diff --git a/libraries/voxel-server-library/src/VoxelSendThread.cpp b/libraries/voxel-server-library/src/VoxelSendThread.cpp index 3ecbd6434e..3a3904e218 100644 --- a/libraries/voxel-server-library/src/VoxelSendThread.cpp +++ b/libraries/voxel-server-library/src/VoxelSendThread.cpp @@ -63,6 +63,7 @@ void VoxelSendThread::handlePacketSend(Node* node, VoxelNodeData* nodeData, int& // obscure the packet and not send it. This allows the callers and upper level logic to not need to know about // this rate control savings. if (nodeData->shouldSuppressDuplicatePacket()) { + nodeData->resetVoxelPacket(); // we still need to reset it though! return; // without sending... }