From cd9dff57bed1fd48cc1c7c093dc0a5411f9ab680 Mon Sep 17 00:00:00 2001 From: samcake Date: Wed, 28 Sep 2016 10:03:51 -0700 Subject: [PATCH] back to normal --- libraries/render-utils/src/LightClusterGrid_shared.slh | 4 ---- 1 file changed, 4 deletions(-) diff --git a/libraries/render-utils/src/LightClusterGrid_shared.slh b/libraries/render-utils/src/LightClusterGrid_shared.slh index 54281d010e..ec27b11a3f 100644 --- a/libraries/render-utils/src/LightClusterGrid_shared.slh +++ b/libraries/render-utils/src/LightClusterGrid_shared.slh @@ -78,10 +78,6 @@ int frustumGrid_clusterToIndex(ivec3 pos) { return pos.x + (pos.y + pos.z * frustumGrid.dims.y) * frustumGrid.dims.x; } ivec3 frustumGrid_indexToCluster(int index) { - if (index <= 0) { - return ivec3(0, 0, -1); - } - index -= 1; ivec3 summedDims = ivec3(frustumGrid.dims.x * frustumGrid.dims.y, frustumGrid.dims.x, 1); int layer = index / summedDims.x; int offsetInLayer = index % summedDims.x;