Merge branch 'fade' into fadeshape

This commit is contained in:
Olivier Prat 2017-07-18 14:48:28 +02:00
commit d055b1aa8e

View file

@ -273,19 +273,15 @@ void AvatarManager::simulateAvatarFades(float deltaTime) {
return;
}
const float SHRINK_RATE = 0.15f;
const float MIN_FADE_SCALE = MIN_AVATAR_SCALE;
QReadLocker locker(&_hashLock);
QVector<AvatarSharedPointer>::iterator avatarItr = _avatarsToFade.begin();
const render::ScenePointer& scene = qApp->getMain3DScene();
while (avatarItr != _avatarsToFade.end()) {
auto avatar = std::static_pointer_cast<Avatar>(*avatarItr);
avatar->setTargetScale(avatar->getUniformScale() * SHRINK_RATE);
avatar->animateScaleChanges(deltaTime);
if (avatar->getTargetScale() <= MIN_FADE_SCALE) {
avatar->updateFadingStatus(scene);
if (!avatar->isFading()) {
// fading to zero is such a rare event we push a unique transaction for each
if (avatar->isInScene()) {
const render::ScenePointer& scene = qApp->getMain3DScene();
render::Transaction transaction;
avatar->removeFromScene(*avatarItr, scene, transaction);
scene->enqueueTransaction(transaction);
@ -323,6 +319,7 @@ void AvatarManager::handleRemovedAvatar(const AvatarSharedPointer& removedAvatar
// remove from node sets, if present
DependencyManager::get<NodeList>()->removeFromIgnoreMuteSets(avatar->getSessionUUID());
DependencyManager::get<UsersScriptingInterface>()->avatarDisconnected(avatar->getSessionUUID());
avatar->fadeOut(qApp->getMain3DScene(), removalReason);
}
_avatarsToFade.push_back(removedAvatar);
}