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Fixed recording bug
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parent
1e9623e2f2
commit
d2a2ba1846
1 changed files with 9 additions and 5 deletions
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@ -2000,6 +2000,11 @@ void AvatarData::fromJson(const QJsonObject& json, bool useFrameSkeleton) {
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}
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}
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auto currentBasis = getRecordingBasis();
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if (!currentBasis) {
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currentBasis = std::make_shared<Transform>(Transform::fromJson(json[JSON_AVATAR_BASIS]));
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}
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if (json.contains(JSON_AVATAR_RELATIVE)) {
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// During playback you can either have the recording basis set to the avatar current state
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// meaning that all playback is relative to this avatars starting position, or
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@ -2008,15 +2013,14 @@ void AvatarData::fromJson(const QJsonObject& json, bool useFrameSkeleton) {
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// The first is more useful for playing back recordings on your own avatar, while
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// the latter is more useful for playing back other avatars within your scene.
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auto currentBasis = getRecordingBasis();
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if (!currentBasis) {
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currentBasis = std::make_shared<Transform>(Transform::fromJson(json[JSON_AVATAR_BASIS]));
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}
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auto relativeTransform = Transform::fromJson(json[JSON_AVATAR_RELATIVE]);
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auto worldTransform = currentBasis->worldTransform(relativeTransform);
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setPosition(worldTransform.getTranslation());
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setOrientation(worldTransform.getRotation());
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} else {
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// We still set the position in the case that there is no movement.
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setPosition(currentBasis->getTranslation());
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setOrientation(currentBasis->getRotation());
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}
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if (json.contains(JSON_AVATAR_SCALE)) {
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