cleaned up some code

This commit is contained in:
Jeffrey Ventrella 2013-04-11 00:10:52 -07:00
parent dbbe7500ac
commit cd8c760959

View file

@ -777,9 +777,7 @@ void display(void)
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
//---------------------------------------------
// draw a red sphere // draw a red sphere
//---------------------------------------------
float sphereRadius = 0.25f; float sphereRadius = 0.25f;
glColor3f(1,0,0); glColor3f(1,0,0);
glPushMatrix(); glPushMatrix();
@ -787,9 +785,7 @@ void display(void)
glutSolidSphere( sphereRadius, 15, 15 ); glutSolidSphere( sphereRadius, 15, 15 );
glPopMatrix(); glPopMatrix();
//--------------------------------------------- //draw a grid gound plane....
// draw a grid gound plane....
//---------------------------------------------
drawGroundPlaneGrid( 5.0f, 9 ); drawGroundPlaneGrid( 5.0f, 9 );
@ -830,19 +826,8 @@ void display(void)
if (::frustumOn) render_view_frustum(); if (::frustumOn) render_view_frustum();
//--------------------------------- //Render my own avatar
// Render my own avatar
//---------------------------------
myAvatar.render( true, 1 ); myAvatar.render( true, 1 );
/*
glPushMatrix();
glLoadIdentity();
glTranslatef(0.f, 0.f, -7.f);
myAvatar.render(displayHead, 1);
glPopMatrix();
*/
} }
glPopMatrix(); glPopMatrix();
@ -1222,9 +1207,7 @@ void idle(void)
if (diffclock(&lastTimeIdle, &check) > IDLE_SIMULATE_MSECS) if (diffclock(&lastTimeIdle, &check) > IDLE_SIMULATE_MSECS)
{ {
//----------------------------------------------------------------
// If mouse is being dragged, update hand movement in the avatar // If mouse is being dragged, update hand movement in the avatar
//----------------------------------------------------------------
if ( mousePressed == 1 ) if ( mousePressed == 1 )
{ {
float xOffset = ( mouseX - mouseStartX ) / (double)WIDTH; float xOffset = ( mouseX - mouseStartX ) / (double)WIDTH;