Merge branch 'master' of https://github.com/highfidelity/hifi into light

This commit is contained in:
Sam Gateau 2017-12-07 19:20:25 -08:00
commit d07cde3ecb
51 changed files with 983 additions and 826 deletions

View file

@ -870,8 +870,8 @@ AvatarMixerClientData* AvatarMixer::getOrCreateClientData(SharedNodePointer node
node->setLinkedData(std::unique_ptr<NodeData> { new AvatarMixerClientData(node->getUUID()) });
clientData = dynamic_cast<AvatarMixerClientData*>(node->getLinkedData());
auto& avatar = clientData->getAvatar();
avatar.setDomainMinimumScale(_domainMinimumScale);
avatar.setDomainMaximumScale(_domainMaximumScale);
avatar.setDomainMinimumHeight(_domainMinimumHeight);
avatar.setDomainMaximumHeight(_domainMaximumHeight);
}
return clientData;
@ -939,21 +939,21 @@ void AvatarMixer::parseDomainServerSettings(const QJsonObject& domainSettings) {
const QString AVATARS_SETTINGS_KEY = "avatars";
static const QString MIN_SCALE_OPTION = "min_avatar_scale";
float settingMinScale = domainSettings[AVATARS_SETTINGS_KEY].toObject()[MIN_SCALE_OPTION].toDouble(MIN_AVATAR_SCALE);
_domainMinimumScale = glm::clamp(settingMinScale, MIN_AVATAR_SCALE, MAX_AVATAR_SCALE);
static const QString MIN_HEIGHT_OPTION = "min_avatar_height";
float settingMinHeight = domainSettings[AVATARS_SETTINGS_KEY].toObject()[MIN_HEIGHT_OPTION].toDouble(MIN_AVATAR_HEIGHT);
_domainMinimumHeight = glm::clamp(settingMinHeight, MIN_AVATAR_HEIGHT, MAX_AVATAR_HEIGHT);
static const QString MAX_SCALE_OPTION = "max_avatar_scale";
float settingMaxScale = domainSettings[AVATARS_SETTINGS_KEY].toObject()[MAX_SCALE_OPTION].toDouble(MAX_AVATAR_SCALE);
_domainMaximumScale = glm::clamp(settingMaxScale, MIN_AVATAR_SCALE, MAX_AVATAR_SCALE);
static const QString MAX_HEIGHT_OPTION = "max_avatar_height";
float settingMaxHeight = domainSettings[AVATARS_SETTINGS_KEY].toObject()[MAX_HEIGHT_OPTION].toDouble(MAX_AVATAR_HEIGHT);
_domainMaximumHeight = glm::clamp(settingMaxHeight, MIN_AVATAR_HEIGHT, MAX_AVATAR_HEIGHT);
// make sure that the domain owner didn't flip min and max
if (_domainMinimumScale > _domainMaximumScale) {
std::swap(_domainMinimumScale, _domainMaximumScale);
if (_domainMinimumHeight > _domainMaximumHeight) {
std::swap(_domainMinimumHeight, _domainMaximumHeight);
}
qCDebug(avatars) << "This domain requires a minimum avatar scale of" << _domainMinimumScale
<< "and a maximum avatar scale of" << _domainMaximumScale;
qCDebug(avatars) << "This domain requires a minimum avatar height of" << _domainMinimumHeight
<< "and a maximum avatar height of" << _domainMaximumHeight;
const QString AVATAR_WHITELIST_DEFAULT{ "" };
static const QString AVATAR_WHITELIST_OPTION = "avatar_whitelist";

View file

@ -90,8 +90,8 @@ private:
float _maxKbpsPerNode = 0.0f;
float _domainMinimumScale { MIN_AVATAR_SCALE };
float _domainMaximumScale { MAX_AVATAR_SCALE };
float _domainMinimumHeight { MIN_AVATAR_HEIGHT };
float _domainMaximumHeight { MAX_AVATAR_HEIGHT };
RateCounter<> _broadcastRate;
p_high_resolution_clock::time_point _lastDebugMessage;

View file

@ -25,6 +25,23 @@ AvatarMixerClientData::AvatarMixerClientData(const QUuid& nodeID) :
_avatar->setID(nodeID);
}
uint64_t AvatarMixerClientData::getLastOtherAvatarEncodeTime(QUuid otherAvatar) const {
std::unordered_map<QUuid, uint64_t>::const_iterator itr = _lastOtherAvatarEncodeTime.find(otherAvatar);
if (itr != _lastOtherAvatarEncodeTime.end()) {
return itr->second;
}
return 0;
}
void AvatarMixerClientData::setLastOtherAvatarEncodeTime(const QUuid& otherAvatar, const uint64_t& time) {
std::unordered_map<QUuid, uint64_t>::iterator itr = _lastOtherAvatarEncodeTime.find(otherAvatar);
if (itr != _lastOtherAvatarEncodeTime.end()) {
itr->second = time;
} else {
_lastOtherAvatarEncodeTime.emplace(std::pair<QUuid, uint64_t>(otherAvatar, time));
}
}
void AvatarMixerClientData::queuePacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer node) {
if (!_packetQueue.node) {
_packetQueue.node = node;

View file

@ -110,16 +110,10 @@ public:
bool getRequestsDomainListData() { return _requestsDomainListData; }
void setRequestsDomainListData(bool requesting) { _requestsDomainListData = requesting; }
ViewFrustum getViewFrustom() const { return _currentViewFrustum; }
ViewFrustum getViewFrustum() const { return _currentViewFrustum; }
quint64 getLastOtherAvatarEncodeTime(QUuid otherAvatar) {
quint64 result = 0;
if (_lastOtherAvatarEncodeTime.find(otherAvatar) != _lastOtherAvatarEncodeTime.end()) {
result = _lastOtherAvatarEncodeTime[otherAvatar];
}
_lastOtherAvatarEncodeTime[otherAvatar] = usecTimestampNow();
return result;
}
uint64_t getLastOtherAvatarEncodeTime(QUuid otherAvatar) const;
void setLastOtherAvatarEncodeTime(const QUuid& otherAvatar, const uint64_t& time);
QVector<JointData>& getLastOtherAvatarSentJoints(QUuid otherAvatar) {
_lastOtherAvatarSentJoints[otherAvatar].resize(_avatar->getJointCount());
@ -143,7 +137,7 @@ private:
// this is a map of the last time we encoded an "other" avatar for
// sending to "this" node
std::unordered_map<QUuid, quint64> _lastOtherAvatarEncodeTime;
std::unordered_map<QUuid, uint64_t> _lastOtherAvatarEncodeTime;
std::unordered_map<QUuid, QVector<JointData>> _lastOtherAvatarSentJoints;
uint64_t _identityChangeTimestamp;

View file

@ -22,6 +22,7 @@
#include <NodeList.h>
#include <Node.h>
#include <OctreeConstants.h>
#include <PrioritySortUtil.h>
#include <udt/PacketHeaders.h>
#include <SharedUtil.h>
#include <StDev.h>
@ -32,6 +33,10 @@
#include "AvatarMixerClientData.h"
#include "AvatarMixerSlave.h"
namespace PrioritySortUtil {
// we declare this callback here but override it later
std::function<uint64_t(const AvatarSharedPointer&)> getAvatarAgeCallback = [] (const AvatarSharedPointer& avatar) { return 0; };
}
void AvatarMixerSlave::configure(ConstIter begin, ConstIter end) {
_begin = begin;
@ -184,10 +189,8 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
// setup list of AvatarData as well as maps to map betweeen the AvatarData and the original nodes
// for calling the AvatarData::sortAvatars() function and getting our sorted list of client nodes
QList<AvatarSharedPointer> avatarList;
std::vector<AvatarSharedPointer> avatarsToSort;
std::unordered_map<AvatarSharedPointer, SharedNodePointer> avatarDataToNodes;
std::for_each(_begin, _end, [&](const SharedNodePointer& otherNode) {
// make sure this is an agent that we have avatar data for before considering it for inclusion
if (otherNode->getType() == NodeType::Agent
@ -195,36 +198,61 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
const AvatarMixerClientData* otherNodeData = reinterpret_cast<const AvatarMixerClientData*>(otherNode->getLinkedData());
AvatarSharedPointer otherAvatar = otherNodeData->getAvatarSharedPointer();
avatarList << otherAvatar;
avatarsToSort.push_back(otherAvatar);
avatarDataToNodes[otherAvatar] = otherNode;
}
});
AvatarSharedPointer thisAvatar = nodeData->getAvatarSharedPointer();
ViewFrustum cameraView = nodeData->getViewFrustom();
std::priority_queue<AvatarPriority> sortedAvatars;
AvatarData::sortAvatars(avatarList, cameraView, sortedAvatars,
[&](AvatarSharedPointer avatar)->uint64_t {
auto avatarNode = avatarDataToNodes[avatar];
assert(avatarNode); // we can't have gotten here without the avatarData being a valid key in the map
return nodeData->getLastBroadcastTime(avatarNode->getUUID());
}, [&](AvatarSharedPointer avatar)->float{
glm::vec3 nodeBoxHalfScale = (avatar->getWorldPosition() - avatar->getGlobalBoundingBoxCorner() * avatar->getSensorToWorldScale());
return glm::max(nodeBoxHalfScale.x, glm::max(nodeBoxHalfScale.y, nodeBoxHalfScale.z));
}, [&](AvatarSharedPointer avatar)->bool {
// now that we've assembled the avatarDataToNodes map we can replace PrioritySortUtil::getAvatarAgeCallback
// with the true implementation
PrioritySortUtil::getAvatarAgeCallback = [&] (const AvatarSharedPointer& avatar) {
auto avatarNode = avatarDataToNodes[avatar];
assert(avatarNode); // we can't have gotten here without the avatarData being a valid key in the map
return nodeData->getLastOtherAvatarEncodeTime(avatarNode->getUUID());
};
class SortableAvatar: public PrioritySortUtil::Sortable {
public:
SortableAvatar() = delete;
SortableAvatar(const AvatarSharedPointer& avatar) : _avatar(avatar) {}
glm::vec3 getPosition() const override { return _avatar->getWorldPosition(); }
float getRadius() const override {
glm::vec3 nodeBoxHalfScale = (_avatar->getWorldPosition() - _avatar->getGlobalBoundingBoxCorner() * _avatar->getSensorToWorldScale());
return glm::max(nodeBoxHalfScale.x, glm::max(nodeBoxHalfScale.y, nodeBoxHalfScale.z));
}
uint64_t getTimestamp() const override {
// use the callback implemented above
return PrioritySortUtil::getAvatarAgeCallback(_avatar);
}
const AvatarSharedPointer& getAvatar() const { return _avatar; }
private:
AvatarSharedPointer _avatar;
};
// prepare to sort
ViewFrustum cameraView = nodeData->getViewFrustum();
PrioritySortUtil::PriorityQueue<SortableAvatar> sortedAvatars(cameraView,
AvatarData::_avatarSortCoefficientSize,
AvatarData::_avatarSortCoefficientCenter,
AvatarData::_avatarSortCoefficientAge);
// ignore or sort
const AvatarSharedPointer& thisAvatar = nodeData->getAvatarSharedPointer();
for (const auto& avatar : avatarsToSort) {
if (avatar == thisAvatar) {
return true; // ignore ourselves...
// don't echo updates to self
continue;
}
bool shouldIgnore = false;
// We will also ignore other nodes for a couple of different reasons:
// We ignore other nodes for a couple of reasons:
// 1) ignore bubbles and ignore specific node
// 2) the node hasn't really updated it's frame data recently, this can
// happen if for example the avatar is connected on a desktop and sending
// updates at ~30hz. So every 3 frames we skip a frame.
auto avatarNode = avatarDataToNodes[avatar];
auto avatarNode = avatarDataToNodes[avatar];
assert(avatarNode); // we can't have gotten here without the avatarData being a valid key in the map
const AvatarMixerClientData* avatarNodeData = reinterpret_cast<const AvatarMixerClientData*>(avatarNode->getLinkedData());
@ -240,7 +268,6 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
|| (avatarNode->isIgnoringNodeWithID(node->getUUID()) && !getsAnyIgnored)) {
shouldIgnore = true;
} else {
// Check to see if the space bubble is enabled
// Don't bother with these checks if the other avatar has their bubble enabled and we're gettingAnyIgnored
if (node->isIgnoreRadiusEnabled() || (avatarNode->isIgnoreRadiusEnabled() && !getsAnyIgnored)) {
@ -267,8 +294,6 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
nodeData->removeFromRadiusIgnoringSet(node, avatarNode->getUUID());
}
}
quint64 endIgnoreCalculation = usecTimestampNow();
_stats.ignoreCalculationElapsedTime += (endIgnoreCalculation - startIgnoreCalculation);
if (!shouldIgnore) {
AvatarDataSequenceNumber lastSeqToReceiver = nodeData->getLastBroadcastSequenceNumber(avatarNode->getUUID());
@ -292,20 +317,21 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
++numAvatarsWithSkippedFrames;
}
}
return shouldIgnore;
});
quint64 endIgnoreCalculation = usecTimestampNow();
_stats.ignoreCalculationElapsedTime += (endIgnoreCalculation - startIgnoreCalculation);
if (!shouldIgnore) {
// sort this one for later
sortedAvatars.push(SortableAvatar(avatar));
}
}
// loop through our sorted avatars and allocate our bandwidth to them accordingly
int avatarRank = 0;
// this is overly conservative, because it includes some avatars we might not consider
int remainingAvatars = (int)sortedAvatars.size();
while (!sortedAvatars.empty()) {
AvatarPriority sortData = sortedAvatars.top();
const auto& avatarData = sortedAvatars.top().getAvatar();
sortedAvatars.pop();
const auto& avatarData = sortData.avatar;
avatarRank++;
remainingAvatars--;
auto otherNode = avatarDataToNodes[avatarData];
@ -332,10 +358,8 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
nodeData->setLastBroadcastTime(otherNode->getUUID(), usecTimestampNow());
}
// determine if avatar is in view which determines how much data to send
glm::vec3 otherPosition = otherAvatar->getClientGlobalPosition();
// determine if avatar is in view, to determine how much data to include...
glm::vec3 otherNodeBoxScale = (otherPosition - otherNodeData->getGlobalBoundingBoxCorner()) * 2.0f * otherAvatar->getSensorToWorldScale();
AABox otherNodeBox(otherNodeData->getGlobalBoundingBoxCorner(), otherNodeBoxScale);
bool isInView = nodeData->otherAvatarInView(otherNodeBox);
@ -405,14 +429,18 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
// set the last sent sequence number for this sender on the receiver
nodeData->setLastBroadcastSequenceNumber(otherNode->getUUID(),
otherNodeData->getLastReceivedSequenceNumber());
nodeData->setLastOtherAvatarEncodeTime(otherNode->getUUID(), usecTimestampNow());
}
} else {
// TODO? this avatar is not included now, and will probably not be included next frame.
// It would be nice if we could tweak its future sort priority to put it at the back of the list.
}
avatarPacketList->endSegment();
quint64 endAvatarDataPacking = usecTimestampNow();
_stats.avatarDataPackingElapsedTime += (endAvatarDataPacking - startAvatarDataPacking);
};
}
quint64 startPacketSending = usecTimestampNow();

View file

@ -1,5 +1,5 @@
{
"version": 2.0,
"version": 2.1,
"settings": [
{
"name": "label",
@ -1015,20 +1015,20 @@
"assignment-types": [ 1, 2 ],
"settings": [
{
"name": "min_avatar_scale",
"name": "min_avatar_height",
"type": "double",
"label": "Minimum Avatar Scale",
"help": "Limits the scale of avatars in your domain. Must be at least 0.005.",
"placeholder": 0.25,
"default": 0.25
"label": "Minimum Avatar Height (meters)",
"help": "Limits the height of avatars in your domain. Must be at least 0.009.",
"placeholder": 0.4,
"default": 0.4
},
{
"name": "max_avatar_scale",
"name": "max_avatar_height",
"type": "double",
"label": "Maximum Avatar Scale",
"help": "Limits the scale of avatars in your domain. Cannot be greater than 1000.",
"placeholder": 3.0,
"default": 3.0
"label": "Maximum Avatar Height (meters)",
"help": "Limits the scale of avatars in your domain. Cannot be greater than 1755.",
"placeholder": 5.2,
"default": 5.2
},
{
"name": "avatar_whitelist",

View file

@ -304,6 +304,26 @@ void DomainServerSettingsManager::setupConfigMap(const QStringList& argumentList
*wizardCompletedOnce = QVariant(true);
}
if (oldVersion < 2.1) {
// convert old avatar scale settings into avatar height.
const QString AVATAR_MIN_SCALE_KEYPATH = "avatars.min_avatar_scale";
const QString AVATAR_MAX_SCALE_KEYPATH = "avatars.max_avatar_scale";
const QString AVATAR_MIN_HEIGHT_KEYPATH = "avatars.min_avatar_height";
const QString AVATAR_MAX_HEIGHT_KEYPATH = "avatars.max_avatar_height";
QVariant* avatarMinScale = _configMap.valueForKeyPath(AVATAR_MIN_SCALE_KEYPATH);
if (avatarMinScale) {
float scale = avatarMinScale->toFloat();
_configMap.valueForKeyPath(AVATAR_MIN_HEIGHT_KEYPATH, scale * DEFAULT_AVATAR_HEIGHT);
}
QVariant* avatarMaxScale = _configMap.valueForKeyPath(AVATAR_MAX_SCALE_KEYPATH);
if (avatarMaxScale) {
float scale = avatarMaxScale->toFloat();
_configMap.valueForKeyPath(AVATAR_MAX_HEIGHT_KEYPATH, scale * DEFAULT_AVATAR_HEIGHT);
}
}
// write the current description version to our settings
*versionVariant = _descriptionVersion;

View file

@ -13,11 +13,11 @@
{ "from": "OculusTouch.LY", "to": "Standard.LY",
"filters": [
{ "type": "deadZone", "min": 0.3 },
{ "type": "deadZone", "min": 0.7 },
"invert"
]
},
{ "from": "OculusTouch.LX", "filters": { "type": "deadZone", "min": 0.3 }, "to": "Standard.LX" },
{ "from": "OculusTouch.LX", "filters": { "type": "deadZone", "min": 0.7 }, "to": "Standard.LX" },
{ "from": "OculusTouch.LT", "to": "Standard.LTClick",
"peek": true,
"filters": [ { "type": "hysteresis", "min": 0.85, "max": 0.9 } ]
@ -29,11 +29,11 @@
{ "from": "OculusTouch.RY", "to": "Standard.RY",
"filters": [
{ "type": "deadZone", "min": 0.3 },
{ "type": "deadZone", "min": 0.7 },
"invert"
]
},
{ "from": "OculusTouch.RX", "filters": { "type": "deadZone", "min": 0.3 }, "to": "Standard.RX" },
{ "from": "OculusTouch.RX", "filters": { "type": "deadZone", "min": 0.7 }, "to": "Standard.RX" },
{ "from": "OculusTouch.RT", "to": "Standard.RTClick",
"peek": true,
"filters": [ { "type": "hysteresis", "min": 0.85, "max": 0.9 } ]

View file

@ -9,33 +9,30 @@ Overlay {
Image {
id: image
property bool scaleFix: true;
property real xOffset: 0
property real yOffset: 0
property bool scaleFix: true
property real xStart: 0
property real yStart: 0
property real xSize: 0
property real ySize: 0
property real imageScale: 1.0
property var resizer: Timer {
interval: 50
repeat: false
running: false
onTriggered: {
var targetAspect = root.width / root.height;
var sourceAspect = image.sourceSize.width / image.sourceSize.height;
if (sourceAspect <= targetAspect) {
if (root.width === image.sourceSize.width) {
return;
}
image.imageScale = root.width / image.sourceSize.width;
} else if (sourceAspect > targetAspect){
if (root.height === image.sourceSize.height) {
return;
}
image.imageScale = root.height / image.sourceSize.height;
if (image.xSize === 0) {
image.xSize = image.sourceSize.width - image.xStart;
}
image.sourceSize = Qt.size(image.sourceSize.width * image.imageScale, image.sourceSize.height * image.imageScale);
if (image.ySize === 0) {
image.ySize = image.sourceSize.height - image.yStart;
}
image.anchors.leftMargin = -image.xStart * root.width / image.xSize;
image.anchors.topMargin = -image.yStart * root.height / image.ySize;
image.anchors.rightMargin = (image.xStart + image.xSize - image.sourceSize.width) * root.width / image.xSize;
image.anchors.bottomMargin = (image.yStart + image.ySize - image.sourceSize.height) * root.height / image.ySize;
}
}
x: -1 * xOffset * imageScale
y: -1 * yOffset * imageScale
onSourceSizeChanged: {
if (sourceSize.width !== 0 && sourceSize.height !== 0 && progress === 1.0 && scaleFix) {
@ -43,6 +40,8 @@ Overlay {
resizer.start();
}
}
anchors.fill: parent
}
ColorOverlay {
@ -57,8 +56,10 @@ Overlay {
var key = keys[i];
var value = subImage[key];
switch (key) {
case "x": image.xOffset = value; break;
case "y": image.yOffset = value; break;
case "x": image.xStart = value; break;
case "y": image.yStart = value; break;
case "width": image.xSize = value; break;
case "height": image.ySize = value; break;
}
}
}

View file

@ -2812,10 +2812,10 @@ static int getEventQueueSize(QThread* thread) {
static void dumpEventQueue(QThread* thread) {
auto threadData = QThreadData::get2(thread);
QMutexLocker locker(&threadData->postEventList.mutex);
qDebug() << "AJT: event list, size =" << threadData->postEventList.size();
qDebug() << "Event list, size =" << threadData->postEventList.size();
for (auto& postEvent : threadData->postEventList) {
QEvent::Type type = (postEvent.event ? postEvent.event->type() : QEvent::None);
qDebug() << "AJT: " << type;
qDebug() << " " << type;
}
}
#endif // DEBUG_EVENT_QUEUE

View file

@ -28,6 +28,7 @@
#include <shared/QtHelpers.h>
#include <AvatarData.h>
#include <PerfStat.h>
#include <PrioritySortUtil.h>
#include <RegisteredMetaTypes.h>
#include <Rig.h>
#include <SettingHandle.h>
@ -142,32 +143,39 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
PerformanceTimer perfTimer("otherAvatars");
auto avatarMap = getHashCopy();
QList<AvatarSharedPointer> avatarList = avatarMap.values();
class SortableAvatar: public PrioritySortUtil::Sortable {
public:
SortableAvatar() = delete;
SortableAvatar(const AvatarSharedPointer& avatar) : _avatar(avatar) {}
glm::vec3 getPosition() const override { return _avatar->getWorldPosition(); }
float getRadius() const override { return std::static_pointer_cast<Avatar>(_avatar)->getBoundingRadius(); }
uint64_t getTimestamp() const override { return std::static_pointer_cast<Avatar>(_avatar)->getLastRenderUpdateTime(); }
const AvatarSharedPointer& getAvatar() const { return _avatar; }
private:
AvatarSharedPointer _avatar;
};
ViewFrustum cameraView;
qApp->copyDisplayViewFrustum(cameraView);
PrioritySortUtil::PriorityQueue<SortableAvatar> sortedAvatars(cameraView,
AvatarData::_avatarSortCoefficientSize,
AvatarData::_avatarSortCoefficientCenter,
AvatarData::_avatarSortCoefficientAge);
std::priority_queue<AvatarPriority> sortedAvatars;
AvatarData::sortAvatars(avatarList, cameraView, sortedAvatars,
[](AvatarSharedPointer avatar)->uint64_t{
return std::static_pointer_cast<Avatar>(avatar)->getLastRenderUpdateTime();
},
[](AvatarSharedPointer avatar)->float{
return std::static_pointer_cast<Avatar>(avatar)->getBoundingRadius();
},
[this](AvatarSharedPointer avatar)->bool{
const auto& castedAvatar = std::static_pointer_cast<Avatar>(avatar);
if (castedAvatar == _myAvatar || !castedAvatar->isInitialized()) {
// DO NOT update _myAvatar! Its update has already been done earlier in the main loop.
// DO NOT update or fade out uninitialized Avatars
return true; // ignore it
}
return false;
});
// sort
auto avatarMap = getHashCopy();
AvatarHash::iterator itr = avatarMap.begin();
while (itr != avatarMap.end()) {
const auto& avatar = std::static_pointer_cast<Avatar>(*itr);
// DO NOT update _myAvatar! Its update has already been done earlier in the main loop.
// DO NOT update or fade out uninitialized Avatars
if (avatar != _myAvatar && avatar->isInitialized()) {
sortedAvatars.push(SortableAvatar(avatar));
}
++itr;
}
// process in sorted order
uint64_t startTime = usecTimestampNow();
const uint64_t UPDATE_BUDGET = 2000; // usec
uint64_t updateExpiry = startTime + UPDATE_BUDGET;
@ -176,8 +184,8 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
render::Transaction transaction;
while (!sortedAvatars.empty()) {
const AvatarPriority& sortData = sortedAvatars.top();
const auto& avatar = std::static_pointer_cast<Avatar>(sortData.avatar);
const SortableAvatar& sortData = sortedAvatars.top();
const auto& avatar = std::static_pointer_cast<Avatar>(sortData.getAvatar());
bool ignoring = DependencyManager::get<NodeList>()->isPersonalMutingNode(avatar->getID());
if (ignoring) {
@ -207,7 +215,7 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
uint64_t now = usecTimestampNow();
if (now < updateExpiry) {
// we're within budget
bool inView = sortData.priority > OUT_OF_VIEW_THRESHOLD;
bool inView = sortData.getPriority() > OUT_OF_VIEW_THRESHOLD;
if (inView && avatar->hasNewJointData()) {
numAvatarsUpdated++;
}
@ -221,7 +229,7 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
// --> some avatar velocity measurements may be a little off
// no time simulate, but we take the time to count how many were tragically missed
bool inView = sortData.priority > OUT_OF_VIEW_THRESHOLD;
bool inView = sortData.getPriority() > OUT_OF_VIEW_THRESHOLD;
if (!inView) {
break;
}
@ -230,9 +238,9 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
}
sortedAvatars.pop();
while (inView && !sortedAvatars.empty()) {
const AvatarPriority& newSortData = sortedAvatars.top();
const auto& newAvatar = std::static_pointer_cast<Avatar>(newSortData.avatar);
inView = newSortData.priority > OUT_OF_VIEW_THRESHOLD;
const SortableAvatar& newSortData = sortedAvatars.top();
const auto& newAvatar = std::static_pointer_cast<Avatar>(newSortData.getAvatar());
inView = newSortData.getPriority() > OUT_OF_VIEW_THRESHOLD;
if (inView && newAvatar->hasNewJointData()) {
numAVatarsNotUpdated++;
}

View file

@ -1516,9 +1516,19 @@ void MyAvatar::updateMotors() {
_characterController.clearMotors();
glm::quat motorRotation;
if (_motionBehaviors & AVATAR_MOTION_ACTION_MOTOR_ENABLED) {
const float FLYING_MOTOR_TIMESCALE = 0.05f;
const float WALKING_MOTOR_TIMESCALE = 0.2f;
const float INVALID_MOTOR_TIMESCALE = 1.0e6f;
float horizontalMotorTimescale;
float verticalMotorTimescale;
if (_characterController.getState() == CharacterController::State::Hover ||
_characterController.computeCollisionGroup() == BULLET_COLLISION_GROUP_COLLISIONLESS) {
motorRotation = getMyHead()->getHeadOrientation();
horizontalMotorTimescale = FLYING_MOTOR_TIMESCALE;
verticalMotorTimescale = FLYING_MOTOR_TIMESCALE;
} else {
// non-hovering = walking: follow camera twist about vertical but not lift
// we decompose camera's rotation and store the twist part in motorRotation
@ -1529,11 +1539,12 @@ void MyAvatar::updateMotors() {
glm::quat liftRotation;
swingTwistDecomposition(headOrientation, Vectors::UNIT_Y, liftRotation, motorRotation);
motorRotation = orientation * motorRotation;
horizontalMotorTimescale = WALKING_MOTOR_TIMESCALE;
verticalMotorTimescale = INVALID_MOTOR_TIMESCALE;
}
const float DEFAULT_MOTOR_TIMESCALE = 0.2f;
const float INVALID_MOTOR_TIMESCALE = 1.0e6f;
if (_isPushing || _isBraking || !_isBeingPushed) {
_characterController.addMotor(_actionMotorVelocity, motorRotation, DEFAULT_MOTOR_TIMESCALE, INVALID_MOTOR_TIMESCALE);
_characterController.addMotor(_actionMotorVelocity, motorRotation, horizontalMotorTimescale, verticalMotorTimescale);
} else {
// _isBeingPushed must be true --> disable action motor by giving it a long timescale,
// otherwise it's attempt to "stand in in place" could defeat scripted motor/thrusts
@ -1799,6 +1810,7 @@ void MyAvatar::postUpdate(float deltaTime, const render::ScenePointer& scene) {
_skeletonModel->setCauterizeBoneSet(_headBoneSet);
_fstAnimGraphOverrideUrl = _skeletonModel->getGeometry()->getAnimGraphOverrideUrl();
initAnimGraph();
_isAnimatingScale = true;
}
if (_enableDebugDrawDefaultPose || _enableDebugDrawAnimPose) {
@ -1956,27 +1968,33 @@ void MyAvatar::updateOrientation(float deltaTime) {
// Use head/HMD roll to turn while flying, but not when standing still.
if (qApp->isHMDMode() && getCharacterController()->getState() == CharacterController::State::Hover && _hmdRollControlEnabled && hasDriveInput()) {
// Turn with head roll.
const float MIN_CONTROL_SPEED = 0.01f;
float speed = glm::length(getWorldVelocity());
if (speed >= MIN_CONTROL_SPEED) {
// Feather turn when stopping moving.
float speedFactor;
if (getDriveKey(TRANSLATE_Z) != 0.0f || _lastDrivenSpeed == 0.0f) {
_lastDrivenSpeed = speed;
speedFactor = 1.0f;
} else {
speedFactor = glm::min(speed / _lastDrivenSpeed, 1.0f);
}
const float MIN_CONTROL_SPEED = 2.0f * getSensorToWorldScale(); // meters / sec
const glm::vec3 characterForward = getWorldOrientation() * Vectors::UNIT_NEG_Z;
float forwardSpeed = glm::dot(characterForward, getWorldVelocity());
float direction = glm::dot(getWorldVelocity(), getWorldOrientation() * Vectors::UNIT_NEG_Z) > 0.0f ? 1.0f : -1.0f;
// only enable roll-turns if we are moving forward or backward at greater then MIN_CONTROL_SPEED
if (fabsf(forwardSpeed) >= MIN_CONTROL_SPEED) {
float direction = forwardSpeed > 0.0f ? 1.0f : -1.0f;
float rollAngle = glm::degrees(asinf(glm::dot(IDENTITY_UP, _hmdSensorOrientation * IDENTITY_RIGHT)));
float rollSign = rollAngle < 0.0f ? -1.0f : 1.0f;
rollAngle = fabsf(rollAngle);
rollAngle = rollAngle > _hmdRollControlDeadZone ? rollSign * (rollAngle - _hmdRollControlDeadZone) : 0.0f;
totalBodyYaw += speedFactor * direction * rollAngle * deltaTime * _hmdRollControlRate;
const float MIN_ROLL_ANGLE = _hmdRollControlDeadZone;
const float MAX_ROLL_ANGLE = 90.0f; // degrees
if (rollAngle > MIN_ROLL_ANGLE) {
// rate of turning is linearly proportional to rollAngle
rollAngle = glm::clamp(rollAngle, MIN_ROLL_ANGLE, MAX_ROLL_ANGLE);
// scale rollAngle into a value from zero to one.
float rollFactor = (rollAngle - MIN_ROLL_ANGLE) / (MAX_ROLL_ANGLE - MIN_ROLL_ANGLE);
float angularSpeed = rollSign * rollFactor * _hmdRollControlRate;
totalBodyYaw += direction * angularSpeed * deltaTime;
}
}
}
@ -2022,12 +2040,13 @@ void MyAvatar::updateActionMotor(float deltaTime) {
_isBraking = _wasPushing || (_isBraking && speed > MIN_ACTION_BRAKE_SPEED);
}
CharacterController::State state = _characterController.getState();
// compute action input
glm::vec3 forward = (getDriveKey(TRANSLATE_Z)) * IDENTITY_FORWARD;
glm::vec3 right = (getDriveKey(TRANSLATE_X)) * IDENTITY_RIGHT;
glm::vec3 direction = forward + right;
CharacterController::State state = _characterController.getState();
if (state == CharacterController::State::Hover ||
_characterController.computeCollisionGroup() == BULLET_COLLISION_GROUP_COLLISIONLESS) {
// we can fly --> support vertical motion
@ -2161,41 +2180,6 @@ bool findAvatarAvatarPenetration(const glm::vec3 positionA, float radiusA, float
// target scale to match the new scale they have chosen. When they leave the domain they will not return to the scale they were
// before they entered the limiting domain.
void MyAvatar::clampTargetScaleToDomainLimits() {
// when we're about to change the target scale because the user has asked to increase or decrease their scale,
// we first make sure that we're starting from a target scale that is allowed by the current domain
auto clampedTargetScale = glm::clamp(_targetScale, _domainMinimumScale, _domainMaximumScale);
if (clampedTargetScale != _targetScale) {
qCDebug(interfaceapp, "Clamped scale to %f since original target scale %f was not allowed by domain",
(double)clampedTargetScale, (double)_targetScale);
setTargetScale(clampedTargetScale);
}
}
void MyAvatar::clampScaleChangeToDomainLimits(float desiredScale) {
auto clampedTargetScale = glm::clamp(desiredScale, _domainMinimumScale, _domainMaximumScale);
if (clampedTargetScale != desiredScale) {
qCDebug(interfaceapp, "Forcing scale to %f since %f is not allowed by domain",
clampedTargetScale, desiredScale);
}
setTargetScale(clampedTargetScale);
qCDebug(interfaceapp, "Changed scale to %f", (double)_targetScale);
emit(scaleChanged());
}
float MyAvatar::getDomainMinScale() {
return _domainMinimumScale;
}
float MyAvatar::getDomainMaxScale() {
return _domainMaximumScale;
}
void MyAvatar::setGravity(float gravity) {
_characterController.setGravity(gravity);
}
@ -2205,70 +2189,58 @@ float MyAvatar::getGravity() {
}
void MyAvatar::increaseSize() {
// make sure we're starting from an allowable scale
clampTargetScaleToDomainLimits();
float minScale = getDomainMinScale();
float maxScale = getDomainMaxScale();
// calculate what our new scale should be
float updatedTargetScale = _targetScale * (1.0f + SCALING_RATIO);
float clampedTargetScale = glm::clamp(_targetScale, minScale, maxScale);
float newTargetScale = glm::clamp(clampedTargetScale * (1.0f + SCALING_RATIO), minScale, maxScale);
// attempt to change to desired scale (clamped to the domain limits)
clampScaleChangeToDomainLimits(updatedTargetScale);
setTargetScale(newTargetScale);
}
void MyAvatar::decreaseSize() {
// make sure we're starting from an allowable scale
clampTargetScaleToDomainLimits();
float minScale = getDomainMinScale();
float maxScale = getDomainMaxScale();
// calculate what our new scale should be
float updatedTargetScale = _targetScale * (1.0f - SCALING_RATIO);
float clampedTargetScale = glm::clamp(_targetScale, minScale, maxScale);
float newTargetScale = glm::clamp(clampedTargetScale * (1.0f - SCALING_RATIO), minScale, maxScale);
// attempt to change to desired scale (clamped to the domain limits)
clampScaleChangeToDomainLimits(updatedTargetScale);
setTargetScale(newTargetScale);
}
void MyAvatar::resetSize() {
// attempt to reset avatar size to the default (clamped to domain limits)
const float DEFAULT_AVATAR_SCALE = 1.0f;
clampScaleChangeToDomainLimits(DEFAULT_AVATAR_SCALE);
setTargetScale(DEFAULT_AVATAR_SCALE);
}
void MyAvatar::restrictScaleFromDomainSettings(const QJsonObject& domainSettingsObject) {
// pull out the minimum and maximum scale and set them to restrict our scale
// pull out the minimum and maximum height and set them to restrict our scale
static const QString AVATAR_SETTINGS_KEY = "avatars";
auto avatarsObject = domainSettingsObject[AVATAR_SETTINGS_KEY].toObject();
static const QString MIN_SCALE_OPTION = "min_avatar_scale";
float settingMinScale = avatarsObject[MIN_SCALE_OPTION].toDouble(MIN_AVATAR_SCALE);
setDomainMinimumScale(settingMinScale);
static const QString MIN_HEIGHT_OPTION = "min_avatar_height";
float settingMinHeight = avatarsObject[MIN_HEIGHT_OPTION].toDouble(MIN_AVATAR_HEIGHT);
setDomainMinimumHeight(settingMinHeight);
static const QString MAX_SCALE_OPTION = "max_avatar_scale";
float settingMaxScale = avatarsObject[MAX_SCALE_OPTION].toDouble(MAX_AVATAR_SCALE);
setDomainMaximumScale(settingMaxScale);
static const QString MAX_HEIGHT_OPTION = "max_avatar_height";
float settingMaxHeight = avatarsObject[MAX_HEIGHT_OPTION].toDouble(MAX_AVATAR_HEIGHT);
setDomainMaximumHeight(settingMaxHeight);
// make sure that the domain owner didn't flip min and max
if (_domainMinimumScale > _domainMaximumScale) {
std::swap(_domainMinimumScale, _domainMaximumScale);
if (_domainMinimumHeight > _domainMaximumHeight) {
std::swap(_domainMinimumHeight, _domainMaximumHeight);
}
// Set avatar current scale
Settings settings;
settings.beginGroup("Avatar");
_targetScale = loadSetting(settings, "scale", 1.0f);
qCDebug(interfaceapp) << "This domain requires a minimum avatar scale of " << _domainMinimumScale
<< " and a maximum avatar scale of " << _domainMaximumScale
<< ". Current avatar scale is " << _targetScale;
qCDebug(interfaceapp) << "This domain requires a minimum avatar scale of " << _domainMinimumHeight
<< " and a maximum avatar scale of " << _domainMaximumHeight;
// debug to log if this avatar's scale in this domain will be clamped
float clampedScale = glm::clamp(_targetScale, _domainMinimumScale, _domainMaximumScale);
if (_targetScale != clampedScale) {
qCDebug(interfaceapp) << "Current avatar scale is clamped to " << clampedScale
<< " because " << _targetScale << " is not allowed by current domain";
// The current scale of avatar should not be more than domain's max_avatar_scale and not less than domain's min_avatar_scale .
_targetScale = clampedScale;
}
_isAnimatingScale = true;
setModelScale(_targetScale);
rebuildCollisionShape();
@ -2288,8 +2260,8 @@ void MyAvatar::saveAvatarScale() {
}
void MyAvatar::clearScaleRestriction() {
_domainMinimumScale = MIN_AVATAR_SCALE;
_domainMaximumScale = MAX_AVATAR_SCALE;
_domainMinimumHeight = MIN_AVATAR_HEIGHT;
_domainMaximumHeight = MAX_AVATAR_HEIGHT;
}
void MyAvatar::goToLocation(const QVariant& propertiesVar) {
@ -3248,6 +3220,7 @@ void MyAvatar::setModelScale(float scale) {
if (changed) {
float sensorToWorldScale = getEyeHeight() / getUserEyeHeight();
emit sensorToWorldScaleChanged(sensorToWorldScale);
emit scaleChanged();
}
}

View file

@ -110,6 +110,10 @@ class MyAvatar : public Avatar {
* @property userEyeHeight {number} Estimated height of the users eyes in sensor space. (meters)
* @property SELF_ID {string} READ-ONLY. UUID representing "my avatar". Only use for local-only entities and overlays in situations where MyAvatar.sessionUUID is not available (e.g., if not connected to a domain).
* Note: Likely to be deprecated.
* @property hmdRollControlEnabled {bool} When enabled the roll angle of your HMD will turn your avatar while flying.
* @property hmdRollControlDeadZone {number} If hmdRollControlEnabled is true, this value can be used to tune what roll angle is required to begin turning.
* This angle is specified in degrees.
* @property hmdRollControlRate {number} If hmdRollControlEnabled is true, this value determines the maximum turn rate of your avatar when rolling your HMD in degrees per second.
*/
// FIXME: `glm::vec3 position` is not accessible from QML, so this exposes position in a QML-native type
@ -158,7 +162,7 @@ class MyAvatar : public Avatar {
Q_PROPERTY(float userEyeHeight READ getUserEyeHeight)
Q_PROPERTY(QUuid SELF_ID READ getSelfID CONSTANT)
const QString DOMINANT_LEFT_HAND = "left";
const QString DOMINANT_RIGHT_HAND = "right";
@ -558,8 +562,6 @@ public slots:
void increaseSize();
void decreaseSize();
void resetSize();
float getDomainMinScale();
float getDomainMaxScale();
void setGravity(float gravity);
float getGravity();
@ -737,12 +739,12 @@ private:
bool _clearOverlayWhenMoving { true };
QString _dominantHand { DOMINANT_RIGHT_HAND };
const float ROLL_CONTROL_DEAD_ZONE_DEFAULT = 8.0f; // deg
const float ROLL_CONTROL_RATE_DEFAULT = 2.5f; // deg/sec/deg
const float ROLL_CONTROL_DEAD_ZONE_DEFAULT = 8.0f; // degrees
const float ROLL_CONTROL_RATE_DEFAULT = 114.0f; // degrees / sec
bool _hmdRollControlEnabled { true };
float _hmdRollControlDeadZone { ROLL_CONTROL_DEAD_ZONE_DEFAULT };
float _hmdRollControlRate { ROLL_CONTROL_RATE_DEFAULT };
float _lastDrivenSpeed { 0.0f };
// working copy -- see AvatarData for thread-safe _sensorToWorldMatrixCache, used for outward facing access
glm::mat4 _sensorToWorldMatrix { glm::mat4() };

View file

@ -83,19 +83,28 @@ void QmlCommerce::buy(const QString& assetId, int cost, const bool controlledFai
void QmlCommerce::balance() {
auto ledger = DependencyManager::get<Ledger>();
auto wallet = DependencyManager::get<Wallet>();
ledger->balance(wallet->listPublicKeys());
QStringList cachedPublicKeys = wallet->listPublicKeys();
if (!cachedPublicKeys.isEmpty()) {
ledger->balance(cachedPublicKeys);
}
}
void QmlCommerce::inventory() {
auto ledger = DependencyManager::get<Ledger>();
auto wallet = DependencyManager::get<Wallet>();
ledger->inventory(wallet->listPublicKeys());
QStringList cachedPublicKeys = wallet->listPublicKeys();
if (!cachedPublicKeys.isEmpty()) {
ledger->inventory(cachedPublicKeys);
}
}
void QmlCommerce::history() {
auto ledger = DependencyManager::get<Ledger>();
auto wallet = DependencyManager::get<Wallet>();
ledger->history(wallet->listPublicKeys());
QStringList cachedPublicKeys = wallet->listPublicKeys();
if (!cachedPublicKeys.isEmpty()) {
ledger->history(cachedPublicKeys);
}
}
void QmlCommerce::changePassphrase(const QString& oldPassphrase, const QString& newPassphrase) {

View file

@ -84,18 +84,7 @@ glm::vec2 RayPick::projectOntoXYPlane(const glm::vec3& worldPos, const glm::vec3
glm::vec2 RayPick::projectOntoOverlayXYPlane(const QUuid& overlayID, const glm::vec3& worldPos, bool unNormalized) {
glm::vec3 position = vec3FromVariant(qApp->getOverlays().getProperty(overlayID, "position").value);
glm::quat rotation = quatFromVariant(qApp->getOverlays().getProperty(overlayID, "rotation").value);
glm::vec3 dimensions;
float dpi = qApp->getOverlays().getProperty(overlayID, "dpi").value.toFloat();
if (dpi > 0) {
// Calculate physical dimensions for web3d overlay from resolution and dpi; "dimensions" property is used as a scale.
glm::vec3 resolution = glm::vec3(vec2FromVariant(qApp->getOverlays().getProperty(overlayID, "resolution").value), 1);
glm::vec3 scale = glm::vec3(vec2FromVariant(qApp->getOverlays().getProperty(overlayID, "dimensions").value), 0.01f);
const float INCHES_TO_METERS = 1.0f / 39.3701f;
dimensions = (resolution * INCHES_TO_METERS / dpi) * scale;
} else {
dimensions = glm::vec3(vec2FromVariant(qApp->getOverlays().getProperty(overlayID, "dimensions").value), 0.01);
}
glm::vec3 dimensions = glm::vec3(vec2FromVariant(qApp->getOverlays().getProperty(overlayID, "dimensions").value), 0.01f);
return projectOntoXYPlane(worldPos, position, rotation, dimensions, ENTITY_ITEM_DEFAULT_REGISTRATION_POINT, unNormalized);
}

View file

@ -35,7 +35,8 @@ ModelOverlay::ModelOverlay(const ModelOverlay* modelOverlay) :
_modelTextures(QVariantMap()),
_url(modelOverlay->_url),
_updateModel(false),
_loadPriority(modelOverlay->getLoadPriority())
_scaleToFit(modelOverlay->_scaleToFit),
_loadPriority(modelOverlay->_loadPriority)
{
_model->init();
_model->setLoadingPriority(_loadPriority);

View file

@ -75,8 +75,8 @@ private:
QVariantMap _modelTextures;
QUrl _url;
bool _updateModel = { false };
bool _scaleToFit = { false };
bool _updateModel { false };
bool _scaleToFit { false };
float _loadPriority { 0.0f };
AnimationPointer _animation;
@ -87,7 +87,7 @@ private:
bool _animationRunning { false };
bool _animationLoop { false };
float _animationFirstFrame { 0.0f };
float _animationLastFrame = { 0.0f };
float _animationLastFrame { 0.0f };
bool _animationHold { false };
bool _animationAllowTranslation { false };
uint64_t _lastAnimated { 0 };

View file

@ -305,13 +305,6 @@ public slots:
OverlayID getKeyboardFocusOverlay();
void setKeyboardFocusOverlay(const OverlayID& id);
void mousePressPointerEvent(const OverlayID& overlayID, const PointerEvent& event);
void mouseMovePointerEvent(const OverlayID& overlayID, const PointerEvent& event);
void mouseReleasePointerEvent(const OverlayID& overlayID, const PointerEvent& event);
void hoverEnterPointerEvent(const OverlayID& overlayID, const PointerEvent& event);
void hoverOverPointerEvent(const OverlayID& overlayID, const PointerEvent& event);
void hoverLeavePointerEvent(const OverlayID& overlayID, const PointerEvent& event);
signals:
/**jsdoc
* Emitted when an overlay is deleted
@ -358,6 +351,14 @@ private:
OverlayID _currentHoverOverOverlayID { UNKNOWN_OVERLAY_ID };
RayToOverlayIntersectionResult findRayIntersectionForMouseEvent(PickRay ray);
private slots:
void mousePressPointerEvent(const OverlayID& overlayID, const PointerEvent& event);
void mouseMovePointerEvent(const OverlayID& overlayID, const PointerEvent& event);
void mouseReleasePointerEvent(const OverlayID& overlayID, const PointerEvent& event);
void hoverEnterPointerEvent(const OverlayID& overlayID, const PointerEvent& event);
void hoverOverPointerEvent(const OverlayID& overlayID, const PointerEvent& event);
void hoverLeavePointerEvent(const OverlayID& overlayID, const PointerEvent& event);
};
#endif // hifi_Overlays_h

View file

@ -18,8 +18,9 @@
QString const Shape3DOverlay::TYPE = "shape";
Shape3DOverlay::Shape3DOverlay(const Shape3DOverlay* Shape3DOverlay) :
Volume3DOverlay(Shape3DOverlay)
Shape3DOverlay::Shape3DOverlay(const Shape3DOverlay* shape3DOverlay) :
Volume3DOverlay(shape3DOverlay),
_shape(shape3DOverlay->_shape)
{
}

View file

@ -23,7 +23,7 @@ public:
virtual QString getType() const override { return TYPE; }
Shape3DOverlay() {}
Shape3DOverlay(const Shape3DOverlay* Shape3DOverlay);
Shape3DOverlay(const Shape3DOverlay* shape3DOverlay);
virtual void render(RenderArgs* args) override;
virtual const render::ShapeKey getShapeKey() override;

View file

@ -14,7 +14,8 @@
#include <RegisteredMetaTypes.h>
Volume3DOverlay::Volume3DOverlay(const Volume3DOverlay* volume3DOverlay) :
Base3DOverlay(volume3DOverlay)
Base3DOverlay(volume3DOverlay),
_localBoundingBox(volume3DOverlay->_localBoundingBox)
{
}

View file

@ -55,17 +55,15 @@
#include <plugins/InputConfiguration.h>
#include "ui/Snapshot.h"
#include "SoundCache.h"
#include "raypick/PointerScriptingInterface.h"
static const float DPI = 30.47f;
static const float INCHES_TO_METERS = 1.0f / 39.3701f;
static int MAX_WINDOW_SIZE = 4096;
static const float METERS_TO_INCHES = 39.3701f;
static const float OPAQUE_ALPHA_THRESHOLD = 0.99f;
const QString Web3DOverlay::TYPE = "web3d";
const QString Web3DOverlay::QML = "Web3DOverlay.qml";
Web3DOverlay::Web3DOverlay() : _dpi(DPI) {
Web3DOverlay::Web3DOverlay() {
_touchDevice.setCapabilities(QTouchDevice::Position);
_touchDevice.setType(QTouchDevice::TouchScreen);
_touchDevice.setName("Web3DOverlayTouchDevice");
@ -82,7 +80,6 @@ Web3DOverlay::Web3DOverlay(const Web3DOverlay* Web3DOverlay) :
_url(Web3DOverlay->_url),
_scriptURL(Web3DOverlay->_scriptURL),
_dpi(Web3DOverlay->_dpi),
_resolution(Web3DOverlay->_resolution),
_showKeyboardFocusHighlight(Web3DOverlay->_showKeyboardFocusHighlight)
{
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
@ -154,7 +151,7 @@ void Web3DOverlay::buildWebSurface() {
setupQmlSurface();
}
_webSurface->getSurfaceContext()->setContextProperty("globalPosition", vec3toVariant(getWorldPosition()));
_webSurface->resize(QSize(_resolution.x, _resolution.y));
onResizeWebSurface();
_webSurface->resume();
});
@ -244,8 +241,16 @@ void Web3DOverlay::setMaxFPS(uint8_t maxFPS) {
}
void Web3DOverlay::onResizeWebSurface() {
_mayNeedResize = false;
_webSurface->resize(QSize(_resolution.x, _resolution.y));
glm::vec2 dims = glm::vec2(getDimensions());
dims *= METERS_TO_INCHES * _dpi;
// ensure no side is never larger then MAX_WINDOW_SIZE
float max = (dims.x > dims.y) ? dims.x : dims.y;
if (max > MAX_WINDOW_SIZE) {
dims *= MAX_WINDOW_SIZE / max;
}
_webSurface->resize(QSize(dims.x, dims.y));
}
unsigned int Web3DOverlay::deviceIdByTouchPoint(qreal x, qreal y) {
@ -266,14 +271,14 @@ void Web3DOverlay::render(RenderArgs* args) {
return;
}
if (_currentMaxFPS != _desiredMaxFPS) {
setMaxFPS(_desiredMaxFPS);
}
if (_mayNeedResize) {
emit resizeWebSurface();
}
if (_currentMaxFPS != _desiredMaxFPS) {
setMaxFPS(_desiredMaxFPS);
}
vec4 color(toGlm(getColor()), getAlpha());
if (!_texture) {
@ -310,7 +315,7 @@ void Web3DOverlay::render(RenderArgs* args) {
Transform Web3DOverlay::evalRenderTransform() {
Transform transform = Parent::evalRenderTransform();
transform.setScale(1.0f);
transform.postScale(glm::vec3(getSize(), 1.0f));
transform.postScale(glm::vec3(getDimensions(), 1.0f));
return transform;
}
@ -434,18 +439,10 @@ void Web3DOverlay::setProperties(const QVariantMap& properties) {
}
}
auto resolution = properties["resolution"];
if (resolution.isValid()) {
bool valid;
auto res = vec2FromVariant(resolution, valid);
if (valid) {
_resolution = res;
}
}
auto dpi = properties["dpi"];
if (dpi.isValid()) {
_dpi = dpi.toFloat();
_mayNeedResize = true;
}
auto maxFPS = properties["maxFPS"];
@ -467,8 +464,6 @@ void Web3DOverlay::setProperties(const QVariantMap& properties) {
_inputMode = Touch;
}
}
_mayNeedResize = true;
}
QVariant Web3DOverlay::getProperty(const QString& property) {
@ -478,9 +473,6 @@ QVariant Web3DOverlay::getProperty(const QString& property) {
if (property == "scriptURL") {
return _scriptURL;
}
if (property == "resolution") {
return vec2toVariant(_resolution);
}
if (property == "dpi") {
return _dpi;
}
@ -536,17 +528,18 @@ void Web3DOverlay::setScriptURL(const QString& scriptURL) {
}
}
glm::vec2 Web3DOverlay::getSize() const {
return _resolution / _dpi * INCHES_TO_METERS * getDimensions();
};
bool Web3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face, glm::vec3& surfaceNormal) {
// FIXME - face and surfaceNormal not being returned
glm::vec2 dimensions = getDimensions();
glm::quat rotation = getWorldOrientation();
glm::vec3 position = getWorldPosition();
// Don't call applyTransformTo() or setTransform() here because this code runs too frequently.
// Produce the dimensions of the overlay based on the image's aspect ratio and the overlay's scale.
return findRayRectangleIntersection(origin, direction, getWorldOrientation(), getWorldPosition(), getSize(), distance);
if (findRayRectangleIntersection(origin, direction, rotation, position, dimensions, distance)) {
surfaceNormal = rotation * Vectors::UNIT_Z;
face = glm::dot(surfaceNormal, direction) > 0 ? MIN_Z_FACE : MAX_Z_FACE;
return true;
} else {
return false;
}
}
Web3DOverlay* Web3DOverlay::createClone() const {
@ -555,4 +548,4 @@ Web3DOverlay* Web3DOverlay::createClone() const {
void Web3DOverlay::emitScriptEvent(const QVariant& message) {
QMetaObject::invokeMethod(this, "scriptEventReceived", Q_ARG(QVariant, message));
}
}

View file

@ -52,8 +52,6 @@ public:
void setProperties(const QVariantMap& properties) override;
QVariant getProperty(const QString& property) override;
glm::vec2 getSize() const override;
virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance,
BoxFace& face, glm::vec3& surfaceNormal) override;
@ -93,10 +91,9 @@ private:
gpu::TexturePointer _texture;
QString _url;
QString _scriptURL;
float _dpi;
vec2 _resolution{ 640, 480 };
float _dpi { 30.0f };
int _geometryId { 0 };
bool _showKeyboardFocusHighlight{ true };
bool _showKeyboardFocusHighlight { true };
QTouchDevice _touchDevice;

View file

@ -231,6 +231,9 @@ public:
const glm::mat4& getGeometryToRigTransform() const { return _geometryToRigTransform; }
const AnimPose& getModelOffsetPose() const { return _modelOffset; }
const AnimPose& getGeometryOffsetPose() const { return _geometryOffset; }
void setEnableDebugDrawIKTargets(bool enableDebugDrawIKTargets) { _enableDebugDrawIKTargets = enableDebugDrawIKTargets; }
void setEnableDebugDrawIKConstraints(bool enableDebugDrawIKConstraints) { _enableDebugDrawIKConstraints = enableDebugDrawIKConstraints; }
void setEnableDebugDrawIKChains(bool enableDebugDrawIKChains) { _enableDebugDrawIKChains = enableDebugDrawIKChains; }

View file

@ -162,6 +162,7 @@ AABox Avatar::getBounds() const {
}
void Avatar::animateScaleChanges(float deltaTime) {
if (_isAnimatingScale) {
float currentScale = getModelScale();
float desiredScale = getDomainLimitedScale();
@ -172,7 +173,7 @@ void Avatar::animateScaleChanges(float deltaTime) {
float animatedScale = (1.0f - blendFactor) * currentScale + blendFactor * desiredScale;
// snap to the end when we get close enough
const float MIN_RELATIVE_ERROR = 0.03f;
const float MIN_RELATIVE_ERROR = 0.001f;
float relativeError = fabsf(desiredScale - currentScale) / desiredScale;
if (relativeError < MIN_RELATIVE_ERROR) {
animatedScale = desiredScale;
@ -698,6 +699,7 @@ void Avatar::fixupModelsInScene(const render::ScenePointer& scene) {
_skeletonModel->removeFromScene(scene, transaction);
_skeletonModel->addToScene(scene, transaction);
canTryFade = true;
_isAnimatingScale = true;
}
for (auto attachmentModel : _attachmentModels) {
if (attachmentModel->isRenderable() && attachmentModel->needsFixupInScene()) {
@ -1195,6 +1197,8 @@ void Avatar::setSkeletonModelURL(const QUrl& skeletonModelURL) {
void Avatar::setModelURLFinished(bool success) {
invalidateJointIndicesCache();
_isAnimatingScale = true;
if (!success && _skeletonModelURL != AvatarData::defaultFullAvatarModelUrl()) {
const int MAX_SKELETON_DOWNLOAD_ATTEMPTS = 4; // NOTE: we don't want to be as generous as ResourceCache is, we only want 4 attempts
if (_skeletonModel->getResourceDownloadAttemptsRemaining() <= 0 ||
@ -1588,45 +1592,80 @@ float Avatar::getEyeHeight() const {
return result;
}
return getModelScale() * getUnscaledEyeHeight();
}
float Avatar::getUnscaledEyeHeight() const {
float skeletonHeight = getUnscaledEyeHeightFromSkeleton();
// Sanity check by looking at the model extents.
Extents meshExtents = _skeletonModel->getUnscaledMeshExtents();
float meshHeight = meshExtents.size().y;
// if we determine the mesh is much larger then the skeleton, then we use the mesh height instead.
// This helps prevent absurdly large avatars from exceeding the domain height limit.
const float MESH_SLOP_RATIO = 1.5f;
if (meshHeight > skeletonHeight * MESH_SLOP_RATIO) {
return meshHeight;
} else {
return skeletonHeight;
}
}
float Avatar::getUnscaledEyeHeightFromSkeleton() const {
// TODO: if performance becomes a concern we can cache this value rather then computing it everytime.
// Makes assumption that the y = 0 plane in geometry is the ground plane.
// We also make that assumption in Rig::computeAvatarBoundingCapsule()
float avatarScale = getModelScale();
if (_skeletonModel) {
auto& rig = _skeletonModel->getRig();
// Normally the model offset transform will contain the avatar scale factor, we explicitly remove it here.
AnimPose modelOffsetWithoutAvatarScale(glm::vec3(1.0f), rig.getModelOffsetPose().rot(), rig.getModelOffsetPose().trans());
AnimPose geomToRigWithoutAvatarScale = modelOffsetWithoutAvatarScale * rig.getGeometryOffsetPose();
// This factor can be used to scale distances in the geometry frame into the unscaled rig frame.
// Typically it will be the unit conversion from cm to m.
float scaleFactor = geomToRigWithoutAvatarScale.scale().x; // in practice this always a uniform scale factor.
int headTopJoint = rig.indexOfJoint("HeadTop_End");
int headJoint = rig.indexOfJoint("Head");
int eyeJoint = rig.indexOfJoint("LeftEye") != -1 ? rig.indexOfJoint("LeftEye") : rig.indexOfJoint("RightEye");
int toeJoint = rig.indexOfJoint("LeftToeBase") != -1 ? rig.indexOfJoint("LeftToeBase") : rig.indexOfJoint("RightToeBase");
// Makes assumption that the y = 0 plane in geometry is the ground plane.
// We also make that assumption in Rig::computeAvatarBoundingCapsule()
const float GROUND_Y = 0.0f;
// Values from the skeleton are in the geometry coordinate frame.
auto skeleton = rig.getAnimSkeleton();
if (eyeJoint >= 0 && toeJoint >= 0) {
// measure from eyes to toes.
float eyeHeight = rig.getAbsoluteDefaultPose(eyeJoint).trans().y - rig.getAbsoluteDefaultPose(toeJoint).trans().y;
return eyeHeight;
// Measure from eyes to toes.
float eyeHeight = skeleton->getAbsoluteDefaultPose(eyeJoint).trans().y - skeleton->getAbsoluteDefaultPose(toeJoint).trans().y;
return scaleFactor * eyeHeight;
} else if (eyeJoint >= 0) {
// measure eyes to y = 0 plane.
float groundHeight = transformPoint(rig.getGeometryToRigTransform(), glm::vec3(0.0f)).y;
float eyeHeight = rig.getAbsoluteDefaultPose(eyeJoint).trans().y - groundHeight;
return eyeHeight;
// Measure Eye joint to y = 0 plane.
float eyeHeight = skeleton->getAbsoluteDefaultPose(eyeJoint).trans().y - GROUND_Y;
return scaleFactor * eyeHeight;
} else if (headTopJoint >= 0 && toeJoint >= 0) {
// measure toe to top of head. Note: default poses already include avatar scale factor
// Measure from ToeBase joint to HeadTop_End joint, then remove forehead distance.
const float ratio = DEFAULT_AVATAR_EYE_TO_TOP_OF_HEAD / DEFAULT_AVATAR_HEIGHT;
float height = rig.getAbsoluteDefaultPose(headTopJoint).trans().y - rig.getAbsoluteDefaultPose(toeJoint).trans().y;
return height - height * ratio;
float height = skeleton->getAbsoluteDefaultPose(headTopJoint).trans().y - skeleton->getAbsoluteDefaultPose(toeJoint).trans().y;
return scaleFactor * (height - height * ratio);
} else if (headTopJoint >= 0) {
// Measure from HeadTop_End joint to the ground, then remove forehead distance.
const float ratio = DEFAULT_AVATAR_EYE_TO_TOP_OF_HEAD / DEFAULT_AVATAR_HEIGHT;
float groundHeight = transformPoint(rig.getGeometryToRigTransform(), glm::vec3(0.0f)).y;
float headHeight = rig.getAbsoluteDefaultPose(headTopJoint).trans().y - groundHeight;
return headHeight - headHeight * ratio;
float headHeight = skeleton->getAbsoluteDefaultPose(headTopJoint).trans().y - GROUND_Y;
return scaleFactor * (headHeight - headHeight * ratio);
} else if (headJoint >= 0) {
float groundHeight = transformPoint(rig.getGeometryToRigTransform(), glm::vec3(0.0f)).y;
// Measure Head joint to the ground, then add in distance from neck to eye.
const float DEFAULT_AVATAR_NECK_TO_EYE = DEFAULT_AVATAR_NECK_TO_TOP_OF_HEAD - DEFAULT_AVATAR_EYE_TO_TOP_OF_HEAD;
const float ratio = DEFAULT_AVATAR_NECK_TO_EYE / DEFAULT_AVATAR_NECK_HEIGHT;
float neckHeight = rig.getAbsoluteDefaultPose(headJoint).trans().y - groundHeight;
return neckHeight + neckHeight * ratio;
float neckHeight = skeleton->getAbsoluteDefaultPose(headJoint).trans().y - GROUND_Y;
return scaleFactor * (neckHeight + neckHeight * ratio);
} else {
return avatarScale * DEFAULT_AVATAR_EYE_HEIGHT;
return DEFAULT_AVATAR_EYE_HEIGHT;
}
} else {
return avatarScale * DEFAULT_AVATAR_EYE_HEIGHT;
return DEFAULT_AVATAR_EYE_HEIGHT;
}
}

View file

@ -255,12 +255,16 @@ public:
bool isFading() const { return _isFading; }
void updateFadingStatus(render::ScenePointer scene);
/**jsdoc
* Provides read only access to the current eye height of the avatar.
* @function Avatar.getEyeHeight
* @returns {number} eye height of avatar in meters
*/
Q_INVOKABLE float getEyeHeight() const;
Q_INVOKABLE virtual float getEyeHeight() const override;
// returns eye height of avatar in meters, ignoreing avatar scale.
// if _targetScale is 1 then this will be identical to getEyeHeight;
virtual float getUnscaledEyeHeight() const override;
// returns true, if an acurate eye height estimage can be obtained by inspecting the avatar model skeleton and geometry,
// not all subclasses of AvatarData have access to this data.
virtual bool canMeasureEyeHeight() const override { return true; }
virtual float getModelScale() const { return _modelScale; }
virtual void setModelScale(float scale) { _modelScale = scale; }
@ -279,6 +283,7 @@ public slots:
void setModelURLFinished(bool success);
protected:
float getUnscaledEyeHeightFromSkeleton() const;
virtual const QString& getSessionDisplayNameForTransport() const override { return _empty; } // Save a tiny bit of bandwidth. Mixer won't look at what we send.
QString _empty{};
virtual void maybeUpdateSessionDisplayNameFromTransport(const QString& sessionDisplayName) override { _sessionDisplayName = sessionDisplayName; } // don't use no-op setter!
@ -349,7 +354,7 @@ protected:
RateCounter<> _skeletonModelSimulationRate;
RateCounter<> _jointDataSimulationRate;
private:
protected:
class AvatarEntityDataHash {
public:
AvatarEntityDataHash(uint32_t h) : hash(h) {};

View file

@ -117,6 +117,55 @@ void AvatarData::setTargetScale(float targetScale) {
}
}
float AvatarData::getDomainLimitedScale() const {
if (canMeasureEyeHeight()) {
const float minScale = getDomainMinScale();
const float maxScale = getDomainMaxScale();
return glm::clamp(_targetScale, minScale, maxScale);
} else {
// We can't make a good estimate.
return _targetScale;
}
}
void AvatarData::setDomainMinimumHeight(float domainMinimumHeight) {
_domainMinimumHeight = glm::clamp(domainMinimumHeight, MIN_AVATAR_HEIGHT, MAX_AVATAR_HEIGHT);
}
void AvatarData::setDomainMaximumHeight(float domainMaximumHeight) {
_domainMaximumHeight = glm::clamp(domainMaximumHeight, MIN_AVATAR_HEIGHT, MAX_AVATAR_HEIGHT);
}
float AvatarData::getDomainMinScale() const {
float unscaledHeight = getUnscaledHeight();
const float EPSILON = 1.0e-4f;
if (unscaledHeight <= EPSILON) {
unscaledHeight = DEFAULT_AVATAR_HEIGHT;
}
return _domainMinimumHeight / unscaledHeight;
}
float AvatarData::getDomainMaxScale() const {
float unscaledHeight = getUnscaledHeight();
const float EPSILON = 1.0e-4f;
if (unscaledHeight <= EPSILON) {
unscaledHeight = DEFAULT_AVATAR_HEIGHT;
}
return _domainMaximumHeight / unscaledHeight;
}
float AvatarData::getUnscaledHeight() const {
const float eyeHeight = getUnscaledEyeHeight();
const float ratio = eyeHeight / DEFAULT_AVATAR_HEIGHT;
return eyeHeight + ratio * DEFAULT_AVATAR_EYE_TO_TOP_OF_HEAD;
}
float AvatarData::getHeight() const {
const float eyeHeight = getEyeHeight();
const float ratio = eyeHeight / DEFAULT_AVATAR_HEIGHT;
return eyeHeight + ratio * DEFAULT_AVATAR_EYE_TO_TOP_OF_HEAD;
}
glm::vec3 AvatarData::getHandPosition() const {
return getWorldOrientation() * _handPosition + getWorldPosition();
}
@ -2387,63 +2436,10 @@ void RayToAvatarIntersectionResultFromScriptValue(const QScriptValue& object, Ra
const float AvatarData::OUT_OF_VIEW_PENALTY = -10.0f;
float AvatarData::_avatarSortCoefficientSize { 0.5f };
float AvatarData::_avatarSortCoefficientSize { 1.0f };
float AvatarData::_avatarSortCoefficientCenter { 0.25 };
float AvatarData::_avatarSortCoefficientAge { 1.0f };
void AvatarData::sortAvatars(
QList<AvatarSharedPointer> avatarList,
const ViewFrustum& cameraView,
std::priority_queue<AvatarPriority>& sortedAvatarsOut,
std::function<uint64_t(AvatarSharedPointer)> getLastUpdated,
std::function<float(AvatarSharedPointer)> getBoundingRadius,
std::function<bool(AvatarSharedPointer)> shouldIgnore) {
PROFILE_RANGE(simulation, "sort");
uint64_t now = usecTimestampNow();
glm::vec3 frustumCenter = cameraView.getPosition();
const glm::vec3& forward = cameraView.getDirection();
for (int32_t i = 0; i < avatarList.size(); ++i) {
const auto& avatar = avatarList.at(i);
if (shouldIgnore(avatar)) {
continue;
}
// priority = weighted linear combination of:
// (a) apparentSize
// (b) proximity to center of view
// (c) time since last update
glm::vec3 avatarPosition = avatar->getWorldPosition();
glm::vec3 offset = avatarPosition - frustumCenter;
float distance = glm::length(offset) + 0.001f; // add 1mm to avoid divide by zero
// FIXME - AvatarData has something equivolent to this
float radius = getBoundingRadius(avatar);
float apparentSize = 2.0f * radius / distance;
float cosineAngle = glm::dot(offset, forward) / distance;
float age = (float)(now - getLastUpdated(avatar)) / (float)(USECS_PER_SECOND);
// NOTE: we are adding values of different units to get a single measure of "priority".
// Thus we multiply each component by a conversion "weight" that scales its units relative to the others.
// These weights are pure magic tuning and should be hard coded in the relation below,
// but are currently exposed for anyone who would like to explore fine tuning:
float priority = _avatarSortCoefficientSize * apparentSize
+ _avatarSortCoefficientCenter * cosineAngle
+ _avatarSortCoefficientAge * age;
// decrement priority of avatars outside keyhole
if (distance > cameraView.getCenterRadius()) {
if (!cameraView.sphereIntersectsFrustum(avatarPosition, radius)) {
priority += OUT_OF_VIEW_PENALTY;
}
}
sortedAvatarsOut.push(AvatarPriority(avatar, priority));
}
}
QScriptValue AvatarEntityMapToScriptValue(QScriptEngine* engine, const AvatarEntityMap& value) {
QScriptValue obj = engine->newObject();
for (auto entityID : value.keys()) {

View file

@ -35,6 +35,7 @@
#include <QtScript/QScriptValueIterator>
#include <QReadWriteLock>
#include <AvatarConstants.h>
#include <JointData.h>
#include <NLPacket.h>
#include <Node.h>
@ -257,9 +258,6 @@ namespace AvatarDataPacket {
size_t maxJointDataSize(size_t numJoints);
}
static const float MAX_AVATAR_SCALE = 1000.0f;
static const float MIN_AVATAR_SCALE = .005f;
const float MAX_AUDIO_LOUDNESS = 1000.0f; // close enough for mouth animation
const int AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS = 1000;
@ -484,12 +482,38 @@ public:
// Scale
virtual void setTargetScale(float targetScale);
float getDomainLimitedScale() const { return glm::clamp(_targetScale, _domainMinimumScale, _domainMaximumScale); }
float getDomainLimitedScale() const;
float getDomainMinScale() const;
float getDomainMaxScale() const;
void setDomainMinimumScale(float domainMinimumScale)
{ _domainMinimumScale = glm::clamp(domainMinimumScale, MIN_AVATAR_SCALE, MAX_AVATAR_SCALE); _scaleChanged = usecTimestampNow(); }
void setDomainMaximumScale(float domainMaximumScale)
{ _domainMaximumScale = glm::clamp(domainMaximumScale, MIN_AVATAR_SCALE, MAX_AVATAR_SCALE); _scaleChanged = usecTimestampNow(); }
// returns eye height of avatar in meters, ignoreing avatar scale.
// if _targetScale is 1 then this will be identical to getEyeHeight;
virtual float getUnscaledEyeHeight() const { return DEFAULT_AVATAR_EYE_HEIGHT; }
// returns true, if an acurate eye height estimage can be obtained by inspecting the avatar model skeleton and geometry,
// not all subclasses of AvatarData have access to this data.
virtual bool canMeasureEyeHeight() const { return false; }
/**jsdoc
* Provides read only access to the current eye height of the avatar.
* This height is only an estimate and might be incorrect for avatars that are missing standard joints.
* @function AvatarData.getEyeHeight
* @returns {number} eye height of avatar in meters
*/
Q_INVOKABLE virtual float getEyeHeight() const { return _targetScale * getUnscaledEyeHeight(); }
/**jsdoc
* Provides read only access to the current height of the avatar.
* This height is only an estimate and might be incorrect for avatars that are missing standard joints.
* @function AvatarData.getHeight
* @returns {number} height of avatar in meters
*/
Q_INVOKABLE virtual float getHeight() const;
float getUnscaledHeight() const;
void setDomainMinimumHeight(float domainMinimumHeight);
void setDomainMaximumHeight(float domainMaximumHeight);
// Hand State
Q_INVOKABLE void setHandState(char s) { _handState = s; }
@ -629,14 +653,6 @@ public:
static const float OUT_OF_VIEW_PENALTY;
static void sortAvatars(
QList<AvatarSharedPointer> avatarList,
const ViewFrustum& cameraView,
std::priority_queue<AvatarPriority>& sortedAvatarsOut,
std::function<uint64_t(AvatarSharedPointer)> getLastUpdated,
std::function<float(AvatarSharedPointer)> getBoundingRadius,
std::function<bool(AvatarSharedPointer)> shouldIgnore);
// TODO: remove this HACK once we settle on optimal sort coefficients
// These coefficients exposed for fine tuning the sort priority for transfering new _jointData to the render pipeline.
static float _avatarSortCoefficientSize;
@ -706,8 +722,8 @@ protected:
// Body scale
float _targetScale;
float _domainMinimumScale { MIN_AVATAR_SCALE };
float _domainMaximumScale { MAX_AVATAR_SCALE };
float _domainMinimumHeight { MIN_AVATAR_HEIGHT };
float _domainMaximumHeight { MAX_AVATAR_HEIGHT };
// Hand state (are we grabbing something or not)
char _handState;

View file

@ -437,9 +437,11 @@ glm::mat4 CompositorHelper::getReticleTransform(const glm::mat4& eyePose, const
} else {
d = glm::normalize(overlaySurfacePoint);
}
reticlePosition = headPosition + (d * getReticleDepth());
// Our sensor to world matrix always has uniform scale
float sensorSpaceReticleDepth = getReticleDepth() / extractScale(_sensorToWorldMatrix).x;
reticlePosition = headPosition + (d * sensorSpaceReticleDepth);
quat reticleOrientation = cancelOutRoll(glm::quat_cast(_currentDisplayPlugin->getHeadPose()));
vec3 reticleScale = vec3(Cursor::Manager::instance().getScale() * reticleSize * getReticleDepth());
vec3 reticleScale = vec3(Cursor::Manager::instance().getScale() * reticleSize * sensorSpaceReticleDepth);
return glm::inverse(eyePose) * createMatFromScaleQuatAndPos(reticleScale, reticleOrientation, reticlePosition);
} else {
static const float CURSOR_PIXEL_SIZE = 32.0f;

View file

@ -1605,6 +1605,48 @@ void EntityItem::setParentID(const QUuid& value) {
if (tree && !oldParentID.isNull()) {
tree->removeFromChildrenOfAvatars(getThisPointer());
}
uint32_t oldParentNoBootstrapping = 0;
uint32_t newParentNoBootstrapping = 0;
if (!value.isNull() && tree) {
EntityItemPointer entity = tree->findEntityByEntityItemID(value);
if (entity) {
newParentNoBootstrapping = entity->getDirtyFlags() & Simulation::NO_BOOTSTRAPPING;
}
}
if (!oldParentID.isNull() && tree) {
EntityItemPointer entity = tree->findEntityByEntityItemID(oldParentID);
if (entity) {
oldParentNoBootstrapping = entity->getDirtyFlags() & Simulation::NO_BOOTSTRAPPING;
}
}
if (!value.isNull() && (value == Physics::getSessionUUID() || value == AVATAR_SELF_ID)) {
newParentNoBootstrapping |= Simulation::NO_BOOTSTRAPPING;
}
if ((bool)(oldParentNoBootstrapping ^ newParentNoBootstrapping)) {
if ((bool)(newParentNoBootstrapping & Simulation::NO_BOOTSTRAPPING)) {
markDirtyFlags(Simulation::NO_BOOTSTRAPPING);
forEachDescendant([&](SpatiallyNestablePointer object) {
if (object->getNestableType() == NestableType::Entity) {
EntityItemPointer entity = std::static_pointer_cast<EntityItem>(object);
entity->markDirtyFlags(Simulation::DIRTY_COLLISION_GROUP | Simulation::NO_BOOTSTRAPPING);
}
});
} else {
clearDirtyFlags(Simulation::NO_BOOTSTRAPPING);
forEachDescendant([&](SpatiallyNestablePointer object) {
if (object->getNestableType() == NestableType::Entity) {
EntityItemPointer entity = std::static_pointer_cast<EntityItem>(object);
entity->markDirtyFlags(Simulation::DIRTY_COLLISION_GROUP);
entity->clearDirtyFlags(Simulation::NO_BOOTSTRAPPING);
}
});
}
}
SpatiallyNestable::setParentID(value);
// children are forced to be kinematic
// may need to not collide with own avatar
@ -1834,39 +1876,8 @@ void EntityItem::computeCollisionGroupAndFinalMask(int16_t& group, int16_t& mask
}
}
if (userMask & USER_COLLISION_GROUP_MY_AVATAR) {
bool iAmHoldingThis = false;
// if this entity is a descendant of MyAvatar, don't collide with MyAvatar. This avoids the
// "bootstrapping" problem where you can shoot yourself across the room by grabbing something
// and holding it against your own avatar.
if (isChildOfMyAvatar()) {
iAmHoldingThis = true;
}
// also, don't bootstrap our own avatar with a hold action
QList<EntityDynamicPointer> holdActions = getActionsOfType(DYNAMIC_TYPE_HOLD);
QList<EntityDynamicPointer>::const_iterator i = holdActions.begin();
while (i != holdActions.end()) {
EntityDynamicPointer action = *i;
if (action->isMine()) {
iAmHoldingThis = true;
break;
}
i++;
}
QList<EntityDynamicPointer> farGrabActions = getActionsOfType(DYNAMIC_TYPE_FAR_GRAB);
i = farGrabActions.begin();
while (i != farGrabActions.end()) {
EntityDynamicPointer action = *i;
if (action->isMine()) {
iAmHoldingThis = true;
break;
}
i++;
}
if (iAmHoldingThis) {
userMask &= ~USER_COLLISION_GROUP_MY_AVATAR;
}
if ((bool)(_dirtyFlags & Simulation::NO_BOOTSTRAPPING)) {
userMask &= ~USER_COLLISION_GROUP_MY_AVATAR;
}
mask = Physics::getDefaultCollisionMask(group) & (int16_t)(userMask);
}
@ -1961,7 +1972,20 @@ bool EntityItem::addActionInternal(EntitySimulationPointer simulation, EntityDyn
if (success) {
_allActionsDataCache = newDataCache;
_dirtyFlags |= Simulation::DIRTY_PHYSICS_ACTIVATION;
_dirtyFlags |= Simulation::DIRTY_COLLISION_GROUP; // may need to not collide with own avatar
auto actionType = action->getType();
if (actionType == DYNAMIC_TYPE_HOLD || actionType == DYNAMIC_TYPE_FAR_GRAB) {
if (!(bool)(_dirtyFlags & Simulation::NO_BOOTSTRAPPING)) {
_dirtyFlags |= Simulation::NO_BOOTSTRAPPING;
_dirtyFlags |= Simulation::DIRTY_COLLISION_GROUP; // may need to not collide with own avatar
forEachDescendant([&](SpatiallyNestablePointer child) {
if (child->getNestableType() == NestableType::Entity) {
EntityItemPointer entity = std::static_pointer_cast<EntityItem>(child);
entity->markDirtyFlags(Simulation::NO_BOOTSTRAPPING | Simulation::DIRTY_COLLISION_GROUP);
}
});
}
}
} else {
qCDebug(entities) << "EntityItem::addActionInternal -- serializeActions failed";
}
@ -2002,6 +2026,29 @@ bool EntityItem::removeAction(EntitySimulationPointer simulation, const QUuid& a
return success;
}
bool EntityItem::stillHasGrabActions() const {
QList<EntityDynamicPointer> holdActions = getActionsOfType(DYNAMIC_TYPE_HOLD);
QList<EntityDynamicPointer>::const_iterator i = holdActions.begin();
while (i != holdActions.end()) {
EntityDynamicPointer action = *i;
if (action->isMine()) {
return true;
}
i++;
}
QList<EntityDynamicPointer> farGrabActions = getActionsOfType(DYNAMIC_TYPE_FAR_GRAB);
i = farGrabActions.begin();
while (i != farGrabActions.end()) {
EntityDynamicPointer action = *i;
if (action->isMine()) {
return true;
}
i++;
}
return false;
}
bool EntityItem::removeActionInternal(const QUuid& actionID, EntitySimulationPointer simulation) {
_previouslyDeletedActions.insert(actionID, usecTimestampNow());
if (_objectActions.contains(actionID)) {
@ -2015,7 +2062,6 @@ bool EntityItem::removeActionInternal(const QUuid& actionID, EntitySimulationPoi
action->setOwnerEntity(nullptr);
action->setIsMine(false);
_objectActions.remove(actionID);
if (simulation) {
action->removeFromSimulation(simulation);
@ -2024,7 +2070,23 @@ bool EntityItem::removeActionInternal(const QUuid& actionID, EntitySimulationPoi
bool success = true;
serializeActions(success, _allActionsDataCache);
_dirtyFlags |= Simulation::DIRTY_PHYSICS_ACTIVATION;
_dirtyFlags |= Simulation::DIRTY_COLLISION_GROUP; // may need to not collide with own avatar
auto removedActionType = action->getType();
if ((removedActionType == DYNAMIC_TYPE_HOLD || removedActionType == DYNAMIC_TYPE_FAR_GRAB) && !stillHasGrabActions()) {
_dirtyFlags &= ~Simulation::NO_BOOTSTRAPPING;
_dirtyFlags |= Simulation::DIRTY_COLLISION_GROUP; // may need to not collide with own avatar
forEachDescendant([&](SpatiallyNestablePointer child) {
if (child->getNestableType() == NestableType::Entity) {
EntityItemPointer entity = std::static_pointer_cast<EntityItem>(child);
entity->markDirtyFlags(Simulation::DIRTY_COLLISION_GROUP);
entity->clearDirtyFlags(Simulation::NO_BOOTSTRAPPING);
}
});
} else {
// NO-OP: we assume NO_BOOTSTRAPPING bits and collision group are correct
// because they should have been set correctly when the action was added
// and/or when children were linked
}
_objectActions.remove(actionID);
setDynamicDataNeedsTransmit(true);
return success;
}

View file

@ -470,6 +470,7 @@ protected:
void setSimulated(bool simulated) { _simulated = simulated; }
const QByteArray getDynamicDataInternal() const;
bool stillHasGrabActions() const;
void setDynamicDataInternal(QByteArray dynamicData);
virtual void dimensionsChanged() override;

View file

@ -2486,7 +2486,7 @@ QByteArray EntityItemProperties::getStaticCertificateJSON() const {
ADD_STRING_PROPERTY(collisionSoundURL, CollisionSoundURL);
ADD_STRING_PROPERTY(compoundShapeURL, CompoundShapeURL);
ADD_INT_PROPERTY(editionNumber, EditionNumber);
ADD_INT_PROPERTY(instanceNumber, EntityInstanceNumber);
ADD_INT_PROPERTY(entityInstanceNumber, EntityInstanceNumber);
ADD_STRING_PROPERTY(itemArtist, ItemArtist);
ADD_STRING_PROPERTY(itemCategories, ItemCategories);
ADD_STRING_PROPERTY(itemDescription, ItemDescription);

View file

@ -27,6 +27,7 @@ namespace Simulation {
const uint32_t DIRTY_PHYSICS_ACTIVATION = 0x0800; // should activate object in physics engine
const uint32_t DIRTY_SIMULATOR_ID = 0x1000; // the simulatorID has changed
const uint32_t DIRTY_SIMULATION_OWNERSHIP_PRIORITY = 0x2000; // our own bid priority has changed
const uint32_t NO_BOOTSTRAPPING = 0x4000;
const uint32_t DIRTY_TRANSFORM = DIRTY_POSITION | DIRTY_ROTATION;
const uint32_t DIRTY_VELOCITIES = DIRTY_LINEAR_VELOCITY | DIRTY_ANGULAR_VELOCITY;

View file

@ -1006,14 +1006,11 @@ NetworkTexturePointer TextureCache::getResourceTexture(QUrl resourceTextureUrl)
if (!_spectatorCameraNetworkTexture) {
_spectatorCameraNetworkTexture.reset(new NetworkTexture(resourceTextureUrl));
}
if (_spectatorCameraFramebuffer) {
texture = _spectatorCameraFramebuffer->getRenderBuffer(0);
if (texture) {
texture->setSource(SPECTATOR_CAMERA_FRAME_URL.toString().toStdString());
_spectatorCameraNetworkTexture->setImage(texture, texture->getWidth(), texture->getHeight());
return _spectatorCameraNetworkTexture;
}
if (!_spectatorCameraFramebuffer) {
getSpectatorCameraFramebuffer(); // initialize frame buffer
}
updateSpectatorCameraNetworkTexture();
return _spectatorCameraNetworkTexture;
}
// FIXME: Generalize this, DRY up this code
if (resourceTextureUrl == HMD_PREVIEW_FRAME_URL) {
@ -1052,7 +1049,18 @@ const gpu::FramebufferPointer& TextureCache::getSpectatorCameraFramebuffer(int w
// If we aren't taking a screenshot, we might need to resize or create the camera buffer
if (!_spectatorCameraFramebuffer || _spectatorCameraFramebuffer->getWidth() != width || _spectatorCameraFramebuffer->getHeight() != height) {
_spectatorCameraFramebuffer.reset(gpu::Framebuffer::create("spectatorCamera", gpu::Element::COLOR_SRGBA_32, width, height));
updateSpectatorCameraNetworkTexture();
emit spectatorCameraFramebufferReset();
}
return _spectatorCameraFramebuffer;
}
void TextureCache::updateSpectatorCameraNetworkTexture() {
if (_spectatorCameraFramebuffer && _spectatorCameraNetworkTexture) {
gpu::TexturePointer texture = _spectatorCameraFramebuffer->getRenderBuffer(0);
if (texture) {
texture->setSource(SPECTATOR_CAMERA_FRAME_URL.toString().toStdString());
_spectatorCameraNetworkTexture->setImage(texture, texture->getWidth(), texture->getHeight());
}
}
}

View file

@ -171,6 +171,7 @@ public:
const gpu::FramebufferPointer& getHmdPreviewFramebuffer(int width, int height);
const gpu::FramebufferPointer& getSpectatorCameraFramebuffer();
const gpu::FramebufferPointer& getSpectatorCameraFramebuffer(int width, int height);
void updateSpectatorCameraNetworkTexture();
static const int DEFAULT_SPECTATOR_CAM_WIDTH { 2048 };
static const int DEFAULT_SPECTATOR_CAM_HEIGHT { 1024 };

View file

@ -74,6 +74,8 @@ PacketVersion versionForPacketType(PacketType packetType) {
return static_cast<PacketVersion>(AudioVersion::HighDynamicRangeVolume);
case PacketType::ICEPing:
return static_cast<PacketVersion>(IcePingVersion::SendICEPeerID);
case PacketType::DomainSettings:
return 18; // replace min_avatar_scale and max_avatar_scale with min_avatar_height and max_avatar_height
default:
return 17;
}

View file

@ -700,7 +700,7 @@ uint32_t EntityMotionState::getIncomingDirtyFlags() {
void EntityMotionState::clearIncomingDirtyFlags() {
assert(entityTreeIsLocked());
if (_body && _entity) {
_entity->clearDirtyFlags();
_entity->clearDirtyFlags(DIRTY_PHYSICS_FLAGS);
}
}

View file

@ -163,7 +163,7 @@ void Model::setScale(const glm::vec3& scale) {
_scaledToFit = false;
}
const float SCALE_CHANGE_EPSILON = 0.01f;
const float SCALE_CHANGE_EPSILON = 0.001f;
void Model::setScaleInternal(const glm::vec3& scale) {
if (glm::distance(_scale, scale) > SCALE_CHANGE_EPSILON) {

View file

@ -204,6 +204,9 @@ public:
/// Returns the extents of the model's mesh
Extents getMeshExtents() const;
/// Returns the unscaled extents of the model's mesh
Extents getUnscaledMeshExtents() const;
void setTranslation(const glm::vec3& translation);
void setRotation(const glm::quat& rotation);
void setTransformNoUpdateRenderItems(const Transform& transform); // temporary HACK
@ -276,9 +279,6 @@ protected:
void setBlendshapeCoefficients(const QVector<float>& coefficients) { _blendshapeCoefficients = coefficients; }
const QVector<float>& getBlendshapeCoefficients() const { return _blendshapeCoefficients; }
/// Returns the unscaled extents of the model's mesh
Extents getUnscaledMeshExtents() const;
/// Clear the joint states
void clearJointState(int index);

View file

@ -12,6 +12,8 @@
#ifndef hifi_AvatarConstants_h
#define hifi_AvatarConstants_h
#include "GLMHelpers.h"
// 50th Percentile Man
const float DEFAULT_AVATAR_HEIGHT = 1.755f; // meters
const float DEFAULT_AVATAR_EYE_TO_TOP_OF_HEAD = 0.11f; // meters
@ -52,5 +54,10 @@ const float DEFAULT_AVATAR_JUMP_HEIGHT = (DEFAULT_AVATAR_JUMP_SPEED * DEFAULT_AV
const float DEFAULT_AVATAR_FALL_HEIGHT = 20.0f; // meters
const float DEFAULT_AVATAR_MIN_HOVER_HEIGHT = 2.5f; // meters
static const float MAX_AVATAR_SCALE = 1000.0f;
static const float MIN_AVATAR_SCALE = 0.005f;
static const float MAX_AVATAR_HEIGHT = 1000.0f * DEFAULT_AVATAR_HEIGHT; // meters
static const float MIN_AVATAR_HEIGHT = 0.005f * DEFAULT_AVATAR_HEIGHT; // meters
#endif // hifi_AvatarConstants_h

View file

@ -12,6 +12,9 @@
#define hifi_PrioritySortUtil_h
#include <glm/glm.hpp>
#include <queue>
#include "NumericalConstants.h"
#include "ViewFrustum.h"
/* PrioritySortUtil is a helper for sorting 3D things relative to a ViewFrustum. To use:
@ -32,11 +35,10 @@
(2) Make a PrioritySortUtil::PriorityQueue<Thing> and add them to the queue:
PrioritySortUtil::Prioritizer prioritizer(viewFrustum);
PrioritySortUtil::PriorityQueue<SortableWrapper> sortedThings(viewFrustum);
std::priority_queue< PrioritySortUtil::Sortable<Thing> > sortedThings;
for (thing in things) {
float priority = prioritizer.computePriority(PrioritySortUtil::PrioritizableThing(thing));
sortedThings.push(PrioritySortUtil::Sortable<Thing> entry(thing, priority));
sortedThings.push(SortableWrapper(thing));
}
(3) Loop over your priority queue and do timeboxed work:
@ -65,6 +67,7 @@ namespace PrioritySortUtil {
virtual uint64_t getTimestamp() const = 0;
void setPriority(float priority) { _priority = priority; }
float getPriority() const { return _priority; }
bool operator<(const Sortable& other) const { return _priority < other._priority; }
private:
float _priority { 0.0f };
@ -109,11 +112,19 @@ namespace PrioritySortUtil {
glm::vec3 position = thing.getPosition();
glm::vec3 offset = position - _view.getPosition();
float distance = glm::length(offset) + 0.001f; // add 1mm to avoid divide by zero
float radius = thing.getRadius();
const float MIN_RADIUS = 0.1f; // WORKAROUND for zero size objects (we still want them to sort by distance)
float radius = glm::min(thing.getRadius(), MIN_RADIUS);
float cosineAngle = (glm::dot(offset, _view.getDirection()) / distance);
float age = (float)(usecTimestampNow() - thing.getTimestamp());
float priority = _angularWeight * (radius / distance)
+ _centerWeight * (glm::dot(offset, _view.getDirection()) / distance)
+ _ageWeight * (float)(usecTimestampNow() - thing.getTimestamp());
// we modulatate "age" drift rate by the cosineAngle term to make periphrial objects sort forward
// at a reduced rate but we don't want the "age" term to go zero or negative so we clamp it
const float MIN_COSINE_ANGLE_FACTOR = 0.1f;
float cosineAngleFactor = glm::max(cosineAngle, MIN_COSINE_ANGLE_FACTOR);
float priority = _angularWeight * glm::max(radius, MIN_RADIUS) / distance
+ _centerWeight * cosineAngle
+ _ageWeight * cosineAngleFactor * age;
// decrement priority of things outside keyhole
if (distance - radius > _view.getCenterRadius()) {

View file

@ -63,7 +63,7 @@ var toolBar = (function() {
y: -TOOLBAR_MARGIN_Y - toolHeight
});
browseDirectoryButton = toolBar.addTool({
imageURL: toolIconUrl + "directory-01.svg",
imageURL: toolIconUrl + "directory.svg",
subImage: {
x: 0,
y: Tool.IMAGE_WIDTH,

View file

@ -1415,6 +1415,9 @@ input#reset-to-natural-dimensions {
}
/* ----- Order of Menu items for Primitive ----- */
/* Entity Menu classes are specified by selected entity
within entityProperties.js
*/
#properties-list.ShapeMenu #general,
#properties-list.BoxMenu #general,
#properties-list.SphereMenu #general {
@ -1469,6 +1472,34 @@ input#reset-to-natural-dimensions {
display: none;
}
/* ----- ParticleEffectMenu ----- */
#properties-list.ParticleEffectMenu #general {
order: 1;
}
#properties-list.ParticleEffectMenu #collision-info {
order: 2;
}
#properties-list.ParticleEffectMenu #physical {
order: 3;
}
#properties-list.ParticleEffectMenu #spatial {
order: 4;
}
#properties-list.ParticleEffectMenu #behavior {
order: 5;
}
/* items to hide */
#properties-list.ParticleEffectMenu #base-color-section,
#properties-list.ParticleEffectMenu #hyperlink,
#properties-list.ParticleEffectMenu #light,
#properties-list.ParticleEffectMenu #model,
#properties-list.ParticleEffectMenu #shape-list,
#properties-list.ParticleEffectMenu #text,
#properties-list.ParticleEffectMenu #web,
#properties-list.ParticleEffectMenu #zone {
display: none;
}
/* ----- Order of Menu items for Light ----- */
#properties-list.LightMenu #general {
@ -1500,8 +1531,8 @@ input#reset-to-natural-dimensions {
display: none;
}
/* items to hide */
#properties-list.LightMenu .shape-group.shape-section.property.dropdown,
#properties-list.LightMenu color-section.color-control1 {
#properties-list.LightMenu #shape-list,
#properties-list.LightMenu #base-color-section {
display: none
}
@ -1536,8 +1567,8 @@ input#reset-to-natural-dimensions {
display: none;
}
/* items to hide */
#properties-list.ModelMenu .shape-group.shape-section.property.dropdown,
#properties-list.ModelMenu .color-section.color-control1 {
#properties-list.ModelMenu #shape-list,
#properties-list.ModelMenu #base-color-section {
display: none
}
@ -1572,8 +1603,8 @@ input#reset-to-natural-dimensions {
display: none;
}
/* items to hide */
#properties-list.ZoneMenu .shape-group.shape-section.property.dropdown,
#properties-list.ZoneMenu .color-section.color-control1 {
#properties-list.ZoneMenu #shape-list,
#properties-list.ZoneMenu #base-color-section {
display: none
}
@ -1608,8 +1639,8 @@ input#reset-to-natural-dimensions {
display: none;
}
/* items to hide */
#properties-list.WebMenu .shape-group.shape-section.property.dropdown,
#properties-list.WebMenu .color-section.color-control1 {
#properties-list.WebMenu #shape-list,
#properties-list.WebMenu #base-color-section {
display: none;
}
@ -1645,8 +1676,8 @@ input#reset-to-natural-dimensions {
display: none;
}
/* items to hide */
#properties-list.TextMenu .shape-group.shape-section.property.dropdown,
#properties-list.TextMenu .color-section.color-control1 {
#properties-list.TextMenu #shape-list,
#properties-list.TextMenu #base-color-section {
display: none
}

View file

@ -44,7 +44,7 @@
<fieldset id="general" class="major">
<div class="shape-group shape-section property dropdown">
<div class="shape-group shape-section property dropdown" id="shape-list">
<label for="property-shape">Shape</label>
<select name="SelectShape" id="property-shape">
<option value="Cube">Box</option>
@ -66,12 +66,19 @@
<label for="property-name">Name</label>
<input type="text" id="property-name">
</div>
<div class="physical-group color-section property color-control1">
<div class="color-picker" id="property-color-control1"></div>
<div class="physical-group color-section property rgb fstuple" id="base-color-section">
<div class="color-picker" id="property-color-control2"></div>
<label>Entity color</label>
<div class="tuple">
<div><input type="number" class="red" id="property-color-red"><label for="property-color-red">Red:</label></div>
<div><input type="number" class="green" id="property-color-green"><label for="property-color-green">Green:</label></div>
<div><input type="number" class="blue" id="property-color-blue"><label for="property-color-blue">Blue:</label></div>
</div>
</div>
</fieldset>
<fieldset id="collision-info">
<fieldset id="collision-info" class="major">
<legend class="section-header"> Collision<span>M</span> </legend>
<fieldset class="minor">
<div class="behavior-group property checkbox">
<input type="checkbox" id="property-collisionless">
@ -216,17 +223,6 @@
</div>
</fieldset>
</fieldset>
<fieldset class="minor">
<div class="physical-group color-section property rgb fstuple">
<div class="color-picker" id="property-color-control2"></div>
<label>Entity color</label>
<div class="tuple">
<div><input type="number" class="red" id="property-color-red"><label for="property-color-red">Red:</label></div>
<div><input type="number" class="green" id="property-color-green"><label for="property-color-green">Green:</label></div>
<div><input type="number" class="blue" id="property-color-blue"><label for="property-color-blue">Blue:</label></div>
</div>
</div>
</fieldset>
</fieldset>

File diff suppressed because it is too large Load diff

View file

@ -118,15 +118,16 @@ WebTablet = function (url, width, dpi, hand, clientOnly, location, visible) {
Overlays.deleteOverlay(this.webOverlayID);
}
var WEB_ENTITY_Z_OFFSET = (tabletDepth / 2) * (1 / sensorScaleFactor);
var WEB_ENTITY_Y_OFFSET = 0.004 * (1 / sensorScaleFactor);
var WEB_ENTITY_Z_OFFSET = (tabletDepth / 2.0) / sensorScaleFactor;
var WEB_ENTITY_Y_OFFSET = 0.004;
var screenWidth = 0.82 * tabletWidth;
var screenHeight = 0.81 * tabletHeight;
this.webOverlayID = Overlays.addOverlay("web3d", {
name: "WebTablet Web",
url: url,
localPosition: { x: 0, y: WEB_ENTITY_Y_OFFSET, z: -WEB_ENTITY_Z_OFFSET },
localRotation: Quat.angleAxis(180, Y_AXIS),
resolution: this.getTabletTextureResolution(),
dimensions: {x: screenWidth, y: screenHeight, z: 0.1},
dpi: tabletDpi,
color: { red: 255, green: 255, blue: 255 },
alpha: 1.0,
@ -136,12 +137,15 @@ WebTablet = function (url, width, dpi, hand, clientOnly, location, visible) {
visible: visible
});
var HOME_BUTTON_Y_OFFSET = ((tabletHeight / 2) - (tabletHeight / 20)) * (1 / sensorScaleFactor);
this.homeButtonID = Overlays.addOverlay("sphere", {
var HOME_BUTTON_Y_OFFSET = ((tabletHeight / 2) - (tabletHeight / 20)) * (1 / sensorScaleFactor) - 0.003;
// FIXME: Circle3D overlays currently at the wrong dimensions, so we need to account for that here
var homeButtonDim = 4.0 * tabletScaleFactor / 3.0;
this.homeButtonID = Overlays.addOverlay("circle3d", {
name: "homeButton",
localPosition: {x: -0.001, y: -HOME_BUTTON_Y_OFFSET, z: 0.0},
localRotation: {x: 0, y: 1, z: 0, w: 0},
dimensions: { x: 4 * tabletScaleFactor, y: 4 * tabletScaleFactor, z: 4 * tabletScaleFactor},
localPosition: { x: 0.0, y: -HOME_BUTTON_Y_OFFSET, z: -WEB_ENTITY_Z_OFFSET },
localRotation: { x: 0, y: 1, z: 0, w: 0},
dimensions: { x: homeButtonDim, y: homeButtonDim, z: homeButtonDim },
solid: true,
alpha: 0.0,
visible: visible,
drawInFront: false,
@ -151,14 +155,14 @@ WebTablet = function (url, width, dpi, hand, clientOnly, location, visible) {
this.homeButtonHighlightID = Overlays.addOverlay("circle3d", {
name: "homeButtonHighlight",
localPosition: { x: 0, y: -HOME_BUTTON_Y_OFFSET + 0.003, z: -0.0158 },
localPosition: { x: 0, y: -HOME_BUTTON_Y_OFFSET, z: -WEB_ENTITY_Z_OFFSET },
localRotation: { x: 0, y: 1, z: 0, w: 0 },
dimensions: { x: 4 * tabletScaleFactor, y: 4 * tabletScaleFactor, z: 4 * tabletScaleFactor },
dimensions: { x: homeButtonDim, y: homeButtonDim, z: homeButtonDim },
color: { red: 255, green: 255, blue: 255 },
solid: true,
innerRadius: 0.9,
ignoreIntersection: true,
alpha: 1.0,
color: { red: 255, green: 255, blue: 255 },
visible: visible,
drawInFront: false,
parentID: this.tabletEntityID,
@ -265,11 +269,16 @@ WebTablet.prototype.setLandscape = function(newLandscapeValue) {
this.landscape = newLandscapeValue;
Overlays.editOverlay(this.tabletEntityID,
{ rotation: this.landscape ? Quat.multiply(Camera.orientation, ROT_LANDSCAPE) :
Quat.multiply(Camera.orientation, ROT_Y_180) });
{ rotation: Quat.multiply(Camera.orientation, this.landscape ? ROT_LANDSCAPE : ROT_Y_180) });
var tabletWidth = getTabletWidthFromSettings() * MyAvatar.sensorToWorldScale;
var tabletScaleFactor = tabletWidth / TABLET_NATURAL_DIMENSIONS.x;
var tabletHeight = TABLET_NATURAL_DIMENSIONS.y * tabletScaleFactor;
var screenWidth = 0.82 * tabletWidth;
var screenHeight = 0.81 * tabletHeight;
Overlays.editOverlay(this.webOverlayID, {
resolution: this.getTabletTextureResolution(),
rotation: Quat.multiply(Camera.orientation, ROT_LANDSCAPE_WINDOW)
rotation: Quat.multiply(Camera.orientation, ROT_LANDSCAPE_WINDOW),
dimensions: {x: this.landscape ? screenHeight : screenWidth, y: this.landscape ? screenWidth : screenHeight, z: 0.1}
});
};
@ -505,31 +514,17 @@ WebTablet.prototype.getPosition = function () {
};
WebTablet.prototype.mousePressEvent = function (event) {
var pickRay = Camera.computePickRay(event.x, event.y);
var entityPickResults;
entityPickResults = Overlays.findRayIntersection(pickRay, true, [this.tabletEntityID]);
if (entityPickResults.intersects && (entityPickResults.entityID === this.tabletEntityID ||
entityPickResults.overlayID === this.tabletEntityID)) {
var overlayPickResults = Overlays.findRayIntersection(pickRay, true, [this.webOverlayID, this.homeButtonID], []);
if (overlayPickResults.intersects && overlayPickResults.overlayID === this.homeButtonID) {
var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
var onHomeScreen = tablet.onHomeScreen();
var isMessageOpen = tablet.isMessageDialogOpen();
if (onHomeScreen) {
if (isMessageOpen === false) {
HMD.closeTablet();
}
} else {
if (isMessageOpen === false) {
tablet.gotoHomeScreen();
this.setHomeButtonTexture();
}
if (!HMD.active) {
var pickRay = Camera.computePickRay(event.x, event.y);
var tabletBackPickResults = Overlays.findRayIntersection(pickRay, true, [this.tabletEntityID]);
if (tabletBackPickResults.intersects) {
var overlayPickResults = Overlays.findRayIntersection(pickRay, true, [this.webOverlayID, this.homeButtonID]);
if (!overlayPickResults.intersects) {
this.dragging = true;
var invCameraXform = new Xform(Camera.orientation, Camera.position).inv();
this.initialLocalIntersectionPoint = invCameraXform.xformPoint(tabletBackPickResults.intersection);
this.initialLocalPosition = Overlays.getProperty(this.tabletEntityID, "localPosition");
}
} else if (!HMD.active && (!overlayPickResults.intersects || overlayPickResults.overlayID !== this.webOverlayID)) {
this.dragging = true;
var invCameraXform = new Xform(Camera.orientation, Camera.position).inv();
this.initialLocalIntersectionPoint = invCameraXform.xformPoint(entityPickResults.intersection);
this.initialLocalPosition = Overlays.getProperty(this.tabletEntityID, "localPosition");
}
}
};

View file

@ -272,22 +272,8 @@ projectOntoEntityXYPlane = function (entityID, worldPos, props) {
projectOntoOverlayXYPlane = function projectOntoOverlayXYPlane(overlayID, worldPos) {
var position = Overlays.getProperty(overlayID, "position");
var rotation = Overlays.getProperty(overlayID, "rotation");
var dimensions;
var dpi = Overlays.getProperty(overlayID, "dpi");
if (dpi) {
// Calculate physical dimensions for web3d overlay from resolution and dpi; "dimensions" property is used as a scale.
var resolution = Overlays.getProperty(overlayID, "resolution");
resolution.z = 1; // Circumvent divide-by-zero.
var scale = Overlays.getProperty(overlayID, "dimensions");
scale.z = 0.01; // overlay dimensions are 2D, not 3D.
dimensions = Vec3.multiplyVbyV(Vec3.multiply(resolution, INCHES_TO_METERS / dpi), scale);
} else {
dimensions = Overlays.getProperty(overlayID, "dimensions");
if (dimensions.z) {
dimensions.z = 0.01; // overlay dimensions are 2D, not 3D.
}
}
var dimensions = Overlays.getProperty(overlayID, "dimensions");
dimensions.z = 0.01; // we are projecting onto the XY plane of the overlay, so ignore the z dimension
return projectOntoXYPlane(worldPos, position, rotation, dimensions, DEFAULT_REGISTRATION_POINT);
};

View file

@ -169,32 +169,12 @@ function calculateTouchTargetFromOverlay(touchTip, overlayID) {
// calclulate normalized position
var invRot = Quat.inverse(overlayRotation);
var localPos = Vec3.multiplyQbyV(invRot, Vec3.subtract(position, overlayPosition));
var dpi = Overlays.getProperty(overlayID, "dpi");
var dimensions;
if (dpi) {
// Calculate physical dimensions for web3d overlay from resolution and dpi; "dimensions" property
// is used as a scale.
var resolution = Overlays.getProperty(overlayID, "resolution");
if (resolution === undefined) {
return;
}
resolution.z = 1; // Circumvent divide-by-zero.
var scale = Overlays.getProperty(overlayID, "dimensions");
if (scale === undefined) {
return;
}
scale.z = 0.01; // overlay dimensions are 2D, not 3D.
dimensions = Vec3.multiplyVbyV(Vec3.multiply(resolution, INCHES_TO_METERS / dpi), scale);
} else {
dimensions = Overlays.getProperty(overlayID, "dimensions");
if (dimensions === undefined) {
return;
}
if (!dimensions.z) {
dimensions.z = 0.01; // sometimes overlay dimensions are 2D, not 3D.
}
var dimensions = Overlays.getProperty(overlayID, "dimensions");
if (dimensions === undefined) {
return;
}
dimensions.z = 0.01; // we are projecting onto the XY plane of the overlay, so ignore the z dimension
var invDimensions = { x: 1 / dimensions.x, y: 1 / dimensions.y, z: 1 / dimensions.z };
var normalizedPosition = Vec3.sum(Vec3.multiplyVbyV(localPos, invDimensions), DEFAULT_REGISTRATION_POINT);

View file

@ -185,7 +185,7 @@ logTrace = function(str) {
// (the vector that would move the point outside the sphere)
// otherwise returns false
findSphereHit = function(point, sphereRadius) {
var EPSILON = 0.000001; //smallish positive number - used as margin of error for some computations
var EPSILON = 0.000001; //smallish positive number - used as margin of error for some computations
var vectorLength = Vec3.length(point);
if (vectorLength < EPSILON) {
return true;
@ -400,25 +400,28 @@ resizeTablet = function (width, newParentJointIndex, sensorToWorldScaleOverride)
});
// update webOverlay
var WEB_ENTITY_Z_OFFSET = (tabletDepth / 2) * sensorScaleOffsetOverride;
var WEB_ENTITY_Y_OFFSET = 0.004 * sensorScaleOffsetOverride;
var WEB_ENTITY_Z_OFFSET = (tabletDepth / 2.0) * sensorScaleOffsetOverride;
var WEB_ENTITY_Y_OFFSET = 0.004 * sensorScaleFactor * sensorScaleOffsetOverride;
var screenWidth = 0.82 * tabletWidth;
var screenHeight = 0.81 * tabletHeight;
var landscape = Tablet.getTablet("com.highfidelity.interface.tablet.system").landscape;
Overlays.editOverlay(HMD.tabletScreenID, {
localPosition: { x: 0, y: WEB_ENTITY_Y_OFFSET, z: -WEB_ENTITY_Z_OFFSET },
dimensions: {x: landscape ? screenHeight : screenWidth, y: landscape ? screenWidth : screenHeight, z: 0.1},
dpi: tabletDpi
});
// update homeButton
var HOME_BUTTON_Y_OFFSET = ((tabletHeight / 2) - (tabletHeight / 20)) * sensorScaleOffsetOverride;
var homeButtonDim = 4 * tabletScaleFactor;
var HOME_BUTTON_Y_OFFSET = ((tabletHeight / 2) - (tabletHeight / 20) - 0.003 * sensorScaleFactor) * sensorScaleOffsetOverride;
// FIXME: Circle3D overlays currently at the wrong dimensions, so we need to account for that here
var homeButtonDim = 4.0 * tabletScaleFactor / 3.0;
Overlays.editOverlay(HMD.homeButtonID, {
localPosition: {x: -0.001, y: -HOME_BUTTON_Y_OFFSET, z: 0.0},
dimensions: { x: homeButtonDim, y: homeButtonDim, z: homeButtonDim}
localPosition: { x: 0, y: -HOME_BUTTON_Y_OFFSET, z: -WEB_ENTITY_Z_OFFSET },
dimensions: { x: homeButtonDim, y: homeButtonDim, z: homeButtonDim }
});
// Circle3D overlays render at 1.5x their proper dimensions
var highlightDim = homeButtonDim / 3.0;
Overlays.editOverlay(HMD.homeButtonHighlightID, {
localPosition: { x: 0, y: -HOME_BUTTON_Y_OFFSET + 0.003, z: -0.0158 },
dimensions: { x: highlightDim, y: highlightDim, z: highlightDim }
localPosition: { x: 0, y: -HOME_BUTTON_Y_OFFSET, z: -WEB_ENTITY_Z_OFFSET },
dimensions: { x: homeButtonDim, y: homeButtonDim, z: homeButtonDim }
});
};

View file

@ -428,8 +428,10 @@
tablet.pushOntoStack(MARKETPLACE_PURCHASES_QML_PATH);
break;
case 'checkout_itemLinkClicked':
case 'checkout_continueShopping':
tablet.gotoWebScreen(MARKETPLACE_URL + '/items/' + message.itemId, MARKETPLACES_INJECT_SCRIPT_URL);
break;
case 'checkout_continueShopping':
tablet.gotoWebScreen(MARKETPLACE_URL_INITIAL, MARKETPLACES_INJECT_SCRIPT_URL);
//tablet.popFromStack();
break;
case 'purchases_itemInfoClicked':

View file

@ -47,7 +47,7 @@
}
return false;
}
if (Overlays.getProperty(HMD.homeButtonID, "type") != "sphere" ||
if (Overlays.getProperty(HMD.homeButtonID, "type") != "circle3d" ||
Overlays.getProperty(HMD.tabletScreenID, "type") != "web3d") {
if (debugTablet) {
print("TABLET is invalid due to other");