mirror of
https://github.com/overte-org/overte.git
synced 2025-08-08 12:57:59 +02:00
Fixing warnings
This commit is contained in:
parent
c29091f0b1
commit
d19956f93c
8 changed files with 13 additions and 10 deletions
|
@ -410,6 +410,7 @@ void Agent::executeScript() {
|
||||||
bool openedInLastBlock = !_audioGateOpen && audioGateOpen; // the gate just opened
|
bool openedInLastBlock = !_audioGateOpen && audioGateOpen; // the gate just opened
|
||||||
bool closedInLastBlock = _audioGateOpen && !audioGateOpen; // the gate just closed
|
bool closedInLastBlock = _audioGateOpen && !audioGateOpen; // the gate just closed
|
||||||
_audioGateOpen = audioGateOpen;
|
_audioGateOpen = audioGateOpen;
|
||||||
|
Q_UNUSED(openedInLastBlock);
|
||||||
|
|
||||||
// the codec must be flushed to silence before sending silent packets,
|
// the codec must be flushed to silence before sending silent packets,
|
||||||
// so delay the transition to silent packets by one packet after becoming silent.
|
// so delay the transition to silent packets by one packet after becoming silent.
|
||||||
|
|
|
@ -21,9 +21,9 @@ namespace controller {
|
||||||
LowVelocityFilter(float rotationConstant, float translationConstant) :
|
LowVelocityFilter(float rotationConstant, float translationConstant) :
|
||||||
_translationConstant(translationConstant), _rotationConstant(rotationConstant) {}
|
_translationConstant(translationConstant), _rotationConstant(rotationConstant) {}
|
||||||
|
|
||||||
virtual float apply(float value) const override { return value; }
|
float apply(float value) const override { return value; }
|
||||||
virtual Pose apply(Pose newPose) const;
|
Pose apply(Pose newPose) const override;
|
||||||
virtual bool parseParameters(const QJsonValue& parameters) override;
|
bool parseParameters(const QJsonValue& parameters) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
float _translationConstant { 0.1f };
|
float _translationConstant { 0.1f };
|
||||||
|
|
|
@ -192,7 +192,7 @@ void EntityTreeRenderer::update() {
|
||||||
tree->update();
|
tree->update();
|
||||||
|
|
||||||
// Handle enter/leave entity logic
|
// Handle enter/leave entity logic
|
||||||
bool updated = checkEnterLeaveEntities();
|
checkEnterLeaveEntities();
|
||||||
|
|
||||||
// Even if we're not moving the mouse, if we started clicking on an entity and we have
|
// Even if we're not moving the mouse, if we started clicking on an entity and we have
|
||||||
// not yet released the hold then this is still considered a holdingClickOnEntity event
|
// not yet released the hold then this is still considered a holdingClickOnEntity event
|
||||||
|
|
|
@ -367,7 +367,6 @@ void RenderableZoneEntityItem::sceneUpdateRenderItemFromEntity(render::Transacti
|
||||||
|
|
||||||
bool sunChanged = _keyLightPropertiesChanged;
|
bool sunChanged = _keyLightPropertiesChanged;
|
||||||
bool backgroundChanged = _backgroundPropertiesChanged;
|
bool backgroundChanged = _backgroundPropertiesChanged;
|
||||||
bool stageChanged = _stagePropertiesChanged;
|
|
||||||
bool skyboxChanged = _skyboxPropertiesChanged;
|
bool skyboxChanged = _skyboxPropertiesChanged;
|
||||||
|
|
||||||
transaction.updateItem<RenderableZoneEntityItemMeta>(_myMetaItem, [=](RenderableZoneEntityItemMeta& data) {
|
transaction.updateItem<RenderableZoneEntityItemMeta>(_myMetaItem, [=](RenderableZoneEntityItemMeta& data) {
|
||||||
|
|
|
@ -211,6 +211,7 @@ GLenum GLTexelFormat::evalGLTexelFormatInternal(const gpu::Element& dstFormat) {
|
||||||
break;
|
break;
|
||||||
case gpu::NUINT32:
|
case gpu::NUINT32:
|
||||||
case gpu::NINT32:
|
case gpu::NINT32:
|
||||||
|
case gpu::COMPRESSED:
|
||||||
case gpu::NUM_TYPES: // quiet compiler
|
case gpu::NUM_TYPES: // quiet compiler
|
||||||
Q_UNREACHABLE();
|
Q_UNREACHABLE();
|
||||||
}
|
}
|
||||||
|
@ -484,6 +485,7 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
|
||||||
texel.internalFormat = GL_R8_SNORM;
|
texel.internalFormat = GL_R8_SNORM;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case gpu::COMPRESSED:
|
||||||
case gpu::NUM_TYPES: { // quiet compiler
|
case gpu::NUM_TYPES: { // quiet compiler
|
||||||
Q_UNREACHABLE();
|
Q_UNREACHABLE();
|
||||||
}
|
}
|
||||||
|
@ -527,6 +529,7 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
|
||||||
texel.internalFormat = GL_DEPTH_COMPONENT24;
|
texel.internalFormat = GL_DEPTH_COMPONENT24;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case gpu::COMPRESSED:
|
||||||
case gpu::NUM_TYPES: { // quiet compiler
|
case gpu::NUM_TYPES: { // quiet compiler
|
||||||
Q_UNREACHABLE();
|
Q_UNREACHABLE();
|
||||||
}
|
}
|
||||||
|
@ -641,6 +644,7 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
|
||||||
break;
|
break;
|
||||||
case gpu::NUINT32:
|
case gpu::NUINT32:
|
||||||
case gpu::NINT32:
|
case gpu::NINT32:
|
||||||
|
case gpu::COMPRESSED:
|
||||||
case gpu::NUM_TYPES: // quiet compiler
|
case gpu::NUM_TYPES: // quiet compiler
|
||||||
Q_UNREACHABLE();
|
Q_UNREACHABLE();
|
||||||
}
|
}
|
||||||
|
|
|
@ -229,7 +229,7 @@ namespace ktx {
|
||||||
} else {
|
} else {
|
||||||
Image::FaceBytes faceBytes(NUM_CUBEMAPFACES);
|
Image::FaceBytes faceBytes(NUM_CUBEMAPFACES);
|
||||||
auto faceSize = srcImages[l]._faceSize;
|
auto faceSize = srcImages[l]._faceSize;
|
||||||
for (int face = 0; face < NUM_CUBEMAPFACES; face++) {
|
for (uint32_t face = 0; face < NUM_CUBEMAPFACES; face++) {
|
||||||
memcpy(currentPtr, srcImages[l]._faceBytes[face], faceSize);
|
memcpy(currentPtr, srcImages[l]._faceBytes[face], faceSize);
|
||||||
faceBytes[face] = currentPtr;
|
faceBytes[face] = currentPtr;
|
||||||
currentPtr += faceSize;
|
currentPtr += faceSize;
|
||||||
|
|
|
@ -112,7 +112,6 @@ void DrawBackgroundStage::run(const render::RenderContextPointer& renderContext,
|
||||||
skybox->render(batch, args->getViewFrustum());
|
skybox->render(batch, args->getViewFrustum());
|
||||||
});
|
});
|
||||||
args->_batch = nullptr;
|
args->_batch = nullptr;
|
||||||
gpu::Batch& batch = *args->_batch;
|
|
||||||
|
|
||||||
// break;
|
// break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -169,7 +169,7 @@ void DebugZoneLighting::run(const render::RenderContextPointer& context, const I
|
||||||
batch.setUniformBuffer(ZONE_DEFERRED_TRANSFORM_BUFFER, deferredTransform->getFrameTransformBuffer());
|
batch.setUniformBuffer(ZONE_DEFERRED_TRANSFORM_BUFFER, deferredTransform->getFrameTransformBuffer());
|
||||||
|
|
||||||
batch.setPipeline(getKeyLightPipeline());
|
batch.setPipeline(getKeyLightPipeline());
|
||||||
auto numKeys = keyLightStack.size();
|
auto numKeys = (int) keyLightStack.size();
|
||||||
for (int i = numKeys - 1; i >= 0; i--) {
|
for (int i = numKeys - 1; i >= 0; i--) {
|
||||||
model.setTranslation(glm::vec3(-4.0, -3.0 + (i * 1.0), -10.0 - (i * 3.0)));
|
model.setTranslation(glm::vec3(-4.0, -3.0 + (i * 1.0), -10.0 - (i * 3.0)));
|
||||||
batch.setModelTransform(model);
|
batch.setModelTransform(model);
|
||||||
|
@ -180,7 +180,7 @@ void DebugZoneLighting::run(const render::RenderContextPointer& context, const I
|
||||||
}
|
}
|
||||||
|
|
||||||
batch.setPipeline(getAmbientPipeline());
|
batch.setPipeline(getAmbientPipeline());
|
||||||
auto numAmbients = ambientLightStack.size();
|
auto numAmbients = (int) ambientLightStack.size();
|
||||||
for (int i = numAmbients - 1; i >= 0; i--) {
|
for (int i = numAmbients - 1; i >= 0; i--) {
|
||||||
model.setTranslation(glm::vec3(0.0, -3.0 + (i * 1.0), -10.0 - (i * 3.0)));
|
model.setTranslation(glm::vec3(0.0, -3.0 + (i * 1.0), -10.0 - (i * 3.0)));
|
||||||
batch.setModelTransform(model);
|
batch.setModelTransform(model);
|
||||||
|
@ -194,7 +194,7 @@ void DebugZoneLighting::run(const render::RenderContextPointer& context, const I
|
||||||
}
|
}
|
||||||
|
|
||||||
batch.setPipeline(getBackgroundPipeline());
|
batch.setPipeline(getBackgroundPipeline());
|
||||||
auto numBackgrounds = skyboxStack.size();
|
auto numBackgrounds = (int) skyboxStack.size();
|
||||||
for (int i = numBackgrounds - 1; i >= 0; i--) {
|
for (int i = numBackgrounds - 1; i >= 0; i--) {
|
||||||
model.setTranslation(glm::vec3(4.0, -3.0 + (i * 1.0), -10.0 - (i * 3.0)));
|
model.setTranslation(glm::vec3(4.0, -3.0 + (i * 1.0), -10.0 - (i * 3.0)));
|
||||||
batch.setModelTransform(model);
|
batch.setModelTransform(model);
|
||||||
|
|
Loading…
Reference in a new issue