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moved EntityTree operator related classes to own files to match coding standard
This commit is contained in:
parent
58759d344f
commit
d0ceca1935
8 changed files with 750 additions and 703 deletions
106
libraries/entities/src/AddEntityOperator.cpp
Normal file
106
libraries/entities/src/AddEntityOperator.cpp
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@ -0,0 +1,106 @@
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//
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// AddEntityOperator.cpp
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// libraries/entities/src
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//
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// Created by Brad Hefta-Gaub on 8/11/2014.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "EntityItem.h"
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#include "EntityTree.h"
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#include "EntityTreeElement.h"
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#include "AddEntityOperator.h"
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AddEntityOperator::AddEntityOperator(EntityTree* tree,
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EntityItem* newEntity) :
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_tree(tree),
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_newEntity(newEntity),
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_foundNew(false),
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_changeTime(usecTimestampNow()),
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_newEntityBox()
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{
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// caller must have verified existence of newEntity
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assert(_newEntity);
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_newEntityBox = _newEntity->getAACube().clamp(0.0f, 1.0f);
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//qDebug() << "AddEntityOperator::AddEntityOperator() newEntity=" << newEntity;
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//qDebug() << " _newEntityBox=" << _newEntityBox;
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}
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bool AddEntityOperator::PreRecursion(OctreeElement* element) {
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EntityTreeElement* entityTreeElement = static_cast<EntityTreeElement*>(element);
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//qDebug() << "AddEntityOperator::PreRecursion() entityTreeElement=" << entityTreeElement;
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//entityTreeElement->debugDump();
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// In Pre-recursion, we're generally deciding whether or not we want to recurse this
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// path of the tree. For this operation, we want to recurse the branch of the tree if
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// and of the following are true:
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// * We have not yet found the location for the new entity, and this branch contains the bounds of the new entity
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bool keepSearching = false; // assume we don't need to search any more
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// If we haven't yet found the new entity, and this subTreeContains our new
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// entity, then we need to keep searching.
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if (!_foundNew && element->getAACube().contains(_newEntityBox)) {
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//qDebug() << "this element contains the _newEntityBox..." << _newEntityBox;
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// If this element is the best fit for the new entity properties, then add/or update it
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if (entityTreeElement->bestFitBounds(_newEntityBox)) {
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//qDebug() << "this element is the best fit for _newEntityBox..." << _newEntityBox;
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//qDebug() << "calling entityTreeElement->addEntityItem(_newEntity);";
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entityTreeElement->addEntityItem(_newEntity);
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//qDebug() << "calling setContainingElement();";
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_tree->setContainingElement(_newEntity->getEntityItemID(), entityTreeElement);
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//qDebug() << "AddEntityOperator calling setContainingElement... new entityID=" << _newEntity->getEntityItemID();
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//_tree->debugDumpMap();
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_foundNew = true;
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keepSearching = false;
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} else {
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keepSearching = true;
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}
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}
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return keepSearching; // if we haven't yet found it, keep looking
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}
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bool AddEntityOperator::PostRecursion(OctreeElement* element) {
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// Post-recursion is the unwinding process. For this operation, while we
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// unwind we want to mark the path as being dirty if we changed it below.
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// We might have two paths, one for the old entity and one for the new entity.
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bool keepSearching = !_foundNew;
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// As we unwind, if we're in either of these two paths, we mark our element
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// as dirty.
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if ((_foundNew && element->getAACube().contains(_newEntityBox))) {
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element->markWithChangedTime();
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}
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return keepSearching; // if we haven't yet found it, keep looking
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}
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OctreeElement* AddEntityOperator::PossiblyCreateChildAt(OctreeElement* element, int childIndex) {
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// If we're getting called, it's because there was no child element at this index while recursing.
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// We only care if this happens while still searching for the new entity location.
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// Check to see if
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if (!_foundNew) {
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float childElementScale = element->getAACube().getScale() / 2.0f; // all of our children will be half our scale
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// if the scale of our desired cube is smaller than our children, then consider making a child
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if (_newEntityBox.getLargestDimension() <= childElementScale) {
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int indexOfChildContainingNewEntity = element->getMyChildContaining(_newEntityBox);
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if (childIndex == indexOfChildContainingNewEntity) {
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return element->addChildAtIndex(childIndex);
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}
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}
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}
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return NULL;
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}
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32
libraries/entities/src/AddEntityOperator.h
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32
libraries/entities/src/AddEntityOperator.h
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@ -0,0 +1,32 @@
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//
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// AddEntityOperator.h
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// libraries/entities/src
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//
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// Created by Brad Hefta-Gaub on 8/11/2014.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_AddEntityOperator_h
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#define hifi_AddEntityOperator_h
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class AddEntityOperator : public RecurseOctreeOperator {
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public:
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AddEntityOperator(EntityTree* tree, EntityItem* newEntity);
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virtual bool PreRecursion(OctreeElement* element);
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virtual bool PostRecursion(OctreeElement* element);
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virtual OctreeElement* PossiblyCreateChildAt(OctreeElement* element, int childIndex);
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private:
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EntityTree* _tree;
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EntityItem* _newEntity;
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bool _foundNew;
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quint64 _changeTime;
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AABox _newEntityBox;
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};
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#endif // hifi_AddEntityOperator_h
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141
libraries/entities/src/DeleteEntityOperator.cpp
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141
libraries/entities/src/DeleteEntityOperator.cpp
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@ -0,0 +1,141 @@
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//
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// DeleteEntityOperator.cpp
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// libraries/entities/src
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//
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// Created by Brad Hefta-Gaub on 8/11/2014.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "EntityItem.h"
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#include "EntityTree.h"
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#include "EntityTreeElement.h"
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#include "DeleteEntityOperator.h"
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DeleteEntityOperator::DeleteEntityOperator(EntityTree* tree, const EntityItemID& searchEntityID) :
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_tree(tree),
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_changeTime(usecTimestampNow()),
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_foundCount(0),
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_lookingCount(0)
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{
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addEntityIDToDeleteList(searchEntityID);
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}
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DeleteEntityOperator::DeleteEntityOperator(EntityTree* tree) :
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_tree(tree),
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_changeTime(usecTimestampNow()),
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_foundCount(0),
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_lookingCount(0)
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{
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}
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void DeleteEntityOperator::addEntityIDToDeleteList(const EntityItemID& searchEntityID) {
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// check our tree, to determine if this entity is known
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EntityToDeleteDetails details;
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details.containingElement = _tree->getContainingElement(searchEntityID);
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if (details.containingElement) {
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details.entity = details.containingElement->getEntityWithEntityItemID(searchEntityID);
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if (!details.entity) {
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//assert(false);
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qDebug() << "that's UNEXPECTED, we got a _containingElement, but couldn't find the oldEntity!";
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} else {
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details.cube = details.containingElement->getAACube();
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_entitiesToDelete << details;
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_lookingCount++;
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_tree->trackDeletedEntity(searchEntityID);
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}
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}
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}
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// does this entity tree element contain the old entity
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bool DeleteEntityOperator::subTreeContainsSomeEntitiesToDelete(OctreeElement* element) {
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bool containsEntity = false;
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// If we don't have an old entity, then we don't contain the entity, otherwise
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// check the bounds
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if (_entitiesToDelete.size() > 0) {
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AACube elementCube = element->getAACube();
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foreach(const EntityToDeleteDetails& details, _entitiesToDelete) {
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if (elementCube.contains(details.cube)) {
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containsEntity = true;
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break; // if it contains at least one, we're good to go
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}
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}
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}
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return containsEntity;
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}
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bool DeleteEntityOperator::PreRecursion(OctreeElement* element) {
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EntityTreeElement* entityTreeElement = static_cast<EntityTreeElement*>(element);
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// In Pre-recursion, we're generally deciding whether or not we want to recurse this
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// path of the tree. For this operation, we want to recurse the branch of the tree if
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// and of the following are true:
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// * We have not yet found the old entity, and this branch contains our old entity
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// * We have not yet found the new entity, and this branch contains our new entity
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//
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// Note: it's often the case that the branch in question contains both the old entity
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// and the new entity.
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bool keepSearching = false; // assume we don't need to search any more
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// If we haven't yet found all the entities, and this sub tree contains at least one of our
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// entities, then we need to keep searching.
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if ((_foundCount < _lookingCount) && subTreeContainsSomeEntitiesToDelete(element)) {
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// check against each of our search entities
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foreach(const EntityToDeleteDetails& details, _entitiesToDelete) {
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// If this is the element we're looking for, then ask it to remove the old entity
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// and we can stop searching.
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if (entityTreeElement == details.containingElement) {
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// This is a good place to delete it!!!
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EntityItemID entityItemID = details.entity->getEntityItemID();
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//qDebug() << "DeleteEntityOperator::PreRecursion() BEFORE entityTreeElement->removeEntityWithEntityItemID(); element=" << entityTreeElement << "id=" << entityItemID;
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entityTreeElement->removeEntityWithEntityItemID(entityItemID);
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//qDebug() << "DeleteEntityOperator::PreRecursion() AFTER entityTreeElement->removeEntityWithEntityItemID(); element=" << entityTreeElement << "id=" << entityItemID;
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_tree->setContainingElement(entityItemID, NULL);
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//qDebug() << "DeleteEntityOperator calling setContainingElement(NULL)... entityID=" << entityItemID;
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//_tree->debugDumpMap();
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_foundCount++;
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}
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}
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// if we haven't found all of our search for entities, then keep looking
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keepSearching = (_foundCount < _lookingCount);
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}
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return keepSearching; // if we haven't yet found it, keep looking
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}
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bool DeleteEntityOperator::PostRecursion(OctreeElement* element) {
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// Post-recursion is the unwinding process. For this operation, while we
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// unwind we want to mark the path as being dirty if we changed it below.
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// We might have two paths, one for the old entity and one for the new entity.
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bool keepSearching = (_foundCount < _lookingCount);
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// As we unwind, if we're in either of these two paths, we mark our element
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// as dirty.
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if ((subTreeContainsSomeEntitiesToDelete(element))) {
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element->markWithChangedTime();
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}
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EntityTreeElement* entityTreeElement = static_cast<EntityTreeElement*>(element);
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bool somethingPruned = entityTreeElement->pruneChildren(); // take this opportunity to prune any empty leaves
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bool wantDebug = false;
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if (somethingPruned && wantDebug) {
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qDebug() << "DeleteEntityOperator::PostRecursion() something pruned!!!";
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}
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return keepSearching; // if we haven't yet found it, keep looking
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}
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46
libraries/entities/src/DeleteEntityOperator.h
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46
libraries/entities/src/DeleteEntityOperator.h
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//
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// DeleteEntityOperator.h
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// libraries/entities/src
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//
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// Created by Brad Hefta-Gaub on 8/11/2014.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_DeleteEntityOperator_h
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#define hifi_DeleteEntityOperator_h
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class EntityToDeleteDetails {
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public:
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const EntityItem* entity;
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AACube cube;
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EntityTreeElement* containingElement;
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};
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inline uint qHash(const EntityToDeleteDetails& a, uint seed) {
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return qHash(a.entity->getEntityItemID(), seed);
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}
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inline bool operator==(const EntityToDeleteDetails& a, const EntityToDeleteDetails& b) {
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return a.entity->getEntityItemID() == b.entity->getEntityItemID();
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}
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class DeleteEntityOperator : public RecurseOctreeOperator {
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public:
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DeleteEntityOperator(EntityTree* tree);
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DeleteEntityOperator(EntityTree* tree, const EntityItemID& searchEntityID);
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void addEntityIDToDeleteList(const EntityItemID& searchEntityID);
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virtual bool PreRecursion(OctreeElement* element);
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virtual bool PostRecursion(OctreeElement* element);
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private:
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EntityTree* _tree;
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QSet<EntityToDeleteDetails> _entitiesToDelete;
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quint64 _changeTime;
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int _foundCount;
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int _lookingCount;
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bool subTreeContainsSomeEntitiesToDelete(OctreeElement* element);
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};
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#endif // hifi_DeleteEntityOperator_h
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@ -11,7 +11,10 @@
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#include "EntityTree.h"
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#include "AddEntityOperator.h"
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#include "DeleteEntityOperator.h"
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#include "MovingEntitiesOperator.h"
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#include "UpdateEntityOperator.h"
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EntityTree::EntityTree(bool shouldReaverage) : Octree(shouldReaverage) {
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_rootElement = createNewElement();
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@ -39,9 +42,6 @@ bool EntityTree::handlesEditPacketType(PacketType packetType) const {
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}
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}
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/// Give an EntityItemID and EntityItemProperties, this will either find the correct entity that already exists
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/// in the tree or it will create a new entity of the type specified by the properties and return that item.
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/// In the case that it creates a new item, the item will be properly added to the tree and all appropriate lookup hashes.
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@ -61,112 +61,6 @@ EntityItem* EntityTree::getOrCreateEntityItem(const EntityItemID& entityID, cons
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return result;
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}
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class AddEntityOperator : public RecurseOctreeOperator {
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public:
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AddEntityOperator(EntityTree* tree, EntityItem* newEntity);
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virtual bool PreRecursion(OctreeElement* element);
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virtual bool PostRecursion(OctreeElement* element);
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virtual OctreeElement* PossiblyCreateChildAt(OctreeElement* element, int childIndex);
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private:
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EntityTree* _tree;
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EntityItem* _newEntity;
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bool _foundNew;
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quint64 _changeTime;
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AABox _newEntityBox;
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};
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AddEntityOperator::AddEntityOperator(EntityTree* tree,
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EntityItem* newEntity) :
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_tree(tree),
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_newEntity(newEntity),
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_foundNew(false),
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_changeTime(usecTimestampNow()),
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_newEntityBox()
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{
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// caller must have verified existence of newEntity
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assert(_newEntity);
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_newEntityBox = _newEntity->getAACube().clamp(0.0f, 1.0f);
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//qDebug() << "AddEntityOperator::AddEntityOperator() newEntity=" << newEntity;
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//qDebug() << " _newEntityBox=" << _newEntityBox;
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}
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bool AddEntityOperator::PreRecursion(OctreeElement* element) {
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EntityTreeElement* entityTreeElement = static_cast<EntityTreeElement*>(element);
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//qDebug() << "AddEntityOperator::PreRecursion() entityTreeElement=" << entityTreeElement;
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//entityTreeElement->debugDump();
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// In Pre-recursion, we're generally deciding whether or not we want to recurse this
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// path of the tree. For this operation, we want to recurse the branch of the tree if
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// and of the following are true:
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// * We have not yet found the location for the new entity, and this branch contains the bounds of the new entity
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bool keepSearching = false; // assume we don't need to search any more
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// If we haven't yet found the new entity, and this subTreeContains our new
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// entity, then we need to keep searching.
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if (!_foundNew && element->getAACube().contains(_newEntityBox)) {
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//qDebug() << "this element contains the _newEntityBox..." << _newEntityBox;
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// If this element is the best fit for the new entity properties, then add/or update it
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if (entityTreeElement->bestFitBounds(_newEntityBox)) {
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//qDebug() << "this element is the best fit for _newEntityBox..." << _newEntityBox;
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//qDebug() << "calling entityTreeElement->addEntityItem(_newEntity);";
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entityTreeElement->addEntityItem(_newEntity);
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//qDebug() << "calling setContainingElement();";
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_tree->setContainingElement(_newEntity->getEntityItemID(), entityTreeElement);
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//qDebug() << "AddEntityOperator calling setContainingElement... new entityID=" << _newEntity->getEntityItemID();
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//_tree->debugDumpMap();
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_foundNew = true;
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keepSearching = false;
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} else {
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keepSearching = true;
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}
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}
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return keepSearching; // if we haven't yet found it, keep looking
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}
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bool AddEntityOperator::PostRecursion(OctreeElement* element) {
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// Post-recursion is the unwinding process. For this operation, while we
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// unwind we want to mark the path as being dirty if we changed it below.
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// We might have two paths, one for the old entity and one for the new entity.
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bool keepSearching = !_foundNew;
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// As we unwind, if we're in either of these two paths, we mark our element
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// as dirty.
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if ((_foundNew && element->getAACube().contains(_newEntityBox))) {
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element->markWithChangedTime();
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}
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return keepSearching; // if we haven't yet found it, keep looking
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}
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OctreeElement* AddEntityOperator::PossiblyCreateChildAt(OctreeElement* element, int childIndex) {
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// If we're getting called, it's because there was no child element at this index while recursing.
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// We only care if this happens while still searching for the new entity location.
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// Check to see if
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if (!_foundNew) {
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float childElementScale = element->getAACube().getScale() / 2.0f; // all of our children will be half our scale
|
||||
// if the scale of our desired cube is smaller than our children, then consider making a child
|
||||
if (_newEntityBox.getLargestDimension() <= childElementScale) {
|
||||
int indexOfChildContainingNewEntity = element->getMyChildContaining(_newEntityBox);
|
||||
|
||||
if (childIndex == indexOfChildContainingNewEntity) {
|
||||
return element->addChildAtIndex(childIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/// Adds a new entity item to the tree
|
||||
void EntityTree::addEntityItem(EntityItem* entityItem) {
|
||||
// You should not call this on existing entities that are already part of the tree! Call updateEntity()
|
||||
|
@ -175,14 +69,8 @@ void EntityTree::addEntityItem(EntityItem* entityItem) {
|
|||
assert(containingElement == NULL); // don't call addEntityItem() on existing entity items
|
||||
|
||||
// Recurse the tree and store the entity in the correct tree element
|
||||
//qDebug() << "about to call recurseTreeWithOperator(AddEntityOperator)...";
|
||||
AddEntityOperator theOperator(this, entityItem);
|
||||
recurseTreeWithOperator(&theOperator);
|
||||
//qDebug() << "AFTER... about to call recurseTreeWithOperator(AddEntityOperator)...";
|
||||
//debugDumpMap();
|
||||
|
||||
qDebug() << "EntityTree::addEntityItem() AFTER ADDING ENTITY...";
|
||||
debugDumpMap();
|
||||
|
||||
// check to see if we need to simulate this entity..
|
||||
changeEntityState(entityItem, EntityItem::Static, entityItem->getSimulationState());
|
||||
|
@ -190,333 +78,12 @@ void EntityTree::addEntityItem(EntityItem* entityItem) {
|
|||
_isDirty = true;
|
||||
}
|
||||
|
||||
|
||||
class UpdateEntityOperator : public RecurseOctreeOperator {
|
||||
public:
|
||||
UpdateEntityOperator(EntityTree* tree, EntityTreeElement* containingElement,
|
||||
EntityItem* existingEntity, const EntityItemProperties& properties);
|
||||
|
||||
virtual bool PreRecursion(OctreeElement* element);
|
||||
virtual bool PostRecursion(OctreeElement* element);
|
||||
virtual OctreeElement* PossiblyCreateChildAt(OctreeElement* element, int childIndex);
|
||||
private:
|
||||
EntityTree* _tree;
|
||||
EntityItem* _existingEntity;
|
||||
EntityTreeElement* _containingElement;
|
||||
EntityItemProperties _properties;
|
||||
EntityItemID _entityItemID;
|
||||
bool _foundOld;
|
||||
bool _foundNew;
|
||||
bool _removeOld;
|
||||
quint64 _changeTime;
|
||||
|
||||
AACube _oldEntityCube;
|
||||
AACube _newEntityCube;
|
||||
|
||||
AABox _oldEntityBox;
|
||||
AABox _newEntityBox;
|
||||
|
||||
bool subTreeContainsOldEntity(OctreeElement* element);
|
||||
bool subTreeContainsNewEntity(OctreeElement* element);
|
||||
};
|
||||
|
||||
UpdateEntityOperator::UpdateEntityOperator(EntityTree* tree,
|
||||
EntityTreeElement* containingElement,
|
||||
EntityItem* existingEntity,
|
||||
const EntityItemProperties& properties) :
|
||||
_tree(tree),
|
||||
_existingEntity(existingEntity),
|
||||
_containingElement(containingElement),
|
||||
_properties(properties),
|
||||
_entityItemID(existingEntity->getEntityItemID()),
|
||||
_foundOld(false),
|
||||
_foundNew(false),
|
||||
_removeOld(false),
|
||||
_changeTime(usecTimestampNow()),
|
||||
_oldEntityCube(),
|
||||
_newEntityCube()
|
||||
{
|
||||
bool wantDebug = false;
|
||||
|
||||
// caller must have verified existence of containingElement and oldEntity
|
||||
assert(_containingElement && _existingEntity);
|
||||
|
||||
_oldEntityCube = _existingEntity->getAACube();
|
||||
_oldEntityBox = _oldEntityCube.clamp(0.0f, 1.0f); // clamp to domain bounds
|
||||
|
||||
if (wantDebug) {
|
||||
qDebug() << "UpdateEntityOperator....";
|
||||
qDebug() << " _oldEntityCube=" << _oldEntityCube;
|
||||
qDebug() << " _oldEntityBox=" << _oldEntityBox;
|
||||
qDebug() << " _existingEntity->getPosition()=" << _existingEntity->getPosition() * (float)TREE_SCALE << "in meters";
|
||||
qDebug() << " _existingEntity->getRadius()=" << _existingEntity->getRadius() * (float)TREE_SCALE << "in meters";
|
||||
}
|
||||
|
||||
// If the new properties has position OR radius changes, but not both, we need to
|
||||
// get the old property value and set it in our properties in order for our bounds
|
||||
// calculations to work.
|
||||
if (_properties.containsPositionChange() && !_properties.containsRadiusChange()) {
|
||||
float oldRadiusInMeters = _existingEntity->getRadius() * (float)TREE_SCALE;
|
||||
_properties.setRadius(oldRadiusInMeters);
|
||||
}
|
||||
|
||||
if (!_properties.containsPositionChange() && _properties.containsRadiusChange()) {
|
||||
glm::vec3 oldPositionInMeters = _existingEntity->getPosition() * (float)TREE_SCALE;
|
||||
_properties.setPosition(oldPositionInMeters);
|
||||
}
|
||||
|
||||
// If our new properties don't have bounds details (no change to position, etc) or if this containing element would
|
||||
// be the best fit for our new properties, then just do the new portion of the store pass, since the change path will
|
||||
// be the same for both parts of the update
|
||||
|
||||
bool oldElementBestFit = _containingElement->bestFitBounds(_properties);
|
||||
|
||||
if (wantDebug) {
|
||||
qDebug() << " oldElementBestFit=" << oldElementBestFit;
|
||||
}
|
||||
|
||||
if (!_properties.containsBoundsProperties() || oldElementBestFit) {
|
||||
_foundOld = true;
|
||||
_newEntityCube = _oldEntityCube;
|
||||
if (wantDebug) {
|
||||
qDebug() << " old element is best element <<<<<";
|
||||
}
|
||||
} else {
|
||||
_newEntityCube = _properties.getAACubeTreeUnits();
|
||||
_removeOld = true; // our properties are going to move us, so remember this for later processing
|
||||
if (wantDebug) {
|
||||
qDebug() << " we need new element <<<<<";
|
||||
}
|
||||
}
|
||||
|
||||
_newEntityBox = _newEntityCube.clamp(0.0f, 1.0f); // clamp to domain bounds
|
||||
|
||||
if (wantDebug) {
|
||||
qDebug() << " _properties.getPosition()=" << _properties.getPosition() << "in meters";
|
||||
qDebug() << " _properties.getRadius()=" << _properties.getRadius() << "in meters";
|
||||
qDebug() << " _removeOld=" << _removeOld;
|
||||
qDebug() << " _newEntityCube=" << _newEntityCube;
|
||||
qDebug() << " _newEntityBox=" << _newEntityBox;
|
||||
qDebug() << " _removeOld=" << _removeOld;
|
||||
}
|
||||
}
|
||||
|
||||
// does this entity tree element contain the old entity
|
||||
bool UpdateEntityOperator::subTreeContainsOldEntity(OctreeElement* element) {
|
||||
bool elementContainsOldBox = element->getAACube().contains(_oldEntityBox);
|
||||
|
||||
/*
|
||||
bool elementContainsOldCube = element->getAACube().contains(_oldEntityCube);
|
||||
qDebug() << "UpdateEntityOperator::subTreeContainsOldEntity()....";
|
||||
qDebug() << " element->getAACube()=" << element->getAACube();
|
||||
qDebug() << " _oldEntityCube=" << _oldEntityCube;
|
||||
qDebug() << " _oldEntityBox=" << _oldEntityBox;
|
||||
qDebug() << " elementContainsOldCube=" << elementContainsOldCube;
|
||||
qDebug() << " elementContainsOldBox=" << elementContainsOldBox;
|
||||
*/
|
||||
|
||||
return elementContainsOldBox;
|
||||
}
|
||||
|
||||
bool UpdateEntityOperator::subTreeContainsNewEntity(OctreeElement* element) {
|
||||
bool elementContainsNewBox = element->getAACube().contains(_newEntityBox);
|
||||
|
||||
/*
|
||||
bool elementContainsNewCube = element->getAACube().contains(_newEntityCube);
|
||||
qDebug() << "UpdateEntityOperator::subTreeContainsNewEntity()....";
|
||||
qDebug() << " element->getAACube()=" << element->getAACube();
|
||||
qDebug() << " _newEntityCube=" << _newEntityCube;
|
||||
qDebug() << " _newEntityBox=" << _newEntityBox;
|
||||
qDebug() << " elementContainsNewCube=" << elementContainsNewCube;
|
||||
qDebug() << " elementContainsNewBox=" << elementContainsNewBox;
|
||||
*/
|
||||
|
||||
return elementContainsNewBox;
|
||||
}
|
||||
|
||||
|
||||
bool UpdateEntityOperator::PreRecursion(OctreeElement* element) {
|
||||
bool wantDebug = false;
|
||||
|
||||
EntityTreeElement* entityTreeElement = static_cast<EntityTreeElement*>(element);
|
||||
|
||||
// In Pre-recursion, we're generally deciding whether or not we want to recurse this
|
||||
// path of the tree. For this operation, we want to recurse the branch of the tree if
|
||||
// and of the following are true:
|
||||
// * We have not yet found the old entity, and this branch contains our old entity
|
||||
// * We have not yet found the new entity, and this branch contains our new entity
|
||||
//
|
||||
// Note: it's often the case that the branch in question contains both the old entity
|
||||
// and the new entity.
|
||||
|
||||
bool keepSearching = false; // assume we don't need to search any more
|
||||
|
||||
bool subtreeContainsOld = subTreeContainsOldEntity(element);
|
||||
bool subtreeContainsNew = subTreeContainsNewEntity(element);
|
||||
|
||||
if (wantDebug) {
|
||||
qDebug() << "UpdateEntityOperator::PreRecursion()....";
|
||||
qDebug() << " _containingElement=" << _containingElement;
|
||||
qDebug() << " _containingElement->getAACube()=" << _containingElement->getAACube();
|
||||
qDebug() << " _foundOld=" << _foundOld;
|
||||
qDebug() << " _foundNew=" << _foundNew;
|
||||
|
||||
qDebug() << " entityTreeElement=" << entityTreeElement;
|
||||
qDebug() << " entityTreeElement->getAACube()=" << entityTreeElement->getAACube();
|
||||
qDebug() << " _oldEntityCube=" << _oldEntityCube;
|
||||
qDebug() << " _oldEntityBox=" << _oldEntityBox;
|
||||
qDebug() << " subtreeContainsOld=" << subtreeContainsOld;
|
||||
|
||||
qDebug() << " _newEntityCube=" << _newEntityCube;
|
||||
qDebug() << " _newEntityBox=" << _newEntityBox;
|
||||
qDebug() << " subtreeContainsNew=" << subtreeContainsNew;
|
||||
}
|
||||
|
||||
// If we haven't yet found the old entity, and this subTreeContains our old
|
||||
// entity, then we need to keep searching.
|
||||
if (!_foundOld && subtreeContainsOld) {
|
||||
|
||||
if (wantDebug) {
|
||||
qDebug() << " OLD BRANCH....";
|
||||
}
|
||||
|
||||
|
||||
// If this is the element we're looking for, then ask it to remove the old entity
|
||||
// and we can stop searching.
|
||||
if (entityTreeElement == _containingElement) {
|
||||
|
||||
if (wantDebug) {
|
||||
qDebug() << " OLD BRANCH.... CONTAINING ELEMENT";
|
||||
}
|
||||
|
||||
// If the containgElement IS NOT the best fit for the new entity properties
|
||||
// then we need to remove it, and the updateEntity below will store it in the
|
||||
// correct element.
|
||||
if (_removeOld) {
|
||||
entityTreeElement->removeEntityItem(_existingEntity); // NOTE: only removes the entity, doesn't delete it
|
||||
|
||||
if (wantDebug) {
|
||||
qDebug() << " OLD BRANCH.... REMOVE ENTITY.... entityTreeElement->removeEntityItem(_existingEntity);";
|
||||
}
|
||||
|
||||
// If we haven't yet found the new location, then we need to
|
||||
// make sure to remove our entity to element map, because for
|
||||
// now we're not in that map
|
||||
if (!_foundNew) {
|
||||
_tree->setContainingElement(_entityItemID, NULL);
|
||||
|
||||
if (wantDebug) {
|
||||
qDebug() << " OLD BRANCH.... CLEAR CONTAINING ELEMENT... _tree->setContainingElement(_entityItemID, NULL);";
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
_foundOld = true;
|
||||
} else {
|
||||
// if this isn't the element we're looking for, then keep searching
|
||||
keepSearching = true;
|
||||
}
|
||||
}
|
||||
|
||||
// If we haven't yet found the new entity, and this subTreeContains our new
|
||||
// entity, then we need to keep searching.
|
||||
if (!_foundNew && subtreeContainsNew) {
|
||||
|
||||
if (wantDebug) {
|
||||
qDebug() << " NEW BRANCH....";
|
||||
}
|
||||
|
||||
|
||||
// If this element is the best fit for the new entity properties, then add/or update it
|
||||
if (entityTreeElement->bestFitBounds(_newEntityCube)) {
|
||||
|
||||
if (wantDebug) {
|
||||
qDebug() << " NEW BRANCH.... BEST FIT";
|
||||
}
|
||||
|
||||
// if we are the existing containing element, then we can just do the update of the entity properties
|
||||
if (entityTreeElement == _containingElement) {
|
||||
assert(!_removeOld); // We shouldn't be in a remove old case and also be the new best fit
|
||||
|
||||
// set the entity properties and mark our element as changed.
|
||||
_existingEntity->setProperties(_properties);
|
||||
|
||||
if (wantDebug) {
|
||||
qDebug() << " NEW BRANCH.... BEST FIT AND CONTAINING.... NEW=OLD CASE";
|
||||
}
|
||||
|
||||
} else {
|
||||
// otherwise, this is an add case.
|
||||
entityTreeElement->addEntityItem(_existingEntity);
|
||||
_existingEntity->setProperties(_properties); // still need to update the properties!
|
||||
_tree->setContainingElement(_entityItemID, entityTreeElement);
|
||||
|
||||
if (wantDebug) {
|
||||
qDebug() << " NEW BRANCH.... ADD ENTITY";
|
||||
qDebug() << " NEW BRANCH.... SET CONTAINING";
|
||||
}
|
||||
}
|
||||
_foundNew = true; // we found the new item!
|
||||
} else {
|
||||
keepSearching = true;
|
||||
}
|
||||
}
|
||||
|
||||
return keepSearching; // if we haven't yet found it, keep looking
|
||||
}
|
||||
|
||||
bool UpdateEntityOperator::PostRecursion(OctreeElement* element) {
|
||||
// Post-recursion is the unwinding process. For this operation, while we
|
||||
// unwind we want to mark the path as being dirty if we changed it below.
|
||||
// We might have two paths, one for the old entity and one for the new entity.
|
||||
bool keepSearching = !_foundOld || !_foundNew;
|
||||
|
||||
// As we unwind, if we're in either of these two paths, we mark our element
|
||||
// as dirty.
|
||||
if ((_foundOld && subTreeContainsOldEntity(element)) ||
|
||||
(_foundNew && subTreeContainsNewEntity(element))) {
|
||||
element->markWithChangedTime();
|
||||
}
|
||||
|
||||
EntityTreeElement* entityTreeElement = static_cast<EntityTreeElement*>(element);
|
||||
bool somethingPruned = entityTreeElement->pruneChildren(); // take this opportunity to prune any empty leaves
|
||||
bool wantDebug = false;
|
||||
if (somethingPruned && wantDebug) {
|
||||
qDebug() << "UpdateEntityOperator::PostRecursion() something pruned!!!";
|
||||
}
|
||||
|
||||
return keepSearching; // if we haven't yet found it, keep looking
|
||||
}
|
||||
|
||||
OctreeElement* UpdateEntityOperator::PossiblyCreateChildAt(OctreeElement* element, int childIndex) {
|
||||
// If we're getting called, it's because there was no child element at this index while recursing.
|
||||
// We only care if this happens while still searching for the new entity location.
|
||||
// Check to see if
|
||||
if (!_foundNew) {
|
||||
|
||||
float childElementScale = element->getAACube().getScale() / 2.0f; // all of our children will be half our scale
|
||||
// if the scale of our desired cube is smaller than our children, then consider making a child
|
||||
if (_newEntityCube.getScale() <= childElementScale) {
|
||||
//qDebug() << "UpdateEntityOperator::PossiblyCreateChildAt().... calling element->getMyChildContaining(_newEntityCube);";
|
||||
int indexOfChildContainingNewEntity = element->getMyChildContaining(_newEntityCube);
|
||||
|
||||
if (childIndex == indexOfChildContainingNewEntity) {
|
||||
return element->addChildAtIndex(childIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
bool EntityTree::updateEntity(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
||||
// You should not call this on existing entities that are already part of the tree! Call updateEntity()
|
||||
EntityTreeElement* containingElement = getContainingElement(entityID);
|
||||
if (!containingElement) {
|
||||
//assert(containingElement); // don't call updateEntity() on entity items that don't exist
|
||||
|
||||
qDebug() << "UNEXPECTED!!!! EntityTree::updateEntity() entityID doesn't exist!!! entityID=" << entityID;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -576,74 +143,6 @@ EntityItem* EntityTree::addEntity(const EntityItemID& entityID, const EntityItem
|
|||
}
|
||||
|
||||
|
||||
class EntityToDeleteDetails {
|
||||
public:
|
||||
const EntityItem* entity;
|
||||
AACube cube;
|
||||
EntityTreeElement* containingElement;
|
||||
};
|
||||
|
||||
inline uint qHash(const EntityToDeleteDetails& a, uint seed) {
|
||||
return qHash(a.entity->getEntityItemID(), seed);
|
||||
}
|
||||
|
||||
inline bool operator==(const EntityToDeleteDetails& a, const EntityToDeleteDetails& b) {
|
||||
return a.entity->getEntityItemID() == b.entity->getEntityItemID();
|
||||
}
|
||||
|
||||
class DeleteEntityOperator : public RecurseOctreeOperator {
|
||||
public:
|
||||
DeleteEntityOperator(EntityTree* tree);
|
||||
DeleteEntityOperator(EntityTree* tree, const EntityItemID& searchEntityID);
|
||||
void addEntityIDToDeleteList(const EntityItemID& searchEntityID);
|
||||
virtual bool PreRecursion(OctreeElement* element);
|
||||
virtual bool PostRecursion(OctreeElement* element);
|
||||
private:
|
||||
EntityTree* _tree;
|
||||
QSet<EntityToDeleteDetails> _entitiesToDelete;
|
||||
quint64 _changeTime;
|
||||
int _foundCount;
|
||||
int _lookingCount;
|
||||
bool subTreeContainsSomeEntitiesToDelete(OctreeElement* element);
|
||||
};
|
||||
|
||||
DeleteEntityOperator::DeleteEntityOperator(EntityTree* tree, const EntityItemID& searchEntityID) :
|
||||
_tree(tree),
|
||||
_changeTime(usecTimestampNow()),
|
||||
_foundCount(0),
|
||||
_lookingCount(0)
|
||||
{
|
||||
addEntityIDToDeleteList(searchEntityID);
|
||||
}
|
||||
|
||||
DeleteEntityOperator::DeleteEntityOperator(EntityTree* tree) :
|
||||
_tree(tree),
|
||||
_changeTime(usecTimestampNow()),
|
||||
_foundCount(0),
|
||||
_lookingCount(0)
|
||||
{
|
||||
}
|
||||
|
||||
void DeleteEntityOperator::addEntityIDToDeleteList(const EntityItemID& searchEntityID) {
|
||||
// check our tree, to determine if this entity is known
|
||||
EntityToDeleteDetails details;
|
||||
details.containingElement = _tree->getContainingElement(searchEntityID);
|
||||
|
||||
if (details.containingElement) {
|
||||
details.entity = details.containingElement->getEntityWithEntityItemID(searchEntityID);
|
||||
if (!details.entity) {
|
||||
//assert(false);
|
||||
qDebug() << "that's UNEXPECTED, we got a _containingElement, but couldn't find the oldEntity!";
|
||||
} else {
|
||||
details.cube = details.containingElement->getAACube();
|
||||
_entitiesToDelete << details;
|
||||
_lookingCount++;
|
||||
|
||||
_tree->trackDeletedEntity(searchEntityID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EntityTree::trackDeletedEntity(const EntityItemID& entityID) {
|
||||
// this is only needed on the server to send delete messages for recently deleted entities to the viewers
|
||||
if (getIsServer()) {
|
||||
|
@ -655,98 +154,8 @@ void EntityTree::trackDeletedEntity(const EntityItemID& entityID) {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
// does this entity tree element contain the old entity
|
||||
bool DeleteEntityOperator::subTreeContainsSomeEntitiesToDelete(OctreeElement* element) {
|
||||
bool containsEntity = false;
|
||||
|
||||
// If we don't have an old entity, then we don't contain the entity, otherwise
|
||||
// check the bounds
|
||||
if (_entitiesToDelete.size() > 0) {
|
||||
AACube elementCube = element->getAACube();
|
||||
foreach(const EntityToDeleteDetails& details, _entitiesToDelete) {
|
||||
if (elementCube.contains(details.cube)) {
|
||||
containsEntity = true;
|
||||
break; // if it contains at least one, we're good to go
|
||||
}
|
||||
}
|
||||
}
|
||||
return containsEntity;
|
||||
}
|
||||
|
||||
bool DeleteEntityOperator::PreRecursion(OctreeElement* element) {
|
||||
EntityTreeElement* entityTreeElement = static_cast<EntityTreeElement*>(element);
|
||||
|
||||
// In Pre-recursion, we're generally deciding whether or not we want to recurse this
|
||||
// path of the tree. For this operation, we want to recurse the branch of the tree if
|
||||
// and of the following are true:
|
||||
// * We have not yet found the old entity, and this branch contains our old entity
|
||||
// * We have not yet found the new entity, and this branch contains our new entity
|
||||
//
|
||||
// Note: it's often the case that the branch in question contains both the old entity
|
||||
// and the new entity.
|
||||
|
||||
bool keepSearching = false; // assume we don't need to search any more
|
||||
|
||||
// If we haven't yet found all the entities, and this sub tree contains at least one of our
|
||||
// entities, then we need to keep searching.
|
||||
if ((_foundCount < _lookingCount) && subTreeContainsSomeEntitiesToDelete(element)) {
|
||||
|
||||
// check against each of our search entities
|
||||
foreach(const EntityToDeleteDetails& details, _entitiesToDelete) {
|
||||
|
||||
// If this is the element we're looking for, then ask it to remove the old entity
|
||||
// and we can stop searching.
|
||||
if (entityTreeElement == details.containingElement) {
|
||||
|
||||
// This is a good place to delete it!!!
|
||||
EntityItemID entityItemID = details.entity->getEntityItemID();
|
||||
//qDebug() << "DeleteEntityOperator::PreRecursion() BEFORE entityTreeElement->removeEntityWithEntityItemID(); element=" << entityTreeElement << "id=" << entityItemID;
|
||||
entityTreeElement->removeEntityWithEntityItemID(entityItemID);
|
||||
//qDebug() << "DeleteEntityOperator::PreRecursion() AFTER entityTreeElement->removeEntityWithEntityItemID(); element=" << entityTreeElement << "id=" << entityItemID;
|
||||
|
||||
_tree->setContainingElement(entityItemID, NULL);
|
||||
//qDebug() << "DeleteEntityOperator calling setContainingElement(NULL)... entityID=" << entityItemID;
|
||||
//_tree->debugDumpMap();
|
||||
|
||||
_foundCount++;
|
||||
}
|
||||
}
|
||||
|
||||
// if we haven't found all of our search for entities, then keep looking
|
||||
keepSearching = (_foundCount < _lookingCount);
|
||||
}
|
||||
|
||||
return keepSearching; // if we haven't yet found it, keep looking
|
||||
}
|
||||
|
||||
bool DeleteEntityOperator::PostRecursion(OctreeElement* element) {
|
||||
// Post-recursion is the unwinding process. For this operation, while we
|
||||
// unwind we want to mark the path as being dirty if we changed it below.
|
||||
// We might have two paths, one for the old entity and one for the new entity.
|
||||
bool keepSearching = (_foundCount < _lookingCount);
|
||||
|
||||
// As we unwind, if we're in either of these two paths, we mark our element
|
||||
// as dirty.
|
||||
if ((subTreeContainsSomeEntitiesToDelete(element))) {
|
||||
element->markWithChangedTime();
|
||||
}
|
||||
|
||||
EntityTreeElement* entityTreeElement = static_cast<EntityTreeElement*>(element);
|
||||
bool somethingPruned = entityTreeElement->pruneChildren(); // take this opportunity to prune any empty leaves
|
||||
bool wantDebug = false;
|
||||
if (somethingPruned && wantDebug) {
|
||||
qDebug() << "DeleteEntityOperator::PostRecursion() something pruned!!!";
|
||||
}
|
||||
|
||||
return keepSearching; // if we haven't yet found it, keep looking
|
||||
}
|
||||
|
||||
void EntityTree::deleteEntity(const EntityItemID& entityID) {
|
||||
// NOTE: callers must lock the tree before using this method
|
||||
EntityTreeElement* containingElement = getContainingElement(entityID);
|
||||
qDebug() << "EntityTree::deleteEntity().... BEFORE DELETE... containingElement=" << containingElement;
|
||||
debugDumpMap();
|
||||
|
||||
// First, look for the existing entity in the tree..
|
||||
DeleteEntityOperator theOperator(this, entityID);
|
||||
|
@ -885,7 +294,6 @@ void EntityTree::handleAddEntityResponse(const QByteArray& packet) {
|
|||
if (wantDebug) {
|
||||
qDebug() << " FOUND VIEWED VERSION, removing entity, resetting containing element";
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -906,7 +314,6 @@ void EntityTree::handleAddEntityResponse(const QByteArray& packet) {
|
|||
if (wantDebug) {
|
||||
qDebug() << " FOUND CREATOR VERSION, updating entity ID and resetting containing element";
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1073,26 +480,25 @@ EntityItemID EntityTree::assignEntityID(const EntityItemID& entityItemID) {
|
|||
int EntityTree::processEditPacketData(PacketType packetType, const unsigned char* packetData, int packetLength,
|
||||
const unsigned char* editData, int maxLength, const SharedNodePointer& senderNode) {
|
||||
|
||||
//qDebug() << "EntityTree::processEditPacketData().... ******************";
|
||||
|
||||
assert(getIsServer()); // NOTE: this only operates on an server tree.
|
||||
|
||||
int processedBytes = 0;
|
||||
// we handle these types of "edit" packets
|
||||
switch (packetType) {
|
||||
case PacketTypeEntityErase: {
|
||||
qDebug() << "EntityTree::processEditPacketData().... ";
|
||||
qDebug() << " PacketTypeEntityErase ******";
|
||||
qDebug() << " packetLength=" << packetLength;
|
||||
qDebug() << " maxLength=" << maxLength;
|
||||
const bool wantDebug = false;
|
||||
if (wantDebug) {
|
||||
qDebug() << "EntityTree::processEditPacketData().... ";
|
||||
qDebug() << " PacketTypeEntityErase ******";
|
||||
qDebug() << " packetLength=" << packetLength;
|
||||
qDebug() << " maxLength=" << maxLength;
|
||||
|
||||
QDebug debug = qDebug();
|
||||
debug << " edit data contents:";
|
||||
outputBufferBits(editData, maxLength, &debug);
|
||||
QDebug debug = qDebug();
|
||||
debug << " edit data contents:";
|
||||
outputBufferBits(editData, maxLength, &debug);
|
||||
}
|
||||
|
||||
QByteArray dataByteArray((const char*)editData, maxLength);
|
||||
|
||||
|
||||
processedBytes = processEraseMessageDetails(dataByteArray, senderNode);
|
||||
break;
|
||||
}
|
||||
|
@ -1200,32 +606,31 @@ void EntityTree::changeEntityState(EntityItem* const entity, EntityItem::Simuati
|
|||
qDebug() << " _movingEntities:" << _movingEntities;
|
||||
}
|
||||
|
||||
//if (oldState != newState) {
|
||||
switch (oldState) {
|
||||
case EntityItem::Changing:
|
||||
_changingEntities.removeAll(entity);
|
||||
break;
|
||||
// TODO: can we short circuit this if the state isn't changing?
|
||||
switch (oldState) {
|
||||
case EntityItem::Changing:
|
||||
_changingEntities.removeAll(entity);
|
||||
break;
|
||||
|
||||
case EntityItem::Moving:
|
||||
_movingEntities.removeAll(entity);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case EntityItem::Moving:
|
||||
_movingEntities.removeAll(entity);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
switch (newState) {
|
||||
case EntityItem::Changing:
|
||||
_changingEntities.push_back(entity);
|
||||
break;
|
||||
switch (newState) {
|
||||
case EntityItem::Changing:
|
||||
_changingEntities.push_back(entity);
|
||||
break;
|
||||
|
||||
case EntityItem::Moving:
|
||||
_movingEntities.push_back(entity);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
//}
|
||||
case EntityItem::Moving:
|
||||
_movingEntities.push_back(entity);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
if (wantDebug) {
|
||||
|
@ -1240,22 +645,14 @@ void EntityTree::update() {
|
|||
|
||||
bool wantDebug = false;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// NEW CODE!!!!
|
||||
//
|
||||
// our new strategy should be to segregate entities into three classes:
|
||||
// 1) stationary things that are not changing - most models
|
||||
// 2) stationary things that are animating - they can be touched linearly and they don't change the tree
|
||||
// 3) moving things - these need to scan the tree and update accordingly
|
||||
// our new strategy should be to segregate entities into three classes:
|
||||
// 1) stationary things that are not changing - most models
|
||||
// 2) stationary things that are animating - they can be touched linearly and they don't change the tree
|
||||
// 3) moving things - these need to scan the tree and update accordingly
|
||||
|
||||
lockForWrite();
|
||||
quint64 now = usecTimestampNow();
|
||||
|
||||
//_movingEntities; // entities that are moving as part of update
|
||||
//_changingEntities; // entities that are changing (like animating), but not moving
|
||||
|
||||
|
||||
for (int i = 0; i < _changingEntities.size(); i++) {
|
||||
EntityItem* thisEntity = _changingEntities[i];
|
||||
thisEntity->update(now);
|
||||
|
@ -1300,49 +697,6 @@ void EntityTree::update() {
|
|||
}
|
||||
|
||||
unlock();
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// OLD CODE!!!!
|
||||
//
|
||||
// The old update code scanned the entire tree... this is very expensive, since not all entities are getting simulated
|
||||
//
|
||||
// // XXXBHG: replace storeEntity with new API!!
|
||||
// //qDebug() << "EntityTree::update().... NOT YET IMPLEMENTED!!!";
|
||||
// #if 0 //////////////////////////////////////////////////////
|
||||
//
|
||||
// lockForWrite();
|
||||
// _isDirty = true;
|
||||
//
|
||||
// // TODO: could we manage this by iterating the known entities map/hash? Would that be faster?
|
||||
// EntityTreeUpdateArgs args;
|
||||
// recurseTreeWithOperation(updateOperation, &args);
|
||||
//
|
||||
// // now add back any of the particles that moved elements....
|
||||
// int movingEntities = args._movingEntities.size();
|
||||
//
|
||||
// for (int i = 0; i < movingEntities; i++) {
|
||||
//
|
||||
// bool shouldDie = args._movingEntities[i]->getShouldBeDeleted();
|
||||
//
|
||||
// // if the particle is still inside our total bounds, then re-add it
|
||||
// AACube treeBounds = getRoot()->getAACube();
|
||||
//
|
||||
// if (!shouldDie && treeBounds.contains(args._movingEntities[i]->getPosition())) {
|
||||
// storeEntity(*args._movingEntities[i]);
|
||||
// } else {
|
||||
// uint32_t entityItemID = args._movingEntities[i]->getID();
|
||||
// quint64 deletedAt = usecTimestampNow();
|
||||
// _recentlyDeletedEntitiesLock.lockForWrite();
|
||||
// _recentlyDeletedEntityItemIDs.insert(deletedAt, entityItemID);
|
||||
// _recentlyDeletedEntitiesLock.unlock();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
//
|
||||
// #endif // 0 //////////////////////////////////////////////////////
|
||||
//
|
||||
//
|
||||
}
|
||||
|
||||
|
||||
|
@ -1368,8 +722,6 @@ bool EntityTree::hasEntitiesDeletedSince(quint64 sinceTime) {
|
|||
bool EntityTree::encodeEntitiesDeletedSince(OCTREE_PACKET_SEQUENCE sequenceNumber, quint64& sinceTime, unsigned char* outputBuffer,
|
||||
size_t maxLength, size_t& outputLength) {
|
||||
|
||||
qDebug() << "EntityTree::encodeEntitiesDeletedSince()";
|
||||
|
||||
bool hasMoreToSend = true;
|
||||
|
||||
unsigned char* copyAt = outputBuffer;
|
||||
|
@ -1476,8 +828,13 @@ void EntityTree::forgetEntitiesDeletedBefore(quint64 sinceTime) {
|
|||
}
|
||||
|
||||
|
||||
// TODO: consider consolidating processEraseMessageDetails() and processEraseMessage()
|
||||
int EntityTree::processEraseMessage(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode) {
|
||||
qDebug() << "EntityTree::processEraseMessage()...";
|
||||
const bool wantDebug = false;
|
||||
|
||||
if (wantDebug) {
|
||||
qDebug() << "EntityTree::processEraseMessage()...";
|
||||
}
|
||||
|
||||
const unsigned char* packetData = (const unsigned char*)dataByteArray.constData();
|
||||
const unsigned char* dataAt = packetData;
|
||||
|
@ -1496,16 +853,17 @@ int EntityTree::processEraseMessage(const QByteArray& dataByteArray, const Share
|
|||
dataAt += sizeof(numberOfIds);
|
||||
processedBytes += sizeof(numberOfIds);
|
||||
|
||||
qDebug() << "EntityTree::processEraseMessage().... numberOfIds=" << numberOfIds;
|
||||
qDebug() << "EntityTree::processEraseMessage().... processedBytes=" << processedBytes;
|
||||
qDebug() << "EntityTree::processEraseMessage().... packetLength=" << packetLength;
|
||||
if (wantDebug) {
|
||||
qDebug() << "EntityTree::processEraseMessage().... numberOfIds=" << numberOfIds;
|
||||
qDebug() << "EntityTree::processEraseMessage().... processedBytes=" << processedBytes;
|
||||
qDebug() << "EntityTree::processEraseMessage().... packetLength=" << packetLength;
|
||||
}
|
||||
|
||||
if (numberOfIds > 0) {
|
||||
QSet<EntityItemID> entityItemIDsToDelete;
|
||||
|
||||
for (size_t i = 0; i < numberOfIds; i++) {
|
||||
|
||||
|
||||
if (processedBytes + NUM_BYTES_RFC4122_UUID > packetLength) {
|
||||
qDebug() << "EntityTree::processEraseMessage().... bailing because not enough bytes in buffer";
|
||||
break; // bail to prevent buffer overflow
|
||||
|
@ -1518,17 +876,25 @@ int EntityTree::processEraseMessage(const QByteArray& dataByteArray, const Share
|
|||
|
||||
EntityItemID entityItemID(entityID);
|
||||
entityItemIDsToDelete << entityItemID;
|
||||
qDebug() << "EntityTree::processEraseMessage()... entityItemIDsToDelete << entityItemID=" << entityItemID;
|
||||
if (wantDebug) {
|
||||
qDebug() << "EntityTree::processEraseMessage()... entityItemIDsToDelete << entityItemID=" << entityItemID;
|
||||
}
|
||||
}
|
||||
if (wantDebug) {
|
||||
qDebug() << "EntityTree::processEraseMessage()... deleteEntities(entityItemIDsToDelete)";
|
||||
}
|
||||
qDebug() << "EntityTree::processEraseMessage()... deleteEntities(entityItemIDsToDelete)";
|
||||
deleteEntities(entityItemIDsToDelete);
|
||||
}
|
||||
return processedBytes;
|
||||
}
|
||||
|
||||
// This version skips over the header
|
||||
// TODO: consider consolidating processEraseMessageDetails() and processEraseMessage()
|
||||
int EntityTree::processEraseMessageDetails(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode) {
|
||||
qDebug() << "EntityTree::processEraseMessageDetails()...";
|
||||
const bool wantDebug = false;
|
||||
if (wantDebug) {
|
||||
qDebug() << "EntityTree::processEraseMessageDetails()...";
|
||||
}
|
||||
|
||||
const unsigned char* packetData = (const unsigned char*)dataByteArray.constData();
|
||||
const unsigned char* dataAt = packetData;
|
||||
|
@ -1540,9 +906,11 @@ int EntityTree::processEraseMessageDetails(const QByteArray& dataByteArray, cons
|
|||
dataAt += sizeof(numberOfIds);
|
||||
processedBytes += sizeof(numberOfIds);
|
||||
|
||||
qDebug() << "EntityTree::processEraseMessageDetails().... numberOfIds=" << numberOfIds;
|
||||
qDebug() << "EntityTree::processEraseMessageDetails().... processedBytes=" << processedBytes;
|
||||
qDebug() << "EntityTree::processEraseMessageDetails().... packetLength=" << packetLength;
|
||||
if (wantDebug) {
|
||||
qDebug() << "EntityTree::processEraseMessageDetails().... numberOfIds=" << numberOfIds;
|
||||
qDebug() << "EntityTree::processEraseMessageDetails().... processedBytes=" << processedBytes;
|
||||
qDebug() << "EntityTree::processEraseMessageDetails().... packetLength=" << packetLength;
|
||||
}
|
||||
|
||||
if (numberOfIds > 0) {
|
||||
QSet<EntityItemID> entityItemIDsToDelete;
|
||||
|
@ -1562,9 +930,13 @@ int EntityTree::processEraseMessageDetails(const QByteArray& dataByteArray, cons
|
|||
|
||||
EntityItemID entityItemID(entityID);
|
||||
entityItemIDsToDelete << entityItemID;
|
||||
qDebug() << "EntityTree::processEraseMessageDetails()... entityItemIDsToDelete << entityItemID=" << entityItemID;
|
||||
if (wantDebug) {
|
||||
qDebug() << "EntityTree::processEraseMessageDetails() entityItemIDsToDelete << entityItemID=" << entityItemID;
|
||||
}
|
||||
}
|
||||
if (wantDebug) {
|
||||
qDebug() << "EntityTree::processEraseMessageDetails()... deleteEntities(entityItemIDsToDelete)";
|
||||
}
|
||||
qDebug() << "EntityTree::processEraseMessageDetails()... deleteEntities(entityItemIDsToDelete)";
|
||||
deleteEntities(entityItemIDsToDelete);
|
||||
}
|
||||
|
||||
|
@ -1573,8 +945,6 @@ int EntityTree::processEraseMessageDetails(const QByteArray& dataByteArray, cons
|
|||
|
||||
|
||||
EntityTreeElement* EntityTree::getContainingElement(const EntityItemID& entityItemID) /*const*/ {
|
||||
//qDebug() << "_entityToElementMap=" << _entityToElementMap;
|
||||
|
||||
bool wantDebug = false;
|
||||
|
||||
if (wantDebug) {
|
||||
|
@ -1587,7 +957,6 @@ EntityTreeElement* EntityTree::getContainingElement(const EntityItemID& entityIt
|
|||
return _entityToElementMap.value(entityItemID);
|
||||
} else if (entityItemID.creatorTokenID != UNKNOWN_ENTITY_TOKEN){
|
||||
// check the creator token version too...
|
||||
|
||||
if (wantDebug) {
|
||||
qDebug() << "EntityTree::getContainingElement() checking the creator token...";
|
||||
}
|
||||
|
|
|
@ -9,6 +9,9 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_MovingEntitiesOperator_h
|
||||
#define hifi_MovingEntitiesOperator_h
|
||||
|
||||
class EntityToMoveDetails {
|
||||
public:
|
||||
EntityItem* entity;
|
||||
|
@ -42,4 +45,6 @@ private:
|
|||
int _foundNewCount;
|
||||
int _lookingCount;
|
||||
bool shouldRecurseSubTree(OctreeElement* element);
|
||||
};
|
||||
};
|
||||
|
||||
#endif // hifi_MovingEntitiesOperator_h
|
||||
|
|
304
libraries/entities/src/UpdateEntityOperator.cpp
Normal file
304
libraries/entities/src/UpdateEntityOperator.cpp
Normal file
|
@ -0,0 +1,304 @@
|
|||
//
|
||||
// UpdateEntityOperator.cpp
|
||||
// libraries/entities/src
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 8/11/2014.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "EntityItem.h"
|
||||
#include "EntityTree.h"
|
||||
#include "EntityTreeElement.h"
|
||||
|
||||
#include "UpdateEntityOperator.h"
|
||||
|
||||
UpdateEntityOperator::UpdateEntityOperator(EntityTree* tree,
|
||||
EntityTreeElement* containingElement,
|
||||
EntityItem* existingEntity,
|
||||
const EntityItemProperties& properties) :
|
||||
_tree(tree),
|
||||
_existingEntity(existingEntity),
|
||||
_containingElement(containingElement),
|
||||
_properties(properties),
|
||||
_entityItemID(existingEntity->getEntityItemID()),
|
||||
_foundOld(false),
|
||||
_foundNew(false),
|
||||
_removeOld(false),
|
||||
_changeTime(usecTimestampNow()),
|
||||
_oldEntityCube(),
|
||||
_newEntityCube()
|
||||
{
|
||||
bool wantDebug = false;
|
||||
|
||||
// caller must have verified existence of containingElement and oldEntity
|
||||
assert(_containingElement && _existingEntity);
|
||||
|
||||
_oldEntityCube = _existingEntity->getAACube();
|
||||
_oldEntityBox = _oldEntityCube.clamp(0.0f, 1.0f); // clamp to domain bounds
|
||||
|
||||
if (wantDebug) {
|
||||
qDebug() << "UpdateEntityOperator....";
|
||||
qDebug() << " _oldEntityCube=" << _oldEntityCube;
|
||||
qDebug() << " _oldEntityBox=" << _oldEntityBox;
|
||||
qDebug() << " _existingEntity->getPosition()=" << _existingEntity->getPosition() * (float)TREE_SCALE << "in meters";
|
||||
qDebug() << " _existingEntity->getRadius()=" << _existingEntity->getRadius() * (float)TREE_SCALE << "in meters";
|
||||
}
|
||||
|
||||
// If the new properties has position OR radius changes, but not both, we need to
|
||||
// get the old property value and set it in our properties in order for our bounds
|
||||
// calculations to work.
|
||||
if (_properties.containsPositionChange() && !_properties.containsRadiusChange()) {
|
||||
float oldRadiusInMeters = _existingEntity->getRadius() * (float)TREE_SCALE;
|
||||
_properties.setRadius(oldRadiusInMeters);
|
||||
}
|
||||
|
||||
if (!_properties.containsPositionChange() && _properties.containsRadiusChange()) {
|
||||
glm::vec3 oldPositionInMeters = _existingEntity->getPosition() * (float)TREE_SCALE;
|
||||
_properties.setPosition(oldPositionInMeters);
|
||||
}
|
||||
|
||||
// If our new properties don't have bounds details (no change to position, etc) or if this containing element would
|
||||
// be the best fit for our new properties, then just do the new portion of the store pass, since the change path will
|
||||
// be the same for both parts of the update
|
||||
|
||||
bool oldElementBestFit = _containingElement->bestFitBounds(_properties);
|
||||
|
||||
if (wantDebug) {
|
||||
qDebug() << " oldElementBestFit=" << oldElementBestFit;
|
||||
}
|
||||
|
||||
if (!_properties.containsBoundsProperties() || oldElementBestFit) {
|
||||
_foundOld = true;
|
||||
_newEntityCube = _oldEntityCube;
|
||||
if (wantDebug) {
|
||||
qDebug() << " old element is best element <<<<<";
|
||||
}
|
||||
} else {
|
||||
_newEntityCube = _properties.getAACubeTreeUnits();
|
||||
_removeOld = true; // our properties are going to move us, so remember this for later processing
|
||||
if (wantDebug) {
|
||||
qDebug() << " we need new element <<<<<";
|
||||
}
|
||||
}
|
||||
|
||||
_newEntityBox = _newEntityCube.clamp(0.0f, 1.0f); // clamp to domain bounds
|
||||
|
||||
if (wantDebug) {
|
||||
qDebug() << " _properties.getPosition()=" << _properties.getPosition() << "in meters";
|
||||
qDebug() << " _properties.getRadius()=" << _properties.getRadius() << "in meters";
|
||||
qDebug() << " _removeOld=" << _removeOld;
|
||||
qDebug() << " _newEntityCube=" << _newEntityCube;
|
||||
qDebug() << " _newEntityBox=" << _newEntityBox;
|
||||
qDebug() << " _removeOld=" << _removeOld;
|
||||
}
|
||||
}
|
||||
|
||||
// does this entity tree element contain the old entity
|
||||
bool UpdateEntityOperator::subTreeContainsOldEntity(OctreeElement* element) {
|
||||
bool elementContainsOldBox = element->getAACube().contains(_oldEntityBox);
|
||||
|
||||
/*
|
||||
bool elementContainsOldCube = element->getAACube().contains(_oldEntityCube);
|
||||
qDebug() << "UpdateEntityOperator::subTreeContainsOldEntity()....";
|
||||
qDebug() << " element->getAACube()=" << element->getAACube();
|
||||
qDebug() << " _oldEntityCube=" << _oldEntityCube;
|
||||
qDebug() << " _oldEntityBox=" << _oldEntityBox;
|
||||
qDebug() << " elementContainsOldCube=" << elementContainsOldCube;
|
||||
qDebug() << " elementContainsOldBox=" << elementContainsOldBox;
|
||||
*/
|
||||
|
||||
return elementContainsOldBox;
|
||||
}
|
||||
|
||||
bool UpdateEntityOperator::subTreeContainsNewEntity(OctreeElement* element) {
|
||||
bool elementContainsNewBox = element->getAACube().contains(_newEntityBox);
|
||||
|
||||
/*
|
||||
bool elementContainsNewCube = element->getAACube().contains(_newEntityCube);
|
||||
qDebug() << "UpdateEntityOperator::subTreeContainsNewEntity()....";
|
||||
qDebug() << " element->getAACube()=" << element->getAACube();
|
||||
qDebug() << " _newEntityCube=" << _newEntityCube;
|
||||
qDebug() << " _newEntityBox=" << _newEntityBox;
|
||||
qDebug() << " elementContainsNewCube=" << elementContainsNewCube;
|
||||
qDebug() << " elementContainsNewBox=" << elementContainsNewBox;
|
||||
*/
|
||||
|
||||
return elementContainsNewBox;
|
||||
}
|
||||
|
||||
|
||||
bool UpdateEntityOperator::PreRecursion(OctreeElement* element) {
|
||||
bool wantDebug = false;
|
||||
|
||||
EntityTreeElement* entityTreeElement = static_cast<EntityTreeElement*>(element);
|
||||
|
||||
// In Pre-recursion, we're generally deciding whether or not we want to recurse this
|
||||
// path of the tree. For this operation, we want to recurse the branch of the tree if
|
||||
// and of the following are true:
|
||||
// * We have not yet found the old entity, and this branch contains our old entity
|
||||
// * We have not yet found the new entity, and this branch contains our new entity
|
||||
//
|
||||
// Note: it's often the case that the branch in question contains both the old entity
|
||||
// and the new entity.
|
||||
|
||||
bool keepSearching = false; // assume we don't need to search any more
|
||||
|
||||
bool subtreeContainsOld = subTreeContainsOldEntity(element);
|
||||
bool subtreeContainsNew = subTreeContainsNewEntity(element);
|
||||
|
||||
if (wantDebug) {
|
||||
qDebug() << "UpdateEntityOperator::PreRecursion()....";
|
||||
qDebug() << " _containingElement=" << _containingElement;
|
||||
qDebug() << " _containingElement->getAACube()=" << _containingElement->getAACube();
|
||||
qDebug() << " _foundOld=" << _foundOld;
|
||||
qDebug() << " _foundNew=" << _foundNew;
|
||||
|
||||
qDebug() << " entityTreeElement=" << entityTreeElement;
|
||||
qDebug() << " entityTreeElement->getAACube()=" << entityTreeElement->getAACube();
|
||||
qDebug() << " _oldEntityCube=" << _oldEntityCube;
|
||||
qDebug() << " _oldEntityBox=" << _oldEntityBox;
|
||||
qDebug() << " subtreeContainsOld=" << subtreeContainsOld;
|
||||
|
||||
qDebug() << " _newEntityCube=" << _newEntityCube;
|
||||
qDebug() << " _newEntityBox=" << _newEntityBox;
|
||||
qDebug() << " subtreeContainsNew=" << subtreeContainsNew;
|
||||
}
|
||||
|
||||
// If we haven't yet found the old entity, and this subTreeContains our old
|
||||
// entity, then we need to keep searching.
|
||||
if (!_foundOld && subtreeContainsOld) {
|
||||
|
||||
if (wantDebug) {
|
||||
qDebug() << " OLD BRANCH....";
|
||||
}
|
||||
|
||||
|
||||
// If this is the element we're looking for, then ask it to remove the old entity
|
||||
// and we can stop searching.
|
||||
if (entityTreeElement == _containingElement) {
|
||||
|
||||
if (wantDebug) {
|
||||
qDebug() << " OLD BRANCH.... CONTAINING ELEMENT";
|
||||
}
|
||||
|
||||
// If the containgElement IS NOT the best fit for the new entity properties
|
||||
// then we need to remove it, and the updateEntity below will store it in the
|
||||
// correct element.
|
||||
if (_removeOld) {
|
||||
entityTreeElement->removeEntityItem(_existingEntity); // NOTE: only removes the entity, doesn't delete it
|
||||
|
||||
if (wantDebug) {
|
||||
qDebug() << " OLD BRANCH.... REMOVE ENTITY.... entityTreeElement->removeEntityItem(_existingEntity);";
|
||||
}
|
||||
|
||||
// If we haven't yet found the new location, then we need to
|
||||
// make sure to remove our entity to element map, because for
|
||||
// now we're not in that map
|
||||
if (!_foundNew) {
|
||||
_tree->setContainingElement(_entityItemID, NULL);
|
||||
|
||||
if (wantDebug) {
|
||||
qDebug() << " OLD BRANCH.... CLEAR CONTAINING ELEMENT... _tree->setContainingElement(_entityItemID, NULL);";
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
_foundOld = true;
|
||||
} else {
|
||||
// if this isn't the element we're looking for, then keep searching
|
||||
keepSearching = true;
|
||||
}
|
||||
}
|
||||
|
||||
// If we haven't yet found the new entity, and this subTreeContains our new
|
||||
// entity, then we need to keep searching.
|
||||
if (!_foundNew && subtreeContainsNew) {
|
||||
|
||||
if (wantDebug) {
|
||||
qDebug() << " NEW BRANCH....";
|
||||
}
|
||||
|
||||
|
||||
// If this element is the best fit for the new entity properties, then add/or update it
|
||||
if (entityTreeElement->bestFitBounds(_newEntityCube)) {
|
||||
|
||||
if (wantDebug) {
|
||||
qDebug() << " NEW BRANCH.... BEST FIT";
|
||||
}
|
||||
|
||||
// if we are the existing containing element, then we can just do the update of the entity properties
|
||||
if (entityTreeElement == _containingElement) {
|
||||
assert(!_removeOld); // We shouldn't be in a remove old case and also be the new best fit
|
||||
|
||||
// set the entity properties and mark our element as changed.
|
||||
_existingEntity->setProperties(_properties);
|
||||
|
||||
if (wantDebug) {
|
||||
qDebug() << " NEW BRANCH.... BEST FIT AND CONTAINING.... NEW=OLD CASE";
|
||||
}
|
||||
|
||||
} else {
|
||||
// otherwise, this is an add case.
|
||||
entityTreeElement->addEntityItem(_existingEntity);
|
||||
_existingEntity->setProperties(_properties); // still need to update the properties!
|
||||
_tree->setContainingElement(_entityItemID, entityTreeElement);
|
||||
|
||||
if (wantDebug) {
|
||||
qDebug() << " NEW BRANCH.... ADD ENTITY";
|
||||
qDebug() << " NEW BRANCH.... SET CONTAINING";
|
||||
}
|
||||
}
|
||||
_foundNew = true; // we found the new item!
|
||||
} else {
|
||||
keepSearching = true;
|
||||
}
|
||||
}
|
||||
|
||||
return keepSearching; // if we haven't yet found it, keep looking
|
||||
}
|
||||
|
||||
bool UpdateEntityOperator::PostRecursion(OctreeElement* element) {
|
||||
// Post-recursion is the unwinding process. For this operation, while we
|
||||
// unwind we want to mark the path as being dirty if we changed it below.
|
||||
// We might have two paths, one for the old entity and one for the new entity.
|
||||
bool keepSearching = !_foundOld || !_foundNew;
|
||||
|
||||
// As we unwind, if we're in either of these two paths, we mark our element
|
||||
// as dirty.
|
||||
if ((_foundOld && subTreeContainsOldEntity(element)) ||
|
||||
(_foundNew && subTreeContainsNewEntity(element))) {
|
||||
element->markWithChangedTime();
|
||||
}
|
||||
|
||||
EntityTreeElement* entityTreeElement = static_cast<EntityTreeElement*>(element);
|
||||
bool somethingPruned = entityTreeElement->pruneChildren(); // take this opportunity to prune any empty leaves
|
||||
bool wantDebug = false;
|
||||
if (somethingPruned && wantDebug) {
|
||||
qDebug() << "UpdateEntityOperator::PostRecursion() something pruned!!!";
|
||||
}
|
||||
|
||||
return keepSearching; // if we haven't yet found it, keep looking
|
||||
}
|
||||
|
||||
OctreeElement* UpdateEntityOperator::PossiblyCreateChildAt(OctreeElement* element, int childIndex) {
|
||||
// If we're getting called, it's because there was no child element at this index while recursing.
|
||||
// We only care if this happens while still searching for the new entity location.
|
||||
// Check to see if
|
||||
if (!_foundNew) {
|
||||
|
||||
float childElementScale = element->getAACube().getScale() / 2.0f; // all of our children will be half our scale
|
||||
// if the scale of our desired cube is smaller than our children, then consider making a child
|
||||
if (_newEntityCube.getScale() <= childElementScale) {
|
||||
//qDebug() << "UpdateEntityOperator::PossiblyCreateChildAt().... calling element->getMyChildContaining(_newEntityCube);";
|
||||
int indexOfChildContainingNewEntity = element->getMyChildContaining(_newEntityCube);
|
||||
|
||||
if (childIndex == indexOfChildContainingNewEntity) {
|
||||
return element->addChildAtIndex(childIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
44
libraries/entities/src/UpdateEntityOperator.h
Normal file
44
libraries/entities/src/UpdateEntityOperator.h
Normal file
|
@ -0,0 +1,44 @@
|
|||
//
|
||||
// UpdateEntityOperator.h
|
||||
// libraries/entities/src
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 8/11/2014.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_UpdateEntityOperator_h
|
||||
#define hifi_UpdateEntityOperator_h
|
||||
|
||||
class UpdateEntityOperator : public RecurseOctreeOperator {
|
||||
public:
|
||||
UpdateEntityOperator(EntityTree* tree, EntityTreeElement* containingElement,
|
||||
EntityItem* existingEntity, const EntityItemProperties& properties);
|
||||
|
||||
virtual bool PreRecursion(OctreeElement* element);
|
||||
virtual bool PostRecursion(OctreeElement* element);
|
||||
virtual OctreeElement* PossiblyCreateChildAt(OctreeElement* element, int childIndex);
|
||||
private:
|
||||
EntityTree* _tree;
|
||||
EntityItem* _existingEntity;
|
||||
EntityTreeElement* _containingElement;
|
||||
EntityItemProperties _properties;
|
||||
EntityItemID _entityItemID;
|
||||
bool _foundOld;
|
||||
bool _foundNew;
|
||||
bool _removeOld;
|
||||
quint64 _changeTime;
|
||||
|
||||
AACube _oldEntityCube;
|
||||
AACube _newEntityCube;
|
||||
|
||||
AABox _oldEntityBox;
|
||||
AABox _newEntityBox;
|
||||
|
||||
bool subTreeContainsOldEntity(OctreeElement* element);
|
||||
bool subTreeContainsNewEntity(OctreeElement* element);
|
||||
};
|
||||
|
||||
#endif // hifi_UpdateEntityOperator_h
|
Loading…
Reference in a new issue