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Make the nw mapper work for th einputs
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c9b296693c
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2 changed files with 5 additions and 5 deletions
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@ -1538,7 +1538,7 @@ void Application::mouseReleaseEvent(QMouseEvent* event, unsigned int deviceID) {
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return;
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return;
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}
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}
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_keyboardMouseDevice.mousePressEvent(event);
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_keyboardMouseDevice.mouseReleaseEvent(event);
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if (activeWindow() == _window) {
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if (activeWindow() == _window) {
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@ -339,10 +339,10 @@ void UserInputMapper::assignDefaulActionUnitScales() {
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_actionUnitScales[LATERAL_RIGHT] = 1.0f; // 1m per unit
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_actionUnitScales[LATERAL_RIGHT] = 1.0f; // 1m per unit
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_actionUnitScales[VERTICAL_DOWN] = 1.0f; // 1m per unit
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_actionUnitScales[VERTICAL_DOWN] = 1.0f; // 1m per unit
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_actionUnitScales[VERTICAL_UP] = 1.0f; // 1m per unit
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_actionUnitScales[VERTICAL_UP] = 1.0f; // 1m per unit
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_actionUnitScales[YAW_LEFT] = glm::radians<float>(1.0f); // 3 degree per unit
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_actionUnitScales[YAW_LEFT] = 1.0f;//glm::radians<float>(1.0f); // 3 degree per unit
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_actionUnitScales[YAW_RIGHT] = glm::radians<float>(1.0f); // 3 degree per unit
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_actionUnitScales[YAW_RIGHT] = 1.0f;//glm::radians<float>(1.0f); // 3 degree per unit
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_actionUnitScales[PITCH_DOWN] = glm::radians<float>(1.0f); // 3 degree per unit
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_actionUnitScales[PITCH_DOWN] = 1.0f;//glm::radians<float>(1.0f); // 3 degree per unit
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_actionUnitScales[PITCH_UP] = glm::radians<float>(1.0f); // 3 degree per unit
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_actionUnitScales[PITCH_UP] = 1.0f;//glm::radians<float>(1.0f); // 3 degree per unit
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_actionUnitScales[BOOM_IN] = 1.0f; // 1m per unit
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_actionUnitScales[BOOM_IN] = 1.0f; // 1m per unit
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_actionUnitScales[BOOM_OUT] = 1.0f; // 1m per unit
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_actionUnitScales[BOOM_OUT] = 1.0f; // 1m per unit
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}
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}
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