slower growth

This commit is contained in:
ericrius1 2016-03-07 14:04:45 -08:00
parent 65c8f7cc45
commit cdd4fdb03e
4 changed files with 67 additions and 32 deletions

View file

@ -3,7 +3,8 @@
#define TWO_PI 6.28318530718
uniform float iBloomPct = 0.2;
uniform float hueTwerking = 10.0;
uniform float hueAngleRange = 20.0;
uniform float hueOffset = 0.5;
vec3 hsb2rgb( in vec3 c ){
@ -30,9 +31,9 @@ void mainImage( out vec4 fragColor, in vec2 fragCoord ) {
}
// simulate ambient occlusion
float brightness = pow(radius, 0.7);
float hueOffset = sin(iGlobalTime * 0.07) + hueTwerking;
color = hsb2rgb(vec3( abs(angle/hueTwerking) + hueOffset, 0.8, brightness));
float brightness = pow(radius, 0.8);
float hueTimeOffset = sin(iGlobalTime * 0.01) + hueOffset;
color = hsb2rgb(vec3( abs(angle/hueAngleRange) + hueTimeOffset, 0.7, brightness));
fragColor = vec4(color, 1.0);

View file

@ -25,7 +25,13 @@
z: 0.001
}
_this.debounceRange = {min: 500, max: 1000};
_this.MAX_FLOWERS = 50;
_this.MIN_FLOWER_TO_FLOWER_DISTANCE = 0.03;
_this.debounceRange = {
min: 500,
max: 1000
};
_this.canCreateFlower = true;
};
@ -38,13 +44,13 @@
// If we don't have any flowers yet, immediately grow one
var data = JSON.parse(data[0]);
if(_this.canCreateFlower) {
_this.createFlower(data.position, data.surfaceNormal);
_this.canCreateFlower = false;
Script.setTimeout(function() {
if (_this.canCreateFlower && _this.flowers.length < _this.MAX_FLOWERS) {
_this.createFlower(data.position, data.surfaceNormal);
_this.canCreateFlower = false;
Script.setTimeout(function() {
_this.canCreateFlower = true;
}, randFloat(_this.debounceRange.min, this.debounceRange.max));
}, randFloat(_this.debounceRange.min, this.debounceRange.max));
}
_this.flowers.forEach(function(flower) {
@ -56,7 +62,13 @@
},
createFlower: function(position, surfaceNormal) {
if (_this.previousFlowerPosition && Vec3.distance(position, _this.previousFlowerPosition) < _this.MIN_FLOWER_TO_FLOWER_DISTANCE) {
// Reduces flower overlap
return;
}
var flowerRotation = Quat.rotationBetween(Vec3.UNIT_Y, surfaceNormal);
_this.flowerUserData.ProceduralEntity.uniforms.hueAngleRange = randFloat(20, 40);
_this.flowerUserData.ProceduralEntity.uniforms.hueOffset = Math.random();
var flowerEntityID = Entities.addEntity({
type: "Sphere",
name: "flower",
@ -66,16 +78,23 @@
dimensions: _this.STARTING_FLOWER_DIMENSIONS,
userData: JSON.stringify(_this.flowerUserData)
});
var xzGrowthRate = randFloat(0.0001, 0.0002);
var flower = {
id: flowerEntityID,
dimensions: {x: _this.STARTING_FLOWER_DIMENSIONS.x, y: _this.STARTING_FLOWER_DIMENSIONS.y, z: _this.STARTING_FLOWER_DIMENSIONS.z},
dimensions: {
x: _this.STARTING_FLOWER_DIMENSIONS.x,
y: _this.STARTING_FLOWER_DIMENSIONS.y,
z: _this.STARTING_FLOWER_DIMENSIONS.z
},
startingPosition: position,
rotation: flowerRotation,
maxYDimension: randFloat(0.2, 1.5),
growthRate: {x: 0.0002, y: 0.001, z: 0.0002}
maxYDimension: randFloat(0.4, 1.0),
growthRate: {
x: xzGrowthRate,
y: randFloat(0.001, 0.0025),
z: xzGrowthRate
}
};
print(_this.STARTING_FLOWER_DIMENSIONS.y)
flower.grow = function() {
// grow flower a bit
if (flower.dimensions.y > flower.maxYDimension) {
@ -90,16 +109,19 @@
});
}
_this.flowers.push(flower);
_this.previousFlowerPosition = position;
},
preload: function(entityID) {
_this.entityID = entityID;
var SHADER_URL = "file:///C:/Users/Eric/hifi/examples/homeContent/plant/flower.fs"
// var SHADER_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/shaders/flower.fs";
_this.flowerUserData = {
ProceduralEntity: {
shaderUrl: "https://s3-us-west-1.amazonaws.com/hifi-content/eric/shaders/flower.fs",
shaderUrl: SHADER_URL,
uniforms: {
iBloomPct: randFloat(0.4, 0.8),
hueTwerking: randFloat(10, 30)
hueTwerking: Math.random()
}
}
};

View file

@ -62,7 +62,7 @@ var waterCan = Entities.addEntity({
var waterSpoutPosition = Vec3.sum(waterCanPosition, Vec3.multiply(0.2, Quat.getFront(orientation)))
var waterSpoutRotation = Quat.multiply(waterCanRotation, Quat.fromPitchYawRollDegrees(30, 0, 0));
var waterSpoutRotation = Quat.multiply(waterCanRotation, Quat.fromPitchYawRollDegrees(10, 0, 0));
var waterSpout = Entities.addEntity({
type: "Box",
name: "hifi-water-spout",
@ -70,7 +70,8 @@ var waterSpout = Entities.addEntity({
color: {red: 200, green: 10, blue: 200},
position: waterSpoutPosition,
rotation: waterSpoutRotation,
parentID: waterCan
parentID: waterCan,
visible: false
});
function cleanup() {

View file

@ -18,7 +18,7 @@
WaterSpout = function() {
_this = this;
_this.waterSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/shower.wav");
_this.POUR_ANGLE_THRESHOLD = -10;
_this.POUR_ANGLE_THRESHOLD = 0;
_this.waterPouring = false;
_this.WATER_SPOUT_NAME = "hifi-water-spout";
@ -42,13 +42,22 @@
var rotation = Entities.getEntityProperties(_this.entityID, "rotation").rotation;
var pitch = Quat.safeEulerAngles(rotation).x;
if (pitch < _this.POUR_ANGLE_THRESHOLD) {
// Water is pouring
var spoutProps = Entities.getEntityProperties(_this.waterSpout, ["rotation", "position"]);
if (!_this.waterPouring) {
Entities.editEntity(_this.waterEffect, {
isEmitting: true
});
_this.waterPouring = true;
if (!_this.waterInjector) {
print ("PLAY SOUND")
_this.waterInjector = Audio.playSound(_this.waterSound, {position: spoutProps.position, loop: true});
} else {
_this.waterInjector.restart();
}
}
_this.waterSpoutRotation = Entities.getEntityProperties(_this.waterSpout, "rotation").rotation;
_this.waterSpoutRotation = spoutProps.rotation;
var waterEmitOrientation = Quat.multiply(_this.waterSpoutRotation, Quat.fromPitchYawRollDegrees(0, 180, 0));
Entities.editEntity(_this.waterEffect, {
emitOrientation: waterEmitOrientation
@ -58,6 +67,8 @@
isEmitting: false
});
_this.waterPouring = false;
//water no longer pouring...
_this.waterInjector.stop();
}
},
@ -94,19 +105,19 @@
isEmitting: false,
parentID: _this.waterSpout,
colorStart: {
red: 50,
green: 50,
blue: 70
red: 90,
green: 90,
blue: 110
},
color: {
red: 30,
green: 30,
blue: 40
red: 70,
green: 70,
blue: 130
},
colorFinish: {
red: 50,
green: 50,
blue: 60
red: 60,
green: 30,
blue: 140
},
maxParticles: 20000,
lifespan: 2,
@ -124,7 +135,7 @@
z: 0
},
polarStart: 0,
polarFinish: .2,
polarFinish: .1,
accelerationSpread: {
x: 0.01,
y: 0.0,