Actual piece meshes

This commit is contained in:
Atlante45 2014-11-12 14:15:18 -08:00
parent b4585163db
commit d25af3b4c9

View file

@ -16,15 +16,57 @@ var ChessGame = ChessGame || {
ROWS: ['1', '2', '3', '4', '5', '6', '7', '8'],
COLUMNS: ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h'],
whitesTileColor: {red: 250, green: 195, blue: 135},
blacksTileColor: {red: 190, green: 115, blue: 50},
whiteKingURL: "http://public.highfidelity.io/models/attachments/King Piece.fst",
whiteKingDimensions: { x: 0.46, y: 1.0, z: 0.46 },
blackKingURL: "http://public.highfidelity.io/models/attachments/King Piece.fst",
blackKingDimensions: { x: 0.46, y: 1.0, z: 0.46 },
whitesTileColor: { red: 250, green: 195, blue: 135 },
blacksTileColor: { red: 190, green: 115, blue: 50 },
board: null,
pieces: null
pieces: {
all: new Array(),
king: {
whiteURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/King_White.fbx",
blackURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/King_Black.fbx",
dimensions: { x: 110.496, y: 306.713, z: 110.496 },
rotation: Quat.fromPitchYawRollDegrees(0, 90, 0)
},
queen: {
whiteURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/Queen_White.fbx",
blackURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/Queen_Black.fbx",
dimensions: { x: 110.496, y: 257.459, z: 110.496 },
rotation: Quat.fromPitchYawRollDegrees(0, 0, 0)
},
bishop: {
whiteURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/Bishop_White.fbx",
blackURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/Bishop_Black.fbx",
dimensions: { x: 102.002, y: 213.941, z: 102.002 },
rotation: Quat.fromPitchYawRollDegrees(0, 0, 0),
white: [],
black: []
},
knight: {
whiteURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/Knight_White.fbx",
blackURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/Knight_Black.fbx",
dimensions: { x: 95.602, y: 186.939, z: 95.602 },
rotation: Quat.fromPitchYawRollDegrees(0, 180, 0),
white: [],
black: []
},
rook: {
whiteURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/Rook_White.fbx",
blackURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/Rook_Black.fbx",
dimensions: { x: 101.024, y: 167.523, z: 101.024 },
rotation: Quat.fromPitchYawRollDegrees(0, 0, 0),
white: [],
black: []
},
pawn: {
whiteURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/Pawn_White.fbx",
blackURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/Pawn_Black.fbx",
dimensions: { x: 93.317, y: 138.747, z: 93.317 },
rotation: Quat.fromPitchYawRollDegrees(0, 0, 0),
white: [],
black: []
}
}
};
@ -94,14 +136,16 @@ ChessGame.Board.prototype.cleanup = function() {
}
// Piece class
ChessGame.Piece = (function(position, size, url) {
ChessGame.Piece = (function(position, size, url, rotation) {
this.position = position;
this.size = size;
this.entityProperties = {
type: "Model",
position: this.position,
rotation: rotation,
dimensions: this.size,
modelURL: url,
//script: "https://s3-us-west-1.amazonaws.com/highfidelity-dev/scripts/chessPiece.js"
script: "file:/Users/clement/hifi/examples/entityScripts/chessPiece.js"
}
this.entity = null;
@ -110,11 +154,30 @@ ChessGame.Piece = (function(position, size, url) {
ChessGame.Piece.prototype.spawn = function() {
this.entity = Entities.addEntity(this.entityProperties);
}
// Updates the metadata stored by the piece
ChessGame.Piece.prototype.updateMetaData = function(metaDataString) {
Entities.editEntity(this.entity, { animationURL: metaDataString });
}
// Cleans up the piece
ChessGame.Piece.prototype.cleanup = function() {
Entities.deleteEntity(this.entity);
}
ChessGame.makePiece = function(properties, i, j, isWhite) {
var url = (isWhite) ? properties.whiteURL : properties.blackURL;
var size = Vec3.multiply(1.0 / ChessGame.pieces.king.dimensions.y,
properties.dimensions);
size = Vec3.multiply(1.5 * ChessGame.board.tileSize, size);
var rotation = (isWhite) ? properties.rotation
: Quat.multiply(Quat.fromPitchYawRollDegrees(0, 180, 0),
properties.rotation);
var position = Vec3.sum(ChessGame.board.tilePosition(i, j),
{ x: 0, y: (size.y + ChessGame.board.height) / 2.0, z: 0});
var piece = new ChessGame.Piece(position, size, url, rotation);
piece.spawn();
ChessGame.pieces.all.push(piece);
return piece;
}
// Player class
@ -125,33 +188,81 @@ ChessGame.Player = (function() {
ChessGame.update = function() {
}
ChessGame.buildMetaDataString = function() {
var metadataObject = {
board: {
position: ChessGame.board.position,
size: ChessGame.board.size
}
};
return JSON.stringify(metadataObject);
}
ChessGame.buildBoard = function() {
// Setup board
ChessGame.board = new ChessGame.Board({ x: 1, y: 1, z: 1 }, 1);
ChessGame.board.spawn();
// Setup white pieces
// King
var piece = ChessGame.makePiece(ChessGame.pieces.king, 0, 3, true);
ChessGame.pieces.king.white = piece;
// Queen
piece = ChessGame.makePiece(ChessGame.pieces.queen, 0, 4, true);
ChessGame.pieces.queen.white = piece;
// Bishop
piece = ChessGame.makePiece(ChessGame.pieces.bishop, 0, 2, true);
ChessGame.pieces.bishop.white.push(piece);
piece = ChessGame.makePiece(ChessGame.pieces.bishop, 0, 5, true);
ChessGame.pieces.bishop.white.push(piece);
// Knight
piece = ChessGame.makePiece(ChessGame.pieces.knight, 0, 1, true);
ChessGame.pieces.knight.white.push(piece);
piece = ChessGame.makePiece(ChessGame.pieces.knight, 0, 6, true);
ChessGame.pieces.knight.white.push(piece);
// Rook
piece = ChessGame.makePiece(ChessGame.pieces.rook, 0, 0, true);
ChessGame.pieces.rook.white.push(piece);
piece = ChessGame.makePiece(ChessGame.pieces.rook, 0, 7, true);
ChessGame.pieces.rook.white.push(piece);
for(var j = 0; j < ChessGame.BOARD_SIZE; j++) {
piece = ChessGame.makePiece(ChessGame.pieces.pawn, 1, j, true);
ChessGame.pieces.pawn.white.push(piece);
}
// Setup black pieces
// King
var piece = ChessGame.makePiece(ChessGame.pieces.king, 7, 3, false);
ChessGame.pieces.king.white = piece;
// Queen
piece = ChessGame.makePiece(ChessGame.pieces.queen, 7, 4, false);
ChessGame.pieces.queen.white = piece;
// Bishop
piece = ChessGame.makePiece(ChessGame.pieces.bishop, 7, 2, false);
ChessGame.pieces.bishop.white.push(piece);
piece = ChessGame.makePiece(ChessGame.pieces.bishop, 7, 5, false);
ChessGame.pieces.bishop.white.push(piece);
// Knight
piece = ChessGame.makePiece(ChessGame.pieces.knight, 7, 1, false);
ChessGame.pieces.knight.white.push(piece);
piece = ChessGame.makePiece(ChessGame.pieces.knight, 7, 6, false);
ChessGame.pieces.knight.white.push(piece);
// Rook
piece = ChessGame.makePiece(ChessGame.pieces.rook, 7, 0, false);
ChessGame.pieces.rook.white.push(piece);
piece = ChessGame.makePiece(ChessGame.pieces.rook, 7, 7, false);
ChessGame.pieces.rook.white.push(piece);
for(var j = 0; j < ChessGame.BOARD_SIZE; j++) {
piece = ChessGame.makePiece(ChessGame.pieces.pawn, 6, j, false);
ChessGame.pieces.pawn.black.push(piece);
}
}
ChessGame.scriptStarting = function() {
print("playChess.js started");
ChessGame.board = new ChessGame.Board({ x: 1, y: 1, z: 1 }, 1);
ChessGame.pieces = new Array();
var url = "http://public.highfidelity.io/models/attachments/King Piece.fst";
var dimensions = { x: 0.46, y: 1.0, z: 0.46 };
var rowsIndex = [0, 1, 6, 7];
for(var i in rowsIndex) {
for(var j = 0; j < ChessGame.BOARD_SIZE; j++) {
var size = Vec3.multiply(dimensions, ChessGame.board.tileSize);
if (rowsIndex[i] == 1 || rowsIndex[i] == 6) {
size = Vec3.multiply(size, 0.7);
}
var position = Vec3.sum(ChessGame.board.tilePosition(rowsIndex[i], j),
{ x: 0, y: (size.y + ChessGame.board.height) / 2.0, z: 0});
var color = (rowsIndex[i] < 4) ? ChessGame.whitesTileColor : ChessGame.blacksTileColor;
var piece = new ChessGame.Piece(position, size, url);
piece.spawn();
ChessGame.pieces.push(piece);
}
}
ChessGame.board.spawn();
ChessGame.buildBoard();
}
ChessGame.scriptEnding = function() {
@ -160,8 +271,8 @@ ChessGame.scriptEnding = function() {
delete ChessGame.board;
// Cleaning up pieces
for(var i in ChessGame.pieces) {
ChessGame.pieces[i].cleanup();
for(var i in ChessGame.pieces.all) {
ChessGame.pieces.all[i].cleanup();
}
delete ChessGame.pieces;