mirror of
https://github.com/overte-org/overte.git
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Merge branch 'master' of https://github.com/highfidelity/hifi into gpuquery
This commit is contained in:
commit
d2af313adf
7 changed files with 179 additions and 7 deletions
4
cmake/externals/oglplus/CMakeLists.txt
vendored
4
cmake/externals/oglplus/CMakeLists.txt
vendored
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@ -4,8 +4,8 @@ string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
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include(ExternalProject)
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ExternalProject_Add(
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${EXTERNAL_NAME}
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GIT_REPOSITORY https://github.com/matus-chochlik/oglplus.git
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GIT_TAG a2681383928b1166f176512cbe0f95e96fe68d08
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URL http://iweb.dl.sourceforge.net/project/oglplus/oglplus-0.63.x/oglplus-0.63.0.zip
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URL_MD5 de984ab245b185b45c87415c0e052135
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CONFIGURE_COMMAND ""
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BUILD_COMMAND ""
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INSTALL_COMMAND ""
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70
examples/example/games/make-dummy.js
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70
examples/example/games/make-dummy.js
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@ -0,0 +1,70 @@
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//
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// make-dummy.js
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// examples
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//
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// Created by Seth Alves on 2015-6-10
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// Copyright 2015 High Fidelity, Inc.
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//
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// Makes a boxing-dummy that responds to collisions.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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//
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"use strict";
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/*jslint vars: true*/
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var Overlays, Entities, Controller, Script, MyAvatar, Vec3; // Referenced globals provided by High Fidelity.
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var HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
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var rezButton = Overlays.addOverlay("image", {
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x: 100,
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y: 350,
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width: 32,
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height: 32,
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imageURL: HIFI_PUBLIC_BUCKET + "images/close.png",
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color: {
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red: 255,
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green: 255,
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blue: 255
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},
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alpha: 1
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});
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function mousePressEvent(event) {
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var clickedOverlay = Overlays.getOverlayAtPoint({
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x: event.x,
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y: event.y
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});
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if (clickedOverlay === rezButton) {
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var boxId;
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var position = Vec3.sum(MyAvatar.position, {x: 1.0, y: 0.4, z: 0.0});
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boxId = Entities.addEntity({
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type: "Box",
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name: "dummy",
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position: position,
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dimensions: {x: 0.3, y: 0.7, z: 0.3},
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gravity: {x: 0.0, y: -3.0, z: 0.0},
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damping: 0.2,
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collisionsWillMove: true
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});
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var pointToOffsetFrom = Vec3.sum(position, {x: 0.0, y: 2.0, z: 0.0});
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Entities.addAction("offset", boxId, {pointToOffsetFrom: pointToOffsetFrom,
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linearDistance: 2.0,
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// linearTimeScale: 0.005
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linearTimeScale: 0.1
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});
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}
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}
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function scriptEnding() {
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Overlays.deleteOverlay(rezButton);
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}
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Controller.mousePressEvent.connect(mousePressEvent);
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Script.scriptEnding.connect(scriptEnding);
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104
examples/example/games/sword.js
Normal file
104
examples/example/games/sword.js
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@ -0,0 +1,104 @@
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// stick.js
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// examples
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//
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// Created by Seth Alves on 2015-6-10
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// Copyright 2015 High Fidelity, Inc.
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//
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// Allow avatar to hold a stick
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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"use strict";
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/*jslint vars: true*/
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var Script, Entities, MyAvatar, Window, Controller, Vec3, Quat; // Referenced globals provided by High Fidelity.
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var hand = "right";
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var nullActionID = "00000000-0000-0000-0000-000000000000";
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var controllerID;
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var controllerActive;
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var stickID = null;
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var actionID = nullActionID;
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var dimensions = { x: 0.3, y: 0.1, z: 2.0 };
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var stickModel = "https://hifi-public.s3.amazonaws.com/eric/models/stick.fbx";
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var swordModel = "https://hifi-public.s3.amazonaws.com/ozan/props/sword/sword.fbx";
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var whichModel = "sword";
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// sometimes if this is run immediately the stick doesn't get created? use a timer.
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Script.setTimeout(function () {
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stickID = Entities.addEntity({
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type: "Model",
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modelURL: (whichModel === "sword") ? swordModel : stickModel,
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//compoundShapeURL: "https://hifi-public.s3.amazonaws.com/eric/models/stick.obj",
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shapeType: "box",
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dimensions: dimensions,
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position: MyAvatar.getRightPalmPosition(), // initial position doesn't matter, as long as it's close
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rotation: MyAvatar.orientation,
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damping: 0.1,
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collisionSoundURL: "http://public.highfidelity.io/sounds/Collisions-hitsandslaps/swordStrike1.wav",
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restitution: 0.01,
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collisionsWillMove: true
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});
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actionID = Entities.addAction("hold", stickID, {relativePosition: {x: 0.0, y: 0.0, z: -dimensions.z / 2},
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hand: hand,
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timeScale: 0.15});
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}, 3000);
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function cleanUp() {
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Entities.deleteEntity(stickID);
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}
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function positionStick(stickOrientation) {
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var baseOffset = {x: 0.0, y: 0.0, z: -dimensions.z / 2};
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var offset = Vec3.multiplyQbyV(stickOrientation, baseOffset);
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Entities.updateAction(stickID, actionID, {relativePosition: offset,
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relativeRotation: stickOrientation});
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}
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function mouseMoveEvent(event) {
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if (!stickID || actionID === nullActionID) {
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return;
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}
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var windowCenterX = Window.innerWidth / 2;
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var windowCenterY = Window.innerHeight / 2;
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var mouseXCenterOffset = event.x - windowCenterX;
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var mouseYCenterOffset = event.y - windowCenterY;
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var mouseXRatio = mouseXCenterOffset / windowCenterX;
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var mouseYRatio = mouseYCenterOffset / windowCenterY;
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var stickOrientation = Quat.fromPitchYawRollDegrees(mouseYRatio * -90, mouseXRatio * -90, 0);
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positionStick(stickOrientation);
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}
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function initControls() {
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if (hand === "right") {
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controllerID = 3; // right handed
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} else {
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controllerID = 4; // left handed
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}
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}
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function update() {
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var palmPosition = Controller.getSpatialControlPosition(controllerID);
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controllerActive = (Vec3.length(palmPosition) > 0);
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if (!controllerActive) {
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return;
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}
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var stickOrientation = Controller.getSpatialControlRawRotation(controllerID);
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var adjustment = Quat.fromPitchYawRollDegrees(180, 0, 0);
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stickOrientation = Quat.multiply(stickOrientation, adjustment);
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positionStick(stickOrientation);
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}
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Script.scriptEnding.connect(cleanUp);
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Controller.mouseMoveEvent.connect(mouseMoveEvent);
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Script.update.connect(update);
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@ -256,7 +256,6 @@ void AvatarManager::handleOutgoingChanges(VectorOfMotionStates& motionStates) {
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}
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void AvatarManager::handleCollisionEvents(CollisionEvents& collisionEvents) {
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// TODO: expose avatar collision events to JS
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for (Collision collision : collisionEvents) {
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// TODO: Current physics uses null idA or idB for non-entities. The plan is to handle MOTIONSTATE_TYPE_AVATAR,
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// and then MOTIONSTATE_TYPE_MYAVATAR. As it is, this code only covers the case of my avatar (in which case one
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@ -285,6 +284,7 @@ void AvatarManager::handleCollisionEvents(CollisionEvents& collisionEvents) {
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const float AVATAR_STRETCH_FACTOR = 1.0f;
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AudioInjector::playSound(collisionSoundURL, energyFactorOfFull, AVATAR_STRETCH_FACTOR, myAvatar->getPosition());
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myAvatar->collisionWithEntity(collision);
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}
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}
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}
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@ -209,6 +209,7 @@ public slots:
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signals:
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void transformChanged();
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void newCollisionSoundURL(const QUrl& url);
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void collisionWithEntity(const Collision& collision);
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private:
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@ -92,13 +92,11 @@ void EntityTree::postAddEntity(EntityItemPointer entity) {
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bool EntityTree::updateEntity(const EntityItemID& entityID, const EntityItemProperties& properties, const SharedNodePointer& senderNode) {
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EntityTreeElement* containingElement = getContainingElement(entityID);
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if (!containingElement) {
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qCDebug(entities) << "UNEXPECTED!!!! EntityTree::updateEntity() entityID doesn't exist!!! entityID=" << entityID;
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return false;
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}
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EntityItemPointer existingEntity = containingElement->getEntityWithEntityItemID(entityID);
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if (!existingEntity) {
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qCDebug(entities) << "UNEXPECTED!!!! don't call updateEntity() on entity items that don't exist. entityID=" << entityID;
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return false;
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}
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bool EntityTree::updateEntity(EntityItemPointer entity, const EntityItemProperties& properties, const SharedNodePointer& senderNode) {
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EntityTreeElement* containingElement = getContainingElement(entity->getEntityItemID());
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if (!containingElement) {
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qCDebug(entities) << "UNEXPECTED!!!! EntityTree::updateEntity() entity-->element lookup failed!!! entityID="
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<< entity->getEntityItemID();
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return false;
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}
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return updateEntityWithElement(entity, properties, containingElement, senderNode);
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@ -229,6 +229,7 @@ QScriptValue collisionToScriptValue(QScriptEngine* engine, const Collision& coll
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obj.setProperty("idB", quuidToScriptValue(engine, collision.idB));
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obj.setProperty("penetration", vec3toScriptValue(engine, collision.penetration));
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obj.setProperty("contactPoint", vec3toScriptValue(engine, collision.contactPoint));
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obj.setProperty("velocityChange", vec3toScriptValue(engine, collision.velocityChange));
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return obj;
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}
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