From cd7af8b6052c887276e552b99be6a341530a459b Mon Sep 17 00:00:00 2001 From: amantley Date: Wed, 17 Oct 2018 08:51:40 -0700 Subject: [PATCH] changed the name of sumuserheightsensorspace to averageuserheightSensorSpace --- interface/src/avatar/MyAvatar.cpp | 16 ++++++++-------- interface/src/avatar/MyAvatar.h | 2 +- 2 files changed, 9 insertions(+), 9 deletions(-) diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index b85f19a06d..9fe91e44b9 100755 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -478,7 +478,7 @@ void MyAvatar::updateSitStandState(float newHeightReading, float angleHeadUp) { // if we recenter upwards then no longer in sitting state _sitStandStateCount++; if (_sitStandStateCount > STANDING_COUNT_THRESHOLD) { - _sumUserHeightSensorSpace = newHeightReading; + _averageUserHeightSensorSpace = newHeightReading; _tippingPoint = newHeightReading; setIsInSittingState(false); } @@ -487,18 +487,18 @@ void MyAvatar::updateSitStandState(float newHeightReading, float angleHeadUp) { // make sure that a real sit is still recognized so we won't be stuck in sitting unable to change state _sitStandStateCount++; if (_sitStandStateCount > SITTING_COUNT_THRESHOLD) { - _sumUserHeightSensorSpace = newHeightReading; + _averageUserHeightSensorSpace = newHeightReading; _tippingPoint = newHeightReading; // here we stay in sit state but reset the average height setIsInSittingState(true); } } else { // sanity check if average height greater than 5ft they are not sitting(or get off your dangerous barstool please) - if (_sumUserHeightSensorSpace > SITTING_UPPER_BOUND) { + if (_averageUserHeightSensorSpace > SITTING_UPPER_BOUND) { setIsInSittingState(false); } else { // tipping point is average height when sitting. - _tippingPoint = _sumUserHeightSensorSpace; + _tippingPoint = _averageUserHeightSensorSpace; _sitStandStateCount = 0; } } @@ -507,7 +507,7 @@ void MyAvatar::updateSitStandState(float newHeightReading, float angleHeadUp) { if (newHeightReading < (SITTING_HEIGHT_MULTIPLE * _tippingPoint)) { _sitStandStateCount++; if (_sitStandStateCount > SITTING_COUNT_THRESHOLD) { - _sumUserHeightSensorSpace = newHeightReading; + _averageUserHeightSensorSpace = newHeightReading; _tippingPoint = newHeightReading; setIsInSittingState(true); } @@ -519,7 +519,7 @@ void MyAvatar::updateSitStandState(float newHeightReading, float angleHeadUp) { } } else { // if you are away then reset the average and set state to standing. - _sumUserHeightSensorSpace = _userHeight.get(); + _averageUserHeightSensorSpace = _userHeight.get(); _tippingPoint = _userHeight.get(); setIsInSittingState(false); } @@ -559,7 +559,7 @@ void MyAvatar::update(float deltaTime) { controller::Pose newHeightReading = getControllerPoseInSensorFrame(controller::Action::HEAD); if (newHeightReading.isValid()) { int newHeightReadingInCentimeters = glm::floor(newHeightReading.getTranslation().y * CENTIMETERS_PER_METER); - _sumUserHeightSensorSpace = lerp(_sumUserHeightSensorSpace, newHeightReading.getTranslation().y, 0.01f); + _averageUserHeightSensorSpace = lerp(_averageUserHeightSensorSpace, newHeightReading.getTranslation().y, 0.01f); _recentModeReadings.insert(newHeightReadingInCentimeters); setCurrentStandingHeight(computeStandingHeightMode(newHeightReading)); setAverageHeadRotation(computeAverageHeadRotation(getControllerPoseInAvatarFrame(controller::Action::HEAD))); @@ -3910,7 +3910,7 @@ void MyAvatar::setIsInSittingState(bool isSitting) { void MyAvatar::setIsSitStandStateLocked(bool isLocked) { _lockSitStandState.set(isLocked); _sitStandStateCount = 0; - _sumUserHeightSensorSpace = _userHeight.get(); + _averageUserHeightSensorSpace = _userHeight.get(); _tippingPoint = _userHeight.get(); if (!isLocked) { // always start the auto transition mode in standing state. diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h index 59f9145404..d1ba0fd9cf 100644 --- a/interface/src/avatar/MyAvatar.h +++ b/interface/src/avatar/MyAvatar.h @@ -1832,7 +1832,7 @@ private: // height of user in sensor space, when standing erect. ThreadSafeValueCache _userHeight { DEFAULT_AVATAR_HEIGHT }; - float _sumUserHeightSensorSpace { _userHeight.get() }; + float _averageUserHeightSensorSpace { _userHeight.get() }; bool _sitStandStateChange { false }; ThreadSafeValueCache _lockSitStandState { false };