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markers and eraser reset to original positions after being dropped
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parent
48f03ba476
commit
d0752143dc
3 changed files with 42 additions and 11 deletions
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@ -24,6 +24,7 @@
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_this.ERASER_TRIGGER_THRESHOLD = 0.2;
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_this.STROKE_NAME = "hifi-marker-stroke";
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_this.ERASER_TO_STROKE_SEARCH_RADIUS = 0.7;
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_this.ERASER_RESET_WAIT_TIME = 3000;
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};
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Eraser.prototype = {
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@ -32,11 +33,15 @@
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_this.equipped = true;
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_this.hand = params[0] == "left" ? 0 : 1;
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// We really only need to grab position of marker strokes once, and then just check to see if eraser comes near enough to those strokes
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Overlays.editOverlay(_this.searchSphere, {visible: true});
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Overlays.editOverlay(_this.searchSphere, {
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visible: true
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});
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},
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continueEquip: function() {
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_this.eraserPosition = Entities.getEntityProperties(_this.entityID, "position").position;
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Overlays.editOverlay(_this.searchSphere, {position: _this.eraserPosition});
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_this.eraserPosition = Entities.getEntityProperties(_this.entityID, "position").position;
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Overlays.editOverlay(_this.searchSphere, {
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position: _this.eraserPosition
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});
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this.triggerValue = Controller.getValue(TRIGGER_CONTROLS[_this.hand]);
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if (_this.triggerValue > _this.ERASER_TRIGGER_THRESHOLD) {
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_this.continueHolding();
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@ -57,14 +62,36 @@
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},
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releaseEquip: function() {
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Overlays.editOverlay(_this.searchSphere, {visible: false});
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Overlays.editOverlay(_this.searchSphere, {
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visible: false
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});
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// Once user releases eraser, wait a bit then put marker back to its original position and rotation
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Script.setTimeout(function() {
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var userData = getEntityUserData(_this.entityID);
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Entities.editEntity(_this.entityID, {
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position: userData.originalPosition,
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rotation: userData.originalRotation,
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velocity: {
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x: 0,
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y: -0.01,
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z: 0
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}
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});
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}, _this.ERASER_RESET_WAIT_TIME);
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},
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preload: function(entityID) {
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_this.entityID = entityID;
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_this.searchSphere = Overlays.addOverlay('sphere', {
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size: _this.ERASER_TO_STROKE_SEARCH_RADIUS,
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color: {red: 200, green: 10, blue: 10},
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color: {
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red: 200,
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green: 10,
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blue: 10
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},
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alpha: 0.2,
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solid: true,
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visible: false
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@ -92,7 +92,8 @@
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var intersection = Entities.findRayIntersectionBlocking(pickRay, true, _this.whiteboards);
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if (intersection.intersects && Vec3.distance(intersection.intersection, markerProps.position) < _this.MAX_MARKER_TO_BOARD_DISTANCE) {
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var whiteboardRotation = Entities.getEntityProperties(intersection.entityID, "rotation").rotation;
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_this.currentWhiteboard = intersection.entityID;
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var whiteboardRotation = Entities.getEntityProperties(_this.currentWhiteboard, "rotation").rotation;
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_this.whiteboardNormal = Quat.getFront(whiteboardRotation);
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Overlays.editOverlay(_this.laserPointer, {
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visible: true,
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@ -128,7 +129,8 @@
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position: position,
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textures: _this.MARKER_TEXTURE_URL,
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color: _this.markerColor,
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lifetime: 500
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lifetime: 500,
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// parentID: _this.currentWhiteboard
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});
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_this.linePoints = [];
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@ -161,7 +163,6 @@
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for (var i = 0; i < _this.linePoints.length; i++) {
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// Create a temp array of stroke widths for calligraphy effect - start and end should be less wide
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var pointsFromCenter = Math.abs(_this.linePoints.length / 2 - i);
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print("EBL POINTS CENTER " + pointsFromCenter)
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var pointWidth = map(pointsFromCenter, 0, this.linePoints.length / 2, _this.STROKE_WIDTH_RANGE.max, this.STROKE_WIDTH_RANGE.min);
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strokeWidths.push(pointWidth);
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}
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@ -80,15 +80,16 @@ var whiteboardFrontDrawingSurface = Entities.addEntity(whiteboardSurfaceSettings
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whiteboardBackSurfacePosition = Vec3.sum(whiteboardSurfacePosition, Vec3.multiply(moveForwardDistance, Quat.getFront(whiteboardRotation)));
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whiteboardSurfaceSettings.position = whiteboardBackSurfacePosition;
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var whiteboardFrontDrawingSurface = Entities.addEntity(whiteboardSurfaceSettings);
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var whiteboardBackDrawingSurface = Entities.addEntity(whiteboardSurfaceSettings);
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var WHITEBOARD_RACK_DEPTH = 1.9;
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var ERASER_MODEL_URL = "http://hifi-content.s3.amazonaws.com/alan/dev/eraser-2.fbx";
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var ERASER_SCRIPT_URL = Script.resolvePath("eraserEntityScript.js");
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var ERASER_SCRIPT_URL = Script.resolvePath("eraserEntityScript.js?v43");
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var eraserPosition = Vec3.sum(MyAvatar.position, Vec3.multiply(WHITEBOARD_RACK_DEPTH, Quat.getFront(whiteboardRotation)));
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eraserPosition = Vec3.sum(eraserPosition, Vec3.multiply(-0.5, Quat.getRight(whiteboardRotation)));
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var eraserRotation = markerRotation;
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var eraser = Entities.addEntity({
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type: "Model",
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@ -101,7 +102,7 @@ var eraser = Entities.addEntity({
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y: 0.0393,
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z: 0.2083
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},
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rotation: markerRotation,
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rotation: eraserRotation,
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dynamic: true,
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gravity: {
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x: 0,
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@ -114,6 +115,8 @@ var eraser = Entities.addEntity({
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z: 0
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},
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userData: JSON.stringify({
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originalPosition: eraserPosition,
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originalRotation: eraserRotation,
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wearable: {
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joints: {
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RightHand: [{
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