Merge branch 'master' of https://github.com/worklist/hifi into 19507

This commit is contained in:
Stojce Slavkovski 2014-05-03 21:12:39 +02:00
commit cec3ce78b9
8 changed files with 110 additions and 106 deletions

View file

@ -39,7 +39,7 @@ you to run the full stack of the virtual world.
In order to set up your own virtual world, you need to set up and run your own
local "domain".
The domain-server gives a number different types of assignments to the assignment-client for different features: audio, avatars, voxels, particles, and meta-voxels.
The domain-server gives a number different types of assignments to the assignment-client for different features: audio, avatars, voxels, particles, meta-voxels and models.
Follow the instructions in the [build guide](BUILD.md) to build the various components.
@ -57,7 +57,7 @@ Any target can be terminated with Ctrl-C (SIGINT) in the associated Terminal win
This assignment-client will grab one assignment from the domain-server. You can tell the assignment-client what type you want it to be with the `-t` option. You can also run an assignment-client that forks off *n* assignment-clients with the `-n` option.
./assignment-client -n 5
./assignment-client -n 6
To test things out you'll want to run the Interface client.

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@ -561,42 +561,6 @@ void Application::paintGL() {
_myCamera.setTargetPosition(_myAvatar->getHead()->calculateAverageEyePosition());
_myCamera.setTargetRotation(_myAvatar->getHead()->getCameraOrientation());
if (Menu::getInstance()->isOptionChecked(MenuOption::CollideWithAvatars)) {
glm::vec3 planeNormal = _myCamera.getTargetRotation() * IDENTITY_FRONT;
const float BASE_PUSHBACK_RADIUS = 0.25f;
float pushbackRadius = _myCamera.getNearClip() + _myAvatar->getScale() * BASE_PUSHBACK_RADIUS;
glm::vec4 plane(planeNormal, -glm::dot(planeNormal, _myCamera.getTargetPosition()) - pushbackRadius);
// push camera out of any intersecting avatars
foreach (const AvatarSharedPointer& avatarData, _avatarManager.getAvatarHash()) {
Avatar* avatar = static_cast<Avatar*>(avatarData.data());
if (avatar->isMyAvatar()) {
continue;
}
if (glm::distance(avatar->getPosition(), _myCamera.getTargetPosition()) >
avatar->getBoundingRadius() + pushbackRadius) {
continue;
}
float angle = angleBetween(avatar->getPosition() - _myCamera.getTargetPosition(), planeNormal);
if (angle > PI_OVER_TWO) {
continue;
}
float scale = 1.0f - angle / PI_OVER_TWO;
scale = qMin(1.0f, scale * 2.5f);
static CollisionList collisions(64);
collisions.clear();
if (!avatar->findPlaneCollisions(plane, collisions)) {
continue;
}
for (int i = 0; i < collisions.size(); i++) {
pushback = qMax(pushback, glm::length(collisions.getCollision(i)->_penetration) * scale);
}
}
const float MAX_PUSHBACK = 0.35f;
pushback = qMin(pushback, MAX_PUSHBACK * _myAvatar->getScale());
const float BASE_PUSHBACK_FOCAL_LENGTH = 0.5f;
pushbackFocalLength = BASE_PUSHBACK_FOCAL_LENGTH * _myAvatar->getScale();
}
} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
_myCamera.setTightness(0.0f); // Camera is directly connected to head without smoothing
_myCamera.setTargetPosition(_myAvatar->getUprightHeadPosition());

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@ -153,14 +153,14 @@ bool ModelUploader::zip() {
// mixamo/autodesk defaults
if (!mapping.contains(SCALE_FIELD)) {
mapping.insert(SCALE_FIELD, 15.0);
mapping.insert(SCALE_FIELD, geometry.author == "www.makehuman.org" ? 150.0 : 15.0);
}
QVariantHash joints = mapping.value(JOINT_FIELD).toHash();
if (!joints.contains("jointEyeLeft")) {
joints.insert("jointEyeLeft", "LeftEye");
joints.insert("jointEyeLeft", geometry.jointIndices.contains("EyeLeft") ? "EyeLeft" : "LeftEye");
}
if (!joints.contains("jointEyeRight")) {
joints.insert("jointEyeRight", "RightEye");
joints.insert("jointEyeRight", geometry.jointIndices.contains("EyeRight") ? "EyeRight" : "RightEye");
}
if (!joints.contains("jointNeck")) {
joints.insert("jointNeck", "Neck");
@ -172,7 +172,8 @@ bool ModelUploader::zip() {
joints.insert("jointLean", "Spine");
}
if (!joints.contains("jointHead")) {
joints.insert("jointHead", geometry.applicationName == "mixamo.com" ? "HeadTop_End" : "HeadEnd");
const char* topName = (geometry.applicationName == "mixamo.com") ? "HeadTop_End" : "HeadEnd";
joints.insert("jointHead", geometry.jointIndices.contains(topName) ? topName : "Head");
}
if (!joints.contains("jointLeftHand")) {
joints.insert("jointLeftHand", "LeftHand");

View file

@ -29,11 +29,11 @@ void FaceModel::simulate(float deltaTime, bool fullUpdate) {
neckPosition = owningAvatar->getPosition();
}
setTranslation(neckPosition);
glm::quat neckRotation;
if (!owningAvatar->getSkeletonModel().getNeckRotation(neckRotation)) {
neckRotation = owningAvatar->getOrientation();
glm::quat neckParentRotation;
if (!owningAvatar->getSkeletonModel().getNeckParentRotation(neckParentRotation)) {
neckParentRotation = owningAvatar->getOrientation();
}
setRotation(neckRotation);
setRotation(neckParentRotation);
const float MODEL_SCALE = 0.0006f;
setScale(glm::vec3(1.0f, 1.0f, 1.0f) * _owningHead->getScale() * MODEL_SCALE);

View file

@ -434,6 +434,17 @@ bool Model::getNeckRotation(glm::quat& neckRotation) const {
return isActive() && getJointRotation(_geometry->getFBXGeometry().neckJointIndex, neckRotation);
}
bool Model::getNeckParentRotation(glm::quat& neckParentRotation) const {
if (!isActive()) {
return false;
}
const FBXGeometry& geometry = _geometry->getFBXGeometry();
if (geometry.neckJointIndex == -1) {
return false;
}
return getJointRotation(geometry.joints.at(geometry.neckJointIndex).parentIndex, neckParentRotation);
}
bool Model::getEyePositions(glm::vec3& firstEyePosition, glm::vec3& secondEyePosition) const {
if (!isActive()) {
return false;

View file

@ -132,6 +132,10 @@ public:
/// \return whether or not the neck was found
bool getNeckRotation(glm::quat& neckRotation) const;
/// Returns the rotation of the neck joint's parent.
/// \return whether or not the neck was found
bool getNeckParentRotation(glm::quat& neckRotation) const;
/// Retrieve the positions of up to two eye meshes.
/// \return whether or not both eye meshes were found
bool getEyePositions(glm::vec3& firstEyePosition, glm::vec3& secondEyePosition) const;

View file

@ -406,7 +406,7 @@ QVariantHash parseMapping(QIODevice* device) {
QVector<glm::vec3> createVec3Vector(const QVector<double>& doubleVector) {
QVector<glm::vec3> values;
for (const double* it = doubleVector.constData(), *end = it + doubleVector.size(); it != end; ) {
for (const double* it = doubleVector.constData(), *end = it + (doubleVector.size() / 3 * 3); it != end; ) {
float x = *it++;
float y = *it++;
float z = *it++;
@ -417,7 +417,7 @@ QVector<glm::vec3> createVec3Vector(const QVector<double>& doubleVector) {
QVector<glm::vec2> createVec2Vector(const QVector<double>& doubleVector) {
QVector<glm::vec2> values;
for (const double* it = doubleVector.constData(), *end = it + doubleVector.size(); it != end; ) {
for (const double* it = doubleVector.constData(), *end = it + (doubleVector.size() / 2 * 2); it != end; ) {
float s = *it++;
float t = *it++;
values.append(glm::vec2(s, -t));
@ -432,58 +432,59 @@ glm::mat4 createMat4(const QVector<double>& doubleVector) {
doubleVector.at(12), doubleVector.at(13), doubleVector.at(14), doubleVector.at(15));
}
QVector<int> getIntVector(const QVariantList& properties, int index) {
if (index >= properties.size()) {
QVector<int> getIntVector(const FBXNode& node) {
foreach (const FBXNode& child, node.children) {
if (child.name == "a") {
return getIntVector(child);
}
}
if (node.properties.isEmpty()) {
return QVector<int>();
}
QVector<int> vector = properties.at(index).value<QVector<int> >();
QVector<int> vector = node.properties.at(0).value<QVector<int> >();
if (!vector.isEmpty()) {
return vector;
}
for (; index < properties.size(); index++) {
vector.append(properties.at(index).toInt());
for (int i = 0; i < node.properties.size(); i++) {
vector.append(node.properties.at(i).toInt());
}
return vector;
}
QVector<qlonglong> getLongVector(const QVariantList& properties, int index) {
if (index >= properties.size()) {
return QVector<qlonglong>();
QVector<float> getFloatVector(const FBXNode& node) {
foreach (const FBXNode& child, node.children) {
if (child.name == "a") {
return getFloatVector(child);
}
}
QVector<qlonglong> vector = properties.at(index).value<QVector<qlonglong> >();
if (!vector.isEmpty()) {
return vector;
}
for (; index < properties.size(); index++) {
vector.append(properties.at(index).toLongLong());
}
return vector;
}
QVector<float> getFloatVector(const QVariantList& properties, int index) {
if (index >= properties.size()) {
if (node.properties.isEmpty()) {
return QVector<float>();
}
QVector<float> vector = properties.at(index).value<QVector<float> >();
QVector<float> vector = node.properties.at(0).value<QVector<float> >();
if (!vector.isEmpty()) {
return vector;
}
for (; index < properties.size(); index++) {
vector.append(properties.at(index).toFloat());
for (int i = 0; i < node.properties.size(); i++) {
vector.append(node.properties.at(i).toFloat());
}
return vector;
}
QVector<double> getDoubleVector(const QVariantList& properties, int index) {
if (index >= properties.size()) {
QVector<double> getDoubleVector(const FBXNode& node) {
foreach (const FBXNode& child, node.children) {
if (child.name == "a") {
return getDoubleVector(child);
}
}
if (node.properties.isEmpty()) {
return QVector<double>();
}
QVector<double> vector = properties.at(index).value<QVector<double> >();
QVector<double> vector = node.properties.at(0).value<QVector<double> >();
if (!vector.isEmpty()) {
return vector;
}
for (; index < properties.size(); index++) {
vector.append(properties.at(index).toDouble());
for (int i = 0; i < node.properties.size(); i++) {
vector.append(node.properties.at(i).toDouble());
}
return vector;
}
@ -697,21 +698,30 @@ public:
};
void appendIndex(MeshData& data, QVector<int>& indices, int index) {
if (index >= data.polygonIndices.size()) {
return;
}
int vertexIndex = data.polygonIndices.at(index);
if (vertexIndex < 0) {
vertexIndex = -vertexIndex - 1;
}
Vertex vertex;
vertex.originalIndex = vertexIndex;
glm::vec3 position;
if (vertexIndex < data.vertices.size()) {
position = data.vertices.at(vertexIndex);
}
glm::vec3 normal;
if (data.normalIndices.isEmpty()) {
normal = data.normals.at(data.normalsByVertex ? vertexIndex : index);
} else {
int normalIndex = data.normalIndices.at(data.normalsByVertex ? vertexIndex : index);
if (normalIndex >= 0) {
int normalIndex = data.normalsByVertex ? vertexIndex : index;
if (data.normalIndices.isEmpty()) {
if (normalIndex < data.normals.size()) {
normal = data.normals.at(normalIndex);
}
} else if (normalIndex < data.normalIndices.size()) {
normalIndex = data.normalIndices.at(normalIndex);
if (normalIndex >= 0 && normalIndex < data.normals.size()) {
normal = data.normals.at(normalIndex);
}
}
@ -720,9 +730,9 @@ void appendIndex(MeshData& data, QVector<int>& indices, int index) {
if (index < data.texCoords.size()) {
vertex.texCoord = data.texCoords.at(index);
}
} else {
} else if (index < data.texCoordIndices.size()) {
int texCoordIndex = data.texCoordIndices.at(index);
if (texCoordIndex >= 0) {
if (texCoordIndex >= 0 && texCoordIndex < data.texCoords.size()) {
vertex.texCoord = data.texCoords.at(texCoordIndex);
}
}
@ -733,7 +743,7 @@ void appendIndex(MeshData& data, QVector<int>& indices, int index) {
indices.append(newIndex);
data.indices.insert(vertex, newIndex);
data.extracted.newIndices.insert(vertexIndex, newIndex);
data.extracted.mesh.vertices.append(data.vertices.at(vertexIndex));
data.extracted.mesh.vertices.append(position);
data.extracted.mesh.normals.append(normal);
data.extracted.mesh.texCoords.append(vertex.texCoord);
@ -749,44 +759,51 @@ ExtractedMesh extractMesh(const FBXNode& object) {
QVector<int> textures;
foreach (const FBXNode& child, object.children) {
if (child.name == "Vertices") {
data.vertices = createVec3Vector(getDoubleVector(child.properties, 0));
data.vertices = createVec3Vector(getDoubleVector(child));
} else if (child.name == "PolygonVertexIndex") {
data.polygonIndices = getIntVector(child.properties, 0);
data.polygonIndices = getIntVector(child);
} else if (child.name == "LayerElementNormal") {
data.normalsByVertex = false;
bool indexToDirect = false;
foreach (const FBXNode& subdata, child.children) {
if (subdata.name == "Normals") {
data.normals = createVec3Vector(getDoubleVector(subdata.properties, 0));
data.normals = createVec3Vector(getDoubleVector(subdata));
} else if (subdata.name == "NormalsIndex") {
data.normalIndices = getIntVector(subdata.properties, 0);
data.normalIndices = getIntVector(subdata);
} else if (subdata.name == "MappingInformationType" &&
subdata.properties.at(0) == "ByVertice") {
} else if (subdata.name == "MappingInformationType" && subdata.properties.at(0) == "ByVertice") {
data.normalsByVertex = true;
} else if (subdata.name == "ReferenceInformationType" && subdata.properties.at(0) == "IndexToDirect") {
indexToDirect = true;
}
}
if (indexToDirect && data.normalIndices.isEmpty()) {
// hack to work around wacky Makehuman exports
data.normalsByVertex = true;
}
} else if (child.name == "LayerElementUV" && child.properties.at(0).toInt() == 0) {
foreach (const FBXNode& subdata, child.children) {
if (subdata.name == "UV") {
data.texCoords = createVec2Vector(getDoubleVector(subdata.properties, 0));
data.texCoords = createVec2Vector(getDoubleVector(subdata));
} else if (subdata.name == "UVIndex") {
data.texCoordIndices = getIntVector(subdata.properties, 0);
data.texCoordIndices = getIntVector(subdata);
}
}
} else if (child.name == "LayerElementMaterial") {
foreach (const FBXNode& subdata, child.children) {
if (subdata.name == "Materials") {
materials = getIntVector(subdata.properties, 0);
materials = getIntVector(subdata);
}
}
} else if (child.name == "LayerElementTexture") {
foreach (const FBXNode& subdata, child.children) {
if (subdata.name == "TextureId") {
textures = getIntVector(subdata.properties, 0);
textures = getIntVector(subdata);
}
}
}
@ -797,7 +814,7 @@ ExtractedMesh extractMesh(const FBXNode& object) {
QHash<QPair<int, int>, int> materialTextureParts;
for (int beginIndex = 0; beginIndex < data.polygonIndices.size(); polygonIndex++) {
int endIndex = beginIndex;
while (data.polygonIndices.at(endIndex++) >= 0);
while (endIndex < data.polygonIndices.size() && data.polygonIndices.at(endIndex++) >= 0);
QPair<int, int> materialTexture((polygonIndex < materials.size()) ? materials.at(polygonIndex) : 0,
(polygonIndex < textures.size()) ? textures.at(polygonIndex) : 0);
@ -820,7 +837,7 @@ ExtractedMesh extractMesh(const FBXNode& object) {
appendIndex(data, part.triangleIndices, beginIndex);
appendIndex(data, part.triangleIndices, nextIndex++);
appendIndex(data, part.triangleIndices, nextIndex);
if (data.polygonIndices.at(nextIndex) < 0) {
if (nextIndex >= data.polygonIndices.size() || data.polygonIndices.at(nextIndex) < 0) {
break;
}
}
@ -835,13 +852,13 @@ FBXBlendshape extractBlendshape(const FBXNode& object) {
FBXBlendshape blendshape;
foreach (const FBXNode& data, object.children) {
if (data.name == "Indexes") {
blendshape.indices = getIntVector(data.properties, 0);
blendshape.indices = getIntVector(data);
} else if (data.name == "Vertices") {
blendshape.vertices = createVec3Vector(getDoubleVector(data.properties, 0));
blendshape.vertices = createVec3Vector(getDoubleVector(data));
} else if (data.name == "Normals") {
blendshape.normals = createVec3Vector(getDoubleVector(data.properties, 0));
blendshape.normals = createVec3Vector(getDoubleVector(data));
}
}
return blendshape;
@ -1016,7 +1033,13 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
foreach (const FBXNode& object, child.children) {
if (object.name == "SceneInfo") {
foreach (const FBXNode& subobject, object.children) {
if (subobject.name == "Properties70") {
if (subobject.name == "MetaData") {
foreach (const FBXNode& subsubobject, subobject.children) {
if (subsubobject.name == "Author") {
geometry.author = subsubobject.properties.at(0).toString();
}
}
} else if (subobject.name == "Properties70") {
foreach (const FBXNode& subsubobject, subobject.children) {
if (subsubobject.name == "P" && subsubobject.properties.size() >= 5 &&
subsubobject.properties.at(0) == "Original|ApplicationName") {
@ -1262,13 +1285,13 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
Cluster cluster;
foreach (const FBXNode& subobject, object.children) {
if (subobject.name == "Indexes") {
cluster.indices = getIntVector(subobject.properties, 0);
cluster.indices = getIntVector(subobject);
} else if (subobject.name == "Weights") {
cluster.weights = getDoubleVector(subobject.properties, 0);
cluster.weights = getDoubleVector(subobject);
} else if (subobject.name == "TransformLink") {
QVector<double> values = getDoubleVector(subobject.properties, 0);
QVector<double> values = getDoubleVector(subobject);
cluster.transformLink = createMat4(values);
}
}
@ -1290,7 +1313,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
AnimationCurve curve;
foreach (const FBXNode& subobject, object.children) {
if (subobject.name == "KeyValueFloat") {
curve.values = getFloatVector(subobject.properties, 0);
curve.values = getFloatVector(subobject);
}
}
animationCurves.insert(getID(object.properties), curve);

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@ -177,6 +177,7 @@ public:
class FBXGeometry {
public:
QString author;
QString applicationName; ///< the name of the application that generated the model
QVector<FBXJoint> joints;