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slower growth
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65c8f7cc45
commit
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4 changed files with 67 additions and 32 deletions
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@ -3,7 +3,8 @@
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#define TWO_PI 6.28318530718
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uniform float iBloomPct = 0.2;
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uniform float hueTwerking = 10.0;
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uniform float hueAngleRange = 20.0;
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uniform float hueOffset = 0.5;
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vec3 hsb2rgb( in vec3 c ){
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@ -30,9 +31,9 @@ void mainImage( out vec4 fragColor, in vec2 fragCoord ) {
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}
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// simulate ambient occlusion
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float brightness = pow(radius, 0.7);
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float hueOffset = sin(iGlobalTime * 0.07) + hueTwerking;
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color = hsb2rgb(vec3( abs(angle/hueTwerking) + hueOffset, 0.8, brightness));
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float brightness = pow(radius, 0.8);
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float hueTimeOffset = sin(iGlobalTime * 0.01) + hueOffset;
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color = hsb2rgb(vec3( abs(angle/hueAngleRange) + hueTimeOffset, 0.7, brightness));
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fragColor = vec4(color, 1.0);
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@ -25,7 +25,13 @@
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z: 0.001
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}
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_this.debounceRange = {min: 500, max: 1000};
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_this.MAX_FLOWERS = 50;
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_this.MIN_FLOWER_TO_FLOWER_DISTANCE = 0.03;
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_this.debounceRange = {
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min: 500,
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max: 1000
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};
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_this.canCreateFlower = true;
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};
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@ -38,13 +44,13 @@
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// If we don't have any flowers yet, immediately grow one
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var data = JSON.parse(data[0]);
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if(_this.canCreateFlower) {
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_this.createFlower(data.position, data.surfaceNormal);
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_this.canCreateFlower = false;
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Script.setTimeout(function() {
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if (_this.canCreateFlower && _this.flowers.length < _this.MAX_FLOWERS) {
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_this.createFlower(data.position, data.surfaceNormal);
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_this.canCreateFlower = false;
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Script.setTimeout(function() {
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_this.canCreateFlower = true;
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}, randFloat(_this.debounceRange.min, this.debounceRange.max));
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}, randFloat(_this.debounceRange.min, this.debounceRange.max));
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}
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_this.flowers.forEach(function(flower) {
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@ -56,7 +62,13 @@
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},
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createFlower: function(position, surfaceNormal) {
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if (_this.previousFlowerPosition && Vec3.distance(position, _this.previousFlowerPosition) < _this.MIN_FLOWER_TO_FLOWER_DISTANCE) {
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// Reduces flower overlap
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return;
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}
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var flowerRotation = Quat.rotationBetween(Vec3.UNIT_Y, surfaceNormal);
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_this.flowerUserData.ProceduralEntity.uniforms.hueAngleRange = randFloat(20, 40);
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_this.flowerUserData.ProceduralEntity.uniforms.hueOffset = Math.random();
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var flowerEntityID = Entities.addEntity({
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type: "Sphere",
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name: "flower",
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@ -66,16 +78,23 @@
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dimensions: _this.STARTING_FLOWER_DIMENSIONS,
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userData: JSON.stringify(_this.flowerUserData)
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});
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var xzGrowthRate = randFloat(0.0001, 0.0002);
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var flower = {
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id: flowerEntityID,
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dimensions: {x: _this.STARTING_FLOWER_DIMENSIONS.x, y: _this.STARTING_FLOWER_DIMENSIONS.y, z: _this.STARTING_FLOWER_DIMENSIONS.z},
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dimensions: {
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x: _this.STARTING_FLOWER_DIMENSIONS.x,
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y: _this.STARTING_FLOWER_DIMENSIONS.y,
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z: _this.STARTING_FLOWER_DIMENSIONS.z
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},
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startingPosition: position,
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rotation: flowerRotation,
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maxYDimension: randFloat(0.2, 1.5),
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growthRate: {x: 0.0002, y: 0.001, z: 0.0002}
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maxYDimension: randFloat(0.4, 1.0),
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growthRate: {
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x: xzGrowthRate,
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y: randFloat(0.001, 0.0025),
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z: xzGrowthRate
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}
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};
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print(_this.STARTING_FLOWER_DIMENSIONS.y)
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flower.grow = function() {
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// grow flower a bit
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if (flower.dimensions.y > flower.maxYDimension) {
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@ -90,16 +109,19 @@
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});
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}
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_this.flowers.push(flower);
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_this.previousFlowerPosition = position;
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},
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preload: function(entityID) {
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_this.entityID = entityID;
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var SHADER_URL = "file:///C:/Users/Eric/hifi/examples/homeContent/plant/flower.fs"
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// var SHADER_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/shaders/flower.fs";
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_this.flowerUserData = {
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ProceduralEntity: {
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shaderUrl: "https://s3-us-west-1.amazonaws.com/hifi-content/eric/shaders/flower.fs",
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shaderUrl: SHADER_URL,
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uniforms: {
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iBloomPct: randFloat(0.4, 0.8),
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hueTwerking: randFloat(10, 30)
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hueTwerking: Math.random()
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}
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}
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};
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@ -62,7 +62,7 @@ var waterCan = Entities.addEntity({
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var waterSpoutPosition = Vec3.sum(waterCanPosition, Vec3.multiply(0.2, Quat.getFront(orientation)))
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var waterSpoutRotation = Quat.multiply(waterCanRotation, Quat.fromPitchYawRollDegrees(30, 0, 0));
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var waterSpoutRotation = Quat.multiply(waterCanRotation, Quat.fromPitchYawRollDegrees(10, 0, 0));
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var waterSpout = Entities.addEntity({
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type: "Box",
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name: "hifi-water-spout",
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@ -70,7 +70,8 @@ var waterSpout = Entities.addEntity({
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color: {red: 200, green: 10, blue: 200},
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position: waterSpoutPosition,
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rotation: waterSpoutRotation,
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parentID: waterCan
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parentID: waterCan,
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visible: false
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});
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function cleanup() {
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@ -18,7 +18,7 @@
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WaterSpout = function() {
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_this = this;
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_this.waterSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/shower.wav");
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_this.POUR_ANGLE_THRESHOLD = -10;
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_this.POUR_ANGLE_THRESHOLD = 0;
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_this.waterPouring = false;
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_this.WATER_SPOUT_NAME = "hifi-water-spout";
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@ -42,13 +42,22 @@
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var rotation = Entities.getEntityProperties(_this.entityID, "rotation").rotation;
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var pitch = Quat.safeEulerAngles(rotation).x;
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if (pitch < _this.POUR_ANGLE_THRESHOLD) {
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// Water is pouring
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var spoutProps = Entities.getEntityProperties(_this.waterSpout, ["rotation", "position"]);
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if (!_this.waterPouring) {
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Entities.editEntity(_this.waterEffect, {
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isEmitting: true
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});
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_this.waterPouring = true;
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if (!_this.waterInjector) {
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print ("PLAY SOUND")
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_this.waterInjector = Audio.playSound(_this.waterSound, {position: spoutProps.position, loop: true});
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} else {
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_this.waterInjector.restart();
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}
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}
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_this.waterSpoutRotation = Entities.getEntityProperties(_this.waterSpout, "rotation").rotation;
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_this.waterSpoutRotation = spoutProps.rotation;
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var waterEmitOrientation = Quat.multiply(_this.waterSpoutRotation, Quat.fromPitchYawRollDegrees(0, 180, 0));
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Entities.editEntity(_this.waterEffect, {
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emitOrientation: waterEmitOrientation
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@ -58,6 +67,8 @@
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isEmitting: false
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});
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_this.waterPouring = false;
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//water no longer pouring...
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_this.waterInjector.stop();
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}
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},
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@ -94,19 +105,19 @@
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isEmitting: false,
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parentID: _this.waterSpout,
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colorStart: {
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red: 50,
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green: 50,
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blue: 70
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red: 90,
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green: 90,
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blue: 110
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},
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color: {
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red: 30,
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green: 30,
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blue: 40
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red: 70,
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green: 70,
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blue: 130
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},
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colorFinish: {
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red: 50,
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green: 50,
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blue: 60
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red: 60,
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green: 30,
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blue: 140
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},
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maxParticles: 20000,
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lifespan: 2,
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z: 0
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},
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polarStart: 0,
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polarFinish: .2,
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polarFinish: .1,
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accelerationSpread: {
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x: 0.01,
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y: 0.0,
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