fix typos in simulation ownership documentation

This commit is contained in:
Andrew Meadows 2018-06-15 10:28:00 -07:00
parent 6331395a89
commit d0baa2d2a1

View file

@ -67,11 +67,12 @@
// when multiple participants (with variable ping-times to the server) bid simultaneously for a
// recently activated entity.
//
// (9) When a participant changes an entity's transform/velocity it will bid at priority = POKE (=127)
// (9) When a participant changes an entity's transform/velocity (via script) it will bid at
// priority = POKE (=127).
//
// (10) When an entity touches MyAvatar the participant it will bid at priority = POKE.
// (10) When an entity collides with MyAvatar the participant it will bid at priority = POKE.
//
// (11) When a participant grabs an entity it will bid at priority = GRAB (=128).
// (11) When a participant grabs (via script) an entity it will bid at priority = GRAB (=128).
//
// (12) When entityA, locally owned at priority = N, collides with an unowned entityB the owner will
// also bid for entityB at priority = N-1 (or VOLUNTEER, whichever is larger).
@ -79,7 +80,7 @@
// (13) When an entity comes to rest and is deactivated in the physics simulation the owner will
// send an update to: clear their ownerhsip, set priority to zero, and set the object's
// velocities to be zero. As per a normal bid, the owner does NOT assume that its ownership
// has been cleared until it hears from the entity-server. This, if the packet is lost the
// has been cleared until it hears from the entity-server. Thus, if the packet is lost the
// owner will re-send after some period.
//
// (14) When an entity's ownership priority drops below VOLUNTEER other participants may bid for it