Merge branch 'master' of https://github.com/worklist/hifi into metavoxels

Conflicts:
	assignment-client/CMakeLists.txt
This commit is contained in:
Andrzej Kapolka 2013-12-19 13:52:10 -08:00
commit d19f32fefa
19 changed files with 543 additions and 48 deletions

View file

@ -9,11 +9,13 @@ set(MACRO_DIR ${ROOT_DIR}/cmake/macros)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/../cmake/modules/")
find_package(Qt5Network REQUIRED)
find_package(Qt5Script REQUIRED)
find_package(Qt5Widgets REQUIRED)
include(${MACRO_DIR}/SetupHifiProject.cmake)
setup_hifi_project(${TARGET_NAME} TRUE)
qt5_use_modules(${TARGET_NAME} Gui Network Script)
qt5_use_modules(${TARGET_NAME} Network Script Widgets)
# include glm
include(${MACRO_DIR}/IncludeGLM.cmake)

View file

@ -4450,7 +4450,8 @@ void Application::loadScript() {
bool wantMenuItems = true; // tells the ScriptEngine object to add menu items for itself
ScriptEngine* scriptEngine = new ScriptEngine(script, wantMenuItems, fileName, Menu::getInstance());
ScriptEngine* scriptEngine = new ScriptEngine(script, wantMenuItems, fileName, Menu::getInstance(),
&_controllerScriptingInterface);
scriptEngine->setupMenuItems();
// setup the packet senders and jurisdiction listeners of the script engine's scripting interfaces so

View file

@ -71,6 +71,8 @@
#include "ui/LogDialog.h"
#include "ParticleTreeRenderer.h"
#include "ParticleEditHandle.h"
#include "ControllerScriptingInterface.h"
class QAction;
class QActionGroup;
@ -505,7 +507,7 @@ private:
std::vector<VoxelFade> _voxelFades;
std::vector<Avatar*> _avatarFades;
ControllerScriptingInterface _controllerScriptingInterface;
QPointer<LogDialog> _logDialog;
};

View file

@ -0,0 +1,183 @@
//
// ControllerScriptingInterface.h
// hifi
//
// Created by Brad Hefta-Gaub on 12/17/13
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#include <HandData.h>
#include "Application.h"
#include "ControllerScriptingInterface.h"
const PalmData* ControllerScriptingInterface::getPrimaryPalm() const {
int leftPalmIndex, rightPalmIndex;
const HandData* handData = Application::getInstance()->getAvatar()->getHandData();
handData->getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex);
if (rightPalmIndex != -1) {
return &handData->getPalms()[rightPalmIndex];
}
return NULL;
}
int ControllerScriptingInterface::getNumberOfActivePalms() const {
const HandData* handData = Application::getInstance()->getAvatar()->getHandData();
int numberOfPalms = handData->getNumPalms();
int numberOfActivePalms = 0;
for (int i = 0; i < numberOfPalms; i++) {
if (getPalm(i)->isActive()) {
numberOfActivePalms++;
}
}
return numberOfActivePalms;
}
const PalmData* ControllerScriptingInterface::getPalm(int palmIndex) const {
const HandData* handData = Application::getInstance()->getAvatar()->getHandData();
return &handData->getPalms()[palmIndex];
}
const PalmData* ControllerScriptingInterface::getActivePalm(int palmIndex) const {
const HandData* handData = Application::getInstance()->getAvatar()->getHandData();
int numberOfPalms = handData->getNumPalms();
int numberOfActivePalms = 0;
for (int i = 0; i < numberOfPalms; i++) {
if (getPalm(i)->isActive()) {
if (numberOfActivePalms == palmIndex) {
return &handData->getPalms()[i];
}
numberOfActivePalms++;
}
}
return NULL;
}
bool ControllerScriptingInterface::isPrimaryButtonPressed() const {
const PalmData* primaryPalm = getPrimaryPalm();
if (primaryPalm) {
if (primaryPalm->getControllerButtons() & BUTTON_FWD) {
return true;
}
}
return false;
}
glm::vec2 ControllerScriptingInterface::getPrimaryJoystickPosition() const {
const PalmData* primaryPalm = getPrimaryPalm();
if (primaryPalm) {
return glm::vec2(primaryPalm->getJoystickX(), primaryPalm->getJoystickY());
}
return glm::vec2(0);
}
int ControllerScriptingInterface::getNumberOfButtons() const {
return getNumberOfActivePalms() * NUMBER_OF_BUTTONS_PER_PALM;
}
bool ControllerScriptingInterface::isButtonPressed(int buttonIndex) const {
int palmIndex = buttonIndex / NUMBER_OF_BUTTONS_PER_PALM;
int buttonOnPalm = buttonIndex % NUMBER_OF_BUTTONS_PER_PALM;
const PalmData* palmData = getActivePalm(palmIndex);
if (palmData) {
switch (buttonOnPalm) {
case 0:
return palmData->getControllerButtons() & BUTTON_0;
case 1:
return palmData->getControllerButtons() & BUTTON_1;
case 2:
return palmData->getControllerButtons() & BUTTON_2;
case 3:
return palmData->getControllerButtons() & BUTTON_3;
case 4:
return palmData->getControllerButtons() & BUTTON_4;
case 5:
return palmData->getControllerButtons() & BUTTON_FWD;
}
}
return false;
}
int ControllerScriptingInterface::getNumberOfTriggers() const {
return getNumberOfActivePalms() * NUMBER_OF_TRIGGERS_PER_PALM;
}
float ControllerScriptingInterface::getTriggerValue(int triggerIndex) const {
// we know there's one trigger per palm, so the triggerIndex is the palm Index
int palmIndex = triggerIndex;
const PalmData* palmData = getActivePalm(palmIndex);
if (palmData) {
return palmData->getTrigger();
}
return 0.0f;
}
int ControllerScriptingInterface::getNumberOfJoysticks() const {
return getNumberOfActivePalms() * NUMBER_OF_JOYSTICKS_PER_PALM;
}
glm::vec2 ControllerScriptingInterface::getJoystickPosition(int joystickIndex) const {
// we know there's one joystick per palm, so the joystickIndex is the palm Index
int palmIndex = joystickIndex;
const PalmData* palmData = getActivePalm(palmIndex);
if (palmData) {
return glm::vec2(palmData->getJoystickX(), palmData->getJoystickY());
}
return glm::vec2(0);
}
int ControllerScriptingInterface::getNumberOfSpatialControls() const {
return getNumberOfActivePalms() * NUMBER_OF_SPATIALCONTROLS_PER_PALM;
}
glm::vec3 ControllerScriptingInterface::getSpatialControlPosition(int controlIndex) const {
int palmIndex = controlIndex / NUMBER_OF_SPATIALCONTROLS_PER_PALM;
int controlOfPalm = controlIndex % NUMBER_OF_SPATIALCONTROLS_PER_PALM;
const PalmData* palmData = getActivePalm(palmIndex);
if (palmData) {
switch (controlOfPalm) {
case PALM_SPATIALCONTROL:
return palmData->getPosition();
case TIP_SPATIALCONTROL:
return palmData->getTipPosition();
}
}
return glm::vec3(0); // bad index
}
glm::vec3 ControllerScriptingInterface::getSpatialControlVelocity(int controlIndex) const {
int palmIndex = controlIndex / NUMBER_OF_SPATIALCONTROLS_PER_PALM;
int controlOfPalm = controlIndex % NUMBER_OF_SPATIALCONTROLS_PER_PALM;
const PalmData* palmData = getActivePalm(palmIndex);
if (palmData) {
switch (controlOfPalm) {
case PALM_SPATIALCONTROL:
return palmData->getVelocity();
case TIP_SPATIALCONTROL:
return palmData->getTipVelocity();
}
}
return glm::vec3(0); // bad index
}
glm::vec3 ControllerScriptingInterface::getSpatialControlNormal(int controlIndex) const {
int palmIndex = controlIndex / NUMBER_OF_SPATIALCONTROLS_PER_PALM;
int controlOfPalm = controlIndex % NUMBER_OF_SPATIALCONTROLS_PER_PALM;
const PalmData* palmData = getActivePalm(palmIndex);
if (palmData) {
switch (controlOfPalm) {
case PALM_SPATIALCONTROL:
return palmData->getNormal();
case TIP_SPATIALCONTROL:
return palmData->getNormal(); // currently the tip doesn't have a unique normal, use the palm normal
}
}
return glm::vec3(0); // bad index
}

View file

@ -0,0 +1,52 @@
//
// ControllerScriptingInterface.h
// hifi
//
// Created by Brad Hefta-Gaub on 12/17/13
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#ifndef __hifi__ControllerScriptingInterface__
#define __hifi__ControllerScriptingInterface__
#include <QtCore/QObject>
#include <AbstractControllerScriptingInterface.h>
/// handles scripting of input controller commands from JS
class ControllerScriptingInterface : public AbstractControllerScriptingInterface {
Q_OBJECT
public slots:
virtual bool isPrimaryButtonPressed() const;
virtual glm::vec2 getPrimaryJoystickPosition() const;
virtual int getNumberOfButtons() const;
virtual bool isButtonPressed(int buttonIndex) const;
virtual int getNumberOfTriggers() const;
virtual float getTriggerValue(int triggerIndex) const;
virtual int getNumberOfJoysticks() const;
virtual glm::vec2 getJoystickPosition(int joystickIndex) const;
virtual int getNumberOfSpatialControls() const;
virtual glm::vec3 getSpatialControlPosition(int controlIndex) const;
virtual glm::vec3 getSpatialControlVelocity(int controlIndex) const;
virtual glm::vec3 getSpatialControlNormal(int controlIndex) const;
private:
const PalmData* getPrimaryPalm() const;
const PalmData* getPalm(int palmIndex) const;
int getNumberOfActivePalms() const;
const PalmData* getActivePalm(int palmIndex) const;
};
const int NUMBER_OF_SPATIALCONTROLS_PER_PALM = 2; // the hand and the tip
const int NUMBER_OF_JOYSTICKS_PER_PALM = 1;
const int NUMBER_OF_TRIGGERS_PER_PALM = 1;
const int NUMBER_OF_BUTTONS_PER_PALM = 6;
const int PALM_SPATIALCONTROL = 0;
const int TIP_SPATIALCONTROL = 1;
#endif /* defined(__hifi__ControllerScriptingInterface__) */

View file

@ -690,10 +690,10 @@ void Menu::addDisabledActionAndSeparator(QMenu* destinationMenu, const QString&
QAction* Menu::addActionToQMenuAndActionHash(QMenu* destinationMenu,
const QString actionName,
const QKEYSEQUENCE& shortcut,
const QKeySequence& shortcut,
const QObject* receiver,
const char* member,
QACTION_MENUROLE role) {
QAction::MenuRole role) {
QAction* action;
if (receiver && member) {
@ -702,7 +702,7 @@ QAction* Menu::addActionToQMenuAndActionHash(QMenu* destinationMenu,
action = destinationMenu->addAction(actionName);
action->setShortcut(shortcut);
}
action->setMenuRole((QAction::MenuRole)role);
action->setMenuRole(role);
_actionHash.insert(actionName, action);
@ -715,7 +715,7 @@ QAction* Menu::addCheckableActionToQMenuAndActionHash(QMenu* destinationMenu,
const bool checked,
const QObject* receiver,
const char* member) {
QAction* action = addActionToQMenuAndActionHash(destinationMenu, actionName, (QKEYSEQUENCE&)shortcut, receiver, member);
QAction* action = addActionToQMenuAndActionHash(destinationMenu, actionName, shortcut, receiver, member);
action->setCheckable(true);
action->setChecked(checked);

View file

@ -76,10 +76,10 @@ public:
virtual QMenu* getActiveScriptsMenu() { return _activeScriptsMenu;}
virtual QAction* addActionToQMenuAndActionHash(QMenu* destinationMenu,
const QString actionName,
const QKEYSEQUENCE& shortcut = 0,
const QKeySequence& shortcut = 0,
const QObject* receiver = NULL,
const char* member = NULL,
QACTION_MENUROLE role = NO_ROLE);
QAction::MenuRole role = QAction::NoRole);
virtual void removeAction(QMenu* menu, const QString& actionName);
public slots:

View file

@ -169,6 +169,9 @@ int HandData::decodeRemoteData(unsigned char* sourceBuffer) {
palm.setRawNormal(handNormal);
palm.setActive(true);
// For received data, set the sixense controller ID to match the order initialized and sent - 0 Left, 1 Right
palm.setSixenseID(handIndex);
for (unsigned int fingerIndex = 0; fingerIndex < numFingers; ++fingerIndex) {
if (fingerIndex < palm.getNumFingers()) {
FingerData& finger = palm.getFingers()[fingerIndex];

View file

@ -53,9 +53,10 @@ public:
glm::vec3 worldPositionToLeapPosition(const glm::vec3& worldPosition) const;
glm::vec3 worldVectorToLeapVector(const glm::vec3& worldVector) const;
std::vector<PalmData>& getPalms() { return _palms; }
size_t getNumPalms() { return _palms.size(); }
PalmData& addNewPalm();
std::vector<PalmData>& getPalms() { return _palms; }
const std::vector<PalmData>& getPalms() const { return _palms; }
size_t getNumPalms() const { return _palms.size(); }
PalmData& addNewPalm();
/// Finds the indices of the left and right palms according to their locations, or -1 if either or
/// both is not found.
@ -137,17 +138,18 @@ public:
const glm::vec3& getRawPosition() const { return _rawPosition; }
const glm::vec3& getRawNormal() const { return _rawNormal; }
bool isActive() const { return _isActive; }
int getLeapID() const { return _leapID; }
int getSixenseID() const { return _sixenseID; }
bool isActive() const { return _isActive; }
int getLeapID() const { return _leapID; }
int getSixenseID() const { return _sixenseID; }
std::vector<FingerData>& getFingers() { return _fingers; }
size_t getNumFingers() { return _fingers.size(); }
std::vector<FingerData>& getFingers() { return _fingers; }
const std::vector<FingerData>& getFingers() const { return _fingers; }
size_t getNumFingers() const { return _fingers.size(); }
void setActive(bool active) { _isActive = active; }
void setLeapID(int id) { _leapID = id; }
void setSixenseID(int id) { _sixenseID = id; }
void setActive(bool active) { _isActive = active; }
void setLeapID(int id) { _leapID = id; }
void setSixenseID(int id) { _sixenseID = id; }
void setRawRotation(const glm::quat rawRotation) { _rawRotation = rawRotation; };
glm::quat getRawRotation() const { return _rawRotation; }
@ -164,27 +166,27 @@ public:
const glm::vec3& getTipVelocity() const { return _tipVelocity; }
void setTipVelocity(const glm::vec3& velocity) { _tipVelocity = velocity; }
void incrementFramesWithoutData() { _numFramesWithoutData++; }
void resetFramesWithoutData() { _numFramesWithoutData = 0; }
int getFramesWithoutData() const { return _numFramesWithoutData; }
void incrementFramesWithoutData() { _numFramesWithoutData++; }
void resetFramesWithoutData() { _numFramesWithoutData = 0; }
int getFramesWithoutData() const { return _numFramesWithoutData; }
// Controller buttons
void setControllerButtons(int controllerButtons) { _controllerButtons = controllerButtons; }
void setLastControllerButtons(int controllerButtons) { _lastControllerButtons = controllerButtons; }
int getControllerButtons() { return _controllerButtons; }
int getLastControllerButtons() { return _lastControllerButtons; }
int getControllerButtons() const { return _controllerButtons; }
int getLastControllerButtons() const { return _lastControllerButtons; }
void setTrigger(float trigger) { _trigger = trigger; }
float getTrigger() { return _trigger; }
float getTrigger() const { return _trigger; }
void setJoystick(float joystickX, float joystickY) { _joystickX = joystickX; _joystickY = joystickY; }
float getJoystickX() { return _joystickX; }
float getJoystickY() { return _joystickY; }
float getJoystickX() const { return _joystickX; }
float getJoystickY() const { return _joystickY; }
bool getIsCollidingWithVoxel() { return _isCollidingWithVoxel; }
bool getIsCollidingWithVoxel() const { return _isCollidingWithVoxel; }
void setIsCollidingWithVoxel(bool isCollidingWithVoxel) { _isCollidingWithVoxel = isCollidingWithVoxel; }
bool getIsCollidingWithPalm() { return _isCollidingWithPalm; }
bool getIsCollidingWithPalm() const { return _isCollidingWithPalm; }
void setIsCollidingWithPalm(bool isCollidingWithPalm) { _isCollidingWithPalm = isCollidingWithPalm; }
private:

View file

@ -6,18 +6,27 @@
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#include <cstring>
#include <QDataStream>
#include <QMetaProperty>
#include <QtDebug>
#include "Bitstream.h"
QHash<QByteArray, const QMetaObject*> Bitstream::_metaObjects;
QHash<int, TypeStreamer*> Bitstream::_typeStreamers;
void Bitstream::registerMetaObject(const QByteArray& name, const QMetaObject* metaObject) {
_metaObjects.insert(name, metaObject);
}
Bitstream::Bitstream(QDataStream& underlying)
: _underlying(underlying), _byte(0), _position(0) {
void Bitstream::registerTypeStreamer(int type, TypeStreamer* streamer) {
_typeStreamers.insert(type, streamer);
}
Bitstream::Bitstream(QDataStream& underlying) :
_underlying(underlying), _byte(0), _position(0), _classNameStreamer(*this) {
}
const int BITS_IN_BYTE = 8;
@ -86,9 +95,88 @@ Bitstream& Bitstream::operator>>(bool& value) {
}
Bitstream& Bitstream::operator<<(qint32 value) {
return write(&value, 32, 0);
return write(&value, 32);
}
Bitstream& Bitstream::operator>>(qint32& value) {
return read(&value, 32, 0);
return read(&value, 32);
}
Bitstream& Bitstream::operator<<(const QByteArray& string) {
*this << (qint32)string.size();
return write(string.constData(), string.size() * BITS_IN_BYTE);
}
Bitstream& Bitstream::operator>>(QByteArray& string) {
qint32 size;
*this >> size;
return read(string.data(), size * BITS_IN_BYTE);
}
Bitstream& Bitstream::operator<<(const QString& string) {
*this << (qint32)string.size();
return write(string.constData(), string.size() * sizeof(QChar) * BITS_IN_BYTE);
}
Bitstream& Bitstream::operator>>(QString& string) {
qint32 size;
*this >> size;
return read(string.data(), size * sizeof(QChar) * BITS_IN_BYTE);
}
Bitstream& Bitstream::operator<<(QObject* object) {
const QMetaObject* metaObject = object->metaObject();
_classNameStreamer << QByteArray::fromRawData(metaObject->className(), strlen(metaObject->className()));
for (int i = 0; i < metaObject->propertyCount(); i++) {
QMetaProperty property = metaObject->property(i);
if (!property.isStored(object)) {
continue;
}
TypeStreamer* streamer = _typeStreamers.value(property.userType());
if (streamer) {
streamer->write(*this, property.read(object));
}
}
return *this;
}
Bitstream& Bitstream::operator>>(QObject*& object) {
QByteArray className;
_classNameStreamer >> className;
const QMetaObject* metaObject = _metaObjects.value(className);
if (metaObject) {
object = metaObject->newInstance();
for (int i = 0; i < metaObject->propertyCount(); i++) {
QMetaProperty property = metaObject->property(i);
if (!property.isStored(object)) {
continue;
}
TypeStreamer* streamer = _typeStreamers.value(property.userType());
if (streamer) {
property.write(object, streamer->read(*this));
}
}
} else {
qDebug() << "Unknown class name: " << className << "\n";
}
return *this;
}
IDStreamer::IDStreamer(Bitstream& stream) :
_stream(stream),
_bits(1) {
}
IDStreamer& IDStreamer::operator<<(int value) {
_stream.write(&value, _bits);
if (value == (1 << _bits) - 1) {
_bits++;
}
}
IDStreamer& IDStreamer::operator>>(int& value) {
_stream.read(&value, _bits);
if (value == (1 << _bits) - 1) {
_bits++;
}
}

View file

@ -10,11 +10,77 @@
#define __interface__Bitstream__
#include <QHash>
#include <QtGlobal>
#include <QVariant>
class QByteArray;
class QDataStream;
class QMetaObject;
class QObject;
class Bitstream;
class TypeStreamer;
/// Streams integer identifiers that conform to the following pattern: each ID encountered in the stream is either one that
/// has been sent (received) before, or is one more than the highest previously encountered ID (starting at zero). This allows
/// us to use the minimum number of bits to encode the IDs.
class IDStreamer {
public:
IDStreamer(Bitstream& stream);
IDStreamer& operator<<(int value);
IDStreamer& operator>>(int& value);
private:
Bitstream& _stream;
int _bits;
};
/// Provides a means to stream repeated values efficiently. The value is first streamed along with a unique ID. When
/// subsequently streamed, only the ID is sent.
template<class T> class RepeatedValueStreamer {
public:
RepeatedValueStreamer(Bitstream& stream) : _stream(stream), _idStreamer(stream), _lastNewID(0) { }
RepeatedValueStreamer& operator<<(T value);
RepeatedValueStreamer& operator>>(T& value);
private:
Bitstream& _stream;
IDStreamer _idStreamer;
int _lastNewID;
QHash<T, int> _ids;
QHash<int, T> _values;
};
template<class T> inline RepeatedValueStreamer<T>& RepeatedValueStreamer<T>::operator<<(T value) {
int& id = _ids[value];
if (id == 0) {
_idStreamer << (id = ++_lastNewID);
_stream << value;
} else {
_idStreamer << id;
}
return *this;
}
template<class T> inline RepeatedValueStreamer<T>& RepeatedValueStreamer<T>::operator>>(T& value) {
int id;
_idStreamer >> id;
typename QHash<int, T>::iterator it = _values.find(id);
if (it == _values.end()) {
_stream >> value;
_values.insert(id, value);
} else {
value = *it;
}
return *this;
}
/// A stream for bit-aligned data.
class Bitstream {
@ -23,6 +89,10 @@ public:
/// Registers a metaobject under its name so that instances of it can be streamed.
static void registerMetaObject(const QByteArray& name, const QMetaObject* metaObject);
/// Registers a streamer for the specified Qt-registered type.
static void registerTypeStreamer(int type, TypeStreamer* streamer);
/// Creates a new bitstream. Note: the stream may be used for reading or writing, but not both.
Bitstream(QDataStream& underlying);
/// Writes a set of bits to the underlying stream.
@ -44,15 +114,41 @@ public:
Bitstream& operator<<(qint32 value);
Bitstream& operator>>(qint32& value);
Bitstream& operator<<(const QByteArray& string);
Bitstream& operator>>(QByteArray& string);
Bitstream& operator<<(const QString& string);
Bitstream& operator>>(QString& string);
Bitstream& operator<<(QObject* object);
Bitstream& operator>>(QObject*& object);
private:
QDataStream& _underlying;
quint8 _byte;
int _position;
RepeatedValueStreamer<QByteArray> _classNameStreamer;
static QHash<QByteArray, const QMetaObject*> _metaObjects;
static QHash<int, TypeStreamer*> _typeStreamers;
};
/// Interface for objects that can write values to and read values from bitstreams.
class TypeStreamer {
public:
virtual void write(Bitstream& out, const QVariant& value) const = 0;
virtual QVariant read(Bitstream& in) const = 0;
};
/// A streamer that works with Bitstream's operators.
template<class T> class SimpleTypeStreamer {
public:
virtual void write(Bitstream& out, const QVariant& value) const { out << value.value<T>(); }
virtual QVariant read(Bitstream& in) const { T value; in >> value; return QVariant::fromValue(value); }
};
#endif /* defined(__interface__Bitstream__) */

View file

@ -75,6 +75,7 @@ void MetavoxelData::read(Bitstream& in) {
void MetavoxelData::write(Bitstream& out) const {
out << (qint32)_roots.size();
for (QHash<AttributePointer, MetavoxelNode*>::const_iterator it = _roots.constBegin(); it != _roots.constEnd(); it++) {
it.value()->write(it.key(), out);
}
}

View file

@ -0,0 +1,38 @@
//
// AbstractControllerScriptingInterface.h
// hifi
//
// Created by Brad Hefta-Gaub on 12/17/13
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#ifndef __hifi__AbstractControllerScriptingInterface__
#define __hifi__AbstractControllerScriptingInterface__
#include <QtCore/QObject>
#include <glm/glm.hpp>
/// handles scripting of input controller commands from JS
class AbstractControllerScriptingInterface : public QObject {
Q_OBJECT
public slots:
virtual bool isPrimaryButtonPressed() const = 0;
virtual glm::vec2 getPrimaryJoystickPosition() const = 0;
virtual int getNumberOfButtons() const = 0;
virtual bool isButtonPressed(int buttonIndex) const = 0;
virtual int getNumberOfTriggers() const = 0;
virtual float getTriggerValue(int triggerIndex) const = 0;
virtual int getNumberOfJoysticks() const = 0;
virtual glm::vec2 getJoystickPosition(int joystickIndex) const = 0;
virtual int getNumberOfSpatialControls() const = 0;
virtual glm::vec3 getSpatialControlPosition(int controlIndex) const = 0;
virtual glm::vec3 getSpatialControlVelocity(int controlIndex) const = 0;
virtual glm::vec3 getSpatialControlNormal(int controlIndex) const = 0;
};
#endif /* defined(__hifi__AbstractControllerScriptingInterface__) */

View file

@ -25,7 +25,8 @@
int ScriptEngine::_scriptNumber = 1;
ScriptEngine::ScriptEngine(const QString& scriptContents, bool wantMenuItems,
const char* scriptMenuName, AbstractMenuInterface* menu) {
const char* scriptMenuName, AbstractMenuInterface* menu,
AbstractControllerScriptingInterface* controllerScriptingInterface) {
_scriptContents = scriptContents;
_isFinished = false;
_isRunning = false;
@ -41,6 +42,7 @@ ScriptEngine::ScriptEngine(const QString& scriptContents, bool wantMenuItems,
_scriptMenuName.append(_scriptNumber);
}
_menu = menu;
_controllerScriptingInterface = controllerScriptingInterface;
}
ScriptEngine::~ScriptEngine() {
@ -87,6 +89,11 @@ void ScriptEngine::run() {
QScriptValue particleScripterValue = engine.newQObject(&_particleScriptingInterface);
engine.globalObject().setProperty("Particles", particleScripterValue);
if (_controllerScriptingInterface) {
QScriptValue controllerScripterValue = engine.newQObject(_controllerScriptingInterface);
engine.globalObject().setProperty("Controller", controllerScripterValue);
}
QScriptValue treeScaleValue = engine.newVariant(QVariant(TREE_SCALE));
engine.globalObject().setProperty("TREE_SCALE", treeScaleValue);

View file

@ -18,6 +18,7 @@
#include <AbstractMenuInterface.h>
#include <ParticleScriptingInterface.h>
#include <VoxelScriptingInterface.h>
#include "AbstractControllerScriptingInterface.h"
const QString NO_SCRIPT("");
@ -25,7 +26,8 @@ class ScriptEngine : public QObject {
Q_OBJECT
public:
ScriptEngine(const QString& scriptContents = NO_SCRIPT, bool wantMenuItems = false,
const char* scriptMenuName = NULL, AbstractMenuInterface* menu = NULL);
const char* scriptMenuName = NULL, AbstractMenuInterface* menu = NULL,
AbstractControllerScriptingInterface* controllerScriptingInterface = NULL);
~ScriptEngine();
@ -58,6 +60,7 @@ protected:
private:
VoxelScriptingInterface _voxelScriptingInterface;
ParticleScriptingInterface _particleScriptingInterface;
AbstractControllerScriptingInterface* _controllerScriptingInterface;
bool _wantMenuItems;
QString _scriptMenuName;
AbstractMenuInterface* _menu;

View file

@ -7,11 +7,12 @@ set(TARGET_NAME shared)
project(${TARGET_NAME})
find_package(Qt5Network REQUIRED)
find_package(Qt5Widgets REQUIRED)
include(${MACRO_DIR}/SetupHifiLibrary.cmake)
setup_hifi_library(${TARGET_NAME})
qt5_use_modules(${TARGET_NAME} Network)
qt5_use_modules(${TARGET_NAME} Network Widgets)
# include GLM
include(${MACRO_DIR}/IncludeGLM.cmake)

View file

@ -10,27 +10,23 @@
#ifndef __hifi__AbstractMenuInterface__
#define __hifi__AbstractMenuInterface__
#include <QAction>
class QMenu;
class QString;
class QObject;
class QKeySequence;
class QAction;
// these are actually class scoped enums, but we don't want to depend on the class for this abstract interface
const int NO_ROLE = 0;
typedef int QACTION_MENUROLE;
typedef int QKEYSEQUENCE;
class AbstractMenuInterface {
public:
virtual QMenu* getActiveScriptsMenu() = 0;
virtual QAction* addActionToQMenuAndActionHash(QMenu* destinationMenu,
const QString actionName,
const QKEYSEQUENCE& shortcut = 0,
const QKeySequence& shortcut = 0,
const QObject* receiver = NULL,
const char* member = NULL,
QACTION_MENUROLE role = NO_ROLE) = 0;
QAction::MenuRole role = QAction::NoRole) = 0;
virtual void removeAction(QMenu* menu, const QString& actionName) = 0;
};
#endif /* defined(__hifi__AbstractMenuInterface__) */
#endif /* defined(__hifi__AbstractMenuInterface__) */

View file

@ -12,6 +12,7 @@
void registerMetaTypes(QScriptEngine* engine) {
qScriptRegisterMetaType(engine, vec3toScriptValue, vec3FromScriptValue);
qScriptRegisterMetaType(engine, vec2toScriptValue, vec2FromScriptValue);
qScriptRegisterMetaType(engine, xColorToScriptValue, xColorFromScriptValue);
}
@ -29,6 +30,19 @@ void vec3FromScriptValue(const QScriptValue &object, glm::vec3 &vec3) {
vec3.z = object.property("z").toVariant().toFloat();
}
QScriptValue vec2toScriptValue(QScriptEngine* engine, const glm::vec2 &vec2) {
QScriptValue obj = engine->newObject();
obj.setProperty("x", vec2.x);
obj.setProperty("y", vec2.y);
return obj;
}
void vec2FromScriptValue(const QScriptValue &object, glm::vec2 &vec2) {
vec2.x = object.property("x").toVariant().toFloat();
vec2.y = object.property("y").toVariant().toFloat();
}
QScriptValue xColorToScriptValue(QScriptEngine *engine, const xColor& color) {
QScriptValue obj = engine->newObject();
obj.setProperty("red", color.red);

View file

@ -17,11 +17,17 @@
#include "SharedUtil.h"
Q_DECLARE_METATYPE(glm::vec3)
Q_DECLARE_METATYPE(glm::vec2)
Q_DECLARE_METATYPE(xColor)
void registerMetaTypes(QScriptEngine* engine);
QScriptValue vec3toScriptValue(QScriptEngine* engine, const glm::vec3 &vec3);
void vec3FromScriptValue(const QScriptValue &object, glm::vec3 &vec3);
QScriptValue vec2toScriptValue(QScriptEngine* engine, const glm::vec2 &vec2);
void vec2FromScriptValue(const QScriptValue &object, glm::vec2 &vec2);
QScriptValue xColorToScriptValue(QScriptEngine* engine, const xColor& color);
void xColorFromScriptValue(const QScriptValue &object, xColor& color);