Merge pull request #5880 from thoys/20668

Worklist job #20668 - JS: Add option to listen audio from camera
This commit is contained in:
Brad Hefta-Gaub 2015-09-23 20:40:32 -07:00
commit d14820d3ef
6 changed files with 129 additions and 17 deletions

View file

@ -13,6 +13,7 @@
var createdRenderMenu = false; var createdRenderMenu = false;
var createdGeneratedAudioMenu = false; var createdGeneratedAudioMenu = false;
var createdAudioListenerModeMenu = false;
var createdStereoInputMenuItem = false; var createdStereoInputMenuItem = false;
var DEVELOPER_MENU = "Developer"; var DEVELOPER_MENU = "Developer";
@ -29,6 +30,20 @@ var AUDIO_SOURCE_INJECT = "Generated Audio";
var AUDIO_SOURCE_MENU = AUDIO_MENU + " > Generated Audio Source"; var AUDIO_SOURCE_MENU = AUDIO_MENU + " > Generated Audio Source";
var AUDIO_SOURCE_PINK_NOISE = "Pink Noise"; var AUDIO_SOURCE_PINK_NOISE = "Pink Noise";
var AUDIO_SOURCE_SINE_440 = "Sine 440hz"; var AUDIO_SOURCE_SINE_440 = "Sine 440hz";
var AUDIO_LISTENER_MODE_MENU = AUDIO_MENU + " > Audio Listener Mode"
var AUDIO_LISTENER_MODE_FROM_HEAD = "Audio from head";
var AUDIO_LISTENER_MODE_FROM_CAMERA = "Audio from camera";
var AUDIO_LISTENER_MODE_CUSTOM = "Audio from custom position";
// be sure that the audio listener options are in the right order (same as the enumerator)
var AUDIO_LISTENER_OPTIONS = [
// MyAvatar.FROM_HEAD (0)
AUDIO_LISTENER_MODE_FROM_HEAD,
// MyAvatar.FROM_CAMERA (1)
AUDIO_LISTENER_MODE_FROM_CAMERA,
// MyAvatar.CUSTOM (2)
AUDIO_LISTENER_MODE_CUSTOM
];
var AUDIO_STEREO_INPUT = "Stereo Input"; var AUDIO_STEREO_INPUT = "Stereo Input";
@ -67,7 +82,6 @@ function setupMenus() {
Menu.addMenuItem({ menuName: RENDER_MENU, menuItemName: AVATARS_ITEM, isCheckable: true, isChecked: Scene.shouldRenderAvatars }) Menu.addMenuItem({ menuName: RENDER_MENU, menuItemName: AVATARS_ITEM, isCheckable: true, isChecked: Scene.shouldRenderAvatars })
} }
if (!Menu.menuExists(AUDIO_MENU)) { if (!Menu.menuExists(AUDIO_MENU)) {
Menu.addMenu(AUDIO_MENU); Menu.addMenu(AUDIO_MENU);
} }
@ -80,6 +94,15 @@ function setupMenus() {
Audio.selectPinkNoise(); Audio.selectPinkNoise();
createdGeneratedAudioMenu = true; createdGeneratedAudioMenu = true;
} }
if (!Menu.menuExists(AUDIO_LISTENER_MODE_MENU)) {
Menu.addMenu(AUDIO_LISTENER_MODE_MENU);
for (var i = 0; i < AUDIO_LISTENER_OPTIONS.length; i++) {
Menu.addMenuItem({ menuName: AUDIO_LISTENER_MODE_MENU, menuItemName: AUDIO_LISTENER_OPTIONS[i], isCheckable: true, isChecked: (MyAvatar.audioListenerMode === i) });
}
createdAudioListenerModeMenu = true;
}
if (!Menu.menuItemExists(AUDIO_MENU, AUDIO_STEREO_INPUT)) { if (!Menu.menuItemExists(AUDIO_MENU, AUDIO_STEREO_INPUT)) {
Menu.addMenuItem({ menuName: AUDIO_MENU, menuItemName: AUDIO_STEREO_INPUT, isCheckable: true, isChecked: false }); Menu.addMenuItem({ menuName: AUDIO_MENU, menuItemName: AUDIO_STEREO_INPUT, isCheckable: true, isChecked: false });
createdStereoInputMenuItem = true; createdStereoInputMenuItem = true;
@ -107,6 +130,14 @@ Menu.menuItemEvent.connect(function (menuItem) {
Menu.setIsOptionChecked(AUDIO_SOURCE_PINK_NOISE, false); Menu.setIsOptionChecked(AUDIO_SOURCE_PINK_NOISE, false);
} else if (menuItem == AUDIO_STEREO_INPUT) { } else if (menuItem == AUDIO_STEREO_INPUT) {
Audio.setStereoInput(Menu.isOptionChecked(AUDIO_STEREO_INPUT)) Audio.setStereoInput(Menu.isOptionChecked(AUDIO_STEREO_INPUT))
} else if (AUDIO_LISTENER_OPTIONS.indexOf(menuItem) !== -1) {
MyAvatar.audioListenerMode = AUDIO_LISTENER_OPTIONS.indexOf(menuItem);
}
});
MyAvatar.audioListenerModeChanged.connect(function() {
for (var i = 0; i < AUDIO_LISTENER_OPTIONS.length; i++) {
Menu.setIsOptionChecked(AUDIO_LISTENER_OPTIONS[i], (MyAvatar.audioListenerMode === i));
} }
}); });
@ -134,6 +165,10 @@ function scriptEnding() {
Menu.removeMenu(AUDIO_SOURCE_MENU); Menu.removeMenu(AUDIO_SOURCE_MENU);
} }
if (createdAudioListenerModeMenu) {
Menu.removeMenu(AUDIO_LISTENER_MODE_MENU);
}
if (createdStereoInputMenuItem) { if (createdStereoInputMenuItem) {
Menu.removeMenuItem(AUDIO_MENU, AUDIO_STEREO_INPUT); Menu.removeMenuItem(AUDIO_MENU, AUDIO_STEREO_INPUT);
} }

View file

@ -4024,6 +4024,8 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
// hook our avatar and avatar hash map object into this script engine // hook our avatar and avatar hash map object into this script engine
scriptEngine->registerGlobalObject("MyAvatar", _myAvatar); scriptEngine->registerGlobalObject("MyAvatar", _myAvatar);
qScriptRegisterMetaType(scriptEngine, audioListenModeToScriptValue, audioListenModeFromScriptValue);
scriptEngine->registerGlobalObject("AvatarList", DependencyManager::get<AvatarManager>().data()); scriptEngine->registerGlobalObject("AvatarList", DependencyManager::get<AvatarManager>().data());
scriptEngine->registerGlobalObject("Camera", &_myCamera); scriptEngine->registerGlobalObject("Camera", &_myCamera);

View file

@ -142,8 +142,8 @@ public:
static Application* getInstance() { return qApp; } // TODO: replace fully by qApp static Application* getInstance() { return qApp; } // TODO: replace fully by qApp
static const glm::vec3& getPositionForPath() { return getInstance()->_myAvatar->getPosition(); } static const glm::vec3& getPositionForPath() { return getInstance()->_myAvatar->getPosition(); }
static glm::quat getOrientationForPath() { return getInstance()->_myAvatar->getOrientation(); } static glm::quat getOrientationForPath() { return getInstance()->_myAvatar->getOrientation(); }
static glm::vec3 getPositionForAudio() { return getInstance()->_myAvatar->getHead()->getPosition(); } static glm::vec3 getPositionForAudio() { return getInstance()->_myAvatar->getPositionForAudio(); }
static glm::quat getOrientationForAudio() { return getInstance()->_myAvatar->getHead()->getFinalOrientationInWorldFrame(); } static glm::quat getOrientationForAudio() { return getInstance()->_myAvatar->getOrientationForAudio(); }
static void initPlugins(); static void initPlugins();
static void shutdownPlugins(); static void shutdownPlugins();

View file

@ -109,7 +109,8 @@ MyAvatar::MyAvatar(RigPointer rig) :
_goToPosition(), _goToPosition(),
_goToOrientation(), _goToOrientation(),
_rig(rig), _rig(rig),
_prevShouldDrawHead(true) _prevShouldDrawHead(true),
_audioListenerMode(FROM_HEAD)
{ {
for (int i = 0; i < MAX_DRIVE_KEYS; i++) { for (int i = 0; i < MAX_DRIVE_KEYS; i++) {
_driveKeys[i] = 0.0f; _driveKeys[i] = 0.0f;
@ -1814,3 +1815,42 @@ glm::mat4 MyAvatar::deriveBodyFromHMDSensor() const {
// avatar facing is determined solely by hmd orientation. // avatar facing is determined solely by hmd orientation.
return createMatFromQuatAndPos(hmdOrientationYawOnly, bodyPos); return createMatFromQuatAndPos(hmdOrientationYawOnly, bodyPos);
} }
glm::vec3 MyAvatar::getPositionForAudio() {
switch (_audioListenerMode) {
case AudioListenerMode::FROM_HEAD:
return getHead()->getPosition();
case AudioListenerMode::FROM_CAMERA:
return Application::getInstance()->getCamera()->getPosition();
case AudioListenerMode::CUSTOM:
return _customListenPosition;
}
return vec3();
}
glm::quat MyAvatar::getOrientationForAudio() {
switch (_audioListenerMode) {
case AudioListenerMode::FROM_HEAD:
return getHead()->getFinalOrientationInWorldFrame();
case AudioListenerMode::FROM_CAMERA:
return Application::getInstance()->getCamera()->getOrientation();
case AudioListenerMode::CUSTOM:
return _customListenOrientation;
}
return quat();
}
void MyAvatar::setAudioListenerMode(AudioListenerMode audioListenerMode) {
if (_audioListenerMode != audioListenerMode) {
_audioListenerMode = audioListenerMode;
emit audioListenerModeChanged();
}
}
QScriptValue audioListenModeToScriptValue(QScriptEngine* engine, const AudioListenerMode& audioListenerMode) {
return audioListenerMode;
}
void audioListenModeFromScriptValue(const QScriptValue& object, AudioListenerMode& audioListenerMode) {
audioListenerMode = (AudioListenerMode)object.toUInt16();
}

View file

@ -26,6 +26,14 @@ enum eyeContactTarget {
MOUTH MOUTH
}; };
enum AudioListenerMode {
FROM_HEAD = 0,
FROM_CAMERA,
CUSTOM
};
Q_DECLARE_METATYPE(AudioListenerMode);
class MyAvatar : public Avatar { class MyAvatar : public Avatar {
Q_OBJECT Q_OBJECT
Q_PROPERTY(bool shouldRenderLocally READ getShouldRenderLocally WRITE setShouldRenderLocally) Q_PROPERTY(bool shouldRenderLocally READ getShouldRenderLocally WRITE setShouldRenderLocally)
@ -33,12 +41,21 @@ class MyAvatar : public Avatar {
Q_PROPERTY(float motorTimescale READ getScriptedMotorTimescale WRITE setScriptedMotorTimescale) Q_PROPERTY(float motorTimescale READ getScriptedMotorTimescale WRITE setScriptedMotorTimescale)
Q_PROPERTY(QString motorReferenceFrame READ getScriptedMotorFrame WRITE setScriptedMotorFrame) Q_PROPERTY(QString motorReferenceFrame READ getScriptedMotorFrame WRITE setScriptedMotorFrame)
Q_PROPERTY(QString collisionSoundURL READ getCollisionSoundURL WRITE setCollisionSoundURL) Q_PROPERTY(QString collisionSoundURL READ getCollisionSoundURL WRITE setCollisionSoundURL)
Q_PROPERTY(AudioListenerMode audioListenerMode READ getAudioListenerMode WRITE setAudioListenerMode)
Q_PROPERTY(glm::vec3 customListenPosition READ getCustomListenPosition WRITE setCustomListenPosition)
Q_PROPERTY(glm::quat customListenOrientation READ getCustomListenOrientation WRITE setCustomListenOrientation)
Q_PROPERTY(AudioListenerMode FROM_HEAD READ getAudioListenerModeHead)
Q_PROPERTY(AudioListenerMode FROM_CAMERA READ getAudioListenerModeCamera)
Q_PROPERTY(AudioListenerMode CUSTOM READ getAudioListenerModeCustom)
//TODO: make gravity feature work Q_PROPERTY(glm::vec3 gravity READ getGravity WRITE setGravity) //TODO: make gravity feature work Q_PROPERTY(glm::vec3 gravity READ getGravity WRITE setGravity)
public: public:
MyAvatar(RigPointer rig); MyAvatar(RigPointer rig);
~MyAvatar(); ~MyAvatar();
AudioListenerMode getAudioListenerModeHead() const { return FROM_HEAD; }
AudioListenerMode getAudioListenerModeCamera() const { return FROM_CAMERA; }
AudioListenerMode getAudioListenerModeCustom() const { return CUSTOM; }
void reset(); void reset();
void update(float deltaTime); void update(float deltaTime);
@ -155,6 +172,13 @@ public:
void doUpdateBillboard(); void doUpdateBillboard();
void destroyAnimGraph(); void destroyAnimGraph();
AudioListenerMode getAudioListenerMode() { return _audioListenerMode; }
void setAudioListenerMode(AudioListenerMode audioListenerMode);
glm::vec3 getCustomListenPosition() { return _customListenPosition; }
void setCustomListenPosition(glm::vec3 customListenPosition) { _customListenPosition = customListenPosition; }
glm::quat getCustomListenOrientation() { return _customListenOrientation; }
void setCustomListenOrientation(glm::quat customListenOrientation) { _customListenOrientation = customListenOrientation; }
public slots: public slots:
void increaseSize(); void increaseSize();
void decreaseSize(); void decreaseSize();
@ -204,7 +228,11 @@ public slots:
void setEnableMeshVisible(bool isEnabled); void setEnableMeshVisible(bool isEnabled);
void setAnimGraphUrl(const QString& url) { _animGraphUrl = url; } void setAnimGraphUrl(const QString& url) { _animGraphUrl = url; }
glm::vec3 getPositionForAudio();
glm::quat getOrientationForAudio();
signals: signals:
void audioListenerModeChanged();
void transformChanged(); void transformChanged();
void newCollisionSoundURL(const QUrl& url); void newCollisionSoundURL(const QUrl& url);
void collisionWithEntity(const Collision& collision); void collisionWithEntity(const Collision& collision);
@ -330,6 +358,13 @@ private:
bool _enableDebugDrawBindPose = false; bool _enableDebugDrawBindPose = false;
bool _enableDebugDrawAnimPose = false; bool _enableDebugDrawAnimPose = false;
AnimSkeleton::ConstPointer _debugDrawSkeleton = nullptr; AnimSkeleton::ConstPointer _debugDrawSkeleton = nullptr;
AudioListenerMode _audioListenerMode;
glm::vec3 _customListenPosition;
glm::quat _customListenOrientation;
}; };
QScriptValue audioListenModeToScriptValue(QScriptEngine* engine, const AudioListenerMode& audioListenerMode);
void audioListenModeFromScriptValue(const QScriptValue& object, AudioListenerMode& audioListenerMode);
#endif // hifi_MyAvatar_h #endif // hifi_MyAvatar_h

View file

@ -59,7 +59,7 @@ void qURLFromScriptValue(const QScriptValue& object, QUrl& url);
QScriptValue qVectorVec3ToScriptValue(QScriptEngine* engine, const QVector<glm::vec3>& vector); QScriptValue qVectorVec3ToScriptValue(QScriptEngine* engine, const QVector<glm::vec3>& vector);
void qVectorVec3FromScriptValue(const QScriptValue& array, QVector<glm::vec3>& vector); void qVectorVec3FromScriptValue(const QScriptValue& array, QVector<glm::vec3>& vector);
QVector<glm::vec3> qVectorVec3FromScriptValue( const QScriptValue& array); QVector<glm::vec3> qVectorVec3FromScriptValue(const QScriptValue& array);
QScriptValue qVectorFloatToScriptValue(QScriptEngine* engine, const QVector<float>& vector); QScriptValue qVectorFloatToScriptValue(QScriptEngine* engine, const QVector<float>& vector);
void qVectorFloatFromScriptValue(const QScriptValue& array, QVector<float>& vector); void qVectorFloatFromScriptValue(const QScriptValue& array, QVector<float>& vector);