diff --git a/libraries/render-utils/src/RenderDeferredTask.cpp b/libraries/render-utils/src/RenderDeferredTask.cpp index 786e64d86f..9ea1669cc0 100644 --- a/libraries/render-utils/src/RenderDeferredTask.cpp +++ b/libraries/render-utils/src/RenderDeferredTask.cpp @@ -229,7 +229,7 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren const auto overlaysInFrontTransparent = filteredOverlaysTransparent.getN(0); // We don't want the overlay to clear the deferred frame buffer depth because we would like to keep it for debugging visualisation - task.addJob("SeparateDepthForOverlay", deferredFramebuffer); + // task.addJob("SeparateDepthForOverlay", deferredFramebuffer); const auto overlayInFrontOpaquesInputs = DrawOverlay3D::Inputs(overlaysInFrontOpaque, lightingModel, jitter).asVarying(); const auto overlayInFrontTransparentsInputs = DrawOverlay3D::Inputs(overlaysInFrontTransparent, lightingModel, jitter).asVarying();