try rebinding on error writing/reading from bound socket

This commit is contained in:
Roxanne Skelly 2019-06-06 14:01:34 -07:00
parent a55c723842
commit d0bd4a7d47

View file

@ -500,10 +500,18 @@ std::vector<HifiSockAddr> Socket::getConnectionSockAddrs() {
void Socket::handleSocketError(QAbstractSocket::SocketError socketError) {
qCDebug(networking) << "udt::Socket (" << _udpSocket.state() << ") error - " << socketError << "(" << _udpSocket.errorString() << ")";
#ifdef WIN32
int wsaError = WSAGetLastError();
qCDebug(networking) << "windows socket error " << wsaError;
#endif
#ifdef DEBUG_EVENT_QUEUE
int nodeListQueueSize = ::hifi::qt::getEventQueueSize(thread());
qCDebug(networking) << "Networking queue size - " << nodeListQueueSize;
#endif // DEBUG_EVENT_QUEUE
if (_udpSocket.state() == QAbstractSocket::BoundState) {
rebind();
}
}
void Socket::handleStateChanged(QAbstractSocket::SocketState socketState) {