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removed some debug code
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@ -778,7 +778,6 @@ void EntityTreeRenderer::addEntityToScene(EntityItemPointer entity) {
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void EntityTreeRenderer::entitySciptChanging(const EntityItemID& entityID, const bool reload) {
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qDebug() << "entitySciptChanging() entityID:" << entityID << "reload:" << reload;
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if (_tree && !_shuttingDown) {
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_entitiesScriptEngine->unloadEntityScript(entityID);
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checkAndCallPreload(entityID, reload);
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