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add CollisionList::deleteLastCollision()
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@ -81,6 +81,9 @@ public:
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/// \return pointer to next collision. NULL if list is full.
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CollisionInfo* getNewCollision();
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/// \forget about collision at the end
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void deleteLastCollision();
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/// \return pointer to collision by index. NULL if index out of bounds.
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CollisionInfo* getCollision(int index);
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