mirror of
https://github.com/overte-org/overte.git
synced 2025-08-09 06:18:52 +02:00
Merge branch 'master' of https://github.com/worklist/hifi into 19495
This commit is contained in:
commit
d011505247
22 changed files with 231 additions and 292 deletions
|
@ -2146,15 +2146,6 @@ void Application::updateThreads(float deltaTime) {
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}
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}
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}
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}
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void Application::updateParticles(float deltaTime) {
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bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
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PerformanceWarning warn(showWarnings, "Application::updateParticles()");
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if (Menu::getInstance()->isOptionChecked(MenuOption::ParticleCloud)) {
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_cloud.simulate(deltaTime);
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}
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}
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void Application::updateMetavoxels(float deltaTime) {
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void Application::updateMetavoxels(float deltaTime) {
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bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
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bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
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PerformanceWarning warn(showWarnings, "Application::updateMetavoxels()");
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PerformanceWarning warn(showWarnings, "Application::updateMetavoxels()");
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@ -2276,7 +2267,6 @@ void Application::update(float deltaTime) {
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updateMyAvatar(deltaTime); // Sample hardware, update view frustum if needed, and send avatar data to mixer/nodes
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updateMyAvatar(deltaTime); // Sample hardware, update view frustum if needed, and send avatar data to mixer/nodes
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updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
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updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
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_avatarManager.updateOtherAvatars(deltaTime); //loop through all the other avatars and simulate them...
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_avatarManager.updateOtherAvatars(deltaTime); //loop through all the other avatars and simulate them...
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updateParticles(deltaTime); // Simulate particle cloud movements
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updateMetavoxels(deltaTime); // update metavoxels
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updateMetavoxels(deltaTime); // update metavoxels
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updateCamera(deltaTime); // handle various camera tweaks like off axis projection
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updateCamera(deltaTime); // handle various camera tweaks like off axis projection
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updateDialogs(deltaTime); // update various stats dialogs if present
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updateDialogs(deltaTime); // update various stats dialogs if present
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@ -2711,10 +2701,6 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
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// disable specular lighting for ground and voxels
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// disable specular lighting for ground and voxels
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glMaterialfv(GL_FRONT, GL_SPECULAR, NO_SPECULAR_COLOR);
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glMaterialfv(GL_FRONT, GL_SPECULAR, NO_SPECULAR_COLOR);
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// Draw Cloud Particles
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if (Menu::getInstance()->isOptionChecked(MenuOption::ParticleCloud)) {
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_cloud.render();
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}
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// Draw voxels
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// Draw voxels
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if (Menu::getInstance()->isOptionChecked(MenuOption::Voxels)) {
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if (Menu::getInstance()->isOptionChecked(MenuOption::Voxels)) {
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PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
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PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
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@ -3998,6 +3984,32 @@ void Application::saveScripts() {
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settings->endArray();
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settings->endArray();
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}
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}
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void Application::stopAllScripts() {
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// stops all current running scripts
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QList<QAction*> scriptActions = Menu::getInstance()->getActiveScriptsMenu()->actions();
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foreach (QAction* scriptAction, scriptActions) {
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scriptAction->activate(QAction::Trigger);
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qDebug() << "stopping script..." << scriptAction->text();
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}
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_activeScripts.clear();
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}
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void Application::reloadAllScripts() {
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// remember all the current scripts so we can reload them
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QStringList reloadList = _activeScripts;
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// reloads all current running scripts
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QList<QAction*> scriptActions = Menu::getInstance()->getActiveScriptsMenu()->actions();
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foreach (QAction* scriptAction, scriptActions) {
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scriptAction->activate(QAction::Trigger);
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qDebug() << "stopping script..." << scriptAction->text();
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}
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_activeScripts.clear();
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foreach (QString scriptName, reloadList){
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qDebug() << "reloading script..." << scriptName;
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loadScript(scriptName);
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}
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}
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void Application::removeScriptName(const QString& fileNameString) {
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void Application::removeScriptName(const QString& fileNameString) {
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_activeScripts.removeOne(fileNameString);
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_activeScripts.removeOne(fileNameString);
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}
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}
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@ -32,7 +32,6 @@
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#include "BandwidthMeter.h"
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#include "BandwidthMeter.h"
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#include "Camera.h"
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#include "Camera.h"
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#include "Cloud.h"
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#include "DatagramProcessor.h"
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#include "DatagramProcessor.h"
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#include "Environment.h"
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#include "Environment.h"
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#include "GLCanvas.h"
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#include "GLCanvas.h"
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@ -232,6 +231,8 @@ public slots:
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void loadDialog();
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void loadDialog();
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void toggleLogDialog();
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void toggleLogDialog();
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void initAvatarAndViewFrustum();
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void initAvatarAndViewFrustum();
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void stopAllScripts();
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void reloadAllScripts();
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||||||
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private slots:
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private slots:
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void timer();
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void timer();
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@ -284,7 +285,6 @@ private:
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void updateSixense(float deltaTime);
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void updateSixense(float deltaTime);
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||||||
void updateSerialDevices(float deltaTime);
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void updateSerialDevices(float deltaTime);
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||||||
void updateThreads(float deltaTime);
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void updateThreads(float deltaTime);
|
||||||
void updateParticles(float deltaTime);
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|
||||||
void updateMetavoxels(float deltaTime);
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void updateMetavoxels(float deltaTime);
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void updateCamera(float deltaTime);
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void updateCamera(float deltaTime);
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void updateDialogs(float deltaTime);
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void updateDialogs(float deltaTime);
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||||||
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@ -351,8 +351,6 @@ private:
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|
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Stars _stars;
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Stars _stars;
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Cloud _cloud;
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VoxelSystem _voxels;
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VoxelSystem _voxels;
|
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VoxelTree _clipboard; // if I copy/paste
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VoxelTree _clipboard; // if I copy/paste
|
||||||
VoxelImporter* _voxelImporter;
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VoxelImporter* _voxelImporter;
|
||||||
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|
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@ -1,85 +0,0 @@
|
||||||
//
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|
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// Cloud.cpp
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|
||||||
// interface
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|
||||||
//
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|
||||||
// Created by Philip Rosedale on 11/17/12.
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// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
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|
||||||
//
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|
||||||
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|
||||||
#include <iostream>
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|
||||||
#include <InterfaceConfig.h>
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|
||||||
#include "Cloud.h"
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|
||||||
#include "Util.h"
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|
||||||
#include "Field.h"
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|
||||||
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|
||||||
const int NUM_PARTICLES = 100000;
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|
||||||
const float FIELD_COUPLE = 0.001f;
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|
||||||
const bool RENDER_FIELD = false;
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|
||||||
|
|
||||||
Cloud::Cloud() {
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|
||||||
glm::vec3 box = glm::vec3(PARTICLE_WORLD_SIZE);
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|
||||||
_bounds = box;
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|
||||||
_count = NUM_PARTICLES;
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|
||||||
_particles = new Particle[_count];
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|
||||||
_field = new Field(PARTICLE_WORLD_SIZE, FIELD_COUPLE);
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|
||||||
|
|
||||||
for (unsigned int i = 0; i < _count; i++) {
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|
||||||
_particles[i].position = randVector() * box;
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|
||||||
const float INIT_VEL_SCALE = 0.03f;
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|
||||||
_particles[i].velocity = randVector() * ((float)PARTICLE_WORLD_SIZE * INIT_VEL_SCALE);
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|
||||||
_particles[i].color = randVector();
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|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Cloud::render() {
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|
||||||
if (RENDER_FIELD) {
|
|
||||||
_field->render();
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|
||||||
}
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|
||||||
|
|
||||||
glPointSize(3.0f);
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|
||||||
glDisable(GL_TEXTURE_2D);
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|
||||||
glEnable(GL_POINT_SMOOTH);
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|
||||||
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|
||||||
glEnableClientState(GL_VERTEX_ARRAY);
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||||||
glEnableClientState(GL_COLOR_ARRAY);
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glVertexPointer(3, GL_FLOAT, 3 * sizeof(glm::vec3), &_particles[0].position);
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|
||||||
glColorPointer(3, GL_FLOAT, 3 * sizeof(glm::vec3), &_particles[0].color);
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|
||||||
glDrawArrays(GL_POINTS, 0, NUM_PARTICLES);
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|
||||||
glDisableClientState(GL_VERTEX_ARRAY);
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|
||||||
glDisableClientState(GL_COLOR_ARRAY);
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|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void Cloud::simulate (float deltaTime) {
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|
||||||
unsigned int i;
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|
||||||
_field->simulate(deltaTime);
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|
||||||
for (i = 0; i < _count; ++i) {
|
|
||||||
|
|
||||||
// Update position
|
|
||||||
_particles[i].position += _particles[i].velocity * deltaTime;
|
|
||||||
|
|
||||||
// Decay Velocity (Drag)
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|
||||||
const float CONSTANT_DAMPING = 0.15f;
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|
||||||
_particles[i].velocity *= (1.f - CONSTANT_DAMPING * deltaTime);
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|
||||||
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|
||||||
// Interact with Field
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|
||||||
_field->interact(deltaTime, _particles[i].position, _particles[i].velocity);
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|
||||||
|
|
||||||
// Update color to velocity
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|
||||||
_particles[i].color = (glm::normalize(_particles[i].velocity) * 0.5f) + 0.5f;
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|
||||||
|
|
||||||
// Bounce at bounds
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|
||||||
if ((_particles[i].position.x > _bounds.x) || (_particles[i].position.x < 0.f)) {
|
|
||||||
_particles[i].position.x = glm::clamp(_particles[i].position.x, 0.f, _bounds.x);
|
|
||||||
_particles[i].velocity.x *= -1.f;
|
|
||||||
}
|
|
||||||
if ((_particles[i].position.y > _bounds.y) || (_particles[i].position.y < 0.f)) {
|
|
||||||
_particles[i].position.y = glm::clamp(_particles[i].position.y, 0.f, _bounds.y);
|
|
||||||
_particles[i].velocity.y *= -1.f;
|
|
||||||
}
|
|
||||||
if ((_particles[i].position.z > _bounds.z) || (_particles[i].position.z < 0.f)) {
|
|
||||||
_particles[i].position.z = glm::clamp(_particles[i].position.z, 0.f, _bounds.z);
|
|
||||||
_particles[i].velocity.z *= -1.f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,32 +0,0 @@
|
||||||
//
|
|
||||||
// Cloud.h
|
|
||||||
// interface
|
|
||||||
//
|
|
||||||
// Created by Philip Rosedale on 11/17/12.
|
|
||||||
// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
|
|
||||||
//
|
|
||||||
|
|
||||||
#ifndef __interface__Cloud__
|
|
||||||
#define __interface__Cloud__
|
|
||||||
|
|
||||||
#include "Field.h"
|
|
||||||
|
|
||||||
#define PARTICLE_WORLD_SIZE 256.0
|
|
||||||
|
|
||||||
class Cloud {
|
|
||||||
public:
|
|
||||||
Cloud();
|
|
||||||
void simulate(float deltaTime);
|
|
||||||
void render();
|
|
||||||
|
|
||||||
private:
|
|
||||||
struct Particle {
|
|
||||||
glm::vec3 position, velocity, color;
|
|
||||||
}* _particles;
|
|
||||||
|
|
||||||
unsigned int _count;
|
|
||||||
glm::vec3 _bounds;
|
|
||||||
Field* _field;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
|
@ -94,6 +94,8 @@ Menu::Menu() :
|
||||||
|
|
||||||
addDisabledActionAndSeparator(fileMenu, "Scripts");
|
addDisabledActionAndSeparator(fileMenu, "Scripts");
|
||||||
addActionToQMenuAndActionHash(fileMenu, MenuOption::LoadScript, Qt::CTRL | Qt::Key_O, appInstance, SLOT(loadDialog()));
|
addActionToQMenuAndActionHash(fileMenu, MenuOption::LoadScript, Qt::CTRL | Qt::Key_O, appInstance, SLOT(loadDialog()));
|
||||||
|
addActionToQMenuAndActionHash(fileMenu, MenuOption::StopAllScripts, 0, appInstance, SLOT(stopAllScripts()));
|
||||||
|
addActionToQMenuAndActionHash(fileMenu, MenuOption::ReloadAllScripts, 0, appInstance, SLOT(reloadAllScripts()));
|
||||||
_activeScriptsMenu = fileMenu->addMenu("Running Scripts");
|
_activeScriptsMenu = fileMenu->addMenu("Running Scripts");
|
||||||
|
|
||||||
addDisabledActionAndSeparator(fileMenu, "Voxels");
|
addDisabledActionAndSeparator(fileMenu, "Voxels");
|
||||||
|
@ -168,7 +170,7 @@ Menu::Menu() :
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
addDisabledActionAndSeparator(editMenu, "Physics");
|
addDisabledActionAndSeparator(editMenu, "Physics");
|
||||||
addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::Gravity, Qt::SHIFT | Qt::Key_G, true);
|
addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::Gravity, Qt::SHIFT | Qt::Key_G, false);
|
||||||
|
|
||||||
|
|
||||||
addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::ClickToFly);
|
addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::ClickToFly);
|
||||||
|
@ -245,9 +247,9 @@ Menu::Menu() :
|
||||||
SLOT(setFullscreen(bool)));
|
SLOT(setFullscreen(bool)));
|
||||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FirstPerson, Qt::Key_P, true,
|
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FirstPerson, Qt::Key_P, true,
|
||||||
appInstance,SLOT(cameraMenuChanged()));
|
appInstance,SLOT(cameraMenuChanged()));
|
||||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Mirror, Qt::SHIFT | Qt::Key_H);
|
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Mirror, Qt::SHIFT | Qt::Key_H, true);
|
||||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FullscreenMirror, Qt::Key_H,false,
|
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FullscreenMirror, Qt::Key_H, false,
|
||||||
appInstance,SLOT(cameraMenuChanged()));
|
appInstance, SLOT(cameraMenuChanged()));
|
||||||
|
|
||||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Enable3DTVMode, 0,
|
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Enable3DTVMode, 0,
|
||||||
false,
|
false,
|
||||||
|
@ -273,14 +275,8 @@ Menu::Menu() :
|
||||||
appInstance->getAvatar(),
|
appInstance->getAvatar(),
|
||||||
SLOT(resetSize()));
|
SLOT(resetSize()));
|
||||||
|
|
||||||
addCheckableActionToQMenuAndActionHash(viewMenu,
|
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::OffAxisProjection, 0, false);
|
||||||
MenuOption::OffAxisProjection,
|
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::TurnWithHead, 0, false);
|
||||||
0,
|
|
||||||
true);
|
|
||||||
addCheckableActionToQMenuAndActionHash(viewMenu,
|
|
||||||
MenuOption::TurnWithHead,
|
|
||||||
0,
|
|
||||||
true);
|
|
||||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::MoveWithLean, 0, false);
|
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::MoveWithLean, 0, false);
|
||||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::HeadMouse, 0, false);
|
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::HeadMouse, 0, false);
|
||||||
|
|
||||||
|
@ -305,7 +301,6 @@ Menu::Menu() :
|
||||||
appInstance->getGlowEffect(),
|
appInstance->getGlowEffect(),
|
||||||
SLOT(cycleRenderMode()));
|
SLOT(cycleRenderMode()));
|
||||||
|
|
||||||
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ParticleCloud, 0, false);
|
|
||||||
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Shadows, 0, false);
|
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Shadows, 0, false);
|
||||||
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Metavoxels, 0, false);
|
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Metavoxels, 0, false);
|
||||||
|
|
||||||
|
@ -346,14 +341,14 @@ Menu::Menu() :
|
||||||
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::Avatars, 0, true);
|
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::Avatars, 0, true);
|
||||||
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::CollisionProxies);
|
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::CollisionProxies);
|
||||||
|
|
||||||
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::LookAtVectors, 0, true);
|
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::LookAtVectors, 0, false);
|
||||||
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu,
|
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu,
|
||||||
MenuOption::FaceshiftTCP,
|
MenuOption::FaceshiftTCP,
|
||||||
0,
|
0,
|
||||||
false,
|
false,
|
||||||
appInstance->getFaceshift(),
|
appInstance->getFaceshift(),
|
||||||
SLOT(setTCPEnabled(bool)));
|
SLOT(setTCPEnabled(bool)));
|
||||||
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::ChatCircling, 0, true);
|
addCheckableActionToQMenuAndActionHash(avatarOptionsMenu, MenuOption::ChatCircling, 0, false);
|
||||||
|
|
||||||
QMenu* handOptionsMenu = developerMenu->addMenu("Hand Options");
|
QMenu* handOptionsMenu = developerMenu->addMenu("Hand Options");
|
||||||
|
|
||||||
|
@ -363,7 +358,7 @@ Menu::Menu() :
|
||||||
true,
|
true,
|
||||||
appInstance->getSixenseManager(),
|
appInstance->getSixenseManager(),
|
||||||
SLOT(setFilter(bool)));
|
SLOT(setFilter(bool)));
|
||||||
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayLeapHands, 0, true);
|
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHands, 0, true);
|
||||||
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false);
|
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false);
|
||||||
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::VoxelDrumming, 0, false);
|
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::VoxelDrumming, 0, false);
|
||||||
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::PlaySlaps, 0, false);
|
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::PlaySlaps, 0, false);
|
||||||
|
|
|
@ -186,7 +186,7 @@ namespace MenuOption {
|
||||||
const QString DisableDeltaSending = "Disable Delta Sending";
|
const QString DisableDeltaSending = "Disable Delta Sending";
|
||||||
const QString DisableLowRes = "Disable Lower Resolution While Moving";
|
const QString DisableLowRes = "Disable Lower Resolution While Moving";
|
||||||
const QString DisplayFrustum = "Display Frustum";
|
const QString DisplayFrustum = "Display Frustum";
|
||||||
const QString DisplayLeapHands = "Display Leap Hands";
|
const QString DisplayHands = "Display Hands";
|
||||||
const QString DisplayHandTargets = "Display Hand Targets";
|
const QString DisplayHandTargets = "Display Hand Targets";
|
||||||
const QString FilterSixense = "Smooth Sixense Movement";
|
const QString FilterSixense = "Smooth Sixense Movement";
|
||||||
const QString DontRenderVoxels = "Don't call _voxels.render()";
|
const QString DontRenderVoxels = "Don't call _voxels.render()";
|
||||||
|
@ -227,7 +227,6 @@ namespace MenuOption {
|
||||||
const QString KillLocalVoxels = "Kill Local Voxels";
|
const QString KillLocalVoxels = "Kill Local Voxels";
|
||||||
const QString GoHome = "Go Home";
|
const QString GoHome = "Go Home";
|
||||||
const QString Gravity = "Use Gravity";
|
const QString Gravity = "Use Gravity";
|
||||||
const QString ParticleCloud = "Particle Cloud";
|
|
||||||
const QString LodTools = "LOD Tools";
|
const QString LodTools = "LOD Tools";
|
||||||
const QString Log = "Log";
|
const QString Log = "Log";
|
||||||
const QString Login = "Login";
|
const QString Login = "Login";
|
||||||
|
@ -248,8 +247,10 @@ namespace MenuOption {
|
||||||
const QString PasteVoxels = "Paste";
|
const QString PasteVoxels = "Paste";
|
||||||
const QString PasteToVoxel = "Paste to Voxel...";
|
const QString PasteToVoxel = "Paste to Voxel...";
|
||||||
const QString PipelineWarnings = "Show Render Pipeline Warnings";
|
const QString PipelineWarnings = "Show Render Pipeline Warnings";
|
||||||
|
const QString PlaySlaps = "Play Slaps";
|
||||||
const QString Preferences = "Preferences...";
|
const QString Preferences = "Preferences...";
|
||||||
const QString RandomizeVoxelColors = "Randomize Voxel TRUE Colors";
|
const QString RandomizeVoxelColors = "Randomize Voxel TRUE Colors";
|
||||||
|
const QString ReloadAllScripts = "Reload All Scripts";
|
||||||
const QString ResetAvatarSize = "Reset Avatar Size";
|
const QString ResetAvatarSize = "Reset Avatar Size";
|
||||||
const QString ResetSwatchColors = "Reset Swatch Colors";
|
const QString ResetSwatchColors = "Reset Swatch Colors";
|
||||||
const QString RunTimingTests = "Run Timing Tests";
|
const QString RunTimingTests = "Run Timing Tests";
|
||||||
|
@ -258,11 +259,10 @@ namespace MenuOption {
|
||||||
const QString SettingsExport = "Export Settings";
|
const QString SettingsExport = "Export Settings";
|
||||||
const QString ShowAllLocalVoxels = "Show All Local Voxels";
|
const QString ShowAllLocalVoxels = "Show All Local Voxels";
|
||||||
const QString ShowTrueColors = "Show TRUE Colors";
|
const QString ShowTrueColors = "Show TRUE Colors";
|
||||||
const QString VoxelDrumming = "Voxel Drumming";
|
|
||||||
const QString PlaySlaps = "Play Slaps";
|
|
||||||
const QString SuppressShortTimings = "Suppress Timings Less than 10ms";
|
const QString SuppressShortTimings = "Suppress Timings Less than 10ms";
|
||||||
const QString Stars = "Stars";
|
const QString Stars = "Stars";
|
||||||
const QString Stats = "Stats";
|
const QString Stats = "Stats";
|
||||||
|
const QString StopAllScripts = "Stop All Scripts";
|
||||||
const QString TestPing = "Test Ping";
|
const QString TestPing = "Test Ping";
|
||||||
const QString TreeStats = "Calculate Tree Stats";
|
const QString TreeStats = "Calculate Tree Stats";
|
||||||
const QString TransmitterDrive = "Transmitter Drive";
|
const QString TransmitterDrive = "Transmitter Drive";
|
||||||
|
@ -273,6 +273,7 @@ namespace MenuOption {
|
||||||
const QString VoxelAddMode = "Add Voxel Mode";
|
const QString VoxelAddMode = "Add Voxel Mode";
|
||||||
const QString VoxelColorMode = "Color Voxel Mode";
|
const QString VoxelColorMode = "Color Voxel Mode";
|
||||||
const QString VoxelDeleteMode = "Delete Voxel Mode";
|
const QString VoxelDeleteMode = "Delete Voxel Mode";
|
||||||
|
const QString VoxelDrumming = "Voxel Drumming";
|
||||||
const QString VoxelGetColorMode = "Get Color Mode";
|
const QString VoxelGetColorMode = "Get Color Mode";
|
||||||
const QString VoxelMode = "Cycle Voxel Mode";
|
const QString VoxelMode = "Cycle Voxel Mode";
|
||||||
const QString VoxelPaintColor = "Voxel Paint Color";
|
const QString VoxelPaintColor = "Voxel Paint Color";
|
||||||
|
|
|
@ -162,6 +162,7 @@ void Avatar::render(bool forceRenderHead) {
|
||||||
// render body
|
// render body
|
||||||
if (Menu::getInstance()->isOptionChecked(MenuOption::CollisionProxies)) {
|
if (Menu::getInstance()->isOptionChecked(MenuOption::CollisionProxies)) {
|
||||||
_skeletonModel.renderCollisionProxies(1.f);
|
_skeletonModel.renderCollisionProxies(1.f);
|
||||||
|
//_head.getFaceModel().renderCollisionProxies(0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Menu::getInstance()->isOptionChecked(MenuOption::Avatars)) {
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Avatars)) {
|
||||||
|
@ -276,11 +277,14 @@ bool Avatar::findSphereCollisions(const glm::vec3& penetratorCenter, float penet
|
||||||
bool didPenetrate = false;
|
bool didPenetrate = false;
|
||||||
glm::vec3 skeletonPenetration;
|
glm::vec3 skeletonPenetration;
|
||||||
ModelCollisionInfo collisionInfo;
|
ModelCollisionInfo collisionInfo;
|
||||||
|
/* Temporarily disabling collisions against the skeleton because the collision proxies up
|
||||||
|
* near the neck are bad and prevent the hand from hitting the face.
|
||||||
if (_skeletonModel.findSphereCollision(penetratorCenter, penetratorRadius, collisionInfo, 1.0f, skeletonSkipIndex)) {
|
if (_skeletonModel.findSphereCollision(penetratorCenter, penetratorRadius, collisionInfo, 1.0f, skeletonSkipIndex)) {
|
||||||
collisionInfo._model = &_skeletonModel;
|
collisionInfo._model = &_skeletonModel;
|
||||||
collisions.push_back(collisionInfo);
|
collisions.push_back(collisionInfo);
|
||||||
didPenetrate = true;
|
didPenetrate = true;
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
if (_head.getFaceModel().findSphereCollision(penetratorCenter, penetratorRadius, collisionInfo)) {
|
if (_head.getFaceModel().findSphereCollision(penetratorCenter, penetratorRadius, collisionInfo)) {
|
||||||
collisionInfo._model = &(_head.getFaceModel());
|
collisionInfo._model = &(_head.getFaceModel());
|
||||||
collisions.push_back(collisionInfo);
|
collisions.push_back(collisionInfo);
|
||||||
|
@ -445,20 +449,34 @@ float Avatar::getHeight() const {
|
||||||
return extents.maximum.y - extents.minimum.y;
|
return extents.maximum.y - extents.minimum.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Avatar::isPokeable(ModelCollisionInfo& collision) const {
|
bool Avatar::collisionWouldMoveAvatar(ModelCollisionInfo& collision) const {
|
||||||
// ATM only the Skeleton is pokeable
|
// ATM only the Skeleton is pokeable
|
||||||
// TODO: make poke affect head
|
// TODO: make poke affect head
|
||||||
|
if (!collision._model) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
if (collision._model == &_skeletonModel && collision._jointIndex != -1) {
|
if (collision._model == &_skeletonModel && collision._jointIndex != -1) {
|
||||||
return _skeletonModel.isPokeable(collision);
|
// collision response of skeleton is temporarily disabled
|
||||||
|
return false;
|
||||||
|
//return _skeletonModel.collisionHitsMoveableJoint(collision);
|
||||||
|
}
|
||||||
|
if (collision._model == &(_head.getFaceModel())) {
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Avatar::poke(ModelCollisionInfo& collision) {
|
void Avatar::applyCollision(ModelCollisionInfo& collision) {
|
||||||
if (collision._model == &_skeletonModel && collision._jointIndex != -1) {
|
if (!collision._model) {
|
||||||
return _skeletonModel.poke(collision);
|
return;
|
||||||
}
|
}
|
||||||
return false;
|
if (collision._model == &(_head.getFaceModel())) {
|
||||||
|
_head.applyCollision(collision);
|
||||||
|
}
|
||||||
|
// TODO: make skeleton respond to collisions
|
||||||
|
//if (collision._model == &_skeletonModel && collision._jointIndex != -1) {
|
||||||
|
// _skeletonModel.applyCollision(collision);
|
||||||
|
//}
|
||||||
}
|
}
|
||||||
|
|
||||||
float Avatar::getPelvisFloatingHeight() const {
|
float Avatar::getPelvisFloatingHeight() const {
|
||||||
|
|
|
@ -129,11 +129,10 @@ public:
|
||||||
float getHeight() const;
|
float getHeight() const;
|
||||||
|
|
||||||
/// \return true if we expect the avatar would move as a result of the collision
|
/// \return true if we expect the avatar would move as a result of the collision
|
||||||
bool isPokeable(ModelCollisionInfo& collision) const;
|
bool collisionWouldMoveAvatar(ModelCollisionInfo& collision) const;
|
||||||
|
|
||||||
/// \param collision a data structure for storing info about collisions against Models
|
/// \param collision a data structure for storing info about collisions against Models
|
||||||
/// \return true if the collision affects the Avatar models
|
void applyCollision(ModelCollisionInfo& collision);
|
||||||
bool poke(ModelCollisionInfo& collision);
|
|
||||||
|
|
||||||
public slots:
|
public slots:
|
||||||
void updateCollisionFlags();
|
void updateCollisionFlags();
|
||||||
|
|
|
@ -57,7 +57,6 @@ void Hand::simulate(float deltaTime, bool isMine) {
|
||||||
|
|
||||||
if (isMine) {
|
if (isMine) {
|
||||||
_buckyBalls.simulate(deltaTime);
|
_buckyBalls.simulate(deltaTime);
|
||||||
updateCollisions();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
calculateGeometry();
|
calculateGeometry();
|
||||||
|
@ -126,92 +125,105 @@ void Hand::simulate(float deltaTime, bool isMine) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Hand::updateCollisions() {
|
void Hand::collideAgainstAvatar(Avatar* avatar, bool isMyHand) {
|
||||||
// use position to obtain the left and right palm indices
|
if (!avatar || avatar == _owningAvatar) {
|
||||||
int leftPalmIndex, rightPalmIndex;
|
// don't collide with our own hands (that is done elsewhere)
|
||||||
getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex);
|
return;
|
||||||
|
}
|
||||||
ModelCollisionList collisions;
|
float scaledPalmRadius = PALM_COLLISION_RADIUS * _owningAvatar->getScale();
|
||||||
// check for collisions
|
|
||||||
for (size_t i = 0; i < getNumPalms(); i++) {
|
for (size_t i = 0; i < getNumPalms(); i++) {
|
||||||
PalmData& palm = getPalms()[i];
|
PalmData& palm = getPalms()[i];
|
||||||
if (!palm.isActive()) {
|
if (!palm.isActive()) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
float scaledPalmRadius = PALM_COLLISION_RADIUS * _owningAvatar->getScale();
|
|
||||||
glm::vec3 totalPenetration;
|
glm::vec3 totalPenetration;
|
||||||
|
ModelCollisionList collisions;
|
||||||
if (Menu::getInstance()->isOptionChecked(MenuOption::CollideWithAvatars)) {
|
if (isMyHand && Menu::getInstance()->isOptionChecked(MenuOption::PlaySlaps)) {
|
||||||
// check other avatars
|
// Check for palm collisions
|
||||||
foreach (const AvatarSharedPointer& avatarPointer, Application::getInstance()->getAvatarManager().getAvatarHash()) {
|
glm::vec3 myPalmPosition = palm.getPosition();
|
||||||
Avatar* avatar = static_cast<Avatar*>(avatarPointer.data());
|
float palmCollisionDistance = 0.1f;
|
||||||
if (avatar == _owningAvatar) {
|
bool wasColliding = palm.getIsCollidingWithPalm();
|
||||||
// don't collid with our own hands
|
palm.setIsCollidingWithPalm(false);
|
||||||
|
// If 'Play Slaps' is enabled, look for palm-to-palm collisions and make sound
|
||||||
|
for (size_t j = 0; j < avatar->getHand().getNumPalms(); j++) {
|
||||||
|
PalmData& otherPalm = avatar->getHand().getPalms()[j];
|
||||||
|
if (!otherPalm.isActive()) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (Menu::getInstance()->isOptionChecked(MenuOption::PlaySlaps)) {
|
glm::vec3 otherPalmPosition = otherPalm.getPosition();
|
||||||
// Check for palm collisions
|
if (glm::length(otherPalmPosition - myPalmPosition) < palmCollisionDistance) {
|
||||||
glm::vec3 myPalmPosition = palm.getPosition();
|
palm.setIsCollidingWithPalm(true);
|
||||||
float palmCollisionDistance = 0.1f;
|
if (!wasColliding) {
|
||||||
bool wasColliding = palm.getIsCollidingWithPalm();
|
const float PALM_COLLIDE_VOLUME = 1.f;
|
||||||
palm.setIsCollidingWithPalm(false);
|
const float PALM_COLLIDE_FREQUENCY = 1000.f;
|
||||||
// If 'Play Slaps' is enabled, look for palm-to-palm collisions and make sound
|
const float PALM_COLLIDE_DURATION_MAX = 0.75f;
|
||||||
for (size_t j = 0; j < avatar->getHand().getNumPalms(); j++) {
|
const float PALM_COLLIDE_DECAY_PER_SAMPLE = 0.01f;
|
||||||
PalmData& otherPalm = avatar->getHand().getPalms()[j];
|
Application::getInstance()->getAudio()->startDrumSound(PALM_COLLIDE_VOLUME,
|
||||||
if (!otherPalm.isActive()) {
|
PALM_COLLIDE_FREQUENCY,
|
||||||
continue;
|
PALM_COLLIDE_DURATION_MAX,
|
||||||
}
|
PALM_COLLIDE_DECAY_PER_SAMPLE);
|
||||||
glm::vec3 otherPalmPosition = otherPalm.getPosition();
|
// If the other person's palm is in motion, move mine downward to show I was hit
|
||||||
if (glm::length(otherPalmPosition - myPalmPosition) < palmCollisionDistance) {
|
const float MIN_VELOCITY_FOR_SLAP = 0.05f;
|
||||||
palm.setIsCollidingWithPalm(true);
|
if (glm::length(otherPalm.getVelocity()) > MIN_VELOCITY_FOR_SLAP) {
|
||||||
if (!wasColliding) {
|
// add slapback here
|
||||||
const float PALM_COLLIDE_VOLUME = 1.f;
|
|
||||||
const float PALM_COLLIDE_FREQUENCY = 1000.f;
|
|
||||||
const float PALM_COLLIDE_DURATION_MAX = 0.75f;
|
|
||||||
const float PALM_COLLIDE_DECAY_PER_SAMPLE = 0.01f;
|
|
||||||
Application::getInstance()->getAudio()->startDrumSound(PALM_COLLIDE_VOLUME,
|
|
||||||
PALM_COLLIDE_FREQUENCY,
|
|
||||||
PALM_COLLIDE_DURATION_MAX,
|
|
||||||
PALM_COLLIDE_DECAY_PER_SAMPLE);
|
|
||||||
// If the other person's palm is in motion, move mine downward to show I was hit
|
|
||||||
const float MIN_VELOCITY_FOR_SLAP = 0.05f;
|
|
||||||
if (glm::length(otherPalm.getVelocity()) > MIN_VELOCITY_FOR_SLAP) {
|
|
||||||
// add slapback here
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (avatar->findSphereCollisions(palm.getPosition(), scaledPalmRadius, collisions)) {
|
|
||||||
for (int j = 0; j < collisions.size(); ++j) {
|
|
||||||
// we don't resolve penetrations that would poke the other avatar
|
|
||||||
if (!avatar->isPokeable(collisions[j])) {
|
|
||||||
totalPenetration = addPenetrations(totalPenetration, collisions[j]._penetration);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (avatar->findSphereCollisions(palm.getPosition(), scaledPalmRadius, collisions)) {
|
||||||
if (Menu::getInstance()->isOptionChecked(MenuOption::HandsCollideWithSelf)) {
|
for (int j = 0; j < collisions.size(); ++j) {
|
||||||
// and the current avatar (ignoring everything below the parent of the parent of the last free joint)
|
if (isMyHand) {
|
||||||
collisions.clear();
|
if (!avatar->collisionWouldMoveAvatar(collisions[j])) {
|
||||||
const Model& skeletonModel = _owningAvatar->getSkeletonModel();
|
// we resolve the hand from collision when it belongs to MyAvatar AND the other Avatar is
|
||||||
int skipIndex = skeletonModel.getParentJointIndex(skeletonModel.getParentJointIndex(
|
// not expected to respond to the collision (hand hit unmovable part of their Avatar)
|
||||||
skeletonModel.getLastFreeJointIndex((i == leftPalmIndex) ? skeletonModel.getLeftHandJointIndex() :
|
totalPenetration = addPenetrations(totalPenetration, collisions[j]._penetration);
|
||||||
(i == rightPalmIndex) ? skeletonModel.getRightHandJointIndex() : -1)));
|
}
|
||||||
if (_owningAvatar->findSphereCollisions(palm.getPosition(), scaledPalmRadius, collisions, skipIndex)) {
|
} else {
|
||||||
for (int j = 0; j < collisions.size(); ++j) {
|
// when !isMyHand then avatar is MyAvatar and we apply the collision
|
||||||
totalPenetration = addPenetrations(totalPenetration, collisions[j]._penetration);
|
// which might not do anything (hand hit unmovable part of MyAvatar) however
|
||||||
|
// we don't resolve the hand's penetration because we expect the remote
|
||||||
|
// simulation to do the right thing.
|
||||||
|
avatar->applyCollision(collisions[j]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (isMyHand) {
|
||||||
// un-penetrate
|
// resolve penetration
|
||||||
palm.addToPosition(-totalPenetration);
|
palm.addToPosition(-totalPenetration);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// we recycle the collisions container, so we clear it for the next loop
|
void Hand::collideAgainstOurself() {
|
||||||
|
if (!Menu::getInstance()->isOptionChecked(MenuOption::HandsCollideWithSelf)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ModelCollisionList collisions;
|
||||||
|
int leftPalmIndex, rightPalmIndex;
|
||||||
|
getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex);
|
||||||
|
float scaledPalmRadius = PALM_COLLISION_RADIUS * _owningAvatar->getScale();
|
||||||
|
|
||||||
|
for (size_t i = 0; i < getNumPalms(); i++) {
|
||||||
|
PalmData& palm = getPalms()[i];
|
||||||
|
if (!palm.isActive()) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
glm::vec3 totalPenetration;
|
||||||
|
// and the current avatar (ignoring everything below the parent of the parent of the last free joint)
|
||||||
collisions.clear();
|
collisions.clear();
|
||||||
|
const Model& skeletonModel = _owningAvatar->getSkeletonModel();
|
||||||
|
int skipIndex = skeletonModel.getParentJointIndex(skeletonModel.getParentJointIndex(
|
||||||
|
skeletonModel.getLastFreeJointIndex((i == leftPalmIndex) ? skeletonModel.getLeftHandJointIndex() :
|
||||||
|
(i == rightPalmIndex) ? skeletonModel.getRightHandJointIndex() : -1)));
|
||||||
|
if (_owningAvatar->findSphereCollisions(palm.getPosition(), scaledPalmRadius, collisions, skipIndex)) {
|
||||||
|
for (int j = 0; j < collisions.size(); ++j) {
|
||||||
|
totalPenetration = addPenetrations(totalPenetration, collisions[j]._penetration);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// resolve penetration
|
||||||
|
palm.addToPosition(-totalPenetration);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -304,7 +316,7 @@ void Hand::render(bool isMine) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Menu::getInstance()->isOptionChecked(MenuOption::DisplayLeapHands)) {
|
if (Menu::getInstance()->isOptionChecked(MenuOption::DisplayHands)) {
|
||||||
renderLeapHands(isMine);
|
renderLeapHands(isMine);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -58,6 +58,9 @@ public:
|
||||||
const glm::vec3& getLeapFingerTipBallPosition (int ball) const { return _leapFingerTipBalls [ball].position;}
|
const glm::vec3& getLeapFingerTipBallPosition (int ball) const { return _leapFingerTipBalls [ball].position;}
|
||||||
const glm::vec3& getLeapFingerRootBallPosition(int ball) const { return _leapFingerRootBalls[ball].position;}
|
const glm::vec3& getLeapFingerRootBallPosition(int ball) const { return _leapFingerRootBalls[ball].position;}
|
||||||
|
|
||||||
|
void collideAgainstAvatar(Avatar* avatar, bool isMyHand);
|
||||||
|
void collideAgainstOurself();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// disallow copies of the Hand, copy of owning Avatar is disallowed too
|
// disallow copies of the Hand, copy of owning Avatar is disallowed too
|
||||||
Hand(const Hand&);
|
Hand(const Hand&);
|
||||||
|
@ -87,7 +90,6 @@ private:
|
||||||
void renderLeapHands(bool isMine);
|
void renderLeapHands(bool isMine);
|
||||||
void renderLeapFingerTrails();
|
void renderLeapFingerTrails();
|
||||||
|
|
||||||
void updateCollisions();
|
|
||||||
void calculateGeometry();
|
void calculateGeometry();
|
||||||
|
|
||||||
void handleVoxelCollision(PalmData* palm, const glm::vec3& fingerTipPosition, VoxelTreeElement* voxel, float deltaTime);
|
void handleVoxelCollision(PalmData* palm, const glm::vec3& fingerTipPosition, VoxelTreeElement* voxel, float deltaTime);
|
||||||
|
|
|
@ -219,6 +219,34 @@ float Head::getTweakedRoll() const {
|
||||||
return glm::clamp(_roll + _tweakedRoll, MIN_HEAD_ROLL, MAX_HEAD_ROLL);
|
return glm::clamp(_roll + _tweakedRoll, MIN_HEAD_ROLL, MAX_HEAD_ROLL);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Head::applyCollision(ModelCollisionInfo& collisionInfo) {
|
||||||
|
// HACK: the collision proxies for the FaceModel are bad. As a temporary workaround
|
||||||
|
// we collide against a hard coded collision proxy.
|
||||||
|
// TODO: get a better collision proxy here.
|
||||||
|
const float HEAD_RADIUS = 0.15f;
|
||||||
|
const glm::vec3 HEAD_CENTER = _position;
|
||||||
|
|
||||||
|
// collide the contactPoint against the collision proxy to obtain a new penetration
|
||||||
|
// NOTE: that penetration is in opposite direction (points the way out for the point, not the sphere)
|
||||||
|
glm::vec3 penetration;
|
||||||
|
if (findPointSpherePenetration(collisionInfo._contactPoint, HEAD_CENTER, HEAD_RADIUS, penetration)) {
|
||||||
|
// compute lean angles
|
||||||
|
Avatar* owningAvatar = static_cast<Avatar*>(_owningAvatar);
|
||||||
|
glm::quat bodyRotation = owningAvatar->getOrientation();
|
||||||
|
glm::vec3 neckPosition;
|
||||||
|
if (owningAvatar->getSkeletonModel().getNeckPosition(neckPosition)) {
|
||||||
|
glm::vec3 xAxis = bodyRotation * glm::vec3(1.f, 0.f, 0.f);
|
||||||
|
glm::vec3 zAxis = bodyRotation * glm::vec3(0.f, 0.f, 1.f);
|
||||||
|
float neckLength = glm::length(_position - neckPosition);
|
||||||
|
if (neckLength > 0.f) {
|
||||||
|
float forward = glm::dot(collisionInfo._penetration, zAxis) / neckLength;
|
||||||
|
float sideways = - glm::dot(collisionInfo._penetration, xAxis) / neckLength;
|
||||||
|
addLean(sideways, forward);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void Head::renderLookatVectors(glm::vec3 leftEyePosition, glm::vec3 rightEyePosition, glm::vec3 lookatPosition) {
|
void Head::renderLookatVectors(glm::vec3 leftEyePosition, glm::vec3 rightEyePosition, glm::vec3 lookatPosition) {
|
||||||
|
|
||||||
Application::getInstance()->getGlowEffect()->begin();
|
Application::getInstance()->getGlowEffect()->begin();
|
||||||
|
|
|
@ -79,6 +79,8 @@ public:
|
||||||
float getTweakedPitch() const;
|
float getTweakedPitch() const;
|
||||||
float getTweakedYaw() const;
|
float getTweakedYaw() const;
|
||||||
float getTweakedRoll() const;
|
float getTweakedRoll() const;
|
||||||
|
|
||||||
|
void applyCollision(ModelCollisionInfo& collisionInfo);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// disallow copies of the Head, copy of owning Avatar is disallowed too
|
// disallow copies of the Head, copy of owning Avatar is disallowed too
|
||||||
|
|
|
@ -112,23 +112,7 @@ void MyAvatar::updateTransmitter(float deltaTime) {
|
||||||
void MyAvatar::update(float deltaTime) {
|
void MyAvatar::update(float deltaTime) {
|
||||||
updateTransmitter(deltaTime);
|
updateTransmitter(deltaTime);
|
||||||
|
|
||||||
// TODO: resurrect touch interactions between avatars
|
updateFromGyros(deltaTime);
|
||||||
//// rotate body yaw for yaw received from multitouch
|
|
||||||
//setOrientation(getOrientation() * glm::quat(glm::vec3(0, _yawFromTouch, 0)));
|
|
||||||
//_yawFromTouch = 0.f;
|
|
||||||
//
|
|
||||||
//// apply pitch from touch
|
|
||||||
//_head.setPitch(_head.getPitch() + _pitchFromTouch);
|
|
||||||
//_pitchFromTouch = 0.0f;
|
|
||||||
//
|
|
||||||
//float TOUCH_YAW_SCALE = -0.25f;
|
|
||||||
//float TOUCH_PITCH_SCALE = -12.5f;
|
|
||||||
//float FIXED_TOUCH_TIMESTEP = 0.016f;
|
|
||||||
//_yawFromTouch += ((_touchAvgX - _lastTouchAvgX) * TOUCH_YAW_SCALE * FIXED_TOUCH_TIMESTEP);
|
|
||||||
//_pitchFromTouch += ((_touchAvgY - _lastTouchAvgY) * TOUCH_PITCH_SCALE * FIXED_TOUCH_TIMESTEP);
|
|
||||||
|
|
||||||
// Update my avatar's state from gyros
|
|
||||||
updateFromGyros(Menu::getInstance()->isOptionChecked(MenuOption::TurnWithHead));
|
|
||||||
|
|
||||||
// Update head mouse from faceshift if active
|
// Update head mouse from faceshift if active
|
||||||
Faceshift* faceshift = Application::getInstance()->getFaceshift();
|
Faceshift* faceshift = Application::getInstance()->getFaceshift();
|
||||||
|
@ -329,6 +313,7 @@ void MyAvatar::simulate(float deltaTime) {
|
||||||
_position += _velocity * deltaTime;
|
_position += _velocity * deltaTime;
|
||||||
|
|
||||||
// update avatar skeleton and simulate hand and head
|
// update avatar skeleton and simulate hand and head
|
||||||
|
_hand.collideAgainstOurself();
|
||||||
_hand.simulate(deltaTime, true);
|
_hand.simulate(deltaTime, true);
|
||||||
_skeletonModel.simulate(deltaTime);
|
_skeletonModel.simulate(deltaTime);
|
||||||
_head.setBodyRotation(glm::vec3(_bodyPitch, _bodyYaw, _bodyRoll));
|
_head.setBodyRotation(glm::vec3(_bodyPitch, _bodyYaw, _bodyRoll));
|
||||||
|
@ -348,7 +333,7 @@ void MyAvatar::simulate(float deltaTime) {
|
||||||
const float MAX_PITCH = 90.0f;
|
const float MAX_PITCH = 90.0f;
|
||||||
|
|
||||||
// Update avatar head rotation with sensor data
|
// Update avatar head rotation with sensor data
|
||||||
void MyAvatar::updateFromGyros(bool turnWithHead) {
|
void MyAvatar::updateFromGyros(float deltaTime) {
|
||||||
Faceshift* faceshift = Application::getInstance()->getFaceshift();
|
Faceshift* faceshift = Application::getInstance()->getFaceshift();
|
||||||
glm::vec3 estimatedPosition, estimatedRotation;
|
glm::vec3 estimatedPosition, estimatedRotation;
|
||||||
|
|
||||||
|
@ -356,7 +341,7 @@ void MyAvatar::updateFromGyros(bool turnWithHead) {
|
||||||
estimatedPosition = faceshift->getHeadTranslation();
|
estimatedPosition = faceshift->getHeadTranslation();
|
||||||
estimatedRotation = safeEulerAngles(faceshift->getHeadRotation());
|
estimatedRotation = safeEulerAngles(faceshift->getHeadRotation());
|
||||||
// Rotate the body if the head is turned beyond the screen
|
// Rotate the body if the head is turned beyond the screen
|
||||||
if (turnWithHead) {
|
if (Menu::getInstance()->isOptionChecked(MenuOption::TurnWithHead)) {
|
||||||
const float FACESHIFT_YAW_TURN_SENSITIVITY = 0.5f;
|
const float FACESHIFT_YAW_TURN_SENSITIVITY = 0.5f;
|
||||||
const float FACESHIFT_MIN_YAW_TURN = 15.f;
|
const float FACESHIFT_MIN_YAW_TURN = 15.f;
|
||||||
const float FACESHIFT_MAX_YAW_TURN = 50.f;
|
const float FACESHIFT_MAX_YAW_TURN = 50.f;
|
||||||
|
@ -371,11 +356,12 @@ void MyAvatar::updateFromGyros(bool turnWithHead) {
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
// restore rotation, lean to neutral positions
|
// restore rotation, lean to neutral positions
|
||||||
const float RESTORE_RATE = 0.05f;
|
const float RESTORE_PERIOD = 1.f; // seconds
|
||||||
_head.setYaw(glm::mix(_head.getYaw(), 0.0f, RESTORE_RATE));
|
float restorePercentage = glm::clamp(deltaTime/RESTORE_PERIOD, 0.f, 1.f);
|
||||||
_head.setRoll(glm::mix(_head.getRoll(), 0.0f, RESTORE_RATE));
|
_head.setYaw(glm::mix(_head.getYaw(), 0.0f, restorePercentage));
|
||||||
_head.setLeanSideways(glm::mix(_head.getLeanSideways(), 0.0f, RESTORE_RATE));
|
_head.setRoll(glm::mix(_head.getRoll(), 0.0f, restorePercentage));
|
||||||
_head.setLeanForward(glm::mix(_head.getLeanForward(), 0.0f, RESTORE_RATE));
|
_head.setLeanSideways(glm::mix(_head.getLeanSideways(), 0.0f, restorePercentage));
|
||||||
|
_head.setLeanForward(glm::mix(_head.getLeanForward(), 0.0f, restorePercentage));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -854,7 +840,6 @@ void MyAvatar::updateCollisionWithEnvironment(float deltaTime, float radius) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void MyAvatar::updateCollisionWithVoxels(float deltaTime, float radius) {
|
void MyAvatar::updateCollisionWithVoxels(float deltaTime, float radius) {
|
||||||
const float VOXEL_ELASTICITY = 0.4f;
|
const float VOXEL_ELASTICITY = 0.4f;
|
||||||
const float VOXEL_DAMPING = 0.0f;
|
const float VOXEL_DAMPING = 0.0f;
|
||||||
|
@ -1002,8 +987,13 @@ void MyAvatar::updateCollisionWithAvatars(float deltaTime) {
|
||||||
avatar->getPosition(), theirCapsuleRadius, theirCapsuleHeight, penetration)) {
|
avatar->getPosition(), theirCapsuleRadius, theirCapsuleHeight, penetration)) {
|
||||||
// move the avatar out by half the penetration
|
// move the avatar out by half the penetration
|
||||||
setPosition(_position - 0.5f * penetration);
|
setPosition(_position - 0.5f * penetration);
|
||||||
glm::vec3 pushOut = 0.5f * penetration;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// collide our hands against them
|
||||||
|
_hand.collideAgainstAvatar(avatar, true);
|
||||||
|
|
||||||
|
// collide their hands against us
|
||||||
|
avatar->getHand().collideAgainstAvatar(this, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -34,7 +34,7 @@ public:
|
||||||
void reset();
|
void reset();
|
||||||
void update(float deltaTime);
|
void update(float deltaTime);
|
||||||
void simulate(float deltaTime);
|
void simulate(float deltaTime);
|
||||||
void updateFromGyros(bool turnWithHead);
|
void updateFromGyros(float deltaTime);
|
||||||
void updateTransmitter(float deltaTime);
|
void updateTransmitter(float deltaTime);
|
||||||
|
|
||||||
void render(bool forceRenderHead);
|
void render(bool forceRenderHead);
|
||||||
|
|
|
@ -36,23 +36,24 @@ void SkeletonModel::simulate(float deltaTime) {
|
||||||
HandData& hand = _owningAvatar->getHand();
|
HandData& hand = _owningAvatar->getHand();
|
||||||
hand.getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex);
|
hand.getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex);
|
||||||
|
|
||||||
const float HAND_RESTORATION_RATE = 0.25f;
|
const float HAND_RESTORATION_PERIOD = 1.f; // seconds
|
||||||
|
float handRestorePercent = glm::clamp(deltaTime / HAND_RESTORATION_PERIOD, 0.f, 1.f);
|
||||||
|
|
||||||
const FBXGeometry& geometry = _geometry->getFBXGeometry();
|
const FBXGeometry& geometry = _geometry->getFBXGeometry();
|
||||||
if (leftPalmIndex == -1) {
|
if (leftPalmIndex == -1) {
|
||||||
// no Leap data; set hands from mouse
|
// no Leap data; set hands from mouse
|
||||||
if (_owningAvatar->getHandState() == HAND_STATE_NULL) {
|
if (_owningAvatar->getHandState() == HAND_STATE_NULL) {
|
||||||
restoreRightHandPosition(HAND_RESTORATION_RATE);
|
restoreRightHandPosition(handRestorePercent);
|
||||||
} else {
|
} else {
|
||||||
applyHandPosition(geometry.rightHandJointIndex, _owningAvatar->getHandPosition());
|
applyHandPosition(geometry.rightHandJointIndex, _owningAvatar->getHandPosition());
|
||||||
}
|
}
|
||||||
restoreLeftHandPosition(HAND_RESTORATION_RATE);
|
restoreLeftHandPosition(handRestorePercent);
|
||||||
|
|
||||||
} else if (leftPalmIndex == rightPalmIndex) {
|
} else if (leftPalmIndex == rightPalmIndex) {
|
||||||
// right hand only
|
// right hand only
|
||||||
applyPalmData(geometry.rightHandJointIndex, geometry.rightFingerJointIndices, geometry.rightFingertipJointIndices,
|
applyPalmData(geometry.rightHandJointIndex, geometry.rightFingerJointIndices, geometry.rightFingertipJointIndices,
|
||||||
hand.getPalms()[leftPalmIndex]);
|
hand.getPalms()[leftPalmIndex]);
|
||||||
restoreLeftHandPosition(HAND_RESTORATION_RATE);
|
restoreLeftHandPosition(handRestorePercent);
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
applyPalmData(geometry.leftHandJointIndex, geometry.leftFingerJointIndices, geometry.leftFingertipJointIndices,
|
applyPalmData(geometry.leftHandJointIndex, geometry.leftFingerJointIndices, geometry.leftFingertipJointIndices,
|
||||||
|
|
|
@ -477,7 +477,10 @@ bool Model::findSphereCollision(const glm::vec3& penetratorCenter, float penetra
|
||||||
if (findSphereCapsuleConePenetration(relativeCenter, penetratorRadius, start, end,
|
if (findSphereCapsuleConePenetration(relativeCenter, penetratorRadius, start, end,
|
||||||
startRadius, endRadius, bonePenetration)) {
|
startRadius, endRadius, bonePenetration)) {
|
||||||
totalPenetration = addPenetrations(totalPenetration, bonePenetration);
|
totalPenetration = addPenetrations(totalPenetration, bonePenetration);
|
||||||
// TODO: Andrew to try to keep the joint furthest toward the root
|
// BUG: we currently overwrite the jointIndex with the last one found
|
||||||
|
// which can cause incorrect collisions when colliding against more than
|
||||||
|
// one joint.
|
||||||
|
// TODO: fix this.
|
||||||
jointIndex = i;
|
jointIndex = i;
|
||||||
}
|
}
|
||||||
outerContinue: ;
|
outerContinue: ;
|
||||||
|
@ -722,7 +725,7 @@ void Model::renderCollisionProxies(float alpha) {
|
||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Model::isPokeable(ModelCollisionInfo& collision) const {
|
bool Model::collisionHitsMoveableJoint(ModelCollisionInfo& collision) const {
|
||||||
// the joint is pokable by a collision if it exists and is free to move
|
// the joint is pokable by a collision if it exists and is free to move
|
||||||
const FBXJoint& joint = _geometry->getFBXGeometry().joints[collision._jointIndex];
|
const FBXJoint& joint = _geometry->getFBXGeometry().joints[collision._jointIndex];
|
||||||
if (joint.parentIndex == -1 || _jointStates.isEmpty()) {
|
if (joint.parentIndex == -1 || _jointStates.isEmpty()) {
|
||||||
|
@ -734,7 +737,7 @@ bool Model::isPokeable(ModelCollisionInfo& collision) const {
|
||||||
return !freeLineage.isEmpty();
|
return !freeLineage.isEmpty();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Model::poke(ModelCollisionInfo& collision) {
|
void Model::applyCollision(ModelCollisionInfo& collision) {
|
||||||
// This needs work. At the moment it can wiggle joints that are free to move (such as arms)
|
// This needs work. At the moment it can wiggle joints that are free to move (such as arms)
|
||||||
// but unmovable joints (such as torso) cannot be influenced at all.
|
// but unmovable joints (such as torso) cannot be influenced at all.
|
||||||
glm::vec3 jointPosition(0.f);
|
glm::vec3 jointPosition(0.f);
|
||||||
|
@ -758,11 +761,10 @@ bool Model::poke(ModelCollisionInfo& collision) {
|
||||||
getJointPosition(jointIndex, end);
|
getJointPosition(jointIndex, end);
|
||||||
glm::vec3 newEnd = start + glm::angleAxis(glm::degrees(angle), axis) * (end - start);
|
glm::vec3 newEnd = start + glm::angleAxis(glm::degrees(angle), axis) * (end - start);
|
||||||
// try to move it
|
// try to move it
|
||||||
return setJointPosition(jointIndex, newEnd, -1, true);
|
setJointPosition(jointIndex, newEnd, -1, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Model::deleteGeometry() {
|
void Model::deleteGeometry() {
|
||||||
|
|
|
@ -167,12 +167,12 @@ public:
|
||||||
|
|
||||||
void renderCollisionProxies(float alpha);
|
void renderCollisionProxies(float alpha);
|
||||||
|
|
||||||
/// \return true if the collision would move the model
|
/// \return true if the collision is against a moveable joint
|
||||||
bool isPokeable(ModelCollisionInfo& collision) const;
|
bool collisionHitsMoveableJoint(ModelCollisionInfo& collision) const;
|
||||||
|
|
||||||
/// \param collisionInfo info about the collision
|
/// \param collisionInfo info about the collision
|
||||||
/// \return true if collision affects the Model
|
/// Use the collisionInfo to affect the model
|
||||||
bool poke(ModelCollisionInfo& collisionInfo);
|
void applyCollision(ModelCollisionInfo& collisionInfo);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
// AvatarHashMap.cpp
|
// AvatarHashMap.cpp
|
||||||
// hifi
|
// hifi
|
||||||
//
|
//
|
||||||
// Created by Stephen AndrewMeadows on 1/28/2014.
|
// Created by AndrewMeadows on 1/28/2014.
|
||||||
// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
|
// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
|
||||||
//
|
//
|
||||||
|
|
||||||
|
|
|
@ -45,10 +45,3 @@ void HeadData::addLean(float sideways, float forwards) {
|
||||||
_leanForward += forwards;
|
_leanForward += forwards;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool HeadData::findSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius, glm::vec3& penetration) const {
|
|
||||||
// we would like to update this to determine collisions/penetrations with the Avatar's head sphere...
|
|
||||||
// but right now it does not appear as if the HeadData has a position and radius.
|
|
||||||
// this is a placeholder for now.
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
|
@ -58,13 +58,6 @@ public:
|
||||||
void setLookAtPosition(const glm::vec3& lookAtPosition) { _lookAtPosition = lookAtPosition; }
|
void setLookAtPosition(const glm::vec3& lookAtPosition) { _lookAtPosition = lookAtPosition; }
|
||||||
|
|
||||||
friend class AvatarData;
|
friend class AvatarData;
|
||||||
|
|
||||||
/// Checks for penetration between the described sphere and the hand.
|
|
||||||
/// \param penetratorCenter the center of the penetration test sphere
|
|
||||||
/// \param penetratorRadius the radius of the penetration test sphere
|
|
||||||
/// \param penetration[out] the vector in which to store the penetration
|
|
||||||
/// \return whether or not the sphere penetrated
|
|
||||||
bool findSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius, glm::vec3& penetration) const;
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
float _yaw;
|
float _yaw;
|
||||||
|
|
|
@ -11,13 +11,19 @@
|
||||||
#include "OctreeScriptingInterface.h"
|
#include "OctreeScriptingInterface.h"
|
||||||
|
|
||||||
OctreeScriptingInterface::OctreeScriptingInterface(OctreeEditPacketSender* packetSender,
|
OctreeScriptingInterface::OctreeScriptingInterface(OctreeEditPacketSender* packetSender,
|
||||||
JurisdictionListener* jurisdictionListener)
|
JurisdictionListener* jurisdictionListener) :
|
||||||
|
_packetSender(NULL),
|
||||||
|
_jurisdictionListener(NULL),
|
||||||
|
_managedPacketSender(false),
|
||||||
|
_managedJurisdictionListener(false),
|
||||||
|
_initialized(false)
|
||||||
{
|
{
|
||||||
setPacketSender(packetSender);
|
setPacketSender(packetSender);
|
||||||
setJurisdictionListener(jurisdictionListener);
|
setJurisdictionListener(jurisdictionListener);
|
||||||
}
|
}
|
||||||
|
|
||||||
OctreeScriptingInterface::~OctreeScriptingInterface() {
|
OctreeScriptingInterface::~OctreeScriptingInterface() {
|
||||||
|
qDebug() << "OctreeScriptingInterface::~OctreeScriptingInterface() this=" << this;
|
||||||
cleanupManagedObjects();
|
cleanupManagedObjects();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -45,6 +51,9 @@ void OctreeScriptingInterface::setJurisdictionListener(JurisdictionListener* jur
|
||||||
}
|
}
|
||||||
|
|
||||||
void OctreeScriptingInterface::init() {
|
void OctreeScriptingInterface::init() {
|
||||||
|
if (_initialized) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
if (_jurisdictionListener) {
|
if (_jurisdictionListener) {
|
||||||
_managedJurisdictionListener = false;
|
_managedJurisdictionListener = false;
|
||||||
} else {
|
} else {
|
||||||
|
@ -64,5 +73,5 @@ void OctreeScriptingInterface::init() {
|
||||||
if (QCoreApplication::instance()) {
|
if (QCoreApplication::instance()) {
|
||||||
connect(QCoreApplication::instance(), SIGNAL(aboutToQuit()), this, SLOT(cleanupManagedObjects()));
|
connect(QCoreApplication::instance(), SIGNAL(aboutToQuit()), this, SLOT(cleanupManagedObjects()));
|
||||||
}
|
}
|
||||||
|
_initialized = true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -93,6 +93,7 @@ protected:
|
||||||
JurisdictionListener* _jurisdictionListener;
|
JurisdictionListener* _jurisdictionListener;
|
||||||
bool _managedPacketSender;
|
bool _managedPacketSender;
|
||||||
bool _managedJurisdictionListener;
|
bool _managedJurisdictionListener;
|
||||||
|
bool _initialized;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif /* defined(__hifi__OctreeScriptingInterface__) */
|
#endif /* defined(__hifi__OctreeScriptingInterface__) */
|
||||||
|
|
Loading…
Reference in a new issue