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Add keyboard to avatar browser dialog
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commit
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1 changed files with 64 additions and 8 deletions
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@ -10,23 +10,79 @@
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import QtQuick 2.5
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import QtQuick.Controls 1.4
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import QtWebEngine 1.1
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import QtWebChannel 1.0
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import QtWebEngine 1.2
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import "../../windows" as Windows
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import "../../controls-uit" as Controls
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import "../../windows"
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import "../../controls-uit"
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import "../../styles-uit"
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Windows.Window {
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Window {
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id: root
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HifiConstants { id: hifi }
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width: 900; height: 700
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resizable: true
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modality: Qt.ApplicationModal
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Controls.WebView {
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id: webview
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property alias eventBridge: eventBridgeWrapper.eventBridge
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Item {
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anchors.fill: parent
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url: "https://metaverse.highfidelity.com/marketplace?category=avatars"
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focus: true
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property bool keyboardRaised: true
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property bool punctuationMode: false
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BaseWebView {
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id: webview
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url: "https://metaverse.highfidelity.com/marketplace?category=avatars"
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focus: true
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anchors {
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top: parent.top
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left: parent.left
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right: parent.right
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bottom: keyboard.top
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}
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property alias eventBridgeWrapper: eventBridgeWrapper
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QtObject {
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id: eventBridgeWrapper
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WebChannel.id: "eventBridgeWrapper"
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property var eventBridge;
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}
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webChannel.registeredObjects: [eventBridgeWrapper]
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// Create a global EventBridge object for raiseAndLowerKeyboard.
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WebEngineScript {
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id: createGlobalEventBridge
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sourceCode: eventBridgeJavaScriptToInject
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injectionPoint: WebEngineScript.DocumentCreation
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worldId: WebEngineScript.MainWorld
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}
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// Detect when may want to raise and lower keyboard.
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WebEngineScript {
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id: raiseAndLowerKeyboard
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injectionPoint: WebEngineScript.Deferred
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sourceUrl: resourceDirectoryUrl + "html/raiseAndLowerKeyboard.js"
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worldId: WebEngineScript.MainWorld
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}
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userScripts: [ createGlobalEventBridge, raiseAndLowerKeyboard ]
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}
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Keyboard {
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id: keyboard
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raised: parent.keyboardRaised
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numeric: parent.punctuationMode
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anchors {
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left: parent.left
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right: parent.right
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bottom: parent.bottom
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}
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}
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}
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}
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