mirror of
https://github.com/overte-org/overte.git
synced 2025-08-11 01:23:17 +02:00
JSDoc revisions for PR 16144
This commit is contained in:
parent
11cb6ac6e0
commit
ce174696c0
1 changed files with 10 additions and 10 deletions
|
@ -1746,7 +1746,7 @@ public:
|
||||||
void prepareAvatarEntityDataForReload();
|
void prepareAvatarEntityDataForReload();
|
||||||
|
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
* Turn the avatar's head until it faces the target point within the 90/-90 degree range.
|
* Turns the avatar's head until it faces the target point within a 90/-90 degree range.
|
||||||
* Once this method is called, API calls will have full control of the head for a limited time.
|
* Once this method is called, API calls will have full control of the head for a limited time.
|
||||||
* If this method is not called for two seconds, the engine will regain control of the head.
|
* If this method is not called for two seconds, the engine will regain control of the head.
|
||||||
* @function MyAvatar.setHeadLookAt
|
* @function MyAvatar.setHeadLookAt
|
||||||
|
@ -1755,36 +1755,36 @@ public:
|
||||||
Q_INVOKABLE void setHeadLookAt(const glm::vec3& lookAtTarget);
|
Q_INVOKABLE void setHeadLookAt(const glm::vec3& lookAtTarget);
|
||||||
|
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
* Returns the current head look at target point in world coordinates.
|
* Returns the current target point of the head's look direction in world coordinates.
|
||||||
* @function MyAvatar.getHeadLookAt
|
* @function MyAvatar.getHeadLookAt
|
||||||
* @returns {Vec3} The head's look at target in world coordinates.
|
* @returns {Vec3} The head's "look at" target in world coordinates.
|
||||||
*/
|
*/
|
||||||
Q_INVOKABLE glm::vec3 getHeadLookAt() { return _lookAtCameraTarget; }
|
Q_INVOKABLE glm::vec3 getHeadLookAt() { return _lookAtCameraTarget; }
|
||||||
|
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
* When this function is called the engine regains control of the head immediately.
|
* Returns control of the avatar's head to the engine, and releases control from API calls.
|
||||||
* @function MyAvatar.releaseHeadLookAtControl
|
* @function MyAvatar.releaseHeadLookAtControl
|
||||||
*/
|
*/
|
||||||
Q_INVOKABLE void releaseHeadLookAtControl();
|
Q_INVOKABLE void releaseHeadLookAtControl();
|
||||||
|
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
* Force the avatar's eyes to look to the specified location.
|
* Forces the avatar's eyes to look at a specified location. Once this method is called, API calls
|
||||||
* Once this method is called, API calls will have full control of the eyes for a limited time.
|
* will have full control of the eyes for a limited time. If this method is not called for two seconds,
|
||||||
* If this method is not called for two seconds, the engine will regain control of the eyes.
|
* the engine will regain control of the eyes.
|
||||||
* @function MyAvatar.setEyesLookAt
|
* @function MyAvatar.setEyesLookAt
|
||||||
* @param {Vec3} lookAtTarget - The target point in world coordinates.
|
* @param {Vec3} lookAtTarget - The target point in world coordinates.
|
||||||
*/
|
*/
|
||||||
Q_INVOKABLE void setEyesLookAt(const glm::vec3& lookAtTarget);
|
Q_INVOKABLE void setEyesLookAt(const glm::vec3& lookAtTarget);
|
||||||
|
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
* Returns the current eyes look at target point in world coordinates.
|
* Returns the current target point of the eyes look direction in world coordinates.
|
||||||
* @function MyAvatar.getEyesLookAt
|
* @function MyAvatar.getEyesLookAt
|
||||||
* @returns {Vec3} The eyes's look at target in world coordinates.
|
* @returns {Vec3} The eyes' "look at" target in world coordinates.
|
||||||
*/
|
*/
|
||||||
Q_INVOKABLE glm::vec3 getEyesLookAt() { return _eyesLookAtTarget.get(); }
|
Q_INVOKABLE glm::vec3 getEyesLookAt() { return _eyesLookAtTarget.get(); }
|
||||||
|
|
||||||
/**jsdoc
|
/**jsdoc
|
||||||
* When this function is called the engine regains control of the eyes immediately.
|
* Returns control of the avatar's eyes to the engine, and releases control from API calls.
|
||||||
* @function MyAvatar.releaseEyesLookAtControl
|
* @function MyAvatar.releaseEyesLookAtControl
|
||||||
*/
|
*/
|
||||||
Q_INVOKABLE void releaseEyesLookAtControl();
|
Q_INVOKABLE void releaseEyesLookAtControl();
|
||||||
|
|
Loading…
Reference in a new issue