From d1b87b31167019342a0388849e1c85686a5d3ad4 Mon Sep 17 00:00:00 2001 From: NissimHadar Date: Thu, 8 Mar 2018 12:14:42 -0800 Subject: [PATCH] Added missing avatar shadows. --- interface/src/avatar/MyAvatar.cpp | 12 ++++++------ interface/src/avatar/MyAvatar.h | 2 -- 2 files changed, 6 insertions(+), 8 deletions(-) diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index b6fa3fde96..a5e24b8707 100755 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -1115,6 +1115,7 @@ void MyAvatar::setEnableDebugDrawIKChains(bool isEnabled) { void MyAvatar::setEnableMeshVisible(bool isEnabled) { _skeletonModel->setVisibleInScene(isEnabled, qApp->getMain3DScene(), render::ItemKey::TAG_BITS_NONE, true); + _skeletonModel->setCanCastShadow(isEnabled, qApp->getMain3DScene(), render::ItemKey::TAG_BITS_NONE, true); } void MyAvatar::setEnableInverseKinematics(bool isEnabled) { @@ -1467,6 +1468,7 @@ void MyAvatar::setSkeletonModelURL(const QUrl& skeletonModelURL) { int skeletonModelChangeCount = _skeletonModelChangeCount; Avatar::setSkeletonModelURL(skeletonModelURL); _skeletonModel->setVisibleInScene(true, qApp->getMain3DScene(), render::ItemKey::TAG_BITS_NONE, true); + _skeletonModel->setCanCastShadow(true, qApp->getMain3DScene(), render::ItemKey::TAG_BITS_NONE, true); _headBoneSet.clear(); _cauterizationNeedsUpdate = true; @@ -1848,12 +1850,6 @@ void MyAvatar::attach(const QString& modelURL, const QString& jointName, Avatar::attach(modelURL, jointName, translation, rotation, scale, isSoft, allowDuplicates, useSaved); } -void MyAvatar::setVisibleInSceneIfReady(Model* model, const render::ScenePointer& scene, bool visible) { - if (model->isActive() && model->isRenderable()) { - model->setVisibleInScene(visible, scene, render::ItemKey::TAG_BITS_NONE, true); - } -} - void MyAvatar::initHeadBones() { int neckJointIndex = -1; if (_skeletonModel->isLoaded()) { @@ -2043,8 +2039,12 @@ void MyAvatar::preDisplaySide(RenderArgs* renderArgs) { _attachmentData[i].jointName.compare("RightEye", Qt::CaseInsensitive) == 0 || _attachmentData[i].jointName.compare("HeadTop_End", Qt::CaseInsensitive) == 0 || _attachmentData[i].jointName.compare("Face", Qt::CaseInsensitive) == 0) { + _attachmentModels[i]->setVisibleInScene(shouldDrawHead, qApp->getMain3DScene(), render::ItemKey::TAG_BITS_NONE, true); + + _attachmentModels[i]->setCanCastShadow(shouldDrawHead, qApp->getMain3DScene(), + render::ItemKey::TAG_BITS_NONE, true); } } } diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h index fa5206e128..2615f8fa0f 100644 --- a/interface/src/avatar/MyAvatar.h +++ b/interface/src/avatar/MyAvatar.h @@ -681,8 +681,6 @@ private: // These are made private for MyAvatar so that you will use the "use" methods instead virtual void setSkeletonModelURL(const QUrl& skeletonModelURL) override; - void setVisibleInSceneIfReady(Model* model, const render::ScenePointer& scene, bool visiblity); - virtual void updatePalms() override {} void lateUpdatePalms();