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remove a lingering comment
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@ -318,9 +318,6 @@ void Head::render(bool lookingInMirror) {
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glutSolidCube(0.5);
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glPopMatrix();
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// the original code from Philip's implementation
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//previouseRenderEyeBalls();
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glPopMatrix();
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//a new version of eyeballs that has the ability to look at specific targets in the world (algo still not finished yet)
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