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fix typos in simulation ownership documentation
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1 changed files with 5 additions and 4 deletions
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@ -67,11 +67,12 @@
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// when multiple participants (with variable ping-times to the server) bid simultaneously for a
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// recently activated entity.
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//
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// (9) When a participant changes an entity's transform/velocity it will bid at priority = POKE (=127)
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// (9) When a participant changes an entity's transform/velocity (via script) it will bid at
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// priority = POKE (=127).
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//
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// (10) When an entity touches MyAvatar the participant it will bid at priority = POKE.
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// (10) When an entity collides with MyAvatar the participant it will bid at priority = POKE.
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//
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// (11) When a participant grabs an entity it will bid at priority = GRAB (=128).
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// (11) When a participant grabs (via script) an entity it will bid at priority = GRAB (=128).
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//
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// (12) When entityA, locally owned at priority = N, collides with an unowned entityB the owner will
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// also bid for entityB at priority = N-1 (or VOLUNTEER, whichever is larger).
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@ -79,7 +80,7 @@
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// (13) When an entity comes to rest and is deactivated in the physics simulation the owner will
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// send an update to: clear their ownerhsip, set priority to zero, and set the object's
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// velocities to be zero. As per a normal bid, the owner does NOT assume that its ownership
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// has been cleared until it hears from the entity-server. This, if the packet is lost the
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// has been cleared until it hears from the entity-server. Thus, if the packet is lost the
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// owner will re-send after some period.
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//
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// (14) When an entity's ownership priority drops below VOLUNTEER other participants may bid for it
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