From ce30f1612bec154efa9d47199d45ef12109e6c4f Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Wed, 22 May 2013 14:02:49 -0700 Subject: [PATCH] fix coding standard issues --- voxel-server/src/main.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/voxel-server/src/main.cpp b/voxel-server/src/main.cpp index 48014ef6bb..c7b08f9bb4 100644 --- a/voxel-server/src/main.cpp +++ b/voxel-server/src/main.cpp @@ -577,9 +577,9 @@ int main(int argc, const char * argv[]) { // color randomization on insert int colorRandomizer = ::wantColorRandomizer ? randIntInRange (-50, 50) : 0; - int red = voxelData[voxelCodeSize+0]; - int green = voxelData[voxelCodeSize+1]; - int blue = voxelData[voxelCodeSize+2]; + int red = voxelData[voxelCodeSize + 0]; + int green = voxelData[voxelCodeSize + 1]; + int blue = voxelData[voxelCodeSize + 2]; if (::shouldShowAnimationDebug) { printf("insert voxels - wantColorRandomizer=%s old r=%d,g=%d,b=%d \n", @@ -594,9 +594,9 @@ int main(int argc, const char * argv[]) { printf("insert voxels - wantColorRandomizer=%s NEW r=%d,g=%d,b=%d \n", (::wantColorRandomizer?"yes":"no"),red,green,blue); } - voxelData[voxelCodeSize+0]=red; - voxelData[voxelCodeSize+1]=green; - voxelData[voxelCodeSize+2]=blue; + voxelData[voxelCodeSize + 0]=red; + voxelData[voxelCodeSize + 1]=green; + voxelData[voxelCodeSize + 2]=blue; if (::shouldShowAnimationDebug) { float* vertices = firstVertexForCode(voxelData);