices, 0);
|
||||
uniformsBuffer->setSubData(0, uniforms);
|
||||
batch.setUniformBuffer(0, uniformsBuffer);
|
||||
batch.setIndexBuffer(gpu::UINT16, hudIndices, 0);
|
||||
hudUniformBuffer->setSubData(0, hudUniforms);
|
||||
batch.setUniformBuffer(0, hudUniformBuffer);
|
||||
|
||||
auto compositorHelper = DependencyManager::get<CompositorHelper>();
|
||||
glm::mat4 modelTransform = compositorHelper->getUiTransform();
|
||||
|
@ -441,7 +449,7 @@ std::function<void(gpu::Batch&, const gpu::TexturePointer&, bool mirror)> HmdDis
|
|||
batch.setModelTransform(modelTransform);
|
||||
batch.setResourceTexture(0, hudTexture);
|
||||
|
||||
batch.drawIndexed(gpu::TRIANGLES, indexCount);
|
||||
batch.drawIndexed(gpu::TRIANGLES, hudIndexCount);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
|
@ -126,7 +126,7 @@ void MaterialEntityRenderer::doRender(RenderArgs* args) {
|
|||
batch.setModelTransform(renderTransform);
|
||||
|
||||
if (args->_renderMode != render::Args::RenderMode::SHADOW_RENDER_MODE) {
|
||||
drawMaterial->setTextureTransforms(textureTransform);
|
||||
drawMaterial->setTextureTransforms(textureTransform, MaterialMappingMode::UV, true);
|
||||
|
||||
// bind the material
|
||||
RenderPipelines::bindMaterial(drawMaterial, batch, args->_enableTexturing);
|
||||
|
|
|
@ -80,10 +80,11 @@ float interpolate3Points(float y1, float y2, float y3, float u) {
|
|||
halfSlope = (y3 - y1) / 2.0f;
|
||||
float slope12 = y2 - y1;
|
||||
float slope23 = y3 - y2;
|
||||
if (abs(halfSlope) > abs(slope12)) {
|
||||
halfSlope = slope12;
|
||||
} else if (abs(halfSlope) > abs(slope23)) {
|
||||
halfSlope = slope23;
|
||||
|
||||
{
|
||||
float check = float(abs(halfSlope) > abs(slope12));
|
||||
halfSlope = mix(halfSlope, slope12, check);
|
||||
halfSlope = mix(halfSlope, slope23, (1.0 - check) * float(abs(halfSlope) > abs(slope23)));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -403,6 +403,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
|
|||
CHECK_PROPERTY_CHANGE(PROP_MATERIAL_MAPPING_SCALE, materialMappingScale);
|
||||
CHECK_PROPERTY_CHANGE(PROP_MATERIAL_MAPPING_ROT, materialMappingRot);
|
||||
CHECK_PROPERTY_CHANGE(PROP_MATERIAL_DATA, materialData);
|
||||
CHECK_PROPERTY_CHANGE(PROP_MATERIAL_REPEAT, materialRepeat);
|
||||
CHECK_PROPERTY_CHANGE(PROP_VISIBLE_IN_SECONDARY_CAMERA, isVisibleInSecondaryCamera);
|
||||
CHECK_PROPERTY_CHANGE(PROP_PARTICLE_SPIN, particleSpin);
|
||||
CHECK_PROPERTY_CHANGE(PROP_SPIN_SPREAD, spinSpread);
|
||||
|
@ -778,7 +779,8 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
|
|||
* Otherwise the property value is parsed as an unsigned integer, specifying the mesh index to modify. Invalid values are
|
||||
* parsed to <code>0</code>.
|
||||
* @property {string} materialMappingMode="uv" - How the material is mapped to the entity. Either <code>"uv"</code> or
|
||||
* <code>"projected"</code>. <em>Currently, only <code>"uv"</code> is supported.
|
||||
* <code>"projected"</code>. In "uv" mode, the material will be evaluated within the UV space of the mesh it is applied to. In
|
||||
* "projected" mode, the 3D transform of the Material Entity will be used to evaluate the texture coordinates for the material.
|
||||
* @property {Vec2} materialMappingPos=0,0 - Offset position in UV-space of the top left of the material, range
|
||||
* <code>{ x: 0, y: 0 }</code> – <code>{ x: 1, y: 1 }</code>.
|
||||
* @property {Vec2} materialMappingScale=1,1 - How much to scale the material within the parent's UV-space.
|
||||
|
@ -786,6 +788,8 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
|
|||
* @property {string} materialData="" - Used to store {@link MaterialResource} data as a JSON string. You can use
|
||||
* <code>JSON.parse()</code> to parse the string into a JavaScript object which you can manipulate the properties of, and
|
||||
* use <code>JSON.stringify()</code> to convert the object into a string to put in the property.
|
||||
* @property {boolean} materialRepeat=true - If true, the material will repeat. If false, fragments outside of texCoord 0 - 1 will be discarded.
|
||||
* Works in both "uv" and "projected" modes.
|
||||
* @example <caption>Color a sphere using a Material entity.</caption>
|
||||
* var entityID = Entities.addEntity({
|
||||
* type: "Sphere",
|
||||
|
@ -1521,6 +1525,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
|
|||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_MATERIAL_MAPPING_SCALE, materialMappingScale);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_MATERIAL_MAPPING_ROT, materialMappingRot);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_MATERIAL_DATA, materialData);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_MATERIAL_REPEAT, materialRepeat);
|
||||
}
|
||||
|
||||
// Image only
|
||||
|
@ -1729,6 +1734,7 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
|
|||
COPY_PROPERTY_FROM_QSCRIPTVALUE(materialMappingScale, vec2, setMaterialMappingScale);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(materialMappingRot, float, setMaterialMappingRot);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(materialData, QString, setMaterialData);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(materialRepeat, bool, setMaterialRepeat);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(isVisibleInSecondaryCamera, bool, setIsVisibleInSecondaryCamera);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(particleSpin, float, setParticleSpin);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(spinSpread, float, setSpinSpread);
|
||||
|
@ -2174,6 +2180,7 @@ void EntityItemProperties::entityPropertyFlagsFromScriptValue(const QScriptValue
|
|||
ADD_PROPERTY_TO_MAP(PROP_MATERIAL_MAPPING_SCALE, MaterialMappingScale, materialMappingScale, vec2);
|
||||
ADD_PROPERTY_TO_MAP(PROP_MATERIAL_MAPPING_ROT, MaterialMappingRot, materialMappingRot, float);
|
||||
ADD_PROPERTY_TO_MAP(PROP_MATERIAL_DATA, MaterialData, materialData, QString);
|
||||
ADD_PROPERTY_TO_MAP(PROP_MATERIAL_REPEAT, MaterialRepeat, materialRepeat, bool);
|
||||
|
||||
ADD_PROPERTY_TO_MAP(PROP_VISIBLE_IN_SECONDARY_CAMERA, IsVisibleInSecondaryCamera, isVisibleInSecondaryCamera, bool);
|
||||
|
||||
|
@ -2640,6 +2647,7 @@ OctreeElement::AppendState EntityItemProperties::encodeEntityEditPacket(PacketTy
|
|||
APPEND_ENTITY_PROPERTY(PROP_MATERIAL_MAPPING_SCALE, properties.getMaterialMappingScale());
|
||||
APPEND_ENTITY_PROPERTY(PROP_MATERIAL_MAPPING_ROT, properties.getMaterialMappingRot());
|
||||
APPEND_ENTITY_PROPERTY(PROP_MATERIAL_DATA, properties.getMaterialData());
|
||||
APPEND_ENTITY_PROPERTY(PROP_MATERIAL_REPEAT, properties.getMaterialRepeat());
|
||||
}
|
||||
|
||||
// Image
|
||||
|
@ -3047,6 +3055,7 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
|
|||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_MATERIAL_MAPPING_SCALE, vec2, setMaterialMappingScale);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_MATERIAL_MAPPING_ROT, float, setMaterialMappingRot);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_MATERIAL_DATA, QString, setMaterialData);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_MATERIAL_REPEAT, bool, setMaterialRepeat);
|
||||
}
|
||||
|
||||
// Image
|
||||
|
@ -3297,6 +3306,7 @@ void EntityItemProperties::markAllChanged() {
|
|||
_materialMappingScaleChanged = true;
|
||||
_materialMappingRotChanged = true;
|
||||
_materialDataChanged = true;
|
||||
_materialRepeatChanged = true;
|
||||
|
||||
// Certifiable Properties
|
||||
_itemNameChanged = true;
|
||||
|
@ -3752,6 +3762,9 @@ QList<QString> EntityItemProperties::listChangedProperties() {
|
|||
if (materialDataChanged()) {
|
||||
out += "materialData";
|
||||
}
|
||||
if (materialRepeatChanged()) {
|
||||
out += "materialRepeat";
|
||||
}
|
||||
if (isVisibleInSecondaryCameraChanged()) {
|
||||
out += "isVisibleInSecondaryCamera";
|
||||
}
|
||||
|
|
|
@ -243,6 +243,7 @@ public:
|
|||
DEFINE_PROPERTY_REF(PROP_MATERIAL_MAPPING_SCALE, MaterialMappingScale, materialMappingScale, glm::vec2, glm::vec2(1.0f));
|
||||
DEFINE_PROPERTY_REF(PROP_MATERIAL_MAPPING_ROT, MaterialMappingRot, materialMappingRot, float, 0);
|
||||
DEFINE_PROPERTY_REF(PROP_MATERIAL_DATA, MaterialData, materialData, QString, "");
|
||||
DEFINE_PROPERTY_REF(PROP_MATERIAL_REPEAT, MaterialRepeat, materialRepeat, bool, true);
|
||||
|
||||
DEFINE_PROPERTY(PROP_VISIBLE_IN_SECONDARY_CAMERA, IsVisibleInSecondaryCamera, isVisibleInSecondaryCamera, bool, ENTITY_ITEM_DEFAULT_VISIBLE_IN_SECONDARY_CAMERA);
|
||||
|
||||
|
|
|
@ -175,6 +175,7 @@ QDebug& operator<<(QDebug& dbg, const EntityPropertyFlags& f) {
|
|||
result = f.getHasProperty(PROP_MATERIAL_MAPPING_SCALE) ? result + "materialMappingScale " : result;
|
||||
result = f.getHasProperty(PROP_MATERIAL_MAPPING_ROT) ? result + "materialMappingRot " : result;
|
||||
result = f.getHasProperty(PROP_MATERIAL_DATA) ? result + "materialData " : result;
|
||||
result = f.getHasProperty(PROP_MATERIAL_REPEAT) ? result + "materialRepeat " : result;
|
||||
result = f.getHasProperty(PROP_VISIBLE_IN_SECONDARY_CAMERA) ? result + "visibleInSecondaryCamera " : result;
|
||||
result = f.getHasProperty(PROP_PARTICLE_SPIN) ? result + "particleSpin " : result;
|
||||
result = f.getHasProperty(PROP_SPIN_START) ? result + "spinStart " : result;
|
||||
|
|
|
@ -275,6 +275,8 @@ enum EntityPropertyList {
|
|||
PROP_GRAB_EQUIPPABLE_INDICATOR_SCALE,
|
||||
PROP_GRAB_EQUIPPABLE_INDICATOR_OFFSET,
|
||||
|
||||
PROP_MATERIAL_REPEAT,
|
||||
|
||||
PROP_EMISSIVE,
|
||||
PROP_SUB_IMAGE,
|
||||
|
||||
|
|
|
@ -486,6 +486,8 @@ QUuid EntityScriptingInterface::addEntity(const EntityItemProperties& properties
|
|||
|
||||
propertiesWithSimID.setLastEditedBy(sessionID);
|
||||
|
||||
propertiesWithSimID.setActionData(QByteArray());
|
||||
|
||||
bool scalesWithParent = propertiesWithSimID.getScalesWithParent();
|
||||
|
||||
propertiesWithSimID = convertPropertiesFromScriptSemantics(propertiesWithSimID, scalesWithParent);
|
||||
|
@ -834,6 +836,8 @@ QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties&
|
|||
properties.setClientOnly(entity->getClientOnly());
|
||||
properties.setOwningAvatarID(entity->getOwningAvatarID());
|
||||
|
||||
properties.setActionData(entity->getDynamicData());
|
||||
|
||||
// make sure the properties has a type, so that the encode can know which properties to include
|
||||
properties.setType(entity->getType());
|
||||
|
||||
|
|
|
@ -41,6 +41,7 @@ EntityItemProperties MaterialEntityItem::getProperties(const EntityPropertyFlags
|
|||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(materialMappingScale, getMaterialMappingScale);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(materialMappingRot, getMaterialMappingRot);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(materialData, getMaterialData);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(materialRepeat, getMaterialRepeat);
|
||||
return properties;
|
||||
}
|
||||
|
||||
|
@ -55,6 +56,7 @@ bool MaterialEntityItem::setProperties(const EntityItemProperties& properties) {
|
|||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(materialMappingScale, setMaterialMappingScale);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(materialMappingRot, setMaterialMappingRot);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(materialData, setMaterialData);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(materialRepeat, setMaterialRepeat);
|
||||
|
||||
if (somethingChanged) {
|
||||
bool wantDebug = false;
|
||||
|
@ -85,6 +87,7 @@ int MaterialEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* da
|
|||
READ_ENTITY_PROPERTY(PROP_MATERIAL_MAPPING_SCALE, glm::vec2, setMaterialMappingScale);
|
||||
READ_ENTITY_PROPERTY(PROP_MATERIAL_MAPPING_ROT, float, setMaterialMappingRot);
|
||||
READ_ENTITY_PROPERTY(PROP_MATERIAL_DATA, QString, setMaterialData);
|
||||
READ_ENTITY_PROPERTY(PROP_MATERIAL_REPEAT, bool, setMaterialRepeat);
|
||||
|
||||
return bytesRead;
|
||||
}
|
||||
|
@ -99,6 +102,7 @@ EntityPropertyFlags MaterialEntityItem::getEntityProperties(EncodeBitstreamParam
|
|||
requestedProperties += PROP_MATERIAL_MAPPING_SCALE;
|
||||
requestedProperties += PROP_MATERIAL_MAPPING_ROT;
|
||||
requestedProperties += PROP_MATERIAL_DATA;
|
||||
requestedProperties += PROP_MATERIAL_REPEAT;
|
||||
return requestedProperties;
|
||||
}
|
||||
|
||||
|
@ -119,6 +123,7 @@ void MaterialEntityItem::appendSubclassData(OctreePacketData* packetData, Encode
|
|||
APPEND_ENTITY_PROPERTY(PROP_MATERIAL_MAPPING_SCALE, getMaterialMappingScale());
|
||||
APPEND_ENTITY_PROPERTY(PROP_MATERIAL_MAPPING_ROT, getMaterialMappingRot());
|
||||
APPEND_ENTITY_PROPERTY(PROP_MATERIAL_DATA, getMaterialData());
|
||||
APPEND_ENTITY_PROPERTY(PROP_MATERIAL_REPEAT, getMaterialRepeat());
|
||||
}
|
||||
|
||||
void MaterialEntityItem::debugDump() const {
|
||||
|
@ -128,6 +133,7 @@ void MaterialEntityItem::debugDump() const {
|
|||
qCDebug(entities) << " material url:" << _materialURL;
|
||||
qCDebug(entities) << " current material name:" << _currentMaterialName.c_str();
|
||||
qCDebug(entities) << " material mapping mode:" << _materialMappingMode;
|
||||
qCDebug(entities) << " material repeat:" << _materialRepeat;
|
||||
qCDebug(entities) << " priority:" << _priority;
|
||||
qCDebug(entities) << " parent material name:" << _parentMaterialName;
|
||||
qCDebug(entities) << " material mapping pos:" << _materialMappingPos;
|
||||
|
@ -140,7 +146,12 @@ void MaterialEntityItem::debugDump() const {
|
|||
}
|
||||
|
||||
void MaterialEntityItem::setUnscaledDimensions(const glm::vec3& value) {
|
||||
EntityItem::setUnscaledDimensions(ENTITY_ITEM_DEFAULT_DIMENSIONS);
|
||||
_desiredDimensions = value;
|
||||
if (_materialMappingMode == MaterialMappingMode::UV) {
|
||||
EntityItem::setUnscaledDimensions(ENTITY_ITEM_DEFAULT_DIMENSIONS);
|
||||
} else if (_materialMappingMode == MaterialMappingMode::PROJECTED) {
|
||||
EntityItem::setUnscaledDimensions(value);
|
||||
}
|
||||
}
|
||||
|
||||
std::shared_ptr<NetworkMaterial> MaterialEntityItem::getMaterial() const {
|
||||
|
@ -208,6 +219,23 @@ void MaterialEntityItem::setMaterialData(const QString& materialData) {
|
|||
}
|
||||
}
|
||||
|
||||
void MaterialEntityItem::setMaterialMappingMode(MaterialMappingMode mode) {
|
||||
if (_materialMappingMode != mode) {
|
||||
removeMaterial();
|
||||
_materialMappingMode = mode;
|
||||
setUnscaledDimensions(_desiredDimensions);
|
||||
applyMaterial();
|
||||
}
|
||||
}
|
||||
|
||||
void MaterialEntityItem::setMaterialRepeat(bool repeat) {
|
||||
if (_materialRepeat != repeat) {
|
||||
removeMaterial();
|
||||
_materialRepeat = repeat;
|
||||
applyMaterial();
|
||||
}
|
||||
}
|
||||
|
||||
void MaterialEntityItem::setMaterialMappingPos(const glm::vec2& materialMappingPos) {
|
||||
if (_materialMappingPos != materialMappingPos) {
|
||||
removeMaterial();
|
||||
|
@ -256,6 +284,22 @@ void MaterialEntityItem::setParentID(const QUuid& parentID) {
|
|||
}
|
||||
}
|
||||
|
||||
void MaterialEntityItem::locationChanged(bool tellPhysics) {
|
||||
EntityItem::locationChanged();
|
||||
if (_materialMappingMode == MaterialMappingMode::PROJECTED) {
|
||||
removeMaterial();
|
||||
applyMaterial();
|
||||
}
|
||||
}
|
||||
|
||||
void MaterialEntityItem::dimensionsChanged() {
|
||||
EntityItem::dimensionsChanged();
|
||||
if (_materialMappingMode == MaterialMappingMode::PROJECTED) {
|
||||
removeMaterial();
|
||||
applyMaterial();
|
||||
}
|
||||
}
|
||||
|
||||
void MaterialEntityItem::removeMaterial() {
|
||||
graphics::MaterialPointer material = getMaterial();
|
||||
if (!material) {
|
||||
|
@ -289,11 +333,19 @@ void MaterialEntityItem::applyMaterial() {
|
|||
if (!material || parentID.isNull()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Transform textureTransform;
|
||||
textureTransform.setTranslation(glm::vec3(_materialMappingPos, 0.0f));
|
||||
textureTransform.setRotation(glm::vec3(0.0f, 0.0f, glm::radians(_materialMappingRot)));
|
||||
textureTransform.setScale(glm::vec3(_materialMappingScale, 1.0f));
|
||||
material->setTextureTransforms(textureTransform);
|
||||
if (_materialMappingMode == MaterialMappingMode::UV) {
|
||||
textureTransform.setTranslation(glm::vec3(_materialMappingPos, 0.0f));
|
||||
textureTransform.setRotation(glm::vec3(0.0f, 0.0f, glm::radians(_materialMappingRot)));
|
||||
textureTransform.setScale(glm::vec3(_materialMappingScale, 1.0f));
|
||||
} else if (_materialMappingMode == MaterialMappingMode::PROJECTED) {
|
||||
textureTransform = getTransform();
|
||||
textureTransform.postScale(getUnscaledDimensions());
|
||||
// Pass the inverse transform here so we don't need to compute it in the shaders
|
||||
textureTransform.evalFromRawMatrix(textureTransform.getInverseMatrix());
|
||||
}
|
||||
material->setTextureTransforms(textureTransform, _materialMappingMode, _materialRepeat);
|
||||
|
||||
graphics::MaterialLayer materialLayer = graphics::MaterialLayer(material, getPriority());
|
||||
|
||||
|
|
|
@ -58,7 +58,10 @@ public:
|
|||
void setCurrentMaterialName(const std::string& currentMaterialName);
|
||||
|
||||
MaterialMappingMode getMaterialMappingMode() const { return _materialMappingMode; }
|
||||
void setMaterialMappingMode(MaterialMappingMode mode) { _materialMappingMode = mode; }
|
||||
void setMaterialMappingMode(MaterialMappingMode mode);
|
||||
|
||||
bool getMaterialRepeat() const { return _materialRepeat; }
|
||||
void setMaterialRepeat(bool repeat);
|
||||
|
||||
quint16 getPriority() const { return _priority; }
|
||||
void setPriority(quint16 priority);
|
||||
|
@ -80,6 +83,9 @@ public:
|
|||
|
||||
void setParentID(const QUuid& parentID) override;
|
||||
|
||||
void locationChanged(bool tellPhysics) override;
|
||||
void dimensionsChanged() override;
|
||||
|
||||
void applyMaterial();
|
||||
void removeMaterial();
|
||||
|
||||
|
@ -104,8 +110,10 @@ private:
|
|||
// emissiveMap, albedoMap (set opacityMap = albedoMap for transparency), metallicMap or specularMap, roughnessMap or glossMap,
|
||||
// normalMap or bumpMap, occlusionMap, lightmapMap (broken, FIXME), scatteringMap (only works if normal mapped)
|
||||
QString _materialURL;
|
||||
// Type of material. "uv" or "projected". NOT YET IMPLEMENTED, only UV is used
|
||||
// Type of material. "uv" or "projected".
|
||||
MaterialMappingMode _materialMappingMode { UV };
|
||||
bool _materialRepeat { true };
|
||||
glm::vec3 _desiredDimensions;
|
||||
// Priority for this material when applying it to its parent. Only the highest priority material will be used. Materials with the same priority are (essentially) randomly sorted.
|
||||
// Base materials that come with models always have priority 0.
|
||||
quint16 _priority { 0 };
|
||||
|
|
|
@ -231,7 +231,8 @@ float snoise(vec2 v) {
|
|||
|
||||
// Other corners
|
||||
vec2 i1;
|
||||
i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);
|
||||
float check = float(x0.x > x0.y);
|
||||
i1 = vec2(check, 1.0 - check);
|
||||
vec4 x12 = x0.xyxy + C.xxzz;
|
||||
x12.xy -= i1;
|
||||
|
||||
|
|
|
@ -130,9 +130,11 @@ void Material::setTextureMap(MapChannel channel, const TextureMapPointer& textur
|
|||
if (channel == MaterialKey::LIGHTMAP_MAP) {
|
||||
// update the texcoord1 with lightmap
|
||||
_schemaBuffer.edit<Schema>()._texcoordTransforms[1] = (textureMap ? textureMap->getTextureTransform().getMatrix() : glm::mat4());
|
||||
_schemaBuffer.edit<Schema>()._lightmapParams = (textureMap ? glm::vec4(textureMap->getLightmapOffsetScale(), 0.0, 0.0) : glm::vec4(0.0, 1.0, 0.0, 0.0));
|
||||
_schemaBuffer.edit<Schema>()._lightmapParams = (textureMap ? glm::vec2(textureMap->getLightmapOffsetScale()) : glm::vec2(0.0, 1.0));
|
||||
}
|
||||
|
||||
_schemaBuffer.edit<Schema>()._materialParams = (textureMap ? glm::vec2(textureMap->getMappingMode(), textureMap->getRepeat()) : glm::vec2(MaterialMappingMode::UV, 1.0));
|
||||
|
||||
_schemaBuffer.edit<Schema>()._key = (uint32)_key._flags.to_ulong();
|
||||
|
||||
}
|
||||
|
@ -211,13 +213,16 @@ bool Material::calculateMaterialInfo() const {
|
|||
return _hasCalculatedTextureInfo;
|
||||
}
|
||||
|
||||
void Material::setTextureTransforms(const Transform& transform) {
|
||||
void Material::setTextureTransforms(const Transform& transform, MaterialMappingMode mode, bool repeat) {
|
||||
for (auto &textureMapItem : _textureMaps) {
|
||||
if (textureMapItem.second) {
|
||||
textureMapItem.second->setTextureTransform(transform);
|
||||
textureMapItem.second->setMappingMode(mode);
|
||||
textureMapItem.second->setRepeat(repeat);
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < NUM_TEXCOORD_TRANSFORMS; i++) {
|
||||
_schemaBuffer.edit<Schema>()._texcoordTransforms[i] = transform.getMatrix();
|
||||
}
|
||||
}
|
||||
_schemaBuffer.edit<Schema>()._materialParams = glm::vec2(mode, repeat);
|
||||
}
|
||||
|
|
|
@ -22,6 +22,8 @@
|
|||
#include <gpu/Resource.h>
|
||||
#include <gpu/TextureTable.h>
|
||||
|
||||
#include "MaterialMappingMode.h"
|
||||
|
||||
class Transform;
|
||||
|
||||
namespace graphics {
|
||||
|
@ -330,7 +332,11 @@ public:
|
|||
// Texture Coord Transform Array
|
||||
glm::mat4 _texcoordTransforms[NUM_TEXCOORD_TRANSFORMS];
|
||||
|
||||
glm::vec4 _lightmapParams{ 0.0, 1.0, 0.0, 0.0 };
|
||||
glm::vec2 _lightmapParams { 0.0, 1.0 };
|
||||
|
||||
// x: material mode (0 for UV, 1 for PROJECTED)
|
||||
// y: 1 for texture repeat, 0 for discard outside of 0 - 1
|
||||
glm::vec2 _materialParams { 0.0, 1.0 };
|
||||
|
||||
Schema() {}
|
||||
};
|
||||
|
@ -353,7 +359,7 @@ public:
|
|||
size_t getTextureSize() const { calculateMaterialInfo(); return _textureSize; }
|
||||
bool hasTextureInfo() const { return _hasCalculatedTextureInfo; }
|
||||
|
||||
void setTextureTransforms(const Transform& transform);
|
||||
void setTextureTransforms(const Transform& transform, MaterialMappingMode mode, bool repeat);
|
||||
|
||||
const std::string& getName() const { return _name; }
|
||||
|
||||
|
|
|
@ -19,20 +19,25 @@ const int MAX_TEXCOORDS = 2;
|
|||
struct TexMapArray {
|
||||
mat4 _texcoordTransforms0;
|
||||
mat4 _texcoordTransforms1;
|
||||
vec4 _lightmapParams;
|
||||
vec2 _lightmapParams;
|
||||
vec2 _materialParams;
|
||||
};
|
||||
|
||||
<@func declareMaterialTexMapArrayBuffer()@>
|
||||
|
||||
<@func evalTexMapArrayTexcoord0(texMapArray, inTexcoord0, outTexcoord0)@>
|
||||
<@func evalTexMapArrayTexcoord0(texMapArray, inTexcoord0, worldPosition, outTexcoord0)@>
|
||||
{
|
||||
<$outTexcoord0$> = (<$texMapArray$>._texcoordTransforms0 * vec4(<$inTexcoord0$>.st, 0.0, 1.0)).st;
|
||||
<$outTexcoord0$> = mix(<$texMapArray$>._texcoordTransforms0 * vec4(<$inTexcoord0$>.st, 0.0, 1.0),
|
||||
<$texMapArray$>._texcoordTransforms0 * <$worldPosition$> + vec4(0.5),
|
||||
<$texMapArray$>._materialParams.x).st;
|
||||
}
|
||||
<@endfunc@>
|
||||
|
||||
<@func evalTexMapArrayTexcoord1(texMapArray, inTexcoord1, outTexcoord1)@>
|
||||
<@func evalTexMapArrayTexcoord1(texMapArray, inTexcoord1, worldPosition, outTexcoord1)@>
|
||||
{
|
||||
<$outTexcoord1$> = (<$texMapArray$>._texcoordTransforms1 * vec4(<$inTexcoord1$>.st, 0.0, 1.0)).st;
|
||||
<$outTexcoord1$> = mix(<$texMapArray$>._texcoordTransforms1 * vec4(<$inTexcoord1$>.st, 0.0, 1.0),
|
||||
<$texMapArray$>._texcoordTransforms1 * <$worldPosition$> + vec4(0.5),
|
||||
<$texMapArray$>._materialParams.x).st;
|
||||
}
|
||||
<@endfunc@>
|
||||
|
||||
|
|
|
@ -151,29 +151,32 @@ float fetchScatteringMap(vec2 uv) {
|
|||
|
||||
|
||||
<@func fetchMaterialTexturesCoord0(matKey, texcoord0, albedo, roughness, normal, metallic, emissive, scattering)@>
|
||||
if (getTexMapArray()._materialParams.y != 1.0 && clamp(<$texcoord0$>, vec2(0.0), vec2(1.0)) != <$texcoord0$>) {
|
||||
discard;
|
||||
}
|
||||
<@if albedo@>
|
||||
vec4 <$albedo$> = (((<$matKey$> & (ALBEDO_MAP_BIT | OPACITY_MASK_MAP_BIT | OPACITY_TRANSLUCENT_MAP_BIT)) != 0) ? fetchAlbedoMap(<$texcoord0$>) : vec4(1.0));
|
||||
vec4 <$albedo$> = mix(vec4(1.0), fetchAlbedoMap(<$texcoord0$>), float((<$matKey$> & (ALBEDO_MAP_BIT | OPACITY_MASK_MAP_BIT | OPACITY_TRANSLUCENT_MAP_BIT)) != 0));
|
||||
<@endif@>
|
||||
<@if roughness@>
|
||||
float <$roughness$> = (((<$matKey$> & ROUGHNESS_MAP_BIT) != 0) ? fetchRoughnessMap(<$texcoord0$>) : 1.0);
|
||||
float <$roughness$> = mix(1.0, fetchRoughnessMap(<$texcoord0$>), float((<$matKey$> & ROUGHNESS_MAP_BIT) != 0));
|
||||
<@endif@>
|
||||
<@if normal@>
|
||||
vec3 <$normal$> = (((<$matKey$> & NORMAL_MAP_BIT) != 0) ? fetchNormalMap(<$texcoord0$>) : vec3(0.0, 1.0, 0.0));
|
||||
vec3 <$normal$> = mix(vec3(0.0, 1.0, 0.0), fetchNormalMap(<$texcoord0$>), float((<$matKey$> & NORMAL_MAP_BIT) != 0));
|
||||
<@endif@>
|
||||
<@if metallic@>
|
||||
float <$metallic$> = (((<$matKey$> & METALLIC_MAP_BIT) != 0) ? fetchMetallicMap(<$texcoord0$>) : 0.0);
|
||||
float <$metallic$> = float((<$matKey$> & METALLIC_MAP_BIT) != 0) * fetchMetallicMap(<$texcoord0$>);
|
||||
<@endif@>
|
||||
<@if emissive@>
|
||||
vec3 <$emissive$> = (((<$matKey$> & EMISSIVE_MAP_BIT) != 0) ? fetchEmissiveMap(<$texcoord0$>) : vec3(0.0));
|
||||
vec3 <$emissive$> = float((<$matKey$> & EMISSIVE_MAP_BIT) != 0) * fetchEmissiveMap(<$texcoord0$>);
|
||||
<@endif@>
|
||||
<@if scattering@>
|
||||
float <$scattering$> = (((<$matKey$> & SCATTERING_MAP_BIT) != 0) ? fetchScatteringMap(<$texcoord0$>) : 0.0);
|
||||
float <$scattering$> = float((<$matKey$> & SCATTERING_MAP_BIT) != 0) * fetchScatteringMap(<$texcoord0$>);
|
||||
<@endif@>
|
||||
<@endfunc@>
|
||||
|
||||
<@func fetchMaterialTexturesCoord1(matKey, texcoord1, occlusion, lightmap)@>
|
||||
<@if occlusion@>
|
||||
float <$occlusion$> = (((<$matKey$> & OCCLUSION_MAP_BIT) != 0) ? fetchOcclusionMap(<$texcoord1$>) : 1.0);
|
||||
float <$occlusion$> = mix(1.0, fetchOcclusionMap(<$texcoord1$>), float((<$matKey$> & OCCLUSION_MAP_BIT) != 0));
|
||||
<@endif@>
|
||||
<@if lightmap@>
|
||||
vec3 <$lightmap$> = fetchLightmapMap(<$texcoord1$>);
|
||||
|
@ -188,7 +191,7 @@ float fetchScatteringMap(vec2 uv) {
|
|||
|
||||
LAYOUT(binding=GRAPHICS_TEXTURE_MATERIAL_EMISSIVE_LIGHTMAP) uniform sampler2D emissiveMap;
|
||||
vec3 fetchLightmapMap(vec2 uv) {
|
||||
vec2 lightmapParams = getTexMapArray()._lightmapParams.xy;
|
||||
vec2 lightmapParams = getTexMapArray()._lightmapParams;
|
||||
return (vec3(lightmapParams.x) + lightmapParams.y * texture(emissiveMap, uv).rgb);
|
||||
}
|
||||
<@endfunc@>
|
||||
|
@ -207,20 +210,19 @@ vec3 fetchLightmapMap(vec2 uv) {
|
|||
|
||||
<@func evalMaterialAlbedo(fetchedAlbedo, materialAlbedo, matKey, albedo)@>
|
||||
{
|
||||
<$albedo$>.xyz = (((<$matKey$> & ALBEDO_VAL_BIT) != 0) ? <$materialAlbedo$> : vec3(1.0));
|
||||
|
||||
if (((<$matKey$> & ALBEDO_MAP_BIT) != 0)) {
|
||||
<$albedo$>.xyz *= <$fetchedAlbedo$>.xyz;
|
||||
}
|
||||
<$albedo$>.xyz = mix(vec3(1.0), <$materialAlbedo$>, float((<$matKey$> & ALBEDO_VAL_BIT) != 0));
|
||||
<$albedo$>.xyz *= mix(vec3(1.0), <$fetchedAlbedo$>.xyz, float((<$matKey$> & ALBEDO_MAP_BIT) != 0));
|
||||
}
|
||||
<@endfunc@>
|
||||
|
||||
<@func evalMaterialOpacity(fetchedOpacity, materialOpacity, matKey, opacity)@>
|
||||
{
|
||||
const float OPACITY_MASK_THRESHOLD = 0.5;
|
||||
<$opacity$> = (((<$matKey$> & (OPACITY_TRANSLUCENT_MAP_BIT | OPACITY_MASK_MAP_BIT)) != 0) ?
|
||||
(((<$matKey$> & OPACITY_MASK_MAP_BIT) != 0) ? step(OPACITY_MASK_THRESHOLD, <$fetchedOpacity$>) : <$fetchedOpacity$>) :
|
||||
1.0) * <$materialOpacity$>;
|
||||
<$opacity$> = mix(1.0,
|
||||
mix(<$fetchedOpacity$>,
|
||||
step(OPACITY_MASK_THRESHOLD, <$fetchedOpacity$>),
|
||||
float((<$matKey$> & OPACITY_MASK_MAP_BIT) != 0)),
|
||||
float((<$matKey$> & (OPACITY_TRANSLUCENT_MAP_BIT | OPACITY_MASK_MAP_BIT)) != 0)) * <$materialOpacity$>;
|
||||
}
|
||||
<@endfunc@>
|
||||
|
||||
|
@ -241,19 +243,19 @@ vec3 fetchLightmapMap(vec2 uv) {
|
|||
|
||||
<@func evalMaterialRoughness(fetchedRoughness, materialRoughness, matKey, roughness)@>
|
||||
{
|
||||
<$roughness$> = (((<$matKey$> & ROUGHNESS_MAP_BIT) != 0) ? <$fetchedRoughness$> : <$materialRoughness$>);
|
||||
<$roughness$> = mix(<$materialRoughness$>, <$fetchedRoughness$>, float((<$matKey$> & ROUGHNESS_MAP_BIT) != 0));
|
||||
}
|
||||
<@endfunc@>
|
||||
|
||||
<@func evalMaterialMetallic(fetchedMetallic, materialMetallic, matKey, metallic)@>
|
||||
{
|
||||
<$metallic$> = (((<$matKey$> & METALLIC_MAP_BIT) != 0) ? <$fetchedMetallic$> : <$materialMetallic$>);
|
||||
<$metallic$> = mix(<$materialMetallic$>, <$fetchedMetallic$>, float((<$matKey$> & METALLIC_MAP_BIT) != 0));
|
||||
}
|
||||
<@endfunc@>
|
||||
|
||||
<@func evalMaterialEmissive(fetchedEmissive, materialEmissive, matKey, emissive)@>
|
||||
{
|
||||
<$emissive$> = (((<$matKey$> & EMISSIVE_MAP_BIT) != 0) ? <$fetchedEmissive$> : <$materialEmissive$>);
|
||||
<$emissive$> = mix(<$materialEmissive$>, <$fetchedEmissive$>, float((<$matKey$> & EMISSIVE_MAP_BIT) != 0));
|
||||
}
|
||||
<@endfunc@>
|
||||
|
||||
|
@ -265,7 +267,7 @@ vec3 fetchLightmapMap(vec2 uv) {
|
|||
|
||||
<@func evalMaterialScattering(fetchedScattering, materialScattering, matKey, scattering)@>
|
||||
{
|
||||
<$scattering$> = (((<$matKey$> & SCATTERING_MAP_BIT) != 0) ? <$fetchedScattering$> : <$materialScattering$>);
|
||||
<$scattering$> = mix(<$materialScattering$>, <$fetchedScattering$>, float((<$matKey$> & SCATTERING_MAP_BIT) != 0));
|
||||
}
|
||||
<@endfunc@>
|
||||
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "gpu/Texture.h"
|
||||
|
||||
#include "Transform.h"
|
||||
#include "MaterialMappingMode.h"
|
||||
|
||||
namespace graphics {
|
||||
|
||||
|
@ -30,6 +31,12 @@ public:
|
|||
void setTextureTransform(const Transform& texcoordTransform);
|
||||
const Transform& getTextureTransform() const { return _texcoordTransform; }
|
||||
|
||||
void setMappingMode(MaterialMappingMode mode) { _mappingMode = mode; }
|
||||
MaterialMappingMode getMappingMode() const { return _mappingMode; }
|
||||
|
||||
void setRepeat(bool repeat) { _repeat = repeat; }
|
||||
bool getRepeat() const { return _repeat; }
|
||||
|
||||
void setUseAlphaChannel(bool useAlpha) { _useAlphaChannel = useAlpha; }
|
||||
bool useAlphaChannel() const { return _useAlphaChannel; }
|
||||
|
||||
|
@ -41,6 +48,8 @@ protected:
|
|||
|
||||
Transform _texcoordTransform;
|
||||
glm::vec2 _lightmapOffsetScale{ 0.0f, 1.0f };
|
||||
MaterialMappingMode _mappingMode { MaterialMappingMode::UV };
|
||||
bool _repeat { true };
|
||||
|
||||
bool _useAlphaChannel{ false };
|
||||
};
|
||||
|
|
|
@ -30,11 +30,9 @@ void main(void) {
|
|||
vec3 color = skybox.color.rgb;
|
||||
|
||||
// blend is only set if there is a cubemap
|
||||
if (skybox.color.a > 0.0) {
|
||||
color = texture(cubeMap, coord).rgb;
|
||||
if (skybox.color.a < 1.0) {
|
||||
color *= skybox.color.rgb;
|
||||
}
|
||||
}
|
||||
float check = float(skybox.color.a > 0.0);
|
||||
color = mix(color, texture(cubeMap, coord).rgb, check);
|
||||
color *= mix(vec3(1.0), skybox.color.rgb, check * float(skybox.color.a < 1.0));
|
||||
|
||||
_fragColor = vec4(color, 0.0);
|
||||
}
|
||||
|
|
|
@ -245,6 +245,7 @@ enum class EntityVersion : PacketVersion {
|
|||
GrabProperties,
|
||||
ScriptGlmVectors,
|
||||
FixedLightSerialization,
|
||||
MaterialRepeat,
|
||||
CleanupProperties,
|
||||
ImageEntities
|
||||
};
|
||||
|
|
|
@ -389,6 +389,10 @@ void OffscreenSurface::finishQmlLoad(QQmlComponent* qmlComponent,
|
|||
}
|
||||
// Allow child windows to be destroyed from JS
|
||||
QQmlEngine::setObjectOwnership(newObject, QQmlEngine::JavaScriptOwnership);
|
||||
|
||||
// add object to the manual deletion list
|
||||
_sharedObject->addToDeletionList(newObject);
|
||||
|
||||
newObject->setParent(parent);
|
||||
newItem->setParentItem(parent);
|
||||
} else {
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include <QtQml/QQmlEngine>
|
||||
|
||||
#include <QtGui/QOpenGLContext>
|
||||
#include <QPointer>
|
||||
|
||||
#include <NumericalConstants.h>
|
||||
#include <shared/NsightHelpers.h>
|
||||
|
@ -96,6 +97,15 @@ SharedObject::~SharedObject() {
|
|||
}
|
||||
#endif
|
||||
|
||||
// already deleted objects will be reset to null by QPointer so it should be safe just iterate here
|
||||
for (auto qmlObject : _deletionList) {
|
||||
if (qmlObject) {
|
||||
// manually delete not-deleted-yet qml items
|
||||
QQmlEngine::setObjectOwnership(qmlObject, QQmlEngine::CppOwnership);
|
||||
delete qmlObject;
|
||||
}
|
||||
}
|
||||
|
||||
if (_rootItem) {
|
||||
delete _rootItem;
|
||||
_rootItem = nullptr;
|
||||
|
@ -412,6 +422,11 @@ bool SharedObject::fetchTexture(TextureAndFence& textureAndFence) {
|
|||
return true;
|
||||
}
|
||||
|
||||
void hifi::qml::impl::SharedObject::addToDeletionList(QObject * object)
|
||||
{
|
||||
_deletionList.append(QPointer<QObject>(object));
|
||||
}
|
||||
|
||||
void SharedObject::setProxyWindow(QWindow* window) {
|
||||
#ifndef DISABLE_QML
|
||||
_proxyWindow = window;
|
||||
|
|
|
@ -66,7 +66,7 @@ public:
|
|||
void resume();
|
||||
bool isPaused() const;
|
||||
bool fetchTexture(TextureAndFence& textureAndFence);
|
||||
|
||||
void addToDeletionList(QObject* object);
|
||||
|
||||
private:
|
||||
bool event(QEvent* e) override;
|
||||
|
@ -91,6 +91,8 @@ private:
|
|||
void onAboutToQuit();
|
||||
void updateTextureAndFence(const TextureAndFence& newTextureAndFence);
|
||||
|
||||
QList<QPointer<QObject>> _deletionList;
|
||||
|
||||
// Texture management
|
||||
TextureAndFence _latestTextureAndFence{ 0, 0 };
|
||||
QQuickItem* _item{ nullptr };
|
||||
|
|
|
@ -180,9 +180,7 @@ void Deck::processFrames() {
|
|||
#ifdef WANT_RECORDING_DEBUG
|
||||
qCDebug(recordingLog) << "Setting timer for next processing " << nextInterval;
|
||||
#endif
|
||||
_timer.singleShot(nextInterval, [this] {
|
||||
processFrames();
|
||||
});
|
||||
_timer.singleShot(nextInterval, this, &Deck::processFrames);
|
||||
}
|
||||
|
||||
void Deck::removeClip(const ClipConstPointer& clip) {
|
||||
|
|
|
@ -303,7 +303,7 @@ AmbientOcclusionEffect::AmbientOcclusionEffect() {
|
|||
}
|
||||
|
||||
void AmbientOcclusionEffect::configure(const Config& config) {
|
||||
DependencyManager::get<DeferredLightingEffect>()->setAmbientOcclusionEnabled(config.enabled);
|
||||
DependencyManager::get<DeferredLightingEffect>()->setAmbientOcclusionEnabled(config.isEnabled());
|
||||
|
||||
bool shouldUpdateBlurs = false;
|
||||
bool shouldUpdateTechnique = false;
|
||||
|
|
|
@ -78,7 +78,6 @@ using AmbientOcclusionFramebufferPointer = std::shared_ptr<AmbientOcclusionFrame
|
|||
|
||||
class AmbientOcclusionEffectConfig : public render::GPUJobConfig::Persistent {
|
||||
Q_OBJECT
|
||||
Q_PROPERTY(bool enabled MEMBER enabled NOTIFY dirty)
|
||||
Q_PROPERTY(bool horizonBased MEMBER horizonBased NOTIFY dirty)
|
||||
Q_PROPERTY(bool ditheringEnabled MEMBER ditheringEnabled NOTIFY dirty)
|
||||
Q_PROPERTY(bool borderingEnabled MEMBER borderingEnabled NOTIFY dirty)
|
||||
|
|
|
@ -282,7 +282,7 @@ void BloomEffect::configure(const Config& config) {
|
|||
for (auto i = 0; i < BLOOM_BLUR_LEVEL_COUNT; i++) {
|
||||
blurName.back() = '0' + i;
|
||||
auto blurConfig = config.getConfig<render::BlurGaussian>(blurName);
|
||||
blurConfig->setProperty("filterScale", 1.0f);
|
||||
blurConfig->filterScale = 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -25,7 +25,6 @@
|
|||
|
||||
class DebugDeferredBufferConfig : public render::Job::Config {
|
||||
Q_OBJECT
|
||||
Q_PROPERTY(bool enabled MEMBER enabled)
|
||||
Q_PROPERTY(int mode MEMBER mode WRITE setMode)
|
||||
Q_PROPERTY(glm::vec4 size MEMBER size NOTIFY dirty)
|
||||
public:
|
||||
|
|
|
@ -76,15 +76,10 @@ DeferredFragment unpackDeferredFragmentNoPosition(vec2 texcoord) {
|
|||
|
||||
// Diffuse color and unpack the mode and the metallicness
|
||||
frag.albedo = diffuseVal.xyz;
|
||||
frag.scattering = 0.0;
|
||||
unpackModeMetallic(diffuseVal.w, frag.mode, frag.metallic);
|
||||
|
||||
frag.obscurance = min(specularVal.w, frag.obscurance);
|
||||
|
||||
if (frag.mode == FRAG_MODE_SCATTERING) {
|
||||
frag.scattering = specularVal.x;
|
||||
}
|
||||
|
||||
frag.scattering = float(frag.mode == FRAG_MODE_SCATTERING) * specularVal.x;
|
||||
frag.fresnel = getFresnelF0(frag.metallic, diffuseVal.xyz);
|
||||
|
||||
return frag;
|
||||
|
@ -122,14 +117,11 @@ DeferredFragment unpackDeferredFragmentNoPositionNoAmbient(vec2 texcoord) {
|
|||
<$declareDeferredFrameTransform()$>
|
||||
|
||||
vec4 unpackDeferredPosition(float depthValue, vec2 texcoord) {
|
||||
int side = 0;
|
||||
if (isStereo()) {
|
||||
if (texcoord.x > 0.5) {
|
||||
texcoord.x -= 0.5;
|
||||
side = 1;
|
||||
}
|
||||
texcoord.x *= 2.0;
|
||||
}
|
||||
float check = float(isStereo());
|
||||
float check2 = check * float(texcoord.x > 0.5);
|
||||
texcoord.x -= check2 * 0.5;
|
||||
int side = int(check2);
|
||||
texcoord.x *= 1.0 + check;
|
||||
|
||||
return vec4(evalEyePositionFromZdb(side, depthValue, texcoord), 1.0);
|
||||
}
|
||||
|
@ -142,19 +134,17 @@ vec4 unpackDeferredPositionFromZdb(vec2 texcoord) {
|
|||
|
||||
vec4 unpackDeferredPositionFromZeye(vec2 texcoord) {
|
||||
float Zeye = -texture(linearZeyeMap, texcoord).x;
|
||||
int side = 0;
|
||||
if (isStereo()) {
|
||||
if (texcoord.x > 0.5) {
|
||||
texcoord.x -= 0.5;
|
||||
side = 1;
|
||||
}
|
||||
texcoord.x *= 2.0;
|
||||
}
|
||||
|
||||
float check = float(isStereo());
|
||||
float check2 = check * float(texcoord.x > 0.5);
|
||||
texcoord.x -= check2 * 0.5;
|
||||
int side = int(check2);
|
||||
texcoord.x *= 1.0 + check;
|
||||
|
||||
return vec4(evalEyePositionFromZeye(side, Zeye, texcoord), 1.0);
|
||||
}
|
||||
|
||||
DeferredFragment unpackDeferredFragment(DeferredFrameTransform deferredTransform, vec2 texcoord) {
|
||||
|
||||
float depthValue = texture(depthMap, texcoord).r;
|
||||
|
||||
DeferredFragment frag = unpackDeferredFragmentNoPosition(texcoord);
|
||||
|
|
|
@ -32,9 +32,11 @@ void packDeferredFragment(vec3 normal, float alpha, vec3 albedo, float roughness
|
|||
if (alpha != 1.0) {
|
||||
discard;
|
||||
}
|
||||
_fragColor0 = vec4(albedo, ((scattering > 0.0) ? packScatteringMetallic(metallic) : packShadedMetallic(metallic)));
|
||||
|
||||
float check = float(scattering > 0.0);
|
||||
_fragColor0 = vec4(albedo, mix(packShadedMetallic(metallic), packScatteringMetallic(metallic), check));
|
||||
_fragColor1 = vec4(packNormal(normal), clamp(roughness, 0.0, 1.0));
|
||||
_fragColor2 = vec4(((scattering > 0.0) ? vec3(scattering) : emissive), occlusion);
|
||||
_fragColor2 = vec4(mix(emissive, vec3(scattering), check), occlusion);
|
||||
|
||||
_fragColor3 = vec4(isEmissiveEnabled() * emissive, 1.0);
|
||||
}
|
||||
|
|
|
@ -606,11 +606,16 @@ void RenderDeferredCleanup::run(const render::RenderContextPointer& renderContex
|
|||
}
|
||||
}
|
||||
|
||||
RenderDeferred::RenderDeferred(bool renderShadows):
|
||||
_renderShadows(renderShadows)
|
||||
{
|
||||
DependencyManager::get<DeferredLightingEffect>()->init();
|
||||
}
|
||||
|
||||
void RenderDeferred::configure(const Config& config) {
|
||||
}
|
||||
|
||||
void RenderDeferred::run(const RenderContextPointer& renderContext, const Inputs& inputs) {
|
||||
PROFILE_RANGE(render, "DeferredLighting");
|
||||
|
||||
auto deferredTransform = inputs.get0();
|
||||
auto deferredFramebuffer = inputs.get1();
|
||||
|
|
|
@ -189,8 +189,7 @@ public:
|
|||
using Config = RenderDeferredConfig;
|
||||
using JobModel = render::Job::ModelI<RenderDeferred, Inputs, Config>;
|
||||
|
||||
RenderDeferred() {}
|
||||
RenderDeferred(bool renderShadows) : _renderShadows(renderShadows) {}
|
||||
RenderDeferred(bool renderShadows = false);
|
||||
|
||||
void configure(const Config& config);
|
||||
|
||||
|
|
|
@ -116,6 +116,7 @@ bool isStereo() {
|
|||
float getStereoSideWidth(int resolutionLevel) {
|
||||
return float(int(frameTransform._stereoInfo.y) >> resolutionLevel);
|
||||
}
|
||||
|
||||
float getStereoSideHeight(int resolutionLevel) {
|
||||
return float(int(frameTransform._pixelInfo.w) >> resolutionLevel);
|
||||
}
|
||||
|
@ -125,7 +126,7 @@ vec2 getStereoSideSize(int resolutionLevel) {
|
|||
}
|
||||
|
||||
ivec4 getStereoSideInfoFromWidth(int xPos, int sideWidth) {
|
||||
return ivec4(xPos < sideWidth ? ivec2(0, 0) : ivec2(1, sideWidth), sideWidth, isStereo());
|
||||
return ivec4((1 - int(xPos < sideWidth)) * ivec2(1, sideWidth), sideWidth, isStereo());
|
||||
}
|
||||
|
||||
ivec4 getStereoSideInfo(int xPos, int resolutionLevel) {
|
||||
|
|
|
@ -85,10 +85,8 @@ float evalFadeGradient(FadeObjectParams params, vec3 position) {
|
|||
}
|
||||
|
||||
float evalFadeAlpha(FadeObjectParams params, vec3 position) {
|
||||
float alpha = evalFadeGradient(params, position)-params.threshold;
|
||||
if (fadeParameters[params.category]._isInverted != 0) {
|
||||
alpha = -alpha;
|
||||
}
|
||||
float alpha = evalFadeGradient(params, position) - params.threshold;
|
||||
alpha *= 1.0 - 2.0 * float(fadeParameters[params.category]._isInverted);
|
||||
return alpha;
|
||||
}
|
||||
|
||||
|
@ -166,4 +164,4 @@ layout(location=RENDER_UTILS_ATTR_FADE3) out vec4 _fadeData3;
|
|||
_fadeData3 = inTexCoord4;
|
||||
<@endfunc@>
|
||||
|
||||
<@endif@>
|
||||
<@endif@>
|
||||
|
|
|
@ -25,14 +25,13 @@ LAYOUT(binding=RENDER_UTILS_TEXTURE_HAZE_LINEAR_DEPTH) uniform sampler2D linearD
|
|||
|
||||
vec4 unpackPositionFromZeye(vec2 texcoord) {
|
||||
float Zeye = -texture(linearDepthMap, texcoord).x;
|
||||
int side = 0;
|
||||
if (isStereo()) {
|
||||
if (texcoord.x > 0.5) {
|
||||
texcoord.x -= 0.5;
|
||||
side = 1;
|
||||
}
|
||||
texcoord.x *= 2.0;
|
||||
}
|
||||
|
||||
float check = float(isStereo());
|
||||
float check2 = check * float(texcoord.x > 0.5);
|
||||
texcoord.x -= check2 * 0.5;
|
||||
int side = int(check2);
|
||||
texcoord.x *= 1.0 + check;
|
||||
|
||||
return vec4(evalEyePositionFromZeye(side, Zeye, texcoord), 1.0);
|
||||
}
|
||||
|
||||
|
|
|
@ -63,20 +63,17 @@ vec3 computeHazeColorKeyLightAttenuation(vec3 color, vec3 lightDirectionWS, vec3
|
|||
// Height at which haze density is reduced by 95% (default set to 2000.0 for safety ,this should never happen)
|
||||
float height_95p = 2000.0;
|
||||
const float log_p_005 = log(0.05);
|
||||
|
||||
if (hazeParams.hazeKeyLightAltitudeFactor > 0.0f) {
|
||||
height_95p = -log_p_005 / hazeParams.hazeKeyLightAltitudeFactor;
|
||||
}
|
||||
|
||||
// Note that we need the sine to be positive
|
||||
float sin_pitch = abs(lightDirectionWS.y);
|
||||
|
||||
float distance;
|
||||
const float minimumSinPitch = 0.001;
|
||||
if (sin_pitch < minimumSinPitch) {
|
||||
distance = height_95p / minimumSinPitch;
|
||||
} else {
|
||||
distance = height_95p / sin_pitch;
|
||||
}
|
||||
float sin_pitch = abs(lightDirectionWS.y);
|
||||
sin_pitch = max(sin_pitch, minimumSinPitch);
|
||||
|
||||
float distance = height_95p / sin_pitch;
|
||||
|
||||
// Integration is from the fragment towards the light source
|
||||
// Note that the haze base reference affects only the haze density as function of altitude
|
||||
|
@ -128,6 +125,7 @@ vec4 computeHazeColor(vec3 fragPositionES, vec3 fragPositionWS, vec3 eyePosition
|
|||
}
|
||||
|
||||
vec4 potentialFragColor;
|
||||
const float EPSILON = 0.0000001f;
|
||||
|
||||
if ((hazeParams.hazeMode & HAZE_MODE_IS_MODULATE_COLOR) == HAZE_MODE_IS_MODULATE_COLOR) {
|
||||
// Compute separately for each colour
|
||||
|
@ -143,9 +141,9 @@ vec4 computeHazeColor(vec3 fragPositionES, vec3 fragPositionWS, vec3 eyePosition
|
|||
|
||||
const float slopeThreshold = 0.01;
|
||||
float deltaHeight = fragPositionWS.y - eyeWorldHeight;
|
||||
if (abs(deltaHeight) > slopeThreshold) {
|
||||
float t = hazeParams.hazeHeightFactor * deltaHeight;
|
||||
hazeIntegral *= (1.0 - exp (-t)) / t;
|
||||
float t = hazeParams.hazeHeightFactor * deltaHeight;
|
||||
if (abs(t) > EPSILON) {
|
||||
hazeIntegral *= mix(1.0, (1.0 - exp(-t)) / t, float(abs(deltaHeight) > slopeThreshold));
|
||||
}
|
||||
|
||||
vec3 hazeAmount = 1.0 - exp(-hazeIntegral);
|
||||
|
@ -171,13 +169,9 @@ vec4 computeHazeColor(vec3 fragPositionES, vec3 fragPositionWS, vec3 eyePosition
|
|||
|
||||
const float slopeThreshold = 0.01;
|
||||
float deltaHeight = fragPositionWS.y - eyeWorldHeight;
|
||||
if (abs(deltaHeight) > slopeThreshold) {
|
||||
float t = hazeParams.hazeHeightFactor * deltaHeight;
|
||||
// Protect from wild values
|
||||
const float EPSILON = 0.0000001f;
|
||||
if (abs(t) > EPSILON) {
|
||||
hazeIntegral *= (1.0 - exp (-t)) / t;
|
||||
}
|
||||
float t = hazeParams.hazeHeightFactor * deltaHeight;
|
||||
if (abs(t) > EPSILON) {
|
||||
hazeIntegral *= mix(1.0, (1.0 - exp(-t)) / t, float(abs(deltaHeight) > slopeThreshold));
|
||||
}
|
||||
|
||||
float hazeAmount = 1.0 - exp(-hazeIntegral);
|
||||
|
@ -189,9 +183,7 @@ vec4 computeHazeColor(vec3 fragPositionES, vec3 fragPositionWS, vec3 eyePosition
|
|||
// Mix with background at far range
|
||||
const float BLEND_DISTANCE = 27000.0f;
|
||||
vec4 outFragColor = potentialFragColor;
|
||||
if (distance > BLEND_DISTANCE) {
|
||||
outFragColor.a *= hazeParams.backgroundBlend;
|
||||
}
|
||||
outFragColor.a *= mix(1.0, hazeParams.backgroundBlend, float(distance > BLEND_DISTANCE));
|
||||
|
||||
return outFragColor;
|
||||
}
|
||||
|
|
|
@ -45,11 +45,9 @@ void main(void) {
|
|||
highlightedDepth = -evalZeyeFromZdb(highlightedDepth);
|
||||
sceneDepth = -evalZeyeFromZdb(sceneDepth);
|
||||
|
||||
if (sceneDepth < highlightedDepth) {
|
||||
outFragColor = vec4(params._fillOccludedColor, params._fillOccludedAlpha);
|
||||
} else {
|
||||
outFragColor = vec4(params._fillUnoccludedColor, params._fillUnoccludedAlpha);
|
||||
}
|
||||
outFragColor = mix(vec4(params._fillUnoccludedColor, params._fillUnoccludedAlpha),
|
||||
vec4(params._fillOccludedColor, params._fillOccludedAlpha),
|
||||
float(sceneDepth < highlightedDepth));
|
||||
<@else@>
|
||||
discard;
|
||||
<@endif@>
|
||||
|
@ -67,14 +65,13 @@ void main(void) {
|
|||
float outlinedDepth = 0.0;
|
||||
float sumOutlineDepth = 0.0;
|
||||
|
||||
for (y=0 ; y<params._blurKernelSize ; y++) {
|
||||
for (y = 0; y < params._blurKernelSize; y++) {
|
||||
uv = lineStartUv;
|
||||
lineStartUv.y += deltaUv.y;
|
||||
|
||||
if (uv.y>=0.0 && uv.y<=1.0) {
|
||||
for (x=0 ; x<params._blurKernelSize ; x++) {
|
||||
if (uv.x>=0.0 && uv.x<=1.0)
|
||||
{
|
||||
if (uv.y >= 0.0 && uv.y <= 1.0) {
|
||||
for (x = 0; x < params._blurKernelSize; x++) {
|
||||
if (uv.x >= 0.0 && uv.x <= 1.0) {
|
||||
outlinedDepth = texture(highlightedDepthMap, uv).x;
|
||||
float touch = (outlinedDepth < FAR_Z) ? 1.0 : 0.0;
|
||||
sumOutlineDepth = max(outlinedDepth * touch, sumOutlineDepth);
|
||||
|
@ -86,11 +83,7 @@ void main(void) {
|
|||
}
|
||||
}
|
||||
|
||||
if (intensity > 0.0) {
|
||||
// sumOutlineDepth /= intensity;
|
||||
} else {
|
||||
sumOutlineDepth = FAR_Z;
|
||||
}
|
||||
sumOutlineDepth = mix(FAR_Z, sumOutlineDepth, float(intensity > 0.0));
|
||||
|
||||
intensity /= weight;
|
||||
if (intensity < OPACITY_EPSILON) {
|
||||
|
@ -106,11 +99,9 @@ void main(void) {
|
|||
sceneDepth = -evalZeyeFromZdb(sceneDepth);
|
||||
|
||||
// Are we occluded?
|
||||
if (sceneDepth < outlinedDepth) {
|
||||
outFragColor = vec4(params._outlineOccludedColor, intensity * params._outlineOccludedAlpha);
|
||||
} else {
|
||||
outFragColor = vec4(params._outlineUnoccludedColor, intensity * params._outlineUnoccludedAlpha);
|
||||
}
|
||||
outFragColor = mix(vec4(params._outlineUnoccludedColor, intensity * params._outlineUnoccludedAlpha),
|
||||
vec4(params._outlineOccludedColor, intensity * params._outlineOccludedAlpha),
|
||||
float(sceneDepth < outlinedDepth));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -83,7 +83,7 @@ int clusterGrid_getClusterLightId(int index, int offset) {
|
|||
return element;
|
||||
*/
|
||||
int element = _clusterGridContent[GRID_FETCH_BUFFER((elementIndex >> 1))];
|
||||
return (((elementIndex & 0x00000001) == 1) ? (element >> 16) : element) & 0x0000FFFF;
|
||||
return (element >> (16 * int((elementIndex & 0x00000001) == 1))) & 0x0000FFFF;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -5,6 +5,14 @@
|
|||
#define float_exp2 exp2
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
# define _MIN glm::min
|
||||
# define _ABS(x) (int)fabsf(x)
|
||||
#else
|
||||
# define _MIN min
|
||||
# define _ABS abs
|
||||
#endif
|
||||
|
||||
float frustumGrid_depthRampGridToVolume(float ngrid) {
|
||||
// return ngrid;
|
||||
// return sqrt(ngrid);
|
||||
|
@ -87,14 +95,9 @@ ivec3 frustumGrid_indexToCluster(int index) {
|
|||
}
|
||||
|
||||
vec3 frustumGrid_clusterPosToEye(vec3 clusterPos) {
|
||||
|
||||
vec3 cvpos = clusterPos;
|
||||
|
||||
|
||||
vec3 volumePos = frustumGrid_gridToVolume(cvpos, frustumGrid.dims);
|
||||
|
||||
vec3 eyePos = frustumGrid_volumeToEye(volumePos, frustumGrid.eyeToGridProj, frustumGrid.rangeNear, frustumGrid.rangeFar);
|
||||
|
||||
return eyePos;
|
||||
}
|
||||
|
||||
|
@ -116,27 +119,19 @@ int frustumGrid_eyeDepthToClusterLayer(float eyeZ) {
|
|||
|
||||
int gridZ = int(frustumGrid_volumeToGridDepth(volumeZ, frustumGrid.dims));
|
||||
|
||||
if (gridZ >= frustumGrid.dims.z) {
|
||||
gridZ = frustumGrid.dims.z;
|
||||
}
|
||||
|
||||
|
||||
return gridZ;
|
||||
return _MIN(gridZ, frustumGrid.dims.z);
|
||||
}
|
||||
|
||||
ivec3 frustumGrid_eyeToClusterPos(vec3 eyePos) {
|
||||
|
||||
// make sure the frontEyePos is always in the front to eval the grid pos correctly
|
||||
vec3 frontEyePos = eyePos;
|
||||
frontEyePos.z = (eyePos.z > 0.0f ? -eyePos.z : eyePos.z);
|
||||
frontEyePos.z = -_ABS(eyePos.z);
|
||||
vec3 volumePos = frustumGrid_eyeToVolume(frontEyePos, frustumGrid.eyeToGridProj, frustumGrid.rangeNear, frustumGrid.rangeFar);
|
||||
|
||||
|
||||
vec3 gridPos = frustumGrid_volumeToGrid(volumePos, frustumGrid.dims);
|
||||
|
||||
if (gridPos.z >= float(frustumGrid.dims.z)) {
|
||||
gridPos.z = float(frustumGrid.dims.z);
|
||||
}
|
||||
gridPos.z = _MIN(gridPos.z, float(frustumGrid.dims.z));
|
||||
|
||||
ivec3 igridPos = ivec3(floor(gridPos));
|
||||
|
||||
|
@ -154,7 +149,7 @@ ivec3 frustumGrid_eyeToClusterPos(vec3 eyePos) {
|
|||
|
||||
int frustumGrid_eyeToClusterDirH(vec3 eyeDir) {
|
||||
if (eyeDir.z >= 0.0f) {
|
||||
return (eyeDir.x > 0.0f ? frustumGrid.dims.x : -1);
|
||||
return int(eyeDir.x > 0.0f) * (frustumGrid.dims.x + 1) - 1;
|
||||
}
|
||||
|
||||
float eyeDepth = -eyeDir.z;
|
||||
|
@ -168,7 +163,7 @@ int frustumGrid_eyeToClusterDirH(vec3 eyeDir) {
|
|||
|
||||
int frustumGrid_eyeToClusterDirV(vec3 eyeDir) {
|
||||
if (eyeDir.z >= 0.0f) {
|
||||
return (eyeDir.y > 0.0f ? frustumGrid.dims.y : -1);
|
||||
return int(eyeDir.y > 0.0f) * (frustumGrid.dims.y + 1) - 1;
|
||||
}
|
||||
|
||||
float eyeDepth = -eyeDir.z;
|
||||
|
@ -196,4 +191,4 @@ vec4 frustumGrid_worldToEye(vec4 worldPos) {
|
|||
|
||||
// <@if 1@>
|
||||
// Trigger Scribe include
|
||||
// <@endif@> <!def that !> End C++ compatible
|
||||
// <@endif@> <!def that !> End C++ compatible
|
||||
|
|
|
@ -41,12 +41,10 @@ void evalLightingPoint(out vec3 diffuse, out vec3 specular, Light light,
|
|||
specular *= lightEnergy * isSpecularEnabled();
|
||||
|
||||
if (isShowLightContour() > 0.0) {
|
||||
// Show edge
|
||||
// Show edges
|
||||
float edge = abs(2.0 * ((lightVolume_getRadius(light.volume) - fragLightDistance) / (0.1)) - 1.0);
|
||||
if (edge < 1.0) {
|
||||
float edgeCoord = exp2(-8.0*edge*edge);
|
||||
diffuse = vec3(edgeCoord * edgeCoord * getLightColor(light));
|
||||
}
|
||||
float edgeCoord = exp2(-8.0 * edge * edge);
|
||||
diffuse = mix(diffuse, vec3(edgeCoord * edgeCoord * getLightColor(light)), float(edge < 1.0));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -59,13 +57,11 @@ bool evalLightPointEdge(out vec3 color, Light light, vec4 fragLightDirLen, vec3
|
|||
// Allright we re valid in the volume
|
||||
float fragLightDistance = fragLightDirLen.w;
|
||||
vec3 fragLightDir = fragLightDirLen.xyz;
|
||||
|
||||
|
||||
// Show edges
|
||||
float edge = abs(2.0 * ((lightVolume_getRadius(light.volume) - fragLightDistance) / (0.1)) - 1.0);
|
||||
if (edge < 1.0) {
|
||||
float edgeCoord = exp2(-8.0*edge*edge);
|
||||
color = vec3(edgeCoord * edgeCoord * getLightColor(light));
|
||||
}
|
||||
float edgeCoord = exp2(-8.0 * edge * edge);
|
||||
color = mix(color, vec3(edgeCoord * edgeCoord * getLightColor(light)), float(edge < 1.0));
|
||||
|
||||
return (edge < 1.0);
|
||||
}
|
||||
|
|
|
@ -46,11 +46,9 @@ void evalLightingSpot(out vec3 diffuse, out vec3 specular, Light light,
|
|||
float edgeDistR = (lightVolume_getRadius(light.volume) - fragLightDistance);
|
||||
float edgeDistS = dot(fragLightDistance * vec2(cosSpotAngle, sqrt(1.0 - cosSpotAngle * cosSpotAngle)), -lightVolume_getSpotOutsideNormal2(light.volume));
|
||||
float edgeDist = min(edgeDistR, edgeDistS);
|
||||
float edge = abs(2.0 * (edgeDist / (0.1)) - 1.0);
|
||||
if (edge < 1.0) {
|
||||
float edgeCoord = exp2(-8.0*edge*edge);
|
||||
diffuse = vec3(edgeCoord * edgeCoord * getLightColor(light));
|
||||
}
|
||||
float edge = abs(2.0 * (edgeDist * 10.0) - 1.0);
|
||||
float edgeCoord = exp2(-8.0 * edge * edge);
|
||||
diffuse = mix(diffuse, vec3(edgeCoord * edgeCoord * getLightColor(light)), float(edge < 1.0));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -67,15 +65,11 @@ bool evalLightSpotEdge(out vec3 color, Light light, vec4 fragLightDirLen, float
|
|||
float edgeDistR = (lightVolume_getRadius(light.volume) - fragLightDistance);
|
||||
float edgeDistS = dot(fragLightDistance * vec2(cosSpotAngle, sqrt(1.0 - cosSpotAngle * cosSpotAngle)), -lightVolume_getSpotOutsideNormal2(light.volume));
|
||||
float edgeDist = min(edgeDistR, edgeDistS);
|
||||
float edge = abs(2.0 * (edgeDist / (0.1)) - 1.0);
|
||||
if (edge < 1.0) {
|
||||
float edgeCoord = exp2(-8.0*edge*edge);
|
||||
color = vec3(edgeCoord * edgeCoord * getLightColor(light));
|
||||
}
|
||||
float edge = abs(2.0 * (edgeDist * 10.0) - 1.0);
|
||||
float edgeCoord = exp2(-8.0 * edge * edge);
|
||||
color = mix(color, vec3(edgeCoord * edgeCoord * getLightColor(light)), float(edge < 1.0));
|
||||
|
||||
return (edge < 1.0);
|
||||
}
|
||||
|
||||
<@endfunc@>
|
||||
|
||||
|
||||
|
|
|
@ -444,10 +444,12 @@ LightStageSetup::LightStageSetup() {
|
|||
}
|
||||
|
||||
void LightStageSetup::run(const render::RenderContextPointer& renderContext) {
|
||||
auto stage = renderContext->_scene->getStage(LightStage::getName());
|
||||
if (!stage) {
|
||||
stage = std::make_shared<LightStage>();
|
||||
renderContext->_scene->resetStage(LightStage::getName(), stage);
|
||||
if (renderContext->_scene) {
|
||||
auto stage = renderContext->_scene->getStage(LightStage::getName());
|
||||
if (!stage) {
|
||||
stage = std::make_shared<LightStage>();
|
||||
renderContext->_scene->resetStage(LightStage::getName(), stage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -38,7 +38,7 @@ using namespace render;
|
|||
extern void initZPassPipelines(ShapePlumber& plumber, gpu::StatePointer state, const render::ShapePipeline::BatchSetter& batchSetter, const render::ShapePipeline::ItemSetter& itemSetter);
|
||||
|
||||
void RenderShadowTask::configure(const Config& configuration) {
|
||||
DependencyManager::get<DeferredLightingEffect>()->setShadowMapEnabled(configuration.enabled);
|
||||
DependencyManager::get<DeferredLightingEffect>()->setShadowMapEnabled(configuration.isEnabled());
|
||||
// This is a task, so must still propogate configure() to its Jobs
|
||||
// Task::configure(configuration);
|
||||
}
|
||||
|
|
|
@ -38,7 +38,6 @@ protected:
|
|||
|
||||
class RenderShadowTaskConfig : public render::Task::Config::Persistent {
|
||||
Q_OBJECT
|
||||
Q_PROPERTY(bool enabled MEMBER enabled NOTIFY dirty)
|
||||
public:
|
||||
RenderShadowTaskConfig() : render::Task::Config::Persistent(QStringList() << "Render" << "Engine" << "Shadows", true) {}
|
||||
|
||||
|
|
|
@ -115,18 +115,10 @@ float evalShadowAttenuation(vec3 worldLightDir, vec4 worldPosition, float viewDe
|
|||
isPixelOnCascade.z = isShadowCascadeProjectedOnPixel(cascadeShadowCoords[2]);
|
||||
isPixelOnCascade.w = isShadowCascadeProjectedOnPixel(cascadeShadowCoords[3]);
|
||||
|
||||
if (isPixelOnCascade.x) {
|
||||
cascadeAttenuations.x = evalShadowCascadeAttenuation(0, offsets, cascadeShadowCoords[0], oneMinusNdotL);
|
||||
}
|
||||
if (isPixelOnCascade.y) {
|
||||
cascadeAttenuations.y = evalShadowCascadeAttenuation(1, offsets, cascadeShadowCoords[1], oneMinusNdotL);
|
||||
}
|
||||
if (isPixelOnCascade.z) {
|
||||
cascadeAttenuations.z = evalShadowCascadeAttenuation(2, offsets, cascadeShadowCoords[2], oneMinusNdotL);
|
||||
}
|
||||
if (isPixelOnCascade.w) {
|
||||
cascadeAttenuations.w = evalShadowCascadeAttenuation(3, offsets, cascadeShadowCoords[3], oneMinusNdotL);
|
||||
}
|
||||
cascadeAttenuations.x = mix(1.0, evalShadowCascadeAttenuation(0, offsets, cascadeShadowCoords[0], oneMinusNdotL), float(isPixelOnCascade.x));
|
||||
cascadeAttenuations.y = mix(1.0, evalShadowCascadeAttenuation(1, offsets, cascadeShadowCoords[1], oneMinusNdotL), float(isPixelOnCascade.y));
|
||||
cascadeAttenuations.z = mix(1.0, evalShadowCascadeAttenuation(2, offsets, cascadeShadowCoords[2], oneMinusNdotL), float(isPixelOnCascade.z));
|
||||
cascadeAttenuations.w = mix(1.0, evalShadowCascadeAttenuation(3, offsets, cascadeShadowCoords[3], oneMinusNdotL), float(isPixelOnCascade.w));
|
||||
|
||||
cascadeWeights.x = evalShadowCascadeWeight(cascadeShadowCoords[0]);
|
||||
cascadeWeights.y = evalShadowCascadeWeight(cascadeShadowCoords[1]);
|
||||
|
|
|
@ -81,9 +81,7 @@ void evalSkinning(ivec4 skinClusterIndex, vec4 skinClusterWeight, vec4 inPositio
|
|||
|
||||
// to ensure that we rotate along the shortest arc, reverse dual quaternions with negative polarity.
|
||||
float dqClusterWeight = clusterWeight;
|
||||
if (dot(real, polarityReference) < 0.0) {
|
||||
dqClusterWeight = -clusterWeight;
|
||||
}
|
||||
dqClusterWeight *= mix(1.0, -1.0, float(dot(real, polarityReference) < 0.0));
|
||||
|
||||
sAccum += scale * clusterWeight;
|
||||
rAccum += real * dqClusterWeight;
|
||||
|
@ -102,12 +100,11 @@ void evalSkinning(ivec4 skinClusterIndex, vec4 skinClusterWeight, vec4 inPositio
|
|||
// sAccum.w indicates the amount of cauterization for this vertex.
|
||||
// 0 indicates no cauterization and 1 indicates full cauterization.
|
||||
// TODO: make this cauterization smoother or implement full dual-quaternion scale support.
|
||||
const float CAUTERIZATION_THRESHOLD = 0.1;
|
||||
if (sAccum.w > CAUTERIZATION_THRESHOLD) {
|
||||
skinnedPosition = cAccum;
|
||||
} else {
|
||||
sAccum.w = 1.0;
|
||||
skinnedPosition = m * (sAccum * inPosition);
|
||||
{
|
||||
const float CAUTERIZATION_THRESHOLD = 0.1;
|
||||
float check = float(sAccum.w > CAUTERIZATION_THRESHOLD);
|
||||
sAccum.w = mix(1.0, sAccum.w, check);
|
||||
skinnedPosition = mix(m * (sAccum * inPosition), cAccum, check);
|
||||
}
|
||||
|
||||
<@if USE_NORMAL@>
|
||||
|
|
|
@ -82,8 +82,6 @@ vec3 integrate(float cosTheta, float skinRadius) {
|
|||
while (a <= (_PI)) {
|
||||
float sampleAngle = theta + a;
|
||||
float diffuse = clamp(cos(sampleAngle), 0.0, 1.0);
|
||||
//if (diffuse < 0.0) diffuse = 0.0;
|
||||
//if (diffuse > 1.0) diffuse = 1.0;
|
||||
|
||||
// Distance.
|
||||
float sampleDist = abs(2.0 * skinRadius * sin(a * 0.5));
|
||||
|
@ -180,7 +178,8 @@ vec3 evalSkinBRDF(vec3 lightDir, vec3 normal, vec3 midNormal, vec3 lowNormal, fl
|
|||
return lowNormal * 0.5 + vec3(0.5);
|
||||
}
|
||||
if (showCurvature()) {
|
||||
return (curvature > 0.0 ? vec3(curvature, 0.0, 0.0) : vec3(0.0, 0.0, -curvature));
|
||||
float check = float(curvature > 0.0);
|
||||
return vec3(check * curvature, 0.0, (1.0 - check) * -curvature);
|
||||
}
|
||||
|
||||
vec3 bentNdotL = evalScatteringBentNdotL(normal, midNormal, lowNormal, lightDir);
|
||||
|
|
|
@ -64,7 +64,6 @@ private:
|
|||
|
||||
class ToneMappingConfig : public render::Job::Config {
|
||||
Q_OBJECT
|
||||
Q_PROPERTY(bool enabled MEMBER enabled)
|
||||
Q_PROPERTY(float exposure MEMBER exposure WRITE setExposure);
|
||||
Q_PROPERTY(int curve MEMBER curve WRITE setCurve);
|
||||
public:
|
||||
|
|
|
@ -37,9 +37,7 @@ void main(void) {
|
|||
#ifdef GPU_TRANSFORM_IS_STEREO
|
||||
#ifdef GPU_TRANSFORM_STEREO_SPLIT_SCREEN
|
||||
#else
|
||||
if (cam_isStereo()) {
|
||||
projected.x = 0.5 * (projected.x + cam_getStereoSide());
|
||||
}
|
||||
projected.x = mix(projected.x, 0.5 * (projected.x + cam_getStereoSide()), float(cam_isStereo()));
|
||||
#endif
|
||||
#endif
|
||||
_texCoord01 = vec4(projected.xy, 0.0, 1.0) * gl_Position.w;
|
||||
|
@ -66,9 +64,7 @@ void main(void) {
|
|||
#ifdef GPU_TRANSFORM_IS_STEREO
|
||||
#ifdef GPU_TRANSFORM_STEREO_SPLIT_SCREEN
|
||||
#else
|
||||
if (cam_isStereo()) {
|
||||
_texCoord01.x = 0.5 * (_texCoord01.x + cam_getStereoSide());
|
||||
}
|
||||
_texCoord01.x = mix(_texCoord01.x, 0.5 * (_texCoord01.x + cam_getStereoSide()), float(cam_isStereo()));
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
|
|
@ -47,8 +47,6 @@ void main(void) {
|
|||
vec4 projected = gl_Position / gl_Position.w;
|
||||
projected.xy = (projected.xy + 1.0) * 0.5;
|
||||
|
||||
if (cam_isStereo()) {
|
||||
projected.x = 0.5 * (projected.x + cam_getStereoSide());
|
||||
}
|
||||
projected.x = mix(projected.x, 0.5 * (projected.x + cam_getStereoSide()), float(cam_isStereo()));
|
||||
_texCoord0 = vec4(projected.xy, 0.0, 1.0) * gl_Position.w;
|
||||
}
|
||||
|
|
|
@ -60,9 +60,7 @@ void main(void) {
|
|||
#ifdef GPU_TRANSFORM_IS_STEREO
|
||||
#ifdef GPU_TRANSFORM_STEREO_SPLIT_SCREEN
|
||||
#else
|
||||
if (cam_isStereo()) {
|
||||
projected.x = 0.5 * (projected.x + cam_getStereoSide());
|
||||
}
|
||||
projected.x = mix(projected.x, 0.5 * (projected.x + cam_getStereoSide()), float(cam_isStereo()));
|
||||
#endif
|
||||
#endif
|
||||
_texCoord0 = vec4(projected.xy, 0.0, 1.0) * gl_Position.w;
|
||||
|
|
|
@ -44,13 +44,13 @@ void main(void) {
|
|||
_color.rgb = color_sRGBToLinear(inColor.rgb);
|
||||
_color.a = inColor.a;
|
||||
|
||||
TexMapArray texMapArray = getTexMapArray();
|
||||
<$evalTexMapArrayTexcoord0(texMapArray, inTexCoord0, _texCoord01.xy)$>
|
||||
<$evalTexMapArrayTexcoord1(texMapArray, inTexCoord1, _texCoord01.zw)$>
|
||||
|
||||
// standard transform
|
||||
TransformCamera cam = getTransformCamera();
|
||||
TransformObject obj = getTransformObject();
|
||||
<$transformModelToWorldAndEyeAndClipPos(cam, obj, deformedPosition, _positionWS, _positionES, gl_Position)$>
|
||||
<$transformModelToWorldDir(cam, obj, deformedNormal, _normalWS.xyz)$>
|
||||
|
||||
TexMapArray texMapArray = getTexMapArray();
|
||||
<$evalTexMapArrayTexcoord0(texMapArray, inTexCoord0, _positionWS, _texCoord01.xy)$>
|
||||
<$evalTexMapArrayTexcoord1(texMapArray, inTexCoord1, _positionWS, _texCoord01.zw)$>
|
||||
}
|
||||
|
|
|
@ -41,13 +41,13 @@ void main(void) {
|
|||
_color.rgb = color_sRGBToLinear(inColor.rgb);
|
||||
_color.a = inColor.a;
|
||||
|
||||
TexMapArray texMapArray = getTexMapArray();
|
||||
<$evalTexMapArrayTexcoord0(texMapArray, inTexCoord0, _texCoord01.xy)$>
|
||||
<$evalTexMapArrayTexcoord1(texMapArray, inTexCoord1, _texCoord01.zw)$>
|
||||
|
||||
// standard transform
|
||||
TransformCamera cam = getTransformCamera();
|
||||
TransformObject obj = getTransformObject();
|
||||
<$transformModelToWorldAndEyeAndClipPos(cam, obj, deformedPosition, _positionWS, _positionES, gl_Position)$>
|
||||
<$transformModelToWorldDir(cam, obj, deformedNormal, _normalWS.xyz)$>
|
||||
|
||||
TexMapArray texMapArray = getTexMapArray();
|
||||
<$evalTexMapArrayTexcoord0(texMapArray, inTexCoord0, _positionWS, _texCoord01.xy)$>
|
||||
<$evalTexMapArrayTexcoord1(texMapArray, inTexCoord1, _positionWS, _texCoord01.zw)$>
|
||||
}
|
||||
|
|
|
@ -43,14 +43,14 @@ void main(void) {
|
|||
_color.rgb = color_sRGBToLinear(inColor.rgb);
|
||||
_color.a = inColor.a;
|
||||
|
||||
TexMapArray texMapArray = getTexMapArray();
|
||||
<$evalTexMapArrayTexcoord0(texMapArray, inTexCoord0, _texCoord01.xy)$>
|
||||
<$evalTexMapArrayTexcoord1(texMapArray, inTexCoord1, _texCoord01.zw)$>
|
||||
|
||||
// standard transform
|
||||
TransformCamera cam = getTransformCamera();
|
||||
TransformObject obj = getTransformObject();
|
||||
<$transformModelToWorldAndEyeAndClipPos(cam, obj, deformedPosition, _positionWS, _positionES, gl_Position)$>
|
||||
<$transformModelToWorldDir(cam, obj, deformedNormal, _normalWS.xyz)$>
|
||||
<$transformModelToWorldDir(cam, obj, deformedTangent, _tangentWS.xyz)$>
|
||||
|
||||
TexMapArray texMapArray = getTexMapArray();
|
||||
<$evalTexMapArrayTexcoord0(texMapArray, inTexCoord0, _positionWS, _texCoord01.xy)$>
|
||||
<$evalTexMapArrayTexcoord1(texMapArray, inTexCoord1, _positionWS, _texCoord01.zw)$>
|
||||
}
|
||||
|
|
|
@ -44,14 +44,14 @@ void main(void) {
|
|||
_color.rgb = color_sRGBToLinear(inColor.rgb);
|
||||
_color.a = inColor.a;
|
||||
|
||||
TexMapArray texMapArray = getTexMapArray();
|
||||
<$evalTexMapArrayTexcoord0(texMapArray, inTexCoord0, _texCoord01.xy)$>
|
||||
<$evalTexMapArrayTexcoord1(texMapArray, inTexCoord1, _texCoord01.zw)$>
|
||||
|
||||
// standard transform
|
||||
TransformCamera cam = getTransformCamera();
|
||||
TransformObject obj = getTransformObject();
|
||||
<$transformModelToWorldAndEyeAndClipPos(cam, obj, deformedPosition, _positionWS, _positionES, gl_Position)$>
|
||||
<$transformModelToWorldDir(cam, obj, deformedNormal, _normalWS.xyz)$>
|
||||
<$transformModelToWorldDir(cam, obj, deformedTangent, _tangentWS.xyz)$>
|
||||
|
||||
TexMapArray texMapArray = getTexMapArray();
|
||||
<$evalTexMapArrayTexcoord0(texMapArray, inTexCoord0, _positionWS, _texCoord01.xy)$>
|
||||
<$evalTexMapArrayTexcoord1(texMapArray, inTexCoord1, _positionWS, _texCoord01.zw)$>
|
||||
}
|
||||
|
|
|
@ -33,16 +33,15 @@ void main(void) {
|
|||
|
||||
float shadowAttenuation = 1.0;
|
||||
|
||||
if (frag.mode == FRAG_MODE_UNLIT) {
|
||||
discard;
|
||||
} else if (frag.mode == FRAG_MODE_LIGHTMAPPED) {
|
||||
if (frag.mode == FRAG_MODE_UNLIT || frag.mode == FRAG_MODE_LIGHTMAPPED) {
|
||||
discard;
|
||||
} else {
|
||||
vec4 midNormalCurvature = vec4(0);
|
||||
vec4 lowNormalCurvature = vec4(0);
|
||||
if (frag.mode == FRAG_MODE_SCATTERING) {
|
||||
unpackMidLowNormalCurvature(_texCoord0, midNormalCurvature, lowNormalCurvature);
|
||||
}
|
||||
unpackMidLowNormalCurvature(_texCoord0, midNormalCurvature, lowNormalCurvature);
|
||||
float check = float(frag.mode == FRAG_MODE_SCATTERING);
|
||||
midNormalCurvature = check * midNormalCurvature;
|
||||
lowNormalCurvature = check * lowNormalCurvature;
|
||||
|
||||
vec3 color = evalAmbientSphereGlobalColor(
|
||||
getViewInverse(),
|
||||
|
|
|
@ -35,16 +35,16 @@ void main(void) {
|
|||
vec3 worldLightDirection = getLightDirection(shadowLight);
|
||||
float shadowAttenuation = evalShadowAttenuation(worldLightDirection, worldPos, -viewPos.z, frag.normal);
|
||||
|
||||
if (frag.mode == FRAG_MODE_UNLIT) {
|
||||
discard;
|
||||
} else if (frag.mode == FRAG_MODE_LIGHTMAPPED) {
|
||||
if (frag.mode == FRAG_MODE_UNLIT || frag.mode == FRAG_MODE_LIGHTMAPPED) {
|
||||
discard;
|
||||
} else {
|
||||
vec4 midNormalCurvature = vec4(0);
|
||||
vec4 lowNormalCurvature = vec4(0);
|
||||
if (frag.mode == FRAG_MODE_SCATTERING) {
|
||||
unpackMidLowNormalCurvature(_texCoord0, midNormalCurvature, lowNormalCurvature);
|
||||
}
|
||||
unpackMidLowNormalCurvature(_texCoord0, midNormalCurvature, lowNormalCurvature);
|
||||
float check = float(frag.mode == FRAG_MODE_SCATTERING);
|
||||
midNormalCurvature = check * midNormalCurvature;
|
||||
lowNormalCurvature = check * lowNormalCurvature;
|
||||
|
||||
vec3 color = evalAmbientSphereGlobalColor(
|
||||
getViewInverse(),
|
||||
shadowAttenuation,
|
||||
|
|
|
@ -31,16 +31,16 @@ void main(void) {
|
|||
float shadowAttenuation = 1.0;
|
||||
|
||||
// Light mapped or not ?
|
||||
if (frag.mode == FRAG_MODE_UNLIT) {
|
||||
discard;
|
||||
} else if (frag.mode == FRAG_MODE_LIGHTMAPPED) {
|
||||
if (frag.mode == FRAG_MODE_UNLIT || frag.mode == FRAG_MODE_LIGHTMAPPED) {
|
||||
discard;
|
||||
} else {
|
||||
vec4 midNormalCurvature = vec4(0);
|
||||
vec4 lowNormalCurvature = vec4(0);
|
||||
if (frag.mode == FRAG_MODE_SCATTERING) {
|
||||
unpackMidLowNormalCurvature(_texCoord0, midNormalCurvature, lowNormalCurvature);
|
||||
}
|
||||
unpackMidLowNormalCurvature(_texCoord0, midNormalCurvature, lowNormalCurvature);
|
||||
float check = float(frag.mode == FRAG_MODE_SCATTERING);
|
||||
midNormalCurvature = check * midNormalCurvature;
|
||||
lowNormalCurvature = check * lowNormalCurvature;
|
||||
|
||||
vec3 color = evalSkyboxGlobalColor(
|
||||
getViewInverse(),
|
||||
shadowAttenuation,
|
||||
|
|
|
@ -36,16 +36,16 @@ void main(void) {
|
|||
float shadowAttenuation = evalShadowAttenuation(worldLightDirection, worldPos, -viewPos.z, frag.normal);
|
||||
|
||||
// Light mapped or not ?
|
||||
if (frag.mode == FRAG_MODE_UNLIT) {
|
||||
discard;
|
||||
} else if (frag.mode == FRAG_MODE_LIGHTMAPPED) {
|
||||
if (frag.mode == FRAG_MODE_UNLIT || frag.mode == FRAG_MODE_LIGHTMAPPED) {
|
||||
discard;
|
||||
} else {
|
||||
vec4 midNormalCurvature = vec4(0);
|
||||
vec4 lowNormalCurvature = vec4(0);
|
||||
if (frag.mode == FRAG_MODE_SCATTERING) {
|
||||
unpackMidLowNormalCurvature(_texCoord0, midNormalCurvature, lowNormalCurvature);
|
||||
}
|
||||
unpackMidLowNormalCurvature(_texCoord0, midNormalCurvature, lowNormalCurvature);
|
||||
float check = float(frag.mode == FRAG_MODE_SCATTERING);
|
||||
midNormalCurvature = check * midNormalCurvature;
|
||||
lowNormalCurvature = check * lowNormalCurvature;
|
||||
|
||||
vec3 color = evalSkyboxGlobalColor(
|
||||
getViewInverse(),
|
||||
shadowAttenuation,
|
||||
|
|
|
@ -62,7 +62,5 @@ void main(void) {
|
|||
|
||||
varColor = vec4(REGION_COLOR[region].xyz, proxy.sphere.w);
|
||||
|
||||
if (region == 4) {
|
||||
gl_Position = vec4(0.0);
|
||||
}
|
||||
gl_Position = mix(gl_Position, vec4(0.0), float(region == 4));
|
||||
}
|
||||
|
|
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Reference in a new issue