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Git rid of unused (un-emitted and intended to be removed long ago) script signal.
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@ -152,7 +152,6 @@ public slots:
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Q_INVOKABLE glm::vec3 localCoordsToVoxelCoords(const QUuid& entityID, glm::vec3 localCoords);
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signals:
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void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
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void collisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
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void canAdjustLocksChanged(bool canAdjustLocks);
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