Merge pull request #7252 from sethalves/fix-polyvox-rendering-again

fix polyvox fragment shader
This commit is contained in:
Chris Collins 2016-03-07 08:59:22 -08:00
commit d03fb797e7

View file

@ -41,5 +41,5 @@ void main(void) {
vec3 yzDiffuseScaled = yzDiffuse.rgb * abs(worldNormal.x);
vec4 diffuse = vec4(xyDiffuseScaled + xzDiffuseScaled + yzDiffuseScaled, 1.0);
packDeferredFragment(_normal, 1.0, vec3(diffuse), DEFAULT_ROUGHNESS, DEFAULT_METALLIC, DEFAULT_SPECULAR);
packDeferredFragment(_normal, 1.0, vec3(diffuse), DEFAULT_ROUGHNESS, DEFAULT_METALLIC, DEFAULT_EMISSIVE, DEFAULT_OCCLUSION);
}