Merge pull request #5667 from howard-stearns/rig-menu-toggle

Rig Menu Toggle and new animations
This commit is contained in:
Philip Rosedale 2015-08-27 13:52:12 -07:00
commit d0db56a4a6
5 changed files with 20 additions and 18 deletions

View file

@ -431,6 +431,8 @@ Menu::Menu() {
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderFocusIndicator, 0, false);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowWhosLookingAtMe, 0, false);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::FixGaze, 0, false);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableRigAnimations, 0, false,
avatar, SLOT(setEnableRigAnimations(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::DisableEyelidAdjustment, 0, false);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu,
MenuOption::Connexion,

View file

@ -188,6 +188,7 @@ namespace MenuOption {
const QString EditEntitiesHelp = "Edit Entities Help...";
const QString Enable3DTVMode = "Enable 3DTV Mode";
const QString EnableCharacterController = "Enable avatar collisions";
const QString EnableRigAnimations = "Enable Rig Animations";
const QString ExpandMyAvatarSimulateTiming = "Expand /myAvatar/simulation";
const QString ExpandMyAvatarTiming = "Expand /myAvatar";
const QString ExpandOtherAvatarTiming = "Expand /otherAvatar";

View file

@ -705,9 +705,10 @@ float loadSetting(QSettings& settings, const char* name, float defaultValue) {
}
void MyAvatar::setEnableRigAnimations(bool isEnabled) {
Settings settings;
settings.setValue("enableRig", isEnabled);
_rig->setEnableRig(isEnabled);
if (!isEnabled) {
_rig->deleteAnimations();
}
}
void MyAvatar::loadData() {
@ -769,7 +770,7 @@ void MyAvatar::loadData() {
setCollisionSoundURL(settings.value("collisionSoundURL", DEFAULT_AVATAR_COLLISION_SOUND_URL).toString());
settings.endGroup();
_rig->setEnableRig(settings.value("enableRig").toBool());
_rig->setEnableRig(Menu::getInstance()->isOptionChecked(MenuOption::EnableRigAnimations));
}
void MyAvatar::saveAttachmentData(const AttachmentData& attachment) const {

View file

@ -87,7 +87,6 @@ public:
Q_INVOKABLE AnimationDetails getAnimationDetailsByRole(const QString& role);
Q_INVOKABLE AnimationDetails getAnimationDetails(const QString& url);
void clearJointAnimationPriorities();
Q_INVOKABLE void setEnableRigAnimations(bool isEnabled);
// get/set avatar data
void saveData();
@ -190,6 +189,7 @@ public slots:
void loadLastRecording();
virtual void rebuildSkeletonBody();
void setEnableRigAnimations(bool isEnabled);
signals:
void transformChanged();

View file

@ -100,24 +100,21 @@ AnimationHandlePointer Rig::addAnimationByRole(const QString& role, const QStrin
AnimationHandlePointer handle = createAnimationHandle();
QString standard = "";
if (url.isEmpty()) { // Default animations for fight club
const QString& base = "https://hifi-public.s3.amazonaws.com/ozan/";
const QString& base = "https://hifi-public.s3.amazonaws.com/ozan/anim/standard_anims/";
if (role == "walk") {
standard = base + "support/FightClubBotTest1/Animations/standard_walk.fbx";
lastFrame = 60;
standard = base + "walk_fwd.fbx";
} else if (role == "backup") {
standard = base + "walk_bwd.fbx";
} else if (role == "leftTurn") {
standard = base + "support/FightClubBotTest1/Animations/left_turn_noHipRotation.fbx";
lastFrame = 29;
standard = base + "turn_left.fbx";
} else if (role == "rightTurn") {
standard = base + "support/FightClubBotTest1/Animations/right_turn_noHipRotation.fbx";
lastFrame = 31;
standard = base + "turn_right.fbx";
} else if (role == "leftStrafe") {
standard = base + "animations/fightclub_bot_anims/side_step_left_inPlace.fbx";
lastFrame = 31;
standard = base + "strafe_left.fbx";
} else if (role == "rightStrafe") {
standard = base + "animations/fightclub_bot_anims/side_step_right_inPlace.fbx";
lastFrame = 31;
standard = base + "strafe_right.fbx";
} else if (role == "idle") {
standard = base + "support/FightClubBotTest1/Animations/standard_idle.fbx";
standard = base + "idle.fbx";
fps = 25.0f;
}
if (!standard.isEmpty()) {
@ -438,11 +435,12 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
}
}
};
updateRole("walk", std::abs(forwardSpeed) > 0.01f);
updateRole("walk", forwardSpeed > 0.01f);
updateRole("backup", forwardSpeed < -0.01f);
bool isTurning = std::abs(rightTurningSpeed) > 0.5f;
updateRole("rightTurn", isTurning && (rightTurningSpeed > 0));
updateRole("leftTurn", isTurning && (rightTurningSpeed < 0));
bool isStrafing = std::abs(rightLateralSpeed) > 0.01f;
bool isStrafing = !isTurning && (std::abs(rightLateralSpeed) > 0.01f);
updateRole("rightStrafe", isStrafing && (rightLateralSpeed > 0.0f));
updateRole("leftStrafe", isStrafing && (rightLateralSpeed < 0.0f));
updateRole("idle", !isMoving); // Must be last, as it makes isMoving bogus.