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move some debugging scripts into their own directory
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3 changed files with 17 additions and 6 deletions
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@ -1,6 +1,6 @@
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//
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// actionInspector.js
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// examples
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// examples/debugging/
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//
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// Created by Seth Alves on 2015-9-30.
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// Copyright 2015 High Fidelity, Inc.
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@ -9,7 +9,7 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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Script.include("libraries/utils.js");
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Script.include("../libraries/utils.js");
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var INSPECT_RADIUS = 10;
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@ -1,6 +1,6 @@
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//
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// grabInspector.js
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// examples
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// examples/debugging/
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//
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// Created by Seth Alves on 2015-9-30.
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// Copyright 2015 High Fidelity, Inc.
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@ -9,7 +9,7 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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Script.include("libraries/utils.js");
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Script.include("../libraries/utils.js");
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var INSPECT_RADIUS = 10;
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var overlays = {};
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@ -1,4 +1,16 @@
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Script.include("libraries/utils.js");
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//
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// grabInspector.js
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// examples/debugging/
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//
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// Created by Seth Alves on 2015-12-19.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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Script.include("../libraries/utils.js");
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var INSPECT_RADIUS = 10;
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var overlays = {};
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@ -27,7 +39,6 @@ function updateOverlay(entityID, queryAACube) {
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}
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Script.setInterval(function() {
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// {f4b3936e-c452-4b31-ab40-dd9a550cb756}
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var nearbyEntities = Entities.findEntities(MyAvatar.position, INSPECT_RADIUS);
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for (var entityIndex = 0; entityIndex < nearbyEntities.length; entityIndex++) {
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var entityID = nearbyEntities[entityIndex];
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