diff --git a/libraries/render-utils/src/LightClusterGrid_shared.slh b/libraries/render-utils/src/LightClusterGrid_shared.slh index 54281d010e..ec27b11a3f 100644 --- a/libraries/render-utils/src/LightClusterGrid_shared.slh +++ b/libraries/render-utils/src/LightClusterGrid_shared.slh @@ -78,10 +78,6 @@ int frustumGrid_clusterToIndex(ivec3 pos) { return pos.x + (pos.y + pos.z * frustumGrid.dims.y) * frustumGrid.dims.x; } ivec3 frustumGrid_indexToCluster(int index) { - if (index <= 0) { - return ivec3(0, 0, -1); - } - index -= 1; ivec3 summedDims = ivec3(frustumGrid.dims.x * frustumGrid.dims.y, frustumGrid.dims.x, 1); int layer = index / summedDims.x; int offsetInLayer = index % summedDims.x;