From f3c47acbb240871a9889606fe1b0f6127dd3f160 Mon Sep 17 00:00:00 2001 From: Bradley Austin Davis Date: Mon, 13 Jun 2016 18:20:55 -0700 Subject: [PATCH] Fix offset when UI transform is not identity --- .../src/display-plugins/hmd/HmdDisplayPlugin.cpp | 4 +++- .../src/display-plugins/hmd/HmdDisplayPlugin.h | 2 ++ plugins/oculus/src/OculusBaseDisplayPlugin.cpp | 2 ++ plugins/openvr/src/OpenVrDisplayPlugin.cpp | 2 ++ 4 files changed, 9 insertions(+), 1 deletion(-) diff --git a/libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.cpp b/libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.cpp index 698e19fcab..6801d94f2f 100644 --- a/libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.cpp +++ b/libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.cpp @@ -415,9 +415,11 @@ bool HmdDisplayPlugin::setHandLaser(uint32_t hands, HandLaserMode mode, const ve void HmdDisplayPlugin::compositeExtra() { std::array handLasers; std::array renderHandPoses; + Transform uiModelTransform; withPresentThreadLock([&] { handLasers = _handLasers; renderHandPoses = _handPoses; + uiModelTransform = _uiModelTransform; }); // If neither hand laser is activated, exit @@ -457,7 +459,7 @@ void HmdDisplayPlugin::compositeExtra() { // Find the intersection of the laser with he UI and use it to scale the model matrix float distance; - if (!glm::intersectRaySphere(vec3(renderHandPoses[i][3]), castDirection, vec3(0), uiRadius * uiRadius, distance)) { + if (!glm::intersectRaySphere(vec3(renderHandPoses[i][3]), castDirection, uiModelTransform.getTranslation(), uiRadius * uiRadius, distance)) { continue; } diff --git a/libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.h b/libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.h index 738028d684..fada15d864 100644 --- a/libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.h +++ b/libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.h @@ -10,6 +10,7 @@ #include #include +#include #include "../OpenGLDisplayPlugin.h" @@ -59,6 +60,7 @@ protected: } }; + Transform _uiModelTransform; std::array _handLasers; std::array _handPoses; std::array _eyeOffsets; diff --git a/plugins/oculus/src/OculusBaseDisplayPlugin.cpp b/plugins/oculus/src/OculusBaseDisplayPlugin.cpp index 61c4696f51..e188bea52e 100644 --- a/plugins/oculus/src/OculusBaseDisplayPlugin.cpp +++ b/plugins/oculus/src/OculusBaseDisplayPlugin.cpp @@ -9,6 +9,7 @@ #include #include +#include #include "OculusHelpers.h" @@ -40,6 +41,7 @@ bool OculusBaseDisplayPlugin::beginFrameRender(uint32_t frameIndex) { }); withRenderThreadLock([&] { + _uiModelTransform = DependencyManager::get()->getModelTransform(); _handPoses = handPoses; _frameInfos[frameIndex] = _currentRenderFrameInfo; }); diff --git a/plugins/openvr/src/OpenVrDisplayPlugin.cpp b/plugins/openvr/src/OpenVrDisplayPlugin.cpp index d57dddf512..3a5f027013 100644 --- a/plugins/openvr/src/OpenVrDisplayPlugin.cpp +++ b/plugins/openvr/src/OpenVrDisplayPlugin.cpp @@ -22,6 +22,7 @@ #include #include #include +#include #include #include "OpenVrHelpers.h" @@ -198,6 +199,7 @@ bool OpenVrDisplayPlugin::beginFrameRender(uint32_t frameIndex) { } withRenderThreadLock([&] { + _uiModelTransform = DependencyManager::get()->getModelTransform(); // Make controller poses available to the presentation thread _handPoses = handPoses; _frameInfos[frameIndex] = _currentRenderFrameInfo;