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It's working!
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3 changed files with 67 additions and 48 deletions
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@ -5585,32 +5585,39 @@ void Application::updateSecondaryCameraViewFrustum() {
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}
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ViewFrustum secondaryViewFrustum;
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if (camera->portalProjection && !camera->attachedEntityId.isNull()) {
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if (camera->portalProjection && !camera->attachedEntityId.isNull() && !camera->portalEntranceEntityId.isNull()) {
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auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
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auto entityProperties = entityScriptingInterface->getEntityProperties(camera->attachedEntityId);
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glm::vec3 mirrorPropertiesPosition = entityProperties.getPosition();
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glm::quat mirrorPropertiesRotation = entityProperties.getRotation();
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glm::vec3 mirrorPropertiesDimensions = entityProperties.getDimensions();
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glm::vec3 halfMirrorPropertiesDimensions = 0.5f * mirrorPropertiesDimensions;
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EntityItemPointer portalEntrance = qApp->getEntities()->getTree()->findEntityByID(camera->portalEntranceEntityId);
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EntityItemPointer portalExit = qApp->getEntities()->getTree()->findEntityByID(camera->attachedEntityId);
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glm::mat4 worldFromMirrorRotation = glm::mat4_cast(mirrorPropertiesRotation) * glm::scale(vec3(1.0f, 1.0f, 1.0f));
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glm::mat4 worldFromMirrorTranslation = glm::translate(mirrorPropertiesPosition);
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glm::mat4 worldFromMirror = worldFromMirrorTranslation * worldFromMirrorRotation;
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glm::mat4 mirrorFromWorld = glm::inverse(worldFromMirror);
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glm::vec3 portalEntrancePropertiesPosition = portalEntrance->getWorldPosition();
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glm::quat portalEntrancePropertiesRotation = portalEntrance->getWorldOrientation();
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glm::mat4 worldFromPortalEntranceRotation = glm::mat4_cast(portalEntrancePropertiesRotation);
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glm::mat4 worldFromPortalEntranceTranslation = glm::translate(portalEntrancePropertiesPosition);
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glm::mat4 worldFromPortalEntrance = worldFromPortalEntranceTranslation * worldFromPortalEntranceRotation;
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glm::mat4 portalEntranceFromWorld = glm::inverse(worldFromPortalEntrance);
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glm::vec3 portalExitPropertiesPosition = portalExit->getWorldPosition();
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glm::quat portalExitPropertiesRotation = portalExit->getWorldOrientation();
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glm::vec3 portalExitPropertiesDimensions = portalExit->getScaledDimensions();
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glm::vec3 halfPortalExitPropertiesDimensions = 0.5f * portalExitPropertiesDimensions;
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glm::mat4 worldFromPortalExitRotation = glm::mat4_cast(portalExitPropertiesRotation);
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glm::mat4 worldFromPortalExitTranslation = glm::translate(portalExitPropertiesPosition);
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glm::mat4 worldFromPortalExit = worldFromPortalExitTranslation * worldFromPortalExitRotation;
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glm::vec3 mainCameraPositionWorld = getCamera().getPosition();
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glm::vec3 mainCameraPositionMirror = vec3(mirrorFromWorld * vec4(mainCameraPositionWorld, 1.0f));
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glm::vec3 mirrorCameraPositionMirror = vec3(mainCameraPositionMirror.x, mainCameraPositionMirror.y,
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mainCameraPositionMirror.z);
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glm::vec3 mirrorCameraPositionWorld = vec3(worldFromMirror * vec4(mirrorCameraPositionMirror, 1.0f));
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glm::vec3 mainCameraPositionPortalEntrance = vec3(portalEntranceFromWorld * vec4(mainCameraPositionWorld, 1.0f));
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glm::vec3 portalExitCameraPositionWorld = vec3(worldFromPortalExit * vec4(mainCameraPositionPortalEntrance, 1.0f));
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glm::quat mirrorCameraOrientation = glm::quat_cast(worldFromMirrorRotation);
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secondaryViewFrustum.setPosition(mirrorCameraPositionWorld);
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secondaryViewFrustum.setOrientation(mirrorCameraOrientation);
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secondaryViewFrustum.setPosition(portalExitCameraPositionWorld);
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secondaryViewFrustum.setOrientation(portalExitPropertiesRotation);
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float nearClip = mirrorCameraPositionMirror.z + mirrorPropertiesDimensions.z * 2.0f;
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glm::vec3 upperRight = halfMirrorPropertiesDimensions - mirrorCameraPositionMirror;
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glm::vec3 bottomLeft = -halfMirrorPropertiesDimensions - mirrorCameraPositionMirror;
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float nearClip = mainCameraPositionPortalEntrance.z + portalExitPropertiesDimensions.z * 2.0f;
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// `mainCameraPositionPortalEntrance` should technically be `mainCameraPositionPortalExit`,
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// but the values are the same.
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glm::vec3 upperRight = halfPortalExitPropertiesDimensions - mainCameraPositionPortalEntrance;
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glm::vec3 bottomLeft = -halfPortalExitPropertiesDimensions - mainCameraPositionPortalEntrance;
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glm::mat4 frustum = glm::frustum(bottomLeft.x, upperRight.x, bottomLeft.y, upperRight.y, nearClip, camera->farClipPlaneDistance);
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secondaryViewFrustum.setProjection(frustum);
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} else if (camera->mirrorProjection && !camera->attachedEntityId.isNull()) {
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@ -33,6 +33,7 @@ public:
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void configure(const Config& config) {
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_attachedEntityId = config.attachedEntityId;
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_portalEntranceEntityId = config.portalEntranceEntityId;
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_position = config.position;
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_orientation = config.orientation;
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_vFoV = config.vFoV;
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@ -45,43 +46,51 @@ public:
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}
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void setPortalProjection(ViewFrustum& srcViewFrustum) {
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if (_attachedEntityId.isNull()) {
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qWarning() << "ERROR: Cannot set mirror projection for SecondaryCamera without an attachedEntityId set.";
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return;
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}
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EntityItemPointer attachedEntity = qApp->getEntities()->getTree()->findEntityByID(_attachedEntityId);
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if (!attachedEntity) {
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qWarning() << "ERROR: Cannot get EntityItemPointer for _attachedEntityId.";
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if (_portalEntranceEntityId.isNull() || _attachedEntityId.isNull()) {
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qWarning() << "ERROR: Cannot set portal projection for SecondaryCamera without an attachedEntityId AND portalEntranceEntityId set.";
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return;
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}
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glm::vec3 mirrorPropertiesPosition = attachedEntity->getWorldPosition();
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glm::quat mirrorPropertiesRotation = attachedEntity->getWorldOrientation();
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glm::vec3 mirrorPropertiesDimensions = attachedEntity->getScaledDimensions();
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glm::vec3 halfMirrorPropertiesDimensions = 0.5f * mirrorPropertiesDimensions;
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EntityItemPointer portalEntrance = qApp->getEntities()->getTree()->findEntityByID(_portalEntranceEntityId);
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if (!portalEntrance) {
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qWarning() << "ERROR: Cannot get EntityItemPointer for portalEntrance.";
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return;
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}
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glm::mat4 worldFromMirrorRotation = glm::mat4_cast(mirrorPropertiesRotation);
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glm::mat4 worldFromMirrorTranslation = glm::translate(mirrorPropertiesPosition);
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glm::mat4 worldFromMirror = worldFromMirrorTranslation * worldFromMirrorRotation;
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glm::mat4 mirrorFromWorld = glm::inverse(worldFromMirror);
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EntityItemPointer portalExit = qApp->getEntities()->getTree()->findEntityByID(_attachedEntityId);
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if (!portalExit) {
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qWarning() << "ERROR: Cannot get EntityItemPointer for portalExit.";
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return;
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}
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glm::vec3 portalEntrancePropertiesPosition = portalEntrance->getWorldPosition();
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glm::quat portalEntrancePropertiesRotation = portalEntrance->getWorldOrientation();
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glm::mat4 worldFromPortalEntranceRotation = glm::mat4_cast(portalEntrancePropertiesRotation);
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glm::mat4 worldFromPortalEntranceTranslation = glm::translate(portalEntrancePropertiesPosition);
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glm::mat4 worldFromPortalEntrance = worldFromPortalEntranceTranslation * worldFromPortalEntranceRotation;
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glm::mat4 portalEntranceFromWorld = glm::inverse(worldFromPortalEntrance);
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glm::vec3 portalExitPropertiesPosition = portalExit->getWorldPosition();
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glm::quat portalExitPropertiesRotation = portalExit->getWorldOrientation();
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glm::vec3 portalExitPropertiesDimensions = portalExit->getScaledDimensions();
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glm::vec3 halfPortalExitPropertiesDimensions = 0.5f * portalExitPropertiesDimensions;
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glm::mat4 worldFromPortalExitRotation = glm::mat4_cast(portalExitPropertiesRotation);
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glm::mat4 worldFromPortalExitTranslation = glm::translate(portalExitPropertiesPosition);
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glm::mat4 worldFromPortalExit = worldFromPortalExitTranslation * worldFromPortalExitRotation;
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glm::vec3 mainCameraPositionWorld = qApp->getCamera().getPosition();
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glm::vec3 mainCameraPositionMirror = vec3(mirrorFromWorld * vec4(mainCameraPositionWorld, 1.0f));
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glm::vec3 mirrorCameraPositionMirror = vec3(mainCameraPositionMirror.x, mainCameraPositionMirror.y,
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mainCameraPositionMirror.z);
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glm::vec3 mirrorCameraPositionWorld = vec3(worldFromMirror * vec4(mirrorCameraPositionMirror, 1.0f));
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glm::vec3 mainCameraPositionPortalEntrance = vec3(portalEntranceFromWorld * vec4(mainCameraPositionWorld, 1.0f));
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glm::vec3 portalExitCameraPositionWorld = vec3(worldFromPortalExit * vec4(mainCameraPositionPortalEntrance, 1.0f));
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// set frustum position to be mirrored camera and set orientation to mirror's adjusted rotation
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glm::quat mirrorCameraOrientation = glm::quat_cast(worldFromMirrorRotation);
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srcViewFrustum.setPosition(mirrorCameraPositionWorld);
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srcViewFrustum.setOrientation(mirrorCameraOrientation);
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srcViewFrustum.setPosition(portalExitCameraPositionWorld);
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srcViewFrustum.setOrientation(portalExitPropertiesRotation);
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// build frustum using mirror space translation of mirrored camera
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float nearClip = mirrorCameraPositionMirror.z + mirrorPropertiesDimensions.z * 2.0f;
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glm::vec3 upperRight = halfMirrorPropertiesDimensions - mirrorCameraPositionMirror;
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glm::vec3 bottomLeft = -halfMirrorPropertiesDimensions - mirrorCameraPositionMirror;
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float nearClip = mainCameraPositionPortalEntrance.z + portalExitPropertiesDimensions.z * 2.0f;
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// `mainCameraPositionPortalEntrance` should technically be `mainCameraPositionPortalExit`,
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// but the values are the same.
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glm::vec3 upperRight = halfPortalExitPropertiesDimensions - mainCameraPositionPortalEntrance;
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glm::vec3 bottomLeft = -halfPortalExitPropertiesDimensions - mainCameraPositionPortalEntrance;
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glm::mat4 frustum = glm::frustum(bottomLeft.x, upperRight.x, bottomLeft.y, upperRight.y, nearClip, _farClipPlaneDistance);
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srcViewFrustum.setProjection(frustum);
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}
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@ -194,6 +203,7 @@ protected:
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private:
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QUuid _attachedEntityId;
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QUuid _portalEntranceEntityId;
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glm::vec3 _position;
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glm::quat _orientation;
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float _vFoV;
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@ -20,6 +20,7 @@
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class SecondaryCameraJobConfig : public render::Task::Config { // Exposes secondary camera parameters to JavaScript.
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Q_OBJECT
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Q_PROPERTY(QUuid attachedEntityId MEMBER attachedEntityId NOTIFY dirty) // entity whose properties define camera position and orientation
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Q_PROPERTY(QUuid portalEntranceEntityId MEMBER portalEntranceEntityId NOTIFY dirty) // entity whose properties define a portal's entrance position and orientation
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Q_PROPERTY(glm::vec3 position READ getPosition WRITE setPosition) // of viewpoint to render from
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Q_PROPERTY(glm::quat orientation READ getOrientation WRITE setOrientation) // of viewpoint to render from
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Q_PROPERTY(float vFoV MEMBER vFoV NOTIFY dirty) // Secondary camera's vertical field of view. In degrees.
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@ -29,6 +30,7 @@ class SecondaryCameraJobConfig : public render::Task::Config { // Exposes second
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Q_PROPERTY(bool portalProjection MEMBER portalProjection NOTIFY dirty) // Flag to use attached portal entity to build frustum for the portal and set portal camera position/orientation.
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public:
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QUuid attachedEntityId;
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QUuid portalEntranceEntityId;
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glm::vec3 position;
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glm::quat orientation;
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float vFoV { DEFAULT_FIELD_OF_VIEW_DEGREES };
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