diff --git a/interface/src/workload/GameWorkloadRenderer.cpp b/interface/src/workload/GameWorkloadRenderer.cpp index 9fdbe3b44d..8cf19b56dd 100644 --- a/interface/src/workload/GameWorkloadRenderer.cpp +++ b/interface/src/workload/GameWorkloadRenderer.cpp @@ -100,10 +100,6 @@ namespace render { template <> const ShapeKey shapeGetShapeKey(const GameWorkloadRenderItem::Pointer& payload) { return ShapeKey::Builder::ownPipeline(); } - template <> int payloadGetLayer(const GameWorkloadRenderItem::Pointer& payloadData) { - return render::Item::LAYER_3D_FRONT; - } - } GameWorkloadRenderItem::GameWorkloadRenderItem() : _key(render::ItemKey::Builder::opaqueShape().withTagBits(render::ItemKey::TAG_BITS_0 | render::ItemKey::TAG_BITS_1)) { diff --git a/interface/src/workload/GameWorkloadRenderer.h b/interface/src/workload/GameWorkloadRenderer.h index 36cb32f152..a25598821e 100644 --- a/interface/src/workload/GameWorkloadRenderer.h +++ b/interface/src/workload/GameWorkloadRenderer.h @@ -99,9 +99,6 @@ namespace render { template <> const Item::Bound payloadGetBound(const GameWorkloadRenderItem::Pointer& payload); template <> void payloadRender(const GameWorkloadRenderItem::Pointer& payload, RenderArgs* args); template <> const ShapeKey shapeGetShapeKey(const GameWorkloadRenderItem::Pointer& payload); - template <> int payloadGetLayer(const GameWorkloadRenderItem::Pointer& payloadData); - - } -#endif \ No newline at end of file +#endif